motto up bb
Adventurer
Gold:
Guild:
|
Post by Gaia on Dec 23, 2013 5:00:08 GMT
Recipes
The following is only but a partial list of items you can make from the crafting system. In order to create these materials, you just need to have the respective items in your inventory and then perform a craft thread. You will then be allowed to claim the item by posting in the Craft Claim Thread. For most lower-leveled materials, all you need to do to obtain the material is to pay a Material Fee when crafting the item. In order to propose new recipes, you would need to participate in a Research Thread. If it is determined that your suggested item is reasonable for creation in the RP, the recipe will be added to the list and you will obtain the newly-added item for free.
Please try to keep recipe suggestions simple. We don't need every single possible combination on how to create the same thing. And if all you're doing is creating a weapon, for example, the default weapon-making recipe should suffice. You can then customize it when you craft it.
Speed Crafting
After a crafter has made a craft for any particular recipe, they are able to craft additional items of the same type without having to make an RP thread. Crafting without RP threads naturally do not get benefits such as AP or gold, but gain in convenience. In such a case, the crafter would specify whether they are performing a regular craft with an RP thread linked or a speed craft.
In order for a speed craft to be approved, the crafter must link proof that they had crafted an item for that recipe sometime in the past.
Additionally, Mana Fragments will become purchaseable through Material Fees, as they are the only crafted item that is crafted by post count and not with materials.
Cross-Discipline Subclasses
Due to the low amount of crafters in some fields, some crafting subclasses are able to craft from another subclasses's inventory. The following classes may craft from the recipe lists of each other.
Artisan: May craft Woodcrafter recipes. When determining the level of recipes that can be crafted, add 10 to the level of a recipe (EX: A recipe normally available at Level 1 Woodcrafter requires Level 11 in Artisan to craft). Brewer: May craft Chef recipes with a maximum base item level of 5. May also craft Pharmacist recipes. When determining the level of recipes that can be crafted, add 10 to the level of a recipe (EX: A recipe normally available at Level 1 Pharmacist requires Level 11 in Brewer to craft). Chef: May craft Brewer recipes with a maximum base item level of 10. Pharmacist: May craft Brewer recipes. When determining the level of recipes that can be crafted, add 10 to the level of a recipe (EX: A recipe normally available at Level 1 Brewer requires Level 11 in Pharmacist to craft). Woodcrafter: May craft Artisan recipes. When determining the level of recipes that can be crafted, add 10 to the level of a recipe (EX: A recipe normally available at Level 1 Artisan requires Level 11 in Woodcrafter to craft).
Quality
A vague guideline for item quality based on item levels in terms of RP flavor. Note that changes in quality apply on a gradual scale; a Level 10 sandwich wouldn't taste vastly different from a Level 11 sandwich of same ingredients, for example. Keep in mind that items received from events may not accurately reflect their item level's tier. Consider them to be usually one or two tiers higher in terms of their quality.
Item Level 1-10: Generally the type of quality you'd expect from an untrained apprentice of the craft. In terms of weapons and armor, this is cheap material that you can't trust to properly protect yourself in a difficult fight. You will likely want to replace your gear with ones of better quality as you level up. In terms of clothes and merchandise, the shoddy craftsmanship is apparent or the clothing may look ready to tear with any moderate force. It is possible to make pretty-looking clothes or items with an item level of 1, but you wouldn't want to give such things as a gift to your special someones. In terms of food and drink, assuming that the food was not system-crafted, it is all right in flavor. Maybe a little lacking compared to what you'd expect were you to cook the same thing in real life.
Item Level 10-30: A common tier of crafting. Weapons and armor in this range are good for protection against most things you'd encounter when traveling near the city or along common roads. It is the usual tier of clothing for most Adventurers and Landers; clothes and merchandise are of decent quality and durability. Food and drink pretty much has a good amount of flavor on-par with what you'd expect from their appearances. Items found in the various Gachapon are usually of this quality.
Item Level 30-60: A quality tier that is slightly more uncommon. Adventurers in particular covet weapons made of this quality, good enough to stand against the vast majority of monsters one may encounter. Clothing and merchandise are of a good quality and good craftsmanship is noticeable. Food and drink often tastes great no matter how the presentation is and how picky of a eater someone may be.
Item Level 60-90: A luxury tier of sorts. Weapons and armor of this grade are made either for high-end battles or as coveted gifts. Clothing and merchandise are among the best quality in the land. Food and drink made at this level are said to invoke great pleasure by those who eat it.
Item Level 91+: A vastly uncharted territory in terms of manmade crafts. It is said that these items are priceless and found throughout mythology.
Recipes:
Alchemist
Alchemist's Gloves Materials Required: 10 Gold x Item Level, 1 Magitech Inductor, 1 Mana Fragment Posts Required: 1 Other Requirements: Level 20 Alchemist Very simply, a combination of insulating gloves and a Magitech Inductor. This accessory can substitute for the 'Insulating Gloves' tool and is considered a magitech item, with all relevant proficiency required. The benefits of this item are that the Insulating Gloves feed back into the Inductor, allowing for a more efficient and accurate means of sending mana to objects at a distance. Further, by combining these two items together, it's possible to create a safe space for even the most volatile mana fragment variants, preventing their dispersion or corruption. For non-alchemists, the strength of this item is that you can throw mana at distant mana-using objects. Difficulty and efficiency change with distance. Please don't blow up lightbulbs with this. The Inductor is included for all calculations.
Black Dust (1lb) Materials Required: 1 Charcoal, 2 Potassium Nitrate, 1 Gallon Drum Posts Required: 2 Alchemist Requirement: Level 45 Alchemist A black powdery substance which is highly volatile created by the Funeral Parlor. In its current form, the powder is not deadly. However, upon applying a slight amount of open flame to the powder, it will ignite. Lower amounts of the powder will simply burn. Larger amounts of the powder can, and will, explode. Increase the amount of powder and more heat to create a larger explosion. Keep this item away from any sources of high heat or open flames. Store it in a sealed and thermal resistant container during transport. You have been warned.
Charcoal Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Blacksmith / Level 1 Woodcrafter / Level 1 Alchemist A black, charred substance left behind after burning wood until all impurities are gone. It can be used to light a fire in place of coal should lighter fluid be applied.
[Element] Bauble Materials Required: Stabilized Mana Fragment, Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 10 Alchemist, A 2-layer sphere, this bauble has an outer layer that almost looks like ice, followed by a denser inner layer, and a hollow vacuum on the inside. The sphere can be handled without dissipating. Its most unique property is that it will gain the magic elemental properties of nature around itself, as well as anima and mana, until sealed by an Alchemist. Explicitly, this is Fire, Ice, Lightning, Earth, Wind, Water, Darkness, Light, Anima, and Mana. For the most experienced of alchemists, it might be possible to mirror other elements. This sphere has two caveats, however. First, it naturally attains the elements around itself until magically sealed. It cannot be created sealed, as the entire construct would cave in on itself due to the vacuum. Therefore, it often has a mix of muddy elements taken in itself and requires serious effort to get a pure elemental sample inside one of these orbs. Second is that artificial creation of an element will never create a sphere of purity and use equal to one derived from nature. Due to this, it can often be incredibly difficult to get a good majority of one element or a pure sample inside a sphere. The more elementally pure a sphere, the better a material it can become, so cheating this is not advised. The inside of the sphere reflects the nature of the elements it has come in contact with, from frosting over or swirling air inside, although there is no set pattern for any one element.
[Element] Source Sphere Materials Required: 1 Elemental Bauble Posts Required: 1 per element wanted Requirement: Level 21 Alchemist, [Alchemist's Gloves] equipped or in crafter's inventory. Description: Fire, Ice, Lightning, Earth, Wind, Water, Light, and Darkness. The successor to the Elemental Bauble, this is a highly pure sample of an element taken from a natural source of that element made in between the user's hands using Alchemist's Gloves. Higher alchemist levels allow for a more pure (and thus more efficient) sample. Examples of attaining a pure sample include jumping off a cliff for wind, shoving your hands in lava for fire, and swimming to a distant island for water. Taken from a source itself, these items are nearly inexhaustible sources of that element, powered by mana or psyche and are highly stable non-consumables. As before, the sphere reflects its elemental nature and properties. The ability to create this allows a special caveat, "Mixed Source Sphere", an object that can be created in order to determine the elemental concentrations in the area (including Miasma, Anima, and Mana).
IO Regulator Materials Required: 1 Stable Mana Fragment, 1 Reinforced Wire, Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 11 Alchemist Originally devised to help control the IO (Input/Output) of Element Source Spheres, Scoria has created this as a means to control how much mana flows into a device in the form of an 'on' and 'off' setting. Surpassing a certain flow of input mana (wind up) to the leads will cause the device to send a specific amount of mana through. If the input mana flow drops below a threshold (wind down, lower than wind up), the device will stop the flow of mana out to the connected device. Both the wind up and wind down values are changed with some alchemic know-how. The actual amount of mana that is outputted is changed with some knowledge, but this is not possible on the fly without Alchemist's Gloves to adjust from a distance. It requires sitting down and calmly tinkering. Usages of this device would be creating a constant stream of an element from an element sphere or producing a constant stream of light or allowing a motor to turn on only when its attached generator surpasses a required amount of output power. The device can be powered by mana fragments or your own mana.
Lunar Illusion Material Required: 1 Magician's Reloader, 1 Grimoire, Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 10 Alchemist Lunar Illusion, like its predecessor, is a template contract that can become attached to a singular weapon. However, the weapon and contract are linked by alchemic spell circles that relate to ID values and requires 2 signatures. By applying this contract, the contracted weapon can automatically reload her ranged weapon with ammunition made of mana. The ammo costs 5% of the user's mana per shot and will do half the damage of physical ammuniciton. These projectiles also glow dimly of a color of your choice. By combining the magic properties of the grimoire and the Magician's Reloader together, the range is increased slightly and reload speed limits are reduced when using mana projectiles. In return for the contract, the weapon becomes locked to the user and cannot be traded away. The entire contract can be negated by signing the release line at the bottom, writing 'Void' across the contract, and ripping it into four pieces. Doing so destroys the contract. In order to use this contract, the weapon must be specified and the contract is locked to the weapon. Because of the nature of this contract, proficiency in this weapon requires the user be proficient in the enchanted weapon. This enchantment can only be applied to ranged weapons such as bows or grimoires.
Magic Accessory Materials Required: 2 Mana Crystals, Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Alchemist The Alchemist's answer to accessories, using basic magitech-producing abilities to create small trinkets that react with mana sources. It comes with a free Base Level Weapon reforge that add up to its item level. Due to Magic Accessories having magical affinity, these reforges may not augment purely physical skills (EX: Bullet Punch). The Alchemist that crafts this item may rewrite its name and description.
Magic Display Materials Required: 100 Gold Posts Required: 3 Requirement: Level 10 Alchemist or Pharmacist Description: An object designed through scientific or magical properties to bolster the aesthetic potential of a house. These inventions are typically little trinkets if manmade, or flora that is preserved through the use of potions or magic. The Alchemist or Pharmacist that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Magitech Audio Storage Materials: Material fee (5 Gold x Item Level) Post Requirement: 2 Posts Requirements: Level 10 Alchemist A craftable item which is a small, enchanted stone. It can record and playback a finite amount of audio based on the level of the item. It remains in a dormant state until powered by magitech.
Magitech Inductor Materials Required: 1 Stabilized Mana Fragment, 1 Reinforced Wire Posts Required: 1 Requirement: Level 10 Alchemist This is in all technicality, a magitech object. As such, those without the required proficiency may find this particular object takes up more power than they'd like. This is a loop of wire coated in a crystalline material that is almost like mana fragments. The crystal has bonded to the wire, so it will not easily dissipate, but is malleable when mana is applied. The main benefit of this item is that it allows someone to feed mana into it in order to remotely power items at short distances such as the mana-powered flashlight or lamp that could normally be powered by hand-to-object contact. The quality of materials determines how many items can be powered, with how much power, at what range, and what the mana loss is in powering an object. In other words, this is a means of transferring power indirectly. You can now keep your lantern at your hip. Because this object must transfer power wirelessly, it has to be at least about wrist-sized. Much smaller than that and its range and utility are sharply decreased. Naturally, unless you are an incredibly experienced Alchemist or Magician or this item is of incredibly high quality (or both), there will always be some loss of mana. Practice with this is required. And of course, you can't use this to push mana into someone. Don't even try. This item can be used by people under its own item level and acts independently of any item it is crafted into for the purposes of its functionality, unless specifically specified. It is ignored in all calculations, unless noted otherwise.
Magnus Transmutation Essence Materials Required: 4 Mana Fragments, 1 Stabilized Mana Fragment, 1 Unstable Mana Core Posts Required: 2 Requirement: Level 10 Alchemist A type of magitech engineering that was based around one being able to summon items from the inventory. Much as one would be able to call out an item from the inventory and have it materialize in the hand, Magnus describes the process of turning something into its psyche and anima essences. Transmutation Essence works essentially as a solvent, breaking down an object into its elements. It can later be precipitated by an Alchemist's power in order to restore the item back to its previous condition. Through this invention's power, things that normally cannot be captured in the form of an item, such as a burning flame or a lingering flower scent can be replicated. Due to being exposed directly to the elements, the Magnus Transmutation Essence will discard these added essences and revert back to its original form after a short time, however. The time it takes for a Magnus Essence to be depleted of an object's essence is equal to its item level in minutes.
Mana Fragment Materials Required: None Posts Required: 1 Requirement: Level 1 Alchemist Condensed and crystallized mana extracted from an individual who was performing a magic-based skill at the time. It is a fragile crystal that melts upon contact with the body and is said to be a possible fuel supply. You obtain 1 Mana Fragment for every post you make in a research or crafting thread. Mana Fragments cannot be speed crafted, but can be bought by spending a Material Fee of 5 x (number of fragments). Purchased Mana Crystals and crafted Mana Crystals may be utilized together in the same craft as long as the crafter indicates how much of each they would like to use.
Mana Fragment, Firearm Materials Required: 1 Stabilized Mana Fragment, 2 Mana Fragments Posts required: 3 Requirement: Level 1 Alchemist A Mana Fragment with its magical energy converted to a semi-volatile state. While it may be stable enough to carry or hold in one's hand, impact with anything when thrown or smashed will cause the fragment to discharge a minor amount of energy. Of course, lower quality fragments have a small chance to backfire on the user and become duds that simply scatter with no explosion. Its power is comparable to a low level grimoire.
Mana Fragment, Stabilized Materials Required: 2 Mana Fragments Posts Required: 1 Requirement: Level 1 Alchemist Researched by Alchemist Endrin, a stabilized mana fragment that can even be held with bare hands without the energy immediately dissipating into the body. It is still very fragile, however, and will immediately shatter if even if struck by a moderate force. Mana Fragments should be kept in a well-protected container if transported. A Stabilized Mana Fragment can also be used to substitute for any two Mana Fragments in a single recipe.
Mana Fragment, Unstable Core Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Alchemist Researched by Alchemist Vayne, a moderate source of psyche energy produced by oversaturating mana into a compact space. It is the opposite of the Stabilized Fragment, providing greater energy but at the sacrifice of stability. Merely placing one's uncovered hand a few inches from it will cause it to dissolve, so it should best be placed in a container. An Unstable Mana Core can also be used to substitute for any two Mana Fragments in a single recipe.
Mana-Powered Flashlight Materials Required: 5 Mana Fragments, Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Alchemist An on-the-go craft proposed by Alchemist Edison. The efficiency of the lamp's energy consumption has been sacrificed for better light functionality. The light from this flashlight is about three times brighter than a regular mana-powered lamp, although it is still fairly dim in the long run and is only really somewhat effective at night. It uses up a Mana Fragment in a mere half minute, but gripping the flashlight with one's hand can also provide a complete circuit, providing light while sapping MP very slowly. Its utility depends on the level of the materials used to make it.
Mana-Powered Fridge Materials Required: 5 Mana Fragments, Reinforced Wire, Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 15 Alchemist A hollow box powered by mana fragments to keep the insides chilled. The efficiency of the fridge has been made paramount so only one mana fragment a week is required for optimal output. Being in a physical contact with the fridge will power it, at the cost of very slowly sapping MP.
Mana-Powered Lamp Materials Required: 5 Mana Fragments, Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Alchemist Proposed by Tesla of the Embargo Guild's Alchemist division, an Ancient Age lamp restored back to decent functionality, although the bulb's light is very dim. It can be powered by placing a Mana Fragment into its chamber, where it will provide a minute's worth of light before completely using up the crystal. Alternately, you can touch your finger to its chamber and provide near-unlimited light as long as your finger remains in direct contact with the chamber. Its utility depends on the level of the materials used to make it.
Mana-Powered Liner Shield Materials Required: 5 Mana Fragments, Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 10 Alchemist A basic magitech device by Tessia. It can be attached to a person's clothing or armor in order to create a force field barrier made from psyche. The force field is seen only when anything impacts the character's body with decent force. It is equipped as an accessory and only one can be equipped at a time. When a Mana Liner Shield is equipped and the character is damaged, it will increase the apparent level of the character's armor by an amount equal to the Mana Liner Shield's item level / 10. Note that although this defense is fairly decent, once initiated it will only last for a short time. After the character is struck by any attack, Mana Liner Shield will activate and last for a number of turns equal to its item level / 10 (min duration: 1 post) before turning off for the rest of the thread.
Scope, Basic Materials: 15 x Item Level Post Requirement: 4 Posts Requirement: Level 15 Mechanic/Level 15 Alchemist A simple scope for firearms, crafted through mechanical insight and infusing glass with alchemy. This small device improves the sight range when equipped on a firearm, offering a small bonus to accuracy when shooting at things.
Potassium Nitrate Materials Required: Material Fee (20 Gold x Item Level) Posts Required: 2 Requirement: Level 25 Alchemist A white crystallized substance made after a long period of curing manure with natural substances and animal urine. It can also be extracted from Fertilizer once it has already been made. It is used in making fertilizer and explosives.
Telepath Countermeasure Material Required: 1 Magitech Conductor, 1 Unstable Mana Core, 1 Reinforced Wire Posts Required: 3 Requirement: Level 20 Alchemist A recipe for a basic magitech device from the toolbox of the Stratford Wardens. It was found that many of the Heretic collaborators they had imprisoned were still able to relay orders to others through telepathy. In response, this invention was designed. It seems to be a popular item among the Lander underground markets for similar reasons as well. This simple device consisting of refined wiring consists of a circuit hooked up to an unstable energy source. A small lever on the side of the device pushes the circuit into place, causing the unstable core to become rapidly depleted. This causes psyche to become released into the atmosphere in short but strong pulses, distorting the sounds of any telepathy communication that happens to be occurring nearby. The device itself is silent but the light from depleted mana it emits is very obvious. A recipient of the telepathy message will usually find themselves having trouble hearing and sometimes even understanding the affected party. The effective range of a Telepath Countermeasure in meters is equal to its item level divided by 5. The effect lasts for an amount of seconds equal to its item level unless it is turned off or broken. After a Telepath Countermeasure is used, it becomes non-functional for the rest of the thread.
Wire, Reinforced Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Alchemist A stronger piece of wire that is reinforced by mana during its creation, despite not being intrinsically magical itself. It conducts mana well, an analogous conductor for mana as copper might be for electricity or heat. Useful for future projects but no more than a shiny wire for now. Can replace for any two old filaments in a recipe.
Artisan
Bone Equipment Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Artisan Beginner weapons or shields crafted from bone, including horns, shells, ivory, etc. Although the Artisan is not meant for creating equipment as well as blacksmiths and tailors can, there isn't really much of a difference at the lower levels. The Artisan that crafts this item may rewrite its name and description. Additionally, a Bone Equipment can be upgraded to a higher level by performing a Bone Equipment craft with the item to be upgraded and then paying 2/3 the required Material Fee. Bone Equipment crafts at Level 31-60 or higher have a Material Fee of (20 Gold x Item Level). Bone Equipment crafts at Level 61-90 or higher have a Material Fee of (30 Gold x Item Level).
Bone Equipment Reforging Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Artisan The Artisan takes an existing bone weapon or armor and reforges it to give an enchant. The type of enchant depends on the type of equipment it is and the types of classes which can wield the equipment. Reforges must add up to the item's item level in potency. Equipment bought from the NPC Shop cannot be reforged.
Chalk Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Artisan Description: Made from the scraps of used art supplies, Clay is an easily accessible tool for scribes, sigilmakers, and artisans to draw what they wish. Simply mix the ingredients, add water, pour into a mold and cook until solid.
Charcoal Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Artisan A black, charred substance left behind after burning wood until all impurities are gone. It can be used to light a fire in place of coal should lighter fluid be applied.
Combat Crystal Ball Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Artisan A crystal orb enchanted with magic, allowing it to float beside the user in battle. The user may control it as a mid-range weapon, allowing it to float up to 1 meter away to damage a foe with indirect blunt damage. It is slightly magnetized to the user through mana, allowing it to stay close to them even when it or its wielder is knocked away. The Artisan that crafts this item may rewrite its name and description. Additionally, a Combat Crystal Ball can be upgraded to a higher level by performing a Equipment craft with the item to be upgraded and then paying 2/3 the required Material Fee. Combat Crystal Ball crafts at Level 31-60 or higher have a Material Fee of (20 Gold x Item Level). Combat Crystal Ball crafts at Level 61-90 or higher have a Material Fee of (30 Gold x Item Level).
Fireplace Materials Required: Material Fee (250 Gold) Posts Required: 3 Requirement: Level 20 Artisan A fireplace for the colder seasons. Make sure to install it with proper ventilation and good quality firewood. This item gives a bonus of +2 REC if used as housing furniture (this bonus doubles during the winter months of December-February). Make sure to keep track of housing stat calculations properly.
Force Accessory Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Artisan Enchanted trinkets and jewelry with effects that amplify the life force of the body, allowing it to achieve a level of achievement higher than the wearer's usual abilities. It comes with a free Base Level Weapon Reforge or Reforges that add up to its item level. Due to Magic Accessories having physical affinity, these reforges may not augment purely magical skills (EX: Orb of Lava). The Artisan that crafts this item may rewrite its name and description.
Painting Materials Required: 100 Gold Posts Required: 1+ Requirement: Level 1 Artisan A painting drawn by an Artisan. Its NPC market value in gold is equal to 100 + (50 x the number of posts the Artisan spent making this painting). If speed crafted, the post multiplier is considered to be 0. The Artisan that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For art crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For art crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Pottery Materials Required: 100 Gold Posts Required: 1+ Requirement: Level 1 Artisan Pottery work handshaped by an Artisan. Its NPC market value in gold is equal to 100 + (50 x the number of posts the Artisan spent making this pottery). If speed crafted, the post multiplier is considered to be 0. The Artisan that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For art crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For art crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Sculpture Materials Required: 100 Gold Posts Required: 1+ Requirement: Level 1 Artisan A sculpture created by an Artisan. Its NPC market value in gold is equal to 100 + (50 x the number of posts the Artisan spent making this sculpture). If speed crafted, the post multiplier is considered to be 0. The Artisan that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For art crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For art crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Stone Stamp Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Artisan A small hand-sculpted stamp designed by Artisan Graham. Because of the usually unique design of these stamps, it's often used by Scribes in place of a person's signature in legal documents. The Artisan that crafts this item may rewrite its name and description.
Stone Whistle Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Artisan Recipe by Adler. A small hand-sculpted whistle commonly made and used by shepherds and children. Though small and simple, the sound can travel up to five kilometers if there are no obstacles between you and your target.
Blacksmith
Charcoal Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Blacksmith / Level 1 Woodcrafter / Level 1 Alchemist Description: A black, charred substance left behind after burning wood until all impurities are gone. It can be used to light a fire in place of coal should lighter fluid be applied.
Crafting Toolset (Metal) Materials Used: Material Fee (10 Gold x Item Level) Posts Required: 4 Requirement: Level 10 Blacksmith Description: Special Accessory. Recipe by Blacksmith Caerbannog. A set of crafting tools made of various grades and types of metal ores and alloys, each tool created to suit the crafting class of the user. The accessory level is lower than or equal to the crafting class level of the user. It has one reforge effect which is Increased Production Quality. The effect is applicable only if the Crafting Toolset is equipped in one of the user's accessory slots. The blacksmith who crafts this may edit the description while retaining the effect.
Equipment Reforging Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Blacksmith The Blacksmith takes an existing weapon or piece of armor and reforges it to give an enchant, which can vary between elemental damage, damage increases for certain skills, cooldown reductions, increased attack range for certain skills, etc. The type of enchant depends on the type of equipment it is and the types of classes which can wield the equipment. Reforges must add up to the item's item level in potency. Equipment bought from the NPC Shop cannot be reforged.
Equipment Mold Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Blacksmith A recipe by Blacksmith Tenkai. The Blacksmith creates a mold of an equipment design in order to streamline the process taken to perform a craft. This allows the Blacksmith to create multiple types of the same equipment in a shorter period of time. When this item is crafted, the Blacksmith must choose either Weapon or Armor to be made into a mold. For Metal Equipment with an item level equal to or below the item level of this mold, reduce the post requirement needed to craft the Equipment by 1. Equipment Mold is consumed at the end of the crafting thread when the craft is claimed, so it is recommended to craft multiple items before claiming the thread craft.
Flat Irons Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Blacksmith An item made only of pure iron, which is used in smoothing clothes, primarily used by Tailors. Coals were placed inside the Flat Irons, and the flat metal below will be heated by the coals. The hot, flat metal will be used as the smoother. It can be used as a bonus in a craft claim thread to reduce the post requirement needed to craft the Cloth Equipment item by 1, but will be consumed at the end of the craft.
Fuse Material Fee: 10 Gold Posts Required: 1 Requirement: Level 2 Blacksmith / Tailor / Woodcrafter Description: Created by the Funeral Parlor. An extremely short length of rope fibers twisted together in such a way that causes the object to burn for a certain amount of time. Longer fibers mean more time; one inch is 2.5 seconds of burn time. However, the makeup of ropes makes the burn-time unreliable. To create consistency, it is suggested that a crafter dries out the fuses before use.
Gallon Drum Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Blacksmith Requirement: Level 5 Blacksmith Description: A large metal drum capable of storing up to 1 gallon of liquid or the equivalent in solid materials. If this item is crafted in bulk in a single crafting request, the crafter may choose to add their volume and Material Fees together rather than craft them individually. For example, a 10-Gallon Drum will have a total Material Fee of 50 Gold x Item Level.
Grenade Shell Material Fee: 10 Gold Posts Required: 1 Requirement: Level 10 Blacksmith Description: Created by the Funeral Parlor. A circular object that has a small hole at the top with a hollow core. Its shell is hard enough to contain the mechanisms of the grenade itself, but thin enough to be used as shrapnel for when the object explodes. The shell is also small enough to be attached to the body of the player or held in a small pouch for quick use. This shell does not contain any of the actual mechanisms required of the grenade.
Hand Grenade Material Fee: 1 Grenade Shell, 1 Fuse, 1/4 Pound of Black Dust Posts Required: 4 Requirement: Level 75 Blacksmith Description: An object of destruction, that is what this is. Created by the Funeral Parlor, this weaponized form of hand-held magic is a virtual form of the real life grenade. It is just slightly bigger than the average palm and nestles comfortably into one's grip. It operates using a two-pin safety system and houses enough Black Dust to blast the shell into hundreds of small pieces of shrapnel. To activate the grenade, one must first release the safety pin, which keeps the main lever from accidentally being pulled. Then, the user yanks on the main lever. Inside, two pieces of flint light the fuse. Said fuse burns for five to six seconds before lighting the explosive powder within. Due to the tight space and compression, the Black Dust erupts and explodes. This weapon of doom causes fire damage, can cause bleed effects, and may potentially stun the opponent if they are extremely close to the blast. But beware, once the lever is pulled; the grenade is no longer your friend.
Iron Arrow Heads (10) Required Materials: Material Fee (10 Gold x Item Level) Posts Required: 2 A set of arrowheads that are stronger than the mass produced ones available in stores. This allows for a higher quality arrow to be crafted.
Iron Chain Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Blacksmith A small shackle of about 2 feet in length, made from metal and designed by Blacksmith Capone. It is considered an accessory and can be fastened to a weapon or shield to allow it to be quickly retrieved if knocked to the ground. Some also use it for the sake of extending the range of their melee attacks to midrange. It's said that there is a fighting technique where the fighter wears a chain on each of their limbs, allowing for the chains to act as auxiliary yet minor damage dealers whenever their attacks don't reach far enough. This is known as the Fugitive style, popularized by Monk Cody due to these chains' classification as accessories and not weapons. Its sturdiness depends on the level of the materials used to make it.
Iron Nails Materials Required: Material Fee (5 Gold x Item Level) Number of Posts: 2 Requirement: Level 1 Blacksmith Rather shoddy nails made of dark iron, they're particularly useful for Artisans and Woodcrafters for building houses and other such things, though it's possible that Mechanics or Alchemists could also find uses for them. They're rather square in shape and look rather easily prone to rust, though they seem sturdy enough for their purposes. The weakest point in at the base, where the head connects to the nail; perhaps with better materials, it could be made stronger. A recipe by Cocktail. Every Iron Nails craft creates five nails.
Iron Screwdriver Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Blacksmith Proposed by Blacksmith Saber, an item made entirely of pure iron which is used in the tightening of objects with the same head-slot as the tip. The screwdriver can vary between three tips: "Phillips-Head" (which has a plus-end tip), to a "Flat-Tip" (which has a wedge-type tip), or a "Star-tip" (which can have multiple different numbers of edges depending on the fabrication method). It seems like it'll come in handy as a tool for Mechanics and Woodcrafters especially.
[Housing] Lantern and Lamp Recipe Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 10 Blacksmith Description: Special Accessory. A recipe by Blacksmith Caerbannog. It is a metal lantern or lamp which may come with lantern sticks and lamp posts or lamp mounts. The crafted item is optimized so that it will be able to hold a natural light source such as a candle safely and for a longer period of time. It may also contain a mana-powered light source instead, though the crafted item itself does not respond to mana. If used with the Magic Light skill, the skill-created light that it contains will have its duration increased accordingly. Effect: Magic Light Skill duration increase by Item Level x 0.1 seconds for all classes. Maximum duration increase is up to 150% normal duration. Example: Level 10 Lantern will increase Magic Light duration by 1 second. The blacksmith that crafts this may rewrite the description while keeping the item effect.
Metal Accessory Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Blacksmith Accessories crafted from metal and worn as small trinkets. They can be worn as a fashion statement or utilized for their effects. Every time a Metal Accessory is produced, it will come with a Base Weapon-based reforge or reforges that add up to the accessory's item level. Metal Accessories possess no defense value. The Blacksmith that crafts this item may rewrite its name and description.
Metal Bat Materials Required: Material Fee (15 Gold x Item Level) Posts Required: 3 Description: Recipe by Blacksmith Caerbannog. A blunt weapon that may also be a sports implement. This item is specially made so that it will work well with softballs or baseballs instead of just inflicting blunt force trauma. The Blacksmith that crafts this item may rewrite its name and description. Comes with a reforge called [Increased Projectile Knockback], increasing the knockback distance of projectiles hit by this bat by a percentage equal to the bat's level. This reforge cannot be overwritten by any other reforge.
Metal Equipment Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Blacksmith A simple metal weapon or armor forged by fledgling blacksmiths. It is crafted from metal and forging methods that increase in complexity. The Blacksmith that crafts this item may rewrite its name and description. Additionally, a Metal Equipment can be upgraded to a higher level by performing a Metal Equipment craft with the item to be upgraded and then paying 2/3 the required Material Fee. Metal Equipment crafts at Level 31-60 or higher have a Material Fee of (20 Gold x Item Level). Metal Equipment crafts at Level 61-90 or higher have a Material Fee of (30 Gold x Item Level).
Metal Furniture Materials Required: 100 Gold Posts Required: 3 Requirement: Level 10 Blacksmith or Mechanic Description: Metal furniture like benches or tables. Higher levels range from basic housing appliances to forges and kilns. Metal furniture is known for their sturdiness and less so for their comfort. The Blacksmith or Mechanic crafting this recipe may rewrite its name and description when crafting their furniture. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For furniture crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For furniture crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Metal Sheet Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Blacksmith Requirement: Level 1 Blacksmith A simple sheet of metal capable of being mended into different shapes or being used to cover things.
Mount Whistle Materials: Material Fee (10 Gold x Item Level) Posts Required: 1 Requirement: Level 21 Blacksmith A recipe created by the blacksmith Caerbannog based on the mount whistles of woodcrafters, it is a metal whistle that can call forth a domesticated terrestrial mount, commonly a shire horse or pony. Animal Trainers may use this item to summon a specific trained animal of theirs. Otherwise, only domesticated animals (e.g. farm animals, shire horses) or wild creatures with naturally Friendly or Docile nature (e.g. young pittered boar, briar weasel) can be used as mounts. Mounts summoned this way have very little HP and will dismount their rider and run at the first sign of danger. Cavalier personal mounts are unaffected by this item. Only one mount may be summoned at a time using this or similar items. The blacksmith that crafts this item may change the description but the effect must be retained.
Pet Armor (Metal) Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 15 Blacksmith Description: Special Accessory. This takes up an accessory slot. A recipe by Blacksmith Caerbannog and Tailor Kumori. Allows an animal trainer (the user) to equip a pet with an armor that was specifically crafted for that creature. The total of the armor's defense rating and reforge level may be lower than or equal to the animal trainer subclass level of the user. The defense rating only increases the defense of the pet, not of the user. The reforge effect affects only the user, not the pet; its effect applies only if the pet is currently summoned. The material may be made of metal (blacksmith), leather or cloth (tailor), a mix of leather and cloth (tailor), or a mix of metal/leather/cloth (blacksmith+tailor). The blacksmith or tailor who crafts this may rewrite the description.
Pet Carrier Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 10 Blacksmith Description: A recipe by Blacksmith Caerbannog. Allows an Animal Trainer to store otherwise undomesticated or simple animals around for later use or care. The level of the carrier must be equal to or higher than the creature's level, as most can easily break out of low leveled containers. It is also well advised that said monster or animal be on at least friendly terms with the trainer, else you run the risk of them mauling you when they're finally free.
Rail Track Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Blacksmith A simple ‘H’ shape pole of metal capable of being fastened firmly to the ground.
Scaled Armor Required Materials: Material Fee (20 Gold x Item Level) Requirement: Level 30 Blacksmith Description: Armor which has been forged after tireless days of hard work and research done by the Funeral Parlor. Scaled armor is formed out of an array of tiny pieces, or scales (and that is where the name derives from). The pieces, or scales, are formed and welded together in such a way which increases flexibility for the user while keeping the same level of protection and weight as an equivalent piece of Light Armor does. The armor is much easier to maintain than plated or leathered armor, as the damaged pieces can be removed and replaced by a skilled blacksmith. In addition to that, the armor is slightly modular, allowing the user to "personalize" the armor by increasing or decreasing the amount of surface area they wish the armor to have (Ex. A full sleeve of scaled armor, or just half-of a sleeve). Anyone intending to craft this armor, however, must know the dimensions of the person they are crafting for, as the number of scales required in the armor will be proportional to those dimensions. Cloth can be attached underneath the metal to make it more comfortable to the wearer.
Specialized Weapon - Martial Arts Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Blacksmith Adapted after Woodcrafter techniques, this recipe allows the Blacksmith to make standard martial arts equipment such as bo staves and nunchuks. Specialized weapons of the Martial Arts category are primarily tailored toward Monks. These weapons are considered blunt weapons but may be used by any class without equipment penalties. Keep in mind that most classes specialize in certain weapons because their respective class focuses on that type whenever performing skills. Therefore, while flexible in combat, specialized weapons may come at the cost of a more limited skillset. Due to the high wood content, note that reforging this type of weapon still requires a Woodcrafter.
Brewer
Distilled Spirits Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Brewer A recipe designed to take the user from 0 to drunk in 3.2 seconds, this potent ethanolic beverage burns at the throat and at the taste buds. Increases the character's maximum HP by 10% but reduces accuracy by 10%. HP is further increased by 0.2% for every 2 item levels (EX: Level 20 Wine increases maximum HP by 12%).
Food Display Materials Required: 100 Gold Posts Required: 3 Requirement: Level 10 Chef or Level 10 Brewer Description: Food that is made mostly for decorative purposes, resulting in the item's prolonged visual preservation even if it is left out for long periods of time. It's typically crafted with looks in mind, which means that the taste and nutritional value is very low. The Chef or Brewer that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Iced Beverage Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Brewer An alternate recipe to the ordinary beverage that calls for the additional of some Britain Snow. This creates a cool drink that can greatly quench the thirst on a hot sunny day. Careful not to drink too quickly though, since brain freeze is still a thing here. Food effect active for the next 7 post cycles, cannot be used in battle and overrides any existing food buff. Whenever a Burn status effect affects the character while this food effect is active, this food effect is removed and the Burn status effect is canceled. If the character is targeted by an Ice-attribute attack, they are stunned for 2 seconds in addition to any effects from the attack. This stun effect only applies once per food effect duration. When crafted at item levels 31-60, two Burn effects may be nullified before this food buff wears off. When crafted at item levels 61+, three Burn effects may be nullified before this food buff wears off. The Brewer that crafts this item may rewrite its name and description, but must retain its effect.
Ordinary Beverage Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Brewer Players who have taken the Chef crafting subclass are able to create drinks that actually retain their taste. In order to do this, though, the chef must utilize their knowledge from the old world in order to know the proportions that go into a good drink. The difference is that they will usually lack any special effects that a Brewer may otherwise be able to add. Comes in alcoholic and non-alcoholic varieties, depending on the recipe used. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Increases the character's maximum HP by 5% when eaten. HP is further increased by 0.1% for every 2 item levels (EX: Level 20 Ordinary Beverage increases maximum HP by 6%). The Chef that crafts this item may rewrite its name and description.
Soda Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Brewer A fizzy beverage loved by children and college students alike. It's generally made with carbonated water, sweeteners and a flavoring agent. Food effect active for the next 7 post cycles and will override any existing food buff. Can be used in battle. Increases the character's movement speed by 5% when eaten. Movement speed is further increased by 0.1% for every 2 item levels (EX: Level 20 Ordinary Beverage increases movement speed by 6%). The Brewer that crafts this item may rewrite its name and description.
Unfounded Drink Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: N/A The default result of mixing alcoholic beverages together using the system menu. Craftable by any player, even those who are not Brewers. Using this option will allow you to pretty much create a variety of drinks, except that they come with absolutely no taste at all. The character that crafts this item may rewrite its name and description.
Wine, Basic Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Brewer An alcoholic beverage generally made from fermented grapes, though other fruits can be used as an alternative. Drinking this drink provides a slight HP restoration. Due to the qualities of this item as a cooking ingredient, it can not only be used by a brewer to make beverages, but also a chef to give a distinctive flavor to their cuisine. Increases the character's maximum HP by 10% but reduces accuracy by 5%. HP is further increased by 0.1% for every 2 item levels (EX: Level 20 Wine increases maximum HP by 11%). The Brewer that crafts this item may rewrite its name and description.
Chef
Appetiser Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Chef A recipe researched by Chef Dorian. A smaller-sized dish of food, or a drink, usually taken before a meal or before the main course of a meal to stimulate the consumer's appetite. Food effect active for the next 3 post cycles, cannot be used in battle and overrides any existing food buff. When the character eats another food item within this time period, remove this effect and immediate restore 5% HP in addition to any effects from the new food item. Increase the healing effect of this item by 0.1% for every 2 item levels (EX: A Level 20 Appetizer heals 6% HP). The Chef that crafts this item may rewrite its name and description, but must retain its effect.
Brain Food Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 8 Chef Description: Highly nutritious food made for efficiency for those late night study sessions. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Increases the character's maximum MP by 5% when eaten. MP is further increased by 0.1% for every 2 item levels (EX: Level 20 Brain Food increases maximum MP by 6%). The Chef that crafts this item may rewrite its name and description.
Family Dinner Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 10 Chef Description: A larger-scale dish made for multiple people to enjoy. Food effect active for the next 10 post cycles, cannot be used in battle and overrides any existing food buff. Immediately when any member of the character's party has their HP drop below 80%, all party members restore 10% HP. After this effect activates, the food effect is canceled. HP is further healed by 0.1% for every 2 item levels. Only one member of the party may have the Family Dinner food effect active at a time. The Chef that crafts this item may rewrite its name and description, but must retain its effect.
Food Display Materials Required: 100 Gold Posts Required: 3 Requirement: Level 10 Chef or Level 10 Brewer Description: Food that is made mostly for decorative purposes, resulting in the item's prolonged visual preservation even if it is left out for long periods of time. It's typically crafted with looks in mind, which means that the taste and nutritional value is very low. The Chef or Brewer that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Fried Meal Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 4 Chef Junk food now comes with taste! Not to mention, weight gain is apparently possible in this world as well. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Increases the character's maximum HP by 10% but decreases movement speed by 10%. HP is further increased by 0.1% for every 2 item levels (EX: Level 20 Fried Food increases maximum HP by 11%). The Chef that crafts this item may rewrite its name and description, but must retain its effect.
Frozen Food Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Chef An alternate recipe to ordinary food that requires refrigeration or Britain Snow, or a recipe to create completely frozen food; proposed by Chef Caerbannog after a whole day of being lost in Snowdonia. This creates a cold meal or dessert that can cool down the user. May cause brain freeze. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Fire-attribute damage affecting the character deals 10% less damage to them. If the character is targeted by an Ice-attribute attack, they are stunned for 2 seconds in addition to any effects from the attack. This stun effect only applies once per food effect duration. Increase the fire resistance by 0.1% per item level (EX: A Level 30 Frozen Food gives 13% fire resistance). The Chef that crafts this item may rewrite its name and description, but must retain its effect.
Iced Beverage Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Chef An alternate recipe to the ordinary beverage that calls for the additional of some Britain Snow. This creates a cool drink that can greatly quench the thirst on a hot sunny day. Careful not to drink too quickly though, since brain freeze is still a thing here. Food effect active for the next 7 post cycles, cannot be used in battle and overrides any existing food buff. Whenever a Burn status effect affects the character while this food effect is active, this food effect is removed and the Burn status effect is canceled. If the character is targeted by an Ice-attribute attack, they are stunned for 2 seconds in addition to any effects from the attack. This stun effect only applies once per food effect duration. When crafted at item levels 31-60, two Burn effects may be nullified before this food buff wears off. When crafted at item levels 61+, three Burn effects may be nullified before this food buff wears off. The Brewer that crafts this item may rewrite its name and description, but must retain its effect.
Medicinal Pastilles Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Chef, [Ordinary Food] and [Sweet Confection] recipes known A chewy, flavored pastille that has medicinal effects of either restoring HP or MP depending on the Base Herb that is used. Candies are delicious and convenient, especially for getting children (or adults) to take their medication without fuss. Food effect immediate, can be used in battle without overriding an existing food buff. The character that uses this item restores either their HP or MP by 10%. HP is further healed by 0.1% for every item level (EX: Level 20 Pastilles heals HP by 12%). There is a cooldown of 5 seconds between each use for restoring HP.
Monster Bait Materials Required: Material Fee (5 Gold x Item Level) Requirement: Level 5 Chef A food item that is more appealing to monsters then humanoids. Does not provide any bonuses from being eaten, but can lure monsters to a specific location, draw aggro onto the user when held, or act as a distraction. May not affect monsters whose level is higher then the item’s.
Ordinary Beverage Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 3 Chef Players who have taken the Chef crafting subclass are able to create drinks that actually retain their taste. In order to do this, though, the chef must utilize their knowledge from the old world in order to know the proportions that go into a good drink. The difference is that they will usually lack any special effects that a Brewer may otherwise be able to add. Comes in alcoholic and non-alcoholic varieties, depending on the recipe used. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Increases the character's maximum HP by 5% when eaten. HP is further increased by 0.1% for every 2 item levels (EX: Level 20 Ordinary Beverage increases maximum HP by 6%). The Chef that crafts this item may rewrite its name and description.
Ordinary Food Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Chef or Level 5 Brewer Players who have taken the Chef crafting subclass are able to create food that actually retain their taste. Doing so requires that the Chef rely not on the system menu, but on their real-life cooking skills. As such, pretty much any foods in real life can be made as long as the proper ingredients are provided. Eating this food provides a slight HP restoration. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Increases the character's maximum HP by 5% when eaten. HP is further increased by 0.1% for every 2 item levels (EX: Level 20 Ordinary Food increases maximum HP by 6%). The Chef that crafts this item may rewrite its name and description.
Poison Resistance Confection Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 7 Chef A specialized recipe for producing candy-like food items which may be sweet, tangy, bitter or spicy. It typically uses a bitter ingredient such as chamomile. Food effect active for the next 7 post cycles and will override any existing food buff. Can be used in battle. Whenever a Poison status effect affects the character while this food effect is active, this food effect is removed and the Poison status effect is canceled. If used in battle, the Poison status effect takes 5 seconds to be removed. For every 2 item levels, reduce the duration of this timer by 0.1 seconds (EX: A Level 10 Confection takes 4.5 seconds for Poison to be removed). The Chef that crafts this item may rewrite its name and description.
Pet Food Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 9 Chef Based on Ordinary Food, this specialized recipe can coerce regular mobs to act more friendly toward animal trainers. Alternatively, it provides a food effect to affected pets. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. When the pet's HP is reduced under 70%, immediately restore 10% of its HP. this amount is increased by 1% for every 3 item levels (EX: A Level 9 Pet Food restores 13% HP).
Rien's Ice Cream Cake Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 10 Chef The winning recipe of the July Cooking Contest. It is a celebratory cake baked from white chocolate and egg batter, topped with ice cream and syrup. If eaten by an Adventurer, it provides the same bonuses as a Sweet Confection. If eaten by a monster or animal, it makes the monster's nature friendlier (Docile and Curious become Friendly, Cowardly and Wary become Docile, Predatory and Aggressive become Wary).
Roast Meal Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Chef A recipe researched by Chef Dorian. A meal made by cooking using dry heat, where hot air envelops the food on all sides. Roasting is used to enhance flavour through extended time period of cooking. Usually meats, but can also be made up of certain vegetables as well. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Increases the character's attack speed by 10%. Attack speed is further increased by 0.1% per 2 item levels. The Chef that crafts this item may rewrite its name and description, but must retain its effect.
Sauce Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 2 Chef Researched by Chef Caerbannog. The result of mixing food ingredients together with one base ingredient, a seasoning and an additional ingredient or seasoning. Craftable by any player even those who are not Chefs, and some may not require actual cooking. This adds some flavor to other food items, even to Unfounded Food. Sauce can be added to temporarily increase a food item's Quality flavor rating for in-RP purposes. The character that crafts this item may rewrite its name and description.
Spicy Snack Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 4 Chef Spicier variants of a normal dish! You just want to eat something cold after a single bite. Food effect active for the next 5 post cycles, cannot be used in battle and overrides any existing food buff. Ice-attribute damage affecting the character deals 10% less damage to them. Increase the ice resistance by 0.1% per item level (EX: A Level 30 Spicy Snack gives 13% ice resistance). The Chef that crafts this item may rewrite its name and description, but must retain its effect.
Sweet Confection Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 3 Chef A specialized recipe for producing desserts or sweet candy-like foods. Desserts are a carefully crafted work of art in the cooking industry with their icings and colors and decorative pieces. Be careful of eating too much, lest you spoil your supper. Food effect active for the next 7 post cycles and will override any existing food buff. Can be used in battle. Increases the character's movement speed by 5% when eaten. Movement speed is further increased by 0.1% for every 2 item levels (EX: Level 20 Ordinary Beverage increases movement speed by 6%). The Chef that crafts this item may rewrite its name and description, but must retain its effect.
Unfounded Food Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: N/A The default result of mixing food ingredients together using the system menu. Craftable by any player, even those who are not Chefs. Using this option will allow you to pretty much create a variety of foods, except that they come with absolutely no taste at all. The character that crafts this item may rewrite its name and description.
Wine, Basic Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Chef An alcoholic beverage generally made from fermented grapes, though other fruits can be used as an alternative. Drinking this drink provides a slight HP restoration. Due to the qualities of this item as a cooking ingredient, it can not only be used by a brewer to make beverages, but also a chef to give a distinctive flavor to their cuisine. Increases the character's maximum HP by 10% but reduces accuracy by 5%. HP is further increased by 0.1% for every 2 item levels (EX: Level 20 Wine increases maximum HP by 11%). The Brewer that crafts this item may rewrite its name and description. Mechanic
Augmented Hoverboard: Retractable Wheels Material Fee: +5 x (Minimum Item Level 40) on Hoverboard, and all subsequent attachments. Posts Required: +500 Words on Hoverboard. Requirement: Level 40 Mechanic, and have crafted Shape-Shifting Weaponry before. An attachment to the Hoverboard, for those who still like to roll around every now and again instead of constantly hovering. This attachment adds in the same machinations as a Shape-Shifting Weapon would have in order to swap some parts around. While the hoverboard is in skateboard mode, when the user activates the hover mechanism, the spaces on the bottom that the Source Spheres operate from slide open, and begin to slowly lift the user off the ground. After roughly 10 seconds, the wheels fold into the board, taking them out of the way for any of the obstacles or paths that the user chooses to hover over. Hitting the button again will fold them back out, and will slowly turn off the power to the Wind Spheres. After 10 seconds, the spaces on the bottom for the spheres will shut again, until the button is pressed once more. Hoverboards, and any other attachments, may not be used in battle and are intended for transportation or recreational purposes only.
Augmented Hoverboard: Terrain Enhancement Material Fee: +10 x Item Level (Minimum Item Level 40) on Hoverboard, and all subsequent attachments. Posts Required: +1000 Words on Hoverboard. Requirement: Level 45 Mechanic An attachment to the Hoverboard, which expands the amount of surfaces that the machine can traverse over. By adding another basic Source Sphere, one can increase the number of things that a hoverboard can go over, instead of just going over flatter land. When a Water Sphere is added, one can traverse over streams and small rivers more easily, though the ocean's waves will not allow the user to go over it. Adding a Fire Sphere will allow the user to glide easily over Lava, though the user will have to deal with the heat that rises themselves. Adding another Wind Sphere will increase the elevation by which the owner moves, allowing them to move a bit easier over obstacles. Adding an Earth Sphere will let the rider and board traverse mountainous regions more easily and effectively, keeping a faster speed as they go through, though beware of cliffs. Ice, Lightning, Light, and Darkness currently have no uses in Terrain Enhancement. Buyer must specify if they wish this attachment to be added onto the hoverboard, and which of the extra Spheres they would like to have placed. Hoverboards, and any other attachments, may not be used in battle and are intended for transportation or recreational purposes only.
Augmented Hoverboard: Thruster Material Fee: +15 x Item Level (Minimum Item Level 40) on Hoverboard, and all subsequent attachments. Posts Required: +1000 Words on Hoverboard. Requirement: Level 45 Mechanic An attachment to the Hoverboard, which increases the speed at which one travels while riding on the machine. On the back of the hoverboard are two funnel-like compartments that hold two Fire Source Spheres. On the back of the top of the board, there exists a button which, when activated by hitting it with one's foot, turns the thrusters on. The hoverboard then begins to quickly accelerate in speed as the thrusters warm up. After roughly 5 seconds, the thrusters will reach their maximum velocity, and continue to keep the user and board moving faster. With this attachment, one is not required to lean forward to move when trying to increase their maximum speed. Hitting the button again will turn the thrusters off. Cannot use any other type of Spheres to make a thruster. Buyer must specify if they wish this attachment to be added onto the hoverboard. When this attachment is activated, the traveling speed of this item is roughly similar to the speed of a galloping horse (approx. 30 mph or 48 km/h). Hoverboards, and any other attachments, may not be used in battle and are intended for transportation or recreational purposes only.
Cotton Gin Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 2 Requirements: Level 5 Mechanic Not as the name implies, alcohol. This machine allows the separation of cotton seeds from the wooly cotton fibre allowing for a significantly increased productivity rate.
Fully Customized Hoverboard Material Fee: 80 x Item Level (Minimum Item Level 40) Posts Required: 5500 Words Requirement: Level 45 Mechanic A Fully customized hoverboard, complete with the Terrain Enhancement, Retractable Wheels, and the Thrusters. Having all the currently available bells and whistles added on upon it, this hoverboard is capable of much more over the original type. This is used as an alternative to create a hoverboard with all the attachments applied at the time, instead of specifying that they want all available attachments. Buyer must specify if they wish this attachment to be added onto the hoverboard, and which of the extra Spheres they would like to have placed. The traveling speed of this item is roughly similar to the speed of a galloping horse (approx. 30 mph or 48 km/h) when using Thrusters and a normal skateboard otherwise. Hoverboards, and any other attachments, may not be used in battle and are intended for transportation or recreational purposes only.
Gun, Basic Single Shot Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirements: Level 1 Mechanic A simple one handed pistol or two handed rifle. This mechanism deals more damage than a bow at the cost of a higher reload time due to the lack of a clip or revolver.
Gun, Musket (Revolver or Clip) Materials: 15 x Item Level Post Requirement: 3 Posts Requirement: Level 20 Mechanic Crafted by Mechanic Hirosame. Not quite as simple as the pistols that it was based off of, this gun category involves a much longer barrel and a clip that loads in in front of the trigger, much like the M1 Garand of the olden days of war. Likewise, it can also be revolver-fed, like a Lever-Action Rifle. Also an upgrade from the Warden's Musket style, these also feature some extra customization aspects to them. The bullets they fire are of a higher caliber than that of a pistol, and fire more accurately, but costs at least 3 times more than just a pistol, since the machinations inside are much more complex.
Gun, Pistol (Revolver or Clip style) Materials: 5 x Item Level Post Requirement: 3 Posts Requirement: Level 20 Mechanic Crafted by Mechanic Hirosame. A simple small-arm pistol. This mechanism features the capacity to hold clips or fire from a revolver-style method of ammunition consumption. Clips are decided upon at the creation of the pistol. Originally figured out by having learned from the pistols that Wardens had started with, this is a slightly upgraded version, that has a little more customization than the original ones that they were forged from. These guns boast slightly higher accuracy, as well as some form of customization. Explanation: As Mechanics are able to make bullet-based guns, this is the first iteration of just such a contraption. After having used Quality Control to examine a normal gun, from the Wardens armory, Hirosame learned how to make these types of guns, and improved upon them. Simply an upgrade in technology.
Hoverboard Material Fee: 50 x Item Level (Minimum Item Level 40) Posts Required: 3000 Words Requirement: Level 40 Mechanic An advancement in motion technology, a step up from skateboards. This item performs by using the Wind Source Spheres that are placed on the bottom of the board, and manually moving the board around by shifting one's weight around to move it forward or turn it. The importance of this machine is that it uses the spheres to propel itself up above the ground, so the only resistance of movement is from the air around the rider and board, allowing for more speed. As such, it also allows the rider to ride over more terrain, like dirt paths and roads, instead of being limited to city streets and other paved or cobblestone paths. Definitely a big move forward, and, as such, requires more expensive materials. The traveling speed of this item is roughly similar to the speed of a normal skateboard. Hoverboards, and any other attachments, may not be used in battle and are intended for transportation or recreational purposes only.
Locking Mechanism, Basic Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 3 Mechanic A physical lock which can be engaged by setting the mechanism and disengaged by popping in the right key. Guild Halls and player-owned zones are locked not by these mechanisms, but by a special menu that is accessed through the interface. Still, for those who don't have the luxury of officially purchasing their own safe base, this lock can be used to keep things secure. But keep in mind that its composition from old material means that a dedicated thief can probably open it by brute force without too much trouble. Its utility depends on the level of the materials used to make it.
Mana Shard Battery Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Mechanic A recipe by Mechanic TheEnd. This item is extremely fragile due to the fact that it is made with weak materials, but it is made from two straightened energy coils then wrapped together in a way similar to a basic basket shape, where a mana fragment could be placed to provide some kind of energy that could be charged or discharged upon command. Right now it doesn't hold energy for very long, though if you're quick and place enough mana into it, you could give a small jolt to a wet finger touching it.
Metal Furniture Materials Required: 100 Gold Posts Required: 3 Requirement: Level 10 Blacksmith or Mechanic Description: Metal furniture like benches or tables. Higher levels range from basic housing appliances to forges and kilns. Metal furniture is known for their sturdiness and less so for their comfort. The Blacksmith or Mechanic crafting this recipe may rewrite its name and description when crafting their furniture. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For furniture crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For furniture crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Music Box, Basic Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Mechanic A small toy that can play about a few dozen recorded notes in repeat as long as it is winded. It comes in a rather old and flimsy wooden box, and its utility depends on the level of the materials used to make it. Keep in mind that this is only the music box's mechanism, considering that many will also want to collaborate with a woodcrafter to make a nice box to hold this item in. The Mechanic that crafts this item may decide what song it plays.
Portable cooking stove Material Fee: (15 Gold x Item Level), Mana shard battery. Posts Required: 2 Requirement: Level 5 mechanic Description: A small box-like stove used for cooking while out in the field. Powered by a mana-shard battery. Very useful when heading into dangerous dungeons where one cannot find good wood or tinder to light a fire. It is not large or powerful enough to heat a person or prevent them from freezing. The mana-shard battery only lasts for a short while, so use it wisely. (5 posts per battery)
Roller Blades Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Mechanic Boots fitted to the user, with four wheels in a straight line on the bottom. There is space between the boot and wheels to allow the wheels to turn, but can be stepped down on to apply some sort of a brake. User need only kick their legs forward to move. Moderately useless outside of paved ares.
Scope, Basic Materials: 15 x Item Level Post Requirement: 4 Posts Requirement: Level 15 Mechanic/Level 15 Alchemist A simple scope for firearms, crafted through mechanical insight and infusing glass with alchemy. This small device improves the sight range when equipped on a firearm, offering a small bonus to accuracy when shooting at things.
Shape-Shifting Weapon Materials: 15 x Item Level, and both weapons/utensils included (Max 2). Post Requirement: 4 Posts Requirement: Level 20 Mechanic Crafted by Mechanic Hirosame. A weapon that can shift into another weapon or utensil, necessary for combat. The way that it works is that it shifts into one weapon or utensil from another weapon or utensil, and then back, depending on the situations. For example, a Great Sword shifting into a Tower Shield, then back into a Great Sword, when one wants to successfully swap from offense to defense without much difficulty, or the need to switch weapons mid-battle. These weapons can shift form by a certain designated motion that the user applies to it, in order for it to shift into said changes. Versatility in the field is enough to change a war. The animation time on a shift is 1 second; the cooldown is 5 seconds.
Skateboard Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 5 Mechanic A Board with wheels on the bottom. Good for travelling around city areas at a good speed, and requiring only the use of one's legs to power. User need only kick their leg against the ground to gain/maintain speed, or go down a hill. Moderately useless outside of paved areas.
Small Wheels Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 post Requirement: Level 1 Mechanic Little wheels used to make Skateboards or Roller Blades. Made from average materials. 1 unit of Small Wheels makes 4 wheels all together.
Steam Engine, Basic Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 2 Requirement: Level 11 Mechanic A simple steam engine which proves the concept. Its small size and inefficient output means that it can push something small through town, but not much more than that.
Steam Engine, "Caerbannog" Materials Required: 1 Upgraded Steam Engine, Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 40 Mechanic, any other [Steam Engine] recipe known A Locomotive Engine created by Mechanic Hirosame, in honor of his friend Caerbannog. This Steam Engine is designed to move along tracks at a steady pace of up to 50 km/h or 31 mph. This type of train is designed to move cargo or passengers across a long distance while maintaining speed and efficiency. It will use coal or some other resource to power the engine in order for it to move. Can be powered by magic or magitech in later iterations. This is effectively the first locomotive made ready for use.
Steam Engine, “Kumori" Materials Required: 1 Upgraded Steam Engine, Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 40 Mechanic, any other [Steam Engine] recipe known A Locomotive Engine created by Mechanic Hirosame, in honor of his friend Kumori. This is an experimental engine, not meant for being on the tracks for now. Should the Caerbannog Engine work well, and further advancements are made, the idea is to have this be the base for said advancements. The engine's capacity can go as fast as 70 km/h, or 43.5 mph, but at the cost of more coal or other resource being used at once. While inefficient, it is meant for being a base for advanced methods of transportation. Can be used to transport items, but at high costs.
Steam Engine, Upgraded Materials Required: Material Fee (20 Gold x Item Level) Posts Required: 5 Requirement: Level 11 Mechanic, any other [Steam Engine] recipe known A Steam Engine that has been upgraded to a larger size and a higher efficiency output. While it in and of itself isn't that much greater of an upgrade, it is meant to be a preliminary step towards higher-tiered engines. This is basically something that a Level 11 Mechanic could make just by using the Quality Control ability, disassembly and reassembly are possible due to this. An expensive, yet necessary, upgrade that will bring the future of trains into reality.
Warden Armor Materials: 20 x Item Level Post Requirement: 4 Posts Requirement: Level 10 Mechanic Researched by Mechanic Hirosame, a set of Warden Armor forged by fledgling mechanics. It is crafted from metal and forging methods that increase in complexity. The Mechanic that crafts this item may rewrite its name and description. Additionally, Warden Armor can be upgraded to a higher level by performing a Warden Armor craft with the item to be upgraded and then paying 2/3 the required Material Fee. Warden Armor crafts at Level 31-60 have a Material Fee of (30 Gold x Item Level). Warden Armor crafts at Level 61-90 or higher have a Material Fee of (40 Gold x Item Level).
Wind-Up Mechanism Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Mechanic A basic gear piece that allows a small machine like a music box to run for a few seconds. It's said that the Industrial Revolution guild is trying to make this concept work on a larger scale. Its utility depends on the level of the materials used to make it.
Pharmacist
Anti-Burn Cream Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Pharmacist Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it.
Anti-Poison Poultice Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Pharmacist A recipe by Capsule. A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff.
Anti-Stun Tablets Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Pharmacist Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form.
Anti-blindness Vapor Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 30 Pharmacist A recipe by Pharmacist Capsule. A potion derived from an herb that restores vision to a victim effected by the blind debuff. It is stored within an ampoule for easier access and usage, and is released as a vapor when the capsule is shattered. Its effectiveness depends on the average level of the materials used to make it.
Appearance Change Potion Material Required: Material Fee (250 Gold) Posts Required: 3 Requirement: Level 50 Pharmacist A sweet-smelling indigo liquid that can be drunk before bed overnight, causing the drinker to wake up as a new person altogether. The appearance is dependent upon one's mindset upon drinking the potion, so there have been cases where intoxicated individuals... received quite a wake-up call. A character may use this item in the Market Center to change their in-game FC to any other FC of their choice. This item is consumed upon use afterward.
Appearance Reversion Potion Material Required: Material Fee (200 Gold) Posts Required: 3 Requirement: Level 30 Pharmacist A sweet-smelling blue liquid that can be drunk to change the drinker's body in a matter of minutes. It's said that Adventurers are able to use this potion to change their appearance back to a form not unlike their original appearance back in their old world. This wondrous effect does not seem to apply to Landers as they do not have such a form to transform into, but it will still get rid of scars and is a decently demanding cosmetic item. An Adventurer may use this item in the Market Center to change their in-game FC into the real-world FC or appearance description they stated in their character profile. This item is consumed upon use afterward.
Charm Potion Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Pharmacist A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it.
Dye, Henna Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Pharmacist Made from crushed leaves from the mignonette plant, the resulting powder can be mixed with acidic liquids and applied to the hair, skin, nails or fabric. It's popular among those who enjoy body art like tattoos, or just want to appear exotic. It is equipped like a "skin," but does not take up an accessory slot. The quality of the dye depends on the level of materials used to make it. The Pharmacist who makes this product may rewrite the description. It's possible that an Artisan could make these (useful) accessories, with actual effects.
Magic Display Materials Required: 100 Gold Posts Required: 3 Requirement: Level 10 Alchemist or Pharmacist Description: An object designed through scientific or magical properties to bolster the aesthetic potential of a house. These inventions are typically little trinkets if manmade, or flora that is preserved through the use of potions or magic. The Alchemist or Pharmacist that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For food crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For food crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Mana Potion, Lesser Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Pharmacist A recipe by Capsule. A basic mana potion that restores about 10 MP per average level of the materials used to make it. It's good for lower levels, but lacks the oomph higher levels need.
Mana Potion, Greater Material Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 30 Pharmacist A recipe by Capsule. An upgraded version of the lesser mana potion, that restores about 20 MP per average level of the materials used to make it. Its base level is level thirty, making it unavailable for crafting for those below this level. It also requires that the Pharmacist have knowledge of the lesser mana potion.
Medicinal Formula Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Pharmacist A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Medicinal Pastilles Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Pharmacist A chewy, flavored pastille that has medicinal effects of either restoring HP or MP depending on the Base Herb that is used. Candies are delicious and convenient, especially for getting children (or adults) to take their medication without fuss. To create this successfully, Pharmacists are required to have prior knowledge of crafting Medicinal Formula and Lesser Mana Potion.
Medicinal Tablet Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Pharmacist A healing pill that restores about 30 HP per average level of the materials used to make it. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Miasma-Cleansing Spray Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 10 Pharmacist A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Miasma Perfume Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 10 Pharmacist Smell like pure evil. A spray that seems to induce aggression toward whoever this is sprayed on. For the next 3 posts, all monsters that interact with the target makes the monster's nature more hostile (Friendly becomes Docile, Docile and Curious become Wary, Cowardly becomes Predatory, Wary becomes Aggressive).
Pet Medicine Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Pharmacist Medicinal pills and shots for pets/tamed beasts. The pills can be lightly roasted or left to dry after combining the powdered herbs and solvent, mostly based upon the pet's temperament. The shots are reserved for fleshy monsters and animals, and are generally not advised for the squeamish. The medication itself restores 18 HP per average level of the materials used to craft it. Low leveled pets can get by with the lower doses, but high leveled pets require much more.
Poison, Corrosive Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 10 Pharmacist A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
Potion, Doppelganger Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 50 Pharmacist A recipe by Pharmacist Capsule. The Doppelganger potion allows the user to masquerade as another person, by cloaking them in an illusion that perfectly mimics bodily appearance, voice, equipped items and (public) character information. The only thing it cannot replicate are mannerisms. For best results, one should take this potion while in close proximity of the target, otherwise they will take on the appearance of the closest person around. The effects will also wear off prematurely if the user is attacked or uses attack based skills. The potion has a five second application time, a ten minute duration, a toxicity rating of 10, and the level of the potion must be higher or equal to that of the target.
Poison, Impure Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Pharmacist A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it.
Potion of Luck, Minor Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Pharmacist A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 1. The duration and strength depends on the level of the materials use to make it.
Potion of Nighteye Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Pharmacist Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Potion of Skinwalking Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 50 Pharmacist A recipe by Pharmacist Capsule. A deep violet potion that allows the user to transform into an animal or monster in the area. In doing so, they lose the ability to attack or speak, but their identity (IGN, guild, etc.,) is replaced with the basic info of the creature they are mimicking. The disguise is shattered when the user is assaulted or leaves the area. The level of the potion depends the highest level of monster the user may mimic. While great for espionage, it is not advised to masquerade as higher leveled monsters or field bosses, as others may attack you on sight. It has a toxicity rating of 3.
Potion of Sleeping Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Pharmacist Based on Pharmacist Capsule's recipe. A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects.
Potion of Water Breathing Material Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Pharmacist A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however.
Repel Essence Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 15 Pharmacist An orange liquid suspension that appears as a murky mist once unbottled. Pouring it over a target's body causes the mist to attract itself to the body, making the target appear as though they were emitting this mist. Nevertheless, the presence of this mist is repulsive to most predators, keeping them from attacking. For the next three posts after use, monsters of the Aggressive and Predatory nature become Wary toward the target. If a monster's level is higher than the item level of the used potion, it is not affected.
Smoke Grenade Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Pharmacist A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke.
Stat Booster Materials required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 20 Pharmacist A recipe by Icyferno. A potion which temporarily increases a specific stat, allowing the user to momentarily go beyond their current limits. It is especially useful when used in a fight with an opponent much stronger than oneself. The effects of the potion do not stack with itself, even if the stat increased is different, but will stack with anything else. The stat that will be boosted must be referenced in the crafting thread, where it is made. The boost in stats is equal to that of a number between 1 and 5 Levels higher than what the user's current level is, capping at Level 100. Item Level determines the level increase, in that Item level 1-22 will increase by 1, 23-54 will increase by 2, 55-70 will increase by 3, 71-99 will increase by 4, and 100 will increase by 5. The duration and extent of the increase depends on the level of the materials used to make it, directly correlating to the stat bonus, and it has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Tranquilizer Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 30 Pharmacist A recipe by Pharmacist Capsule. A liquid sedative in a syringe that causes tranquility within the affected person or beast. Lower doses have a desirable calming effect, while higher doses can inflict drowsiness, slurred speech, poor judgement, clumsiness, and lowered reflexes. It does not quite work like the Animal Trainer's Pacify skill, in that it does not lower a monster's nature. The effects do last for thirty seconds, however. Its potency is reliant on the average level of the materials used to make it, and has a toxicity rating of 4.
Scribe
Call The Stars Mats Required: 1 Parchment Paper or 1 Crystal Dreams, 1 Magic Ink Posts Required: 1 Requirement: Level 15 Scribe, [Quill Pen] in crafter's inventory Originally created for the purpose of maps, this craft is one part enchantment and one part crafted object. In the case of maps, this object allows for said map to have the capacity to record 3 dimensions of information instead of just two. It, following the properties of Crystal Dreams (and by extension Magician's Paper) allows for free scrolling and 3-d projections of the recorded data. The main bonus of this item is that it allows extra data to be recorded and held. In the case of other schematics, it'll just allow for the diagram to be projected. Because it's Magician's Paper, edits are freely possible for the owner. Naturally, this works with Heart Compass and it's recommended to be used with Half-Gaia Map so the entire world's map becomes topographical and you can have all the data. In the case of instances with different map data, all instances will be recorded and can be switched between. It overwrites some of the basic functions of the minimap in order to engage in shenanigans. Also it's an Enchantment, so it naturally doesn't destroy the object it enchants, just augments it. And should be noted as such when crafted. The Schematic is not consumed. Use maps. If it's anything but a map, you're wasting some money. The schematic needs to be made of Crystal Dreams.
Card, Magical Materials Required: 1 Magician's Paper, 1 Magic Ink Posts Required: 2 Requirement: Level 5 Scribe, [Sorcerer's Quill] in crafter's inventory A special card that has been enchanted with magical energy, causing them to feel inexplicably distinct to someone who has had experience with handling these cards. They are often drawn upon using regular ink and turned into playing cards. Card sharks with magical affinity especially like these cards in order to cheat whenever they face up against an unaware opponent. Often magical cards of different mana signatures are mixed together, allowing the user to create a loaded deck they can cheat with. The quality of materials used to create this card should be as top-notch as possible if you want to cheat people safely.
Card, Magnus Materials Required: 1 Magical Card, 1 Magnus Transmutation Essence Posts Required: 1 Requirement: Level 15 Scribe, [Sorcerer's Quill[ in crafter's inventory An invention that was collaborated with the Alchemists to create a magical card made from enchanted cards. The card itself appears blank until it is exposed to anything that can be transformed into Magnus Essence. This card has the ability to transform the object into Magnus Essence by raising the card and pointing its blank face toward the intended object. After a few seconds, the card will glow with a flash of light and an image of the absorbed object will be pictured on the card's face. Like Magnus Transmutation Essence, the essence of the absorbed object will fade over time. The time it takes for a Magnus Card to be depleted of an object's essence is equal to its item level in hours.
Contract, Basic Material Required: 1 Magic Ink, Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Scribe A basic contract for anything the two partys signing the contract want. Since it is the very basic one, it has to be 50/50, the requirements have to be small, the drawback from not fulfilling it is very small and it needs one witness. Can be used as a basis for upgraded ones. It will only work if both parties are willing to sign.
Crystal Dreams Materials Required: 1 Magician's Paper, 1 Invisible Ink Post Required: 1 Requirement: Level 10 Scribe Crystal Dreams provides a one sided upwards projection of whatever the owner wants, essentially projecting a hologram. The hologram cannot extend horizontally beyond the bounds of the paper it's on, meaning that if you have a 1 square meter paper, it can't extend outside that square. The complexity and height of creations is dependent on both the ingenuity of the user, their proficiency with magic objects, and a hard cap produced by the level of Crystal Dreams itself. This object is essentially able to create holograms that can go anywhere from completely transparent to completely opaque, making it useful for setting up sight walls and blocking vision for the less intelligent AI. The object itself is highly vulnerable, so cutting a scroll made of this will result in half becoming unusable. Good for shenanigans, although because everything is holographic, there's no solid component. Some people swear the object itself 'feels' like mana, which often results in a different feeling based on the creator of the illusion. The scribe that makes this object can rewrite its description for size purposes. This object can be used on any object that needs Magician's Paper.
Explosive Runes Materials Required: 2 Magic Ink, 1 Mana Fragment Posts Required: 1 Requirement: Level 5 Scribe, [Quill Pen] in crafter's inventory. Explosive Runes is a type of ink with a rather unique function. When someone reads the words written by this item, the ink will explode, dealing both concussive and fire damage proportional to the amount of ink used. The damage of the runes and the range at which they can activate from being read scale with level, although the writer can minimize the range if they would like. At level one, the range is 5 meters maximum. Perhaps the best point of this item is that it comes in both liquid ink form and chalk form, allowing even those without a quill to engage in dangerous hijinks. Due to how much ink is used, this item can be used up to three times before it is completely consumed. Using it all at once will surely leave an 'impression' though.
Gallery Document Materials Required: 100 Gold Posts Required: 3 Requirement: Level 10 Scribe Description: Be it scrapbooks for display, framed documents to give a sophisticated air to a room, paper animals, or simply scattered documents to make one look busy, the Scribe class can also be used to design intricate decorations using paper and a bit of creativity. The Scribe that crafts this item may rewrite its name and description. The crafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For items crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For items crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Grimoire, Basic Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Scribe, [Quill Pen] in crafter's inventory Through Scribe Hemmurabi's research, basic spellbooks that have been enchanted with enough mana that they are able to shoot weak magic bolts similar to the grimoires available from shops and starter lists. The magic bolts are non-elemental, utilize the player's MP to cast, have a maximum range of 2 meters, and possess a cooldown of 2 seconds. The Scribe that crafts this item may rewrite its name and description.
Grimoire, Two-Beam Materials Required: 2 Magic Ink, Material Fee (10 Gold x Item Level) Posts Required: 2 Requirement: Level 10 Scribe An modified Grimoire recipe. It has an increased range of 4 meters and launches two bolts of magic out instead of one. The magic bolts are non-elemental, utilize the player's MP to cast, and possess a cooldown of 3 seconds. The Scribe that crafts this item may rewrite its name and description.
Heart Compass Materials Required: 1 Magic Ink, Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 3 Scribe, [Quill Pen] in crafter's inventory This item is a 2-part spell circle. The first is applied to a 'tracker' object, usually a card or something small. The second is applied to a decent sized writing surface, the 'receiver'. The item functions by matching wavelengths between receiver and tracker, with range increasing based on quality of the materials. Whenever activated, the tracker glows obviously and has the word 'Tracking' appear on it. In its basic form, a mana-formed 3-d arrow appears on the receiver dynamically pointing towards the tracker. The arrow gets bigger the closer you are. In the special case that the receiver is a map crafted with Magician's Paper, the receiver gains special bonuses. Namely, the map can also show a dynamic radar of any trackers within range on the map itself, with each expressly labeled and showing up as dots. Note that the limits of the map are still in place. For instance, being on the wrong floor. By creating this object, it is assumed any number of parchment or maps have the receiver function. The maps and parchment are not consumed. Any number of 'tracker' objects can be tracked, but beware of flooding your page to the point no arrow can be seen. Tracker objects can be voided easily by destroying them or overloading them with mp. The Scribe crafting this can change the name and description to become the desired 'tracker' object.
Ink, Invisible Materials Required: 1 Magic Ink, 1 Mana Fragment Posts Required: 1 Requirement: Level 3 Scribe Invisible Ink is a lacquer-like transparent substance that glows in the dark or when a nominal amount of mana is applied to it. Because of its transparent nature, this item is especially good for hijinks and much less so for secret messages and whatnot. The item itself can come in paint form, ink form, spray paint can form, and the like and conforms to the properties of the material it's mixed with. The only effect it has is to make the material transparent and to glow in the dark or when mana is applied. The ink gathers the energy to glow from natural light sources and mana, so ink left alone in a dark place won't exhibit these properties until exposed once more. Paint the town! The Scribe that crafts this can alter the description and name for purposes of indicating what the item is.
Ink, Magic Material Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Scribe Enchanted ink from Scribe Nostradamus's repertoire that glows with mana when text created from the ink is read. It seems to possess properties of magical ability. As Scribes do not possess the ability to extract Mana Fragments, they will generally require an Alchemist's assistance. It's said that Scribe Nostradamus himself buys hundreds of Mana Fragments from beginner Alchemists daily to satisfy his research needs.
Ink, Sorcerer's Materials Required: 1 Mana Fragment, 1 Invisible Ink Posts Required: 1 Requirement: Level 5 Scribe, [Sorcerer's Quill] in crafter's inventory Ink that takes some of the properties of its parent elements and combines them, creating an ink substance that can be used to write on air itself. It can come in the form of a paint can, spray paint, regular ink, or whatever else. You can write on almost any surface with this, but a strong gust or errant hand will wipe all that way. Messages won't stay for long free-floating in harsh currents. Adding mana into the floating message causes it to glow more brightly. The quill is not consumed. Any contracts must be placed on some kind of paper, and writing cannot be placed on weapons or armor.
Magician's Reloader Material Required: 1 Magic Ink, 1 Parchment Paper Posts Required: 2 Requirement: Level 5 Scribe, [Quill Pen] in crafter's inventory Scribe Scoria has made a new discovery. The Magician's Reloader is a basic enchantment. Unlike the enchantments applied by weapon crafters, this is a contract between a weapon user and her weapon. Using spell circles to link the contract specifying 'function' to the enchanted weapon by assigning specific 'ID' values, the user links the contract holder to her weapon. Requiring a scribe in order to craft the linking circles, a witness (usually the scribe) and the weapon owner to sign the contract, the contract allows the user to automatically reload his weapon when attempting to reload. The time for the projectile to appear is abyssal at low levels, making this only useful if someone had an unreasonably complex weapon that was hard to reload. For instance, a cane that fires harpoons. In return for the contract, the weapon becomes 'locked' to the user and cannot be traded away. Furthermore, the contract owner is semi-blinded for 10 seconds during the reloading sequence. The entire contract can be negated by signing a 'release' line at the bottom, writing 'Void' across the contract, and ripping it into at least four pieces. When using this contract, the weapon must be specified.
Magician's Paper Material Required: 1 Magic Ink, 1 Parchment Paper Posts Required: 1 Requirement: Level 5 Scribe Scribe Scoria has made a new discovery. Magician's Paper is the paper variant of the Magic Ink item. Each paper object has its own unique 'ID' suitable for later shenanigans and is a good deal sturdier than its Parchment Paper predecessor. The piece of paper exhibits a unique quality to alter its visage when mana is added to it, allowing one to use it as a means of communication or to cheat at pictionary. If you wanted to cheat at pictionary. The greatest benefit of this item is what it enables. Thanks to the 'magic parchment' core, one can write dynamically on this piece of paper without ink or, if your imagination is keen and precise, without quill. One can even slide parts of the document beyond the edge of the paper and pull them back into view later. Be wary that for more precise tasks, the quill is still required. This item can be used in place of Parchment Paper for any craft (and imparts the properties of this item into the crafted object)
Map, Generalized Unfounded Kingdom - Major District Material Required: 1 Parchment Paper Posts Required: 2 Requirement: Level 1 Scribe, [Quill Pen] in crafter's inventory A largely incomplete map of the Unfounded Kingdom with a basic template designed by Scribe Hearst. Depending on the map chosen, it focuses on either the Londinium District, the Sarum Frontier, or the Avon Valley, including their subdivision areas. Just having it in your possession gives your minimap interface the map data that was recorded on it. Due to maps created by the Britain Royal News, most players are able to obtain a decent starting map that aspiring Scribes can copy to complete their own map. Otherwise, new map data can be filled in by simply standing in the middle of an uncharted area and gently pressing the quill pen down upon the parchment. While it is possible for anyone to fill in a map, certain subclasses like Scribe, Pathfinder, and Courier have the advantage when it comes to filling in larger portions of the map.
Map, Half-Gaia Materials Required: 1 Magician's Paper Posts Required: 1 Requirement: Level 5 Scribe, [Quill Pen] in crafter's inventory. This map of the whole world offers some special features. First, a compass in the corner that will always point north, as well as pointing out where north is on the map itself. Second, the map is dynamic and can be zoomed out or in and have its content moved across the map 'pane', allowing one to write in very small notes or get a cohesive view. Finally, this map automatically updates in relation to the user's minimap, not requiring the user to press their quill to it. To view or interact with the map, a nominal amount of mana is required. It features some downsides and limitations, of course. The map will not update if the user does not own an area map. No "UFK - Londinium Map" means this map won't update for the 'Londinium Area'. This naturally includes dungeons within the area of any given map. And of course, the map does not reveal any area that a normal map would not reveal. It simply acts as a way to pull every map into a single, easy to use map with space for the whole world's maps. Due to the status of exploration, only the British Isles have any data on them so far. Is it even possible to travel to other lands?
Map, Site Catalogue Materials Required: 1 Parchment Paper or existing [Map, Site Catalogue] Posts Required: 2 Requirement: Level 1 Scribe, [Quill Pen] in crafter's inventory If the Half-Gaia Map works as an overall compilation of maps and a generalized district map shows the lay of the land, then a map of a specific location works like a catalog that describes major landmarks and areas. For example, Scribe Sayha's Isle of Grain map includes detailed descriptions of the harbor, market areas, train stations, and the detailed train route that was not before drawn out on any prior maps. Having this map in your inventory gives your minimap interface the map data stored on it. After a character obtains this item, they may spend 3 posts scouting a specific location (2 posts if they are a Scribe, Pathfinder, or Courier). The character may then update their own Site Catalogue with information on the new area. If a character possesses more than 1 Site Catalogue item, they may only add the data onto one of those Site Catalogues at a time.
Notebook Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Required: Level 1 Scribe A simple binding of paper that forms an ordinary notebook which can be used for a variety of things. Its quality depends on the materials used to make it.
Parchment Paper Material Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Scribe Decent quality paper brought up by Scribe Papyrus by taking old pieces of paper, soaking them together, then merging the fibers together to create a paper that doesn't tear quite as easily. Its quality depends on the level of the materials used to make it, but even still, it's just about as durable as a thin piece of paper.
Quill Pen Material Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Scribe A feather pen that has been refined by Scribe B. Franklin so that its writing is fairly consistent. Much as a blacksmith's signature tool is the hammer and a tailor the needle, this can be considered the scribe's main tool. The Quill Pen is not used up during a craft.
Score Scroll Materials Required: 1 Parchment Paper, 1 Magic Ink Posts Required: 1 Requirement: Level 5 Scribe, [Quill Pen] in crafter's inventory The Score Scroll is a template that can be filled out with any kind of music and shifts accordingly. The music can be added by anyone capable of playing the music or with the knowledge to write the notes in, no matter who they are. Once finished, the scroll either becomes blank or stays as it is, depending on the wish of the composer. Then, this scroll is usable by anyone when performing music. The scroll will help to system-assist the user into playing the contained song, but it does not control the user. Therefore, lacking experience and practice will result in mistakes being made. Naturally, if you do not know how to 'shift' to the correct octave for different instruments and keys, using this scroll creatively may be difficult. The scroll will wear out over time. The scribe that makes this creates an empty template, so the composer may edit the description and name of this item. Beware conductors who may put in a full concerto. Each 'craft' creates 3 scrolls.
Sorcerer's Quill Materials Required: 1 Quill Pen, 1 Mana Fragment Posts Required: 1 Requirement: Level 5 Scribe Like the name says, the Sorcerer's Quill is a special quill used by many in the magic business. Its unique abilities and magical properties makes it an ideal tool for magicians and mages interested in devising new spells or curses. Does not disappear if used in crafting. This item is considered as a Quill Pen in any recipe.
Tailor
Cloth Accessory Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Tailor Accessories usually made from cloth and sometimes decorated by small bits of jewelry. They can be worn as a fashion statement or utilized for their effects. Every time a Basic Accessory is produced, it will come with a Basic Armor-based reforge or reforges that add up to its item level. If a reforge was not requested, one can be added later. Basic Accessories possess no defense value. The Tailor that crafts this item may rewrite its name and description.
Cloth Equipment Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Tailor A simple leather or cloth armor crafted by fledgling tailors. It is crafted from basic materials and isn't that much better than an equivalent beginner item, but it's a start. The Tailor that crafts this item may rewrite its name and description. Whips can be crafted by this recipe as well. Additionally, a Cloth Equipment can be upgraded to a higher level by performing a Cloth Equipment craft with the item to be upgraded and then paying 2/3 the required Material Fee. Cloth Equipment crafts at Level 31-60 or higher have a Material Fee of (20 Gold x Item Level). Cloth Equipment crafts at Level 61-90 or higher have a Material Fee of (30 Gold x Item Level).
Cloth Furniture Material Required: 100 Gold Posts Required: 3 Requirement: Level 10 Tailor Description: A recipe for things like beanbags, futons, curtains, and otherwise large home decorations that require a more extensive amount of fabric. They are often stored inside personal or guild housing for convenience. The Tailor that crafts this item may rewrite its name and description. The Tailor must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For furniture crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For furniture crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Cold Resistant Clothing Material Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Tailor A simple leather or cloth armor crafted by fledgling tailors. In a slight contrast to the Beginner Equipment recipe, this clothing design focuses more on providing enough layers for cold protection. The Ice resistance provided by this equipment is equal to the Item Level +1, while its defensive values are equal to the Item Level -1. The Tailor that crafts this item may rewrite its name and description.
Equipment Reforging Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Tailor The Tailor takes an existing piece of armor and reforges it to give an enchant, which can vary between elemental defense, defense increases for certain skills, cooldown reductions, passive HP regeneration, etc. The type of enchant depends on the type of equipment it is and the types of classes which can wield the equipment. Reforges must add up to the item's item level in potency. Equipment bought from the NPC Shop cannot be reforged.
Fuse Material Fee: 10 Gold Posts Required: 1 Requirement: Level 2 Blacksmith / Tailor / Woodcrafter Description: Created by the Funeral Parlor. An extremely short length of rope fibers twisted together in such a way that causes the object to burn for a certain amount of time. Longer fibers mean more time; one inch is 2.5 seconds of burn time. However, the makeup of ropes makes the burn-time unreliable. To create consistency, it is suggested that a crafter dries out the fuses before use.
Pet Armor (Leather, Cloth) Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 15 Tailor Description: Special Accessory. This takes up an accessory slot. A recipe by Blacksmith Caerbannog and Tailor Kumori. Allows an animal trainer (the user) to equip a pet with an armor that was specifically crafted for that creature. The total of the armor's defense rating and reforge level may be lower than or equal to the animal trainer subclass level of the user. The defense rating only increases the defense of the pet, not of the user. The reforge effect affects only the user, not the pet; its effect applies only if the pet is currently summoned. The material may be made of metal (blacksmith), leather or cloth (tailor), a mix of leather and cloth (tailor), or a mix of metal/leather/cloth (blacksmith+tailor). The blacksmith or tailor who crafts this may rewrite the description.
Plushie Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Tailor A recipe suggested by Tailor Masami of a toy plushie, usually that of a stuffed animal. It is mostly given as gifts to young children, but its nostalgic appearance is popular among Adventurers to remind them of their world. The Tailor that crafts this item may rewrite its name and description. Its sturdiness depends on the average level of the materials used to make it.
Satchel Bag Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Tailor A small satchel bag suggested by Tailor Aeon that can store items for quick access without needing to open the inventory menu. It's mostly used by Couriers and individuals who need to grab a quick potion from the heat of battle. Its sturdiness depends on the average level of the materials used to make it.
Soft Blanket Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 2 Requirement: Level 1 Tailor A soft blanket that's essential for getting a good night's sleep during the winter months. Its sturdiness depends on the average level of the materials used to make it.
Vanity Clothing Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Tailor Clothes that can be "equipped" from the inventory in that they do not actually take up an equip slot. These types of items possess no defense values and cannot be reforged. Instead, they are mostly for aesthetic value and can either be worn on their own or used to mask completely or partially over an existing piece of armor to make it look like it isn't there. As such, you can theoretically run around looking as though you were wearing only a swimsuit and still have invisible plate armor protecting your body. Multiple vanity clothing pieces may be worn at the same time, but conflicting pieces (EX: wearing 2 one-piece dresses) will override one another. The Tailor that crafts this item may rewrite its name and description.
Weatherproof Cloak Material Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 3 Tailor An accessory cloak by Tailor Aeon that can be worn over one's armor, possibly for aesthetic purposes but mostly for its utility use in protection against the weather. This accessory gives Water and Ice Resistance equal to half its Item Level, but also makes the wearer slightly vulnerable to Fire attacks equal to half its Item Level. The Tailor that crafts this item may rewrite its name and description.
Woodcrafter
Balsa-Wood Stick of Fish Smiting Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Woodcrafter The ultimate tool against small fish in streams across the world! Supposedly. The tool is used by throwing it, much like a javelin but above water, towards one's prey with hopes to spear the creature or immobilize it. The harpoon can also be used to spear ones prey, to defend oneself from a predator, or at least be used as a deterrent if assaulted. Due to the lack of strength, this variety of Harpoons doesn't tend to last very long unless it is maintained constantly.
Blackboard Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Woodcrafter Description: Made with the combination of three plank and a black colour paint, the blackboard is a reusable surface which an individual can easily write or draw on with chalk and can also easily erase any doodle created on it with a simple cloth or the back of an individual hand.
Boat, Medium Material Required: Material Fee (20 Gold x Item Level) Posts Required: 4 Requirement: Level 10 Woodcrafter An improved ship hull of up to medium sized ships for river and coastal use. The seas are too rough to sail in if you get too far from land. This item cannot be in an inventory. Its sturdiness depends on the level of the materials used to make it.
Boat, Miniature Material Required: Material Fee (10 Gold x Item Level) Posts Required: 4 Requirement: Level 5 Woodcrafter An ordinary crafting recipe proposed by Woodcrafter Archimedes. It's not really much of a boat as it is a bunch of wooden planks fitted together in order to create something that doesn't immediately sink in the water when you sit in it. This item is summoned from the inventory and is automatically returned if it takes any damage or is left alone for a few minutes. Its sturdiness depends on the level of the materials used to make it.
Cart Simple Horse-Drawn Material Fee: 10 x Item Level Posts Required: 1 Requirement: Level 5 Woodcrafter Description: A Simple cart, used to carry goods to and fro, without having to make as many trips as one would have to with just carrying the items. This can be drawn by either oxen or horses. While it may not be structurally sound, for the time being, the item in question can be improved upon in future iterations. A start to carriages and the like, this will get the job done.
Charcoal Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 1 Woodcrafter A black, charