Post by Yuri on May 10, 2014 5:44:22 GMT
Guilds will be able to purchase one or multiple guild halls of their choosing. These will involve a rather large gold investment as well as some other tasks to be completed by the guild to upgrade. A level 1 or 2 guild hall will be available to purchase straight out. However guilds will be required to work towards upgrading to the higher levels. Guild housing will also come with guild perks and bonuses. The details for bonuses will be coming soon
If you wish to purchase a house please place a request in the Market Center
If you have a discount from the previous event, please mention that in your request. Note- the discount applies only for a single purchase
Floors available in default guild housing:
Note- rooms and decorations are not final. Rooms can be swapped out via a thread created in the house. Just edit out what you want instead. Crafting rooms that give bonuses must be present at the time a claim is handled. Furniture items will be moved into a house inventory in the same thread.
Level 1: 1 specialty room
Level 2: 3 specialty rooms
Level 3: 6 specialty rooms
Level 4: 9 specialty rooms
Level 5: 12 specialty rooms
You can have multiple floors but try and keep them reasonable.
Upgrades available to guild housing: you may only pick rooms equal to that level or lower when upgrading. Each level increase adds additional rooms with the increased upgrade capacity. Older rooms do not have their maximum capacity upgraded. Example- 3x lv 5 rooms at level 5, 6x lv4 rooms at level 5. 3x lv2 or lower rooms at level 2.
Guild Hall pricing-
Lv1 10,000
lv2 25,000. 15,000 if upgrading from lv 1
lv3 50,000. 25,000 if upgrading from lv 2
lv4 85,000. 35,000 if upgrading from lv 3
lv5 130,000. 45,000 if upgrading from lv 4.
The highest level guild hall initially available for purchase will be a level 3 and guilds will start at rank 3. Guilds will be required to complete various quests in order to unlock additional levels. Once these levels are unlocked, a guild can upgrade into the new level or purchase a new guild hall at that level. Ex- Upon reaching rank 4, a guild can then upgrade their hall to rank 4 and purchase additional halls at rank 4 or lower. In order for a guild to be able to advance to the next level, they must complete 2 normal thread adventures with a minimum of 2 guild members and 1 "home improvement" quest with 2+ members. The improvement quest is of your choosing, but involves work around the house. Either building additions or restoring the guild hall to it's former glory.
Level 0:
All of these rooms are included with each building.
- Bathroom: Indoor. A basic bathroom.
- Bedroom: Indoor. A basic bedroom.
- Garden: Outdoor. A basic garden.
- Living Room: Indoor. A basic living room.
- Basic Kitchen: Indoor. A basic cooking facility
Level 1:
- Apothecary: Indoor. A room dedicated to potion and medicine making. Pharmacists in the guild are treated as though their crafting subclass level was 2 levels higher.
- Clothier: Indoor. A room dedicated to sewing and tailoring. Tailors in the guild are treated as though their crafting subclass level was 2 levels higher.
- Crafts Room: Indoor. A room dedicated to artisan crafting. Artisans in the guild are treated as though their crafting subclass level was 2 levels higher.
- Brewery: Indoor. A room dedicated to brewing. Brewers in the guild are treated as though their crafting subclass level was 2 levels higher.
- Housekeeping and maintenance: For those who like to DIY. Contains tools for doing things around the house and washing/mending clothes
- Forge: Indoor. A room dedicated to smithing. Blacksmiths in the guild are treated as though their crafting subclass level was 2 levels higher.
- Garage: Indoor. A room dedicated to mechanical engineering. Mechanics in the guild are treated as though their crafting subclass level was 2 levels higher.
- Deluxe Kitchen: Indoor. A room dedicated to cooking. Chefs in the guild are treated as though their crafting subclass level was 2 levels higher.
- Laboratory: Indoor. A room dedicated to alchemic experiments. Alchemists in the guild are treated as though their crafting subclass level was 2 levels higher.
- Meditation room: This sparsely decorated room is designed for those who wish for some peace and quiet. It holds a magitek device which can produce pleasant smells
- Office: Indoor. A room dedicated to the management of documents and stationery. Scribes in the guild are treated as though their crafting subclass level was 2 levels higher.
- Storage room: A poorly secured place to drop off all of that stuff you have been accumulating and want to "donate" to the guild Offers a small boost to personal inventory spaces.
- Workshop: Indoor. A room dedicated to carpentry. Woodcrafters in the guild are treated as though their crafting subclass level was 2 levels higher.
Level 2:
- Amphitheater: Outdoor. An outside stage, often used for theatrical performances.
- Bazaar: Outdoor. A part of the guild hall dedicated to the sale and trade of items.
- Church: Indoor. A room designed for religious worship.
- Classroom: Indoor. A room optimized for teaching students.
- Cafe: Indoor. A room designed not only as a small eatery but a meeting spot.
- Farm: An outdoor option, used for supplying your own food. Must be either vegitable or livestock. (caution: livestock may come with an odor)
- Library: Indoor. A room lined with shelves of various books.
- Loom: Tool. A Tailor's tool used to weave cloth.
- Meeting room: A medium sized conference room
- Quarry: Outdoor. A stone work and rock quarry claimed by the guild territory.
- Pond: Outdoor tool. A small pond filled with water and fish.
- Post Office: Indoor. A logistics department designed for the retrieval and delivery of packages.
- Shrine: Outdoor. An outdoor place of religious worship.
- Simple baths: Indoor. A pair of separated baths
- Stable: Outdoor. A penned up structure for the housing of farm animals.
- Steam Oven: Tool. An Alchemist's tool used to condense mana into crystals. Mana Crystals cost 25 Gold instead of 50 if this tool is present in housing.
- Water Mill: Outdoor tool. Requires a Riverside Housing. A mill that utilizes flowing water to accomplish mechanical labor.
Level 3:
- Armory: Indoor. A fortified room meant to store weapons and armor.
- Bank: Indoor. A room used to store funds in the case of an emergency.
- Barracks: Indoor. A station often utilized by combat guilds to prepare combatants for battle.
- Circus: Indoor. A stage of entertainment using exotic acts, often open to the public as a source of profit.
- Courtroom: Indoor. A room dedicated to bringing justice to criminals.
- Diner: Indoor. A fair-sized eatery that comes with equipment designed to serve multiple people during busy hours.
- Game room: This room houses a collection of tables and games to be enjoyed from ping-pong to dungeons and dragons
- Laboratory: Indoor. A well-equipped lab used for the sake of research.
- Museum: Indoor. A gallery for the exhibition of valuable and cultural works.
- Pool: Indoor or outdoor. A place where guildmembers and guests can relax and swim
- Prison: Indoor. A room well fortified to prevent captives from escaping.
- Theater: Indoor. A room designed for acoustics for the use of presentations.
Level 4:
- Aqueduct: Outdoor tool. A dam that stores excess water as a readily available resource.
- Atrium: An indoor garden housing rare plants and birds
- Caravansary: Outdoor. A modified stable designed as a place for travelers and merchants to rest their pack animals.
- Colosseum: A room dedicated to sparring and combat, complete with spectator seating
- Factory: Indoor. A room designed for the automated mass production of minor goods.
- Guildmaster's Suite: A room fit for the king. This corner suite offers some of the best views in the entire building. It also makes the guild member's rooms a bit nicer.
- Hospital: Indoor. A well-stocked office for the treatment of injury and disease.
- Hotel: Indoor. A small section of guest rooms consisting of a bedroom and small bathroom, utilized by guests as a place to rest up.
- Observatory: Indoor. A room stocked with equipment designed for the study of astronomy.
- Restaurant or Tavern/Saloon: Indoor. A large eatery with a sizable menu and well-maintained equipment to serve a large number of customers.
- Vault room: A highly secured storage area, accessible only by guild officers
Level 5:
- Ball room: Indoors. A large open space for holding more formal events
- Bell tower: A large bell tower can be added to the estate, when rung it's deep tones reach for miles.
- Fortifications: Walls and defenses can be placed around the perimiter of the residence to help defend against attack
- Grand/Big/Extravagant/etc- You can expand or enhance one of your rooms or upgrades and turn it into something even more special
- Man Cave; An ultimate fully customizable vallhalla dedicated to that thing you love. Females are prevented by the system from entering this room. This feature also comes with a ladies only version of the cave.
- Onsen: A large hot spring was dug up and beautifully decorated in either a Japanese or Roman style.It is (un)fortunately not mixed bathing.
- Port: A section of docks for homes close to water that allow for the docking of ships
- Stadium: A large outdoor arena dedicated to competitions of a friendly nature
- The Shed: Outdoors. Nobody really knows what the shed does, nobody really wants to know
- VIP lounge: A special room where only guild members may enter. First rule about the lounge is you do not talk about the lounge.
- Zoo: Outdoor. A place where a variety of animals are put on display in comfortable environments that are often used by animal researchers to understand their behaviors.
Homebuilding Alchemy
It is possible to combine 2 room types. When building both rooms they must be designated as being linked. Examples of this might be combining a classroom with a laboratory, a hotel with an onsen or as pictured below, a library with a cafe
Housing Locations:
Urban - Available for Londinium, Sarum, Avon. Housing that is conveniently within or close to a major city.
Urban Subterranean - Available for Londinium. A special, and slightly dangerous kind of housing found underneath urban districts.
Plains - Available for Londinium, Sarum, Avon. Housing in the peaceful grasslands.
Riverside - Available for Londinium, Sarum, Avon. Housing beside a river bank.
Forestry - Available for Londinium, Sarum, Avon, Moon Dance Forest, Snowdonia. Housing within a forest.
Mountainous - Available for Sarum, Avon. Housing on the high plains and mountains.
Cavern - Available for Sarum. A guild hall built into the side or within a cave.
Seaside - Available for Londinium, Grain Isle. A special beach house or a villa on the hill.
Tundra - Available for Snowdonia. An icy land of low plant growth.
Desert - Not yet available.
Wasteland - Not yet available.
Room format:
Room Name - (Nameable by the guild)
Room Type - (If the room is chosen to be a certain type, the guild obtains its special bonuses. The guild must have unlocked that room type. Effects do not stack even if the same room type is chosen.)
Room Description - (Customizable by the guild, but keep in mind limitations based on the furniture you installed for that room. You can exaggerate however)
Flooring - Old Wooden Floor: Flooring lv1. Rather old flooring that is only just bearable to walk in.
Walls - Old Wooden Wall: Walls lv1. Rather old but decently stable walls for a home.
Furniture - (open slot)
Furniture - (open slot)
Furniture - (open slot)
Decorations - (open slot)
Decorations - (open slot)
Decorations - (open slot)
Tool - (open slot)
Lighting - (open slot)
Furniture Types and Recipes: (mostly aesthetic, but there can be special furniture like crafting tables or furnaces that can improve guild members' crafting abilities)
Tables/Chairs [Crafted by Woodcrafter, aesthetic]
Shelves/Chests [Crafted by Woodcrafter, aesthetic]
Beds/Bedding [Crafted by Woodcrafter/Tailors, aesthetic]
Crafting Equipment
Decoration Types and Recipes: (mostly aesthetic)
Carpet/Flooring [Crafted by Woodcrafter or Tailor, aesthetic]
Walls/Doors/Fences [Crafted by Woodcrafter, aesthetic]
Lawn/Plants [Aesthetic;]
Art [Crafted by Artisans, aesthetic]
Hunting Trophies- Special trophies crafted from the remains of a slain boss or notorious monster [ Crafted by Brewers with a trade secret taxidermist potion]
Be creative, these are not the only means to decorate
Special Housing:
Starts at Housing level 4. Cost 200,000 gold
Does not require additional gold to upgrade, but more sweat and hard work. Upgrades to level 5 special housing require 2 guild adventure threads and 2 home improvement threads.
Special Housing has the same rooms types as above. However they come with a free extra custom slot. This upgrade slot may be used for anything the guild desires. However it cannot provide bonuses or gold/materials/equipment/etc.
Note- A guild may only own 1 special building. Custom guild houses from above however have no limit.
(Special housing that can be additionally purchased, usually landmark buildings that provide extra bonuses. A selectable list will come soon)
Available Special Housing
Big Ben
221 Baker Street
London Library
Globe Theater
Oxford University
Parliament Building (does not come with control over the bank and guild hall)
Westminster Abbey (does not come with control over the player resurrection area)
Royal Naval Academy
Personal Housing:
Personal Housing is officially available. You can purchase up to a level 2 house for yourself and have access to level 2 rooms. If you want anything higher, then you'l need a guild house. Your first home will cost 5000 gold, any additional homes will be at the list price of 25,000.
Something you want that is an Iconic landmark and not on this list? Submit a request for it with the housing purchase.
If you wish to purchase a house please place a request in the Market Center
If you have a discount from the previous event, please mention that in your request. Note- the discount applies only for a single purchase
Floors available in default guild housing:
Note- rooms and decorations are not final. Rooms can be swapped out via a thread created in the house. Just edit out what you want instead. Crafting rooms that give bonuses must be present at the time a claim is handled. Furniture items will be moved into a house inventory in the same thread.
Level 1: 1 specialty room
Level 2: 3 specialty rooms
Level 3: 6 specialty rooms
Level 4: 9 specialty rooms
Level 5: 12 specialty rooms
You can have multiple floors but try and keep them reasonable.
Upgrades available to guild housing: you may only pick rooms equal to that level or lower when upgrading. Each level increase adds additional rooms with the increased upgrade capacity. Older rooms do not have their maximum capacity upgraded. Example- 3x lv 5 rooms at level 5, 6x lv4 rooms at level 5. 3x lv2 or lower rooms at level 2.
Guild Hall pricing-
Lv1 10,000
lv2 25,000. 15,000 if upgrading from lv 1
lv3 50,000. 25,000 if upgrading from lv 2
lv4 85,000. 35,000 if upgrading from lv 3
lv5 130,000. 45,000 if upgrading from lv 4.
The highest level guild hall initially available for purchase will be a level 3 and guilds will start at rank 3. Guilds will be required to complete various quests in order to unlock additional levels. Once these levels are unlocked, a guild can upgrade into the new level or purchase a new guild hall at that level. Ex- Upon reaching rank 4, a guild can then upgrade their hall to rank 4 and purchase additional halls at rank 4 or lower. In order for a guild to be able to advance to the next level, they must complete 2 normal thread adventures with a minimum of 2 guild members and 1 "home improvement" quest with 2+ members. The improvement quest is of your choosing, but involves work around the house. Either building additions or restoring the guild hall to it's former glory.
Level 0:
All of these rooms are included with each building.
- Bathroom: Indoor. A basic bathroom.
- Bedroom: Indoor. A basic bedroom.
- Garden: Outdoor. A basic garden.
- Living Room: Indoor. A basic living room.
- Basic Kitchen: Indoor. A basic cooking facility
Level 1:
- Apothecary: Indoor. A room dedicated to potion and medicine making. Pharmacists in the guild are treated as though their crafting subclass level was 2 levels higher.
- Clothier: Indoor. A room dedicated to sewing and tailoring. Tailors in the guild are treated as though their crafting subclass level was 2 levels higher.
- Crafts Room: Indoor. A room dedicated to artisan crafting. Artisans in the guild are treated as though their crafting subclass level was 2 levels higher.
- Brewery: Indoor. A room dedicated to brewing. Brewers in the guild are treated as though their crafting subclass level was 2 levels higher.
- Housekeeping and maintenance: For those who like to DIY. Contains tools for doing things around the house and washing/mending clothes
- Forge: Indoor. A room dedicated to smithing. Blacksmiths in the guild are treated as though their crafting subclass level was 2 levels higher.
- Garage: Indoor. A room dedicated to mechanical engineering. Mechanics in the guild are treated as though their crafting subclass level was 2 levels higher.
- Deluxe Kitchen: Indoor. A room dedicated to cooking. Chefs in the guild are treated as though their crafting subclass level was 2 levels higher.
- Laboratory: Indoor. A room dedicated to alchemic experiments. Alchemists in the guild are treated as though their crafting subclass level was 2 levels higher.
- Meditation room: This sparsely decorated room is designed for those who wish for some peace and quiet. It holds a magitek device which can produce pleasant smells
- Office: Indoor. A room dedicated to the management of documents and stationery. Scribes in the guild are treated as though their crafting subclass level was 2 levels higher.
- Storage room: A poorly secured place to drop off all of that stuff you have been accumulating and want to "donate" to the guild Offers a small boost to personal inventory spaces.
- Workshop: Indoor. A room dedicated to carpentry. Woodcrafters in the guild are treated as though their crafting subclass level was 2 levels higher.
Level 2:
- Amphitheater: Outdoor. An outside stage, often used for theatrical performances.
- Bazaar: Outdoor. A part of the guild hall dedicated to the sale and trade of items.
- Church: Indoor. A room designed for religious worship.
- Classroom: Indoor. A room optimized for teaching students.
- Cafe: Indoor. A room designed not only as a small eatery but a meeting spot.
- Farm: An outdoor option, used for supplying your own food. Must be either vegitable or livestock. (caution: livestock may come with an odor)
- Library: Indoor. A room lined with shelves of various books.
- Loom: Tool. A Tailor's tool used to weave cloth.
- Meeting room: A medium sized conference room
- Quarry: Outdoor. A stone work and rock quarry claimed by the guild territory.
- Pond: Outdoor tool. A small pond filled with water and fish.
- Post Office: Indoor. A logistics department designed for the retrieval and delivery of packages.
- Shrine: Outdoor. An outdoor place of religious worship.
- Simple baths: Indoor. A pair of separated baths
- Stable: Outdoor. A penned up structure for the housing of farm animals.
- Steam Oven: Tool. An Alchemist's tool used to condense mana into crystals. Mana Crystals cost 25 Gold instead of 50 if this tool is present in housing.
- Water Mill: Outdoor tool. Requires a Riverside Housing. A mill that utilizes flowing water to accomplish mechanical labor.
Level 3:
- Armory: Indoor. A fortified room meant to store weapons and armor.
- Bank: Indoor. A room used to store funds in the case of an emergency.
- Barracks: Indoor. A station often utilized by combat guilds to prepare combatants for battle.
- Circus: Indoor. A stage of entertainment using exotic acts, often open to the public as a source of profit.
- Courtroom: Indoor. A room dedicated to bringing justice to criminals.
- Diner: Indoor. A fair-sized eatery that comes with equipment designed to serve multiple people during busy hours.
- Game room: This room houses a collection of tables and games to be enjoyed from ping-pong to dungeons and dragons
- Laboratory: Indoor. A well-equipped lab used for the sake of research.
- Museum: Indoor. A gallery for the exhibition of valuable and cultural works.
- Pool: Indoor or outdoor. A place where guildmembers and guests can relax and swim
- Prison: Indoor. A room well fortified to prevent captives from escaping.
- Theater: Indoor. A room designed for acoustics for the use of presentations.
Level 4:
- Aqueduct: Outdoor tool. A dam that stores excess water as a readily available resource.
- Atrium: An indoor garden housing rare plants and birds
- Caravansary: Outdoor. A modified stable designed as a place for travelers and merchants to rest their pack animals.
- Colosseum: A room dedicated to sparring and combat, complete with spectator seating
- Factory: Indoor. A room designed for the automated mass production of minor goods.
- Guildmaster's Suite: A room fit for the king. This corner suite offers some of the best views in the entire building. It also makes the guild member's rooms a bit nicer.
- Hospital: Indoor. A well-stocked office for the treatment of injury and disease.
- Hotel: Indoor. A small section of guest rooms consisting of a bedroom and small bathroom, utilized by guests as a place to rest up.
- Observatory: Indoor. A room stocked with equipment designed for the study of astronomy.
- Restaurant or Tavern/Saloon: Indoor. A large eatery with a sizable menu and well-maintained equipment to serve a large number of customers.
- Vault room: A highly secured storage area, accessible only by guild officers
Level 5:
- Ball room: Indoors. A large open space for holding more formal events
- Bell tower: A large bell tower can be added to the estate, when rung it's deep tones reach for miles.
- Fortifications: Walls and defenses can be placed around the perimiter of the residence to help defend against attack
- Grand/Big/Extravagant/etc- You can expand or enhance one of your rooms or upgrades and turn it into something even more special
- Man Cave; An ultimate fully customizable vallhalla dedicated to that thing you love. Females are prevented by the system from entering this room. This feature also comes with a ladies only version of the cave.
- Onsen: A large hot spring was dug up and beautifully decorated in either a Japanese or Roman style.It is (un)fortunately not mixed bathing.
- Port: A section of docks for homes close to water that allow for the docking of ships
- Stadium: A large outdoor arena dedicated to competitions of a friendly nature
- The Shed: Outdoors. Nobody really knows what the shed does, nobody really wants to know
- VIP lounge: A special room where only guild members may enter. First rule about the lounge is you do not talk about the lounge.
- Zoo: Outdoor. A place where a variety of animals are put on display in comfortable environments that are often used by animal researchers to understand their behaviors.
Homebuilding Alchemy
It is possible to combine 2 room types. When building both rooms they must be designated as being linked. Examples of this might be combining a classroom with a laboratory, a hotel with an onsen or as pictured below, a library with a cafe
Housing Locations:
Urban - Available for Londinium, Sarum, Avon. Housing that is conveniently within or close to a major city.
Urban Subterranean - Available for Londinium. A special, and slightly dangerous kind of housing found underneath urban districts.
Plains - Available for Londinium, Sarum, Avon. Housing in the peaceful grasslands.
Riverside - Available for Londinium, Sarum, Avon. Housing beside a river bank.
Forestry - Available for Londinium, Sarum, Avon, Moon Dance Forest, Snowdonia. Housing within a forest.
Mountainous - Available for Sarum, Avon. Housing on the high plains and mountains.
Cavern - Available for Sarum. A guild hall built into the side or within a cave.
Seaside - Available for Londinium, Grain Isle. A special beach house or a villa on the hill.
Tundra - Available for Snowdonia. An icy land of low plant growth.
Desert - Not yet available.
Wasteland - Not yet available.
Room format:
Room Name - (Nameable by the guild)
Room Type - (If the room is chosen to be a certain type, the guild obtains its special bonuses. The guild must have unlocked that room type. Effects do not stack even if the same room type is chosen.)
Room Description - (Customizable by the guild, but keep in mind limitations based on the furniture you installed for that room. You can exaggerate however)
Flooring - Old Wooden Floor: Flooring lv1. Rather old flooring that is only just bearable to walk in.
Walls - Old Wooden Wall: Walls lv1. Rather old but decently stable walls for a home.
Furniture - (open slot)
Furniture - (open slot)
Furniture - (open slot)
Decorations - (open slot)
Decorations - (open slot)
Decorations - (open slot)
Tool - (open slot)
Lighting - (open slot)
Furniture Types and Recipes: (mostly aesthetic, but there can be special furniture like crafting tables or furnaces that can improve guild members' crafting abilities)
Tables/Chairs [Crafted by Woodcrafter, aesthetic]
Shelves/Chests [Crafted by Woodcrafter, aesthetic]
Beds/Bedding [Crafted by Woodcrafter/Tailors, aesthetic]
Crafting Equipment
Decoration Types and Recipes: (mostly aesthetic)
Carpet/Flooring [Crafted by Woodcrafter or Tailor, aesthetic]
Walls/Doors/Fences [Crafted by Woodcrafter, aesthetic]
Lawn/Plants [Aesthetic;]
Art [Crafted by Artisans, aesthetic]
Hunting Trophies- Special trophies crafted from the remains of a slain boss or notorious monster [ Crafted by Brewers with a trade secret taxidermist potion]
Be creative, these are not the only means to decorate
Special Housing:
Starts at Housing level 4. Cost 200,000 gold
Does not require additional gold to upgrade, but more sweat and hard work. Upgrades to level 5 special housing require 2 guild adventure threads and 2 home improvement threads.
Special Housing has the same rooms types as above. However they come with a free extra custom slot. This upgrade slot may be used for anything the guild desires. However it cannot provide bonuses or gold/materials/equipment/etc.
Note- A guild may only own 1 special building. Custom guild houses from above however have no limit.
(Special housing that can be additionally purchased, usually landmark buildings that provide extra bonuses. A selectable list will come soon)
Available Special Housing
Big Ben
221 Baker Street
London Library
Globe Theater
Oxford University
Parliament Building (does not come with control over the bank and guild hall)
Westminster Abbey (does not come with control over the player resurrection area)
Royal Naval Academy
Personal Housing:
Personal Housing is officially available. You can purchase up to a level 2 house for yourself and have access to level 2 rooms. If you want anything higher, then you'l need a guild house. Your first home will cost 5000 gold, any additional homes will be at the list price of 25,000.
Something you want that is an Iconic landmark and not on this list? Submit a request for it with the housing purchase.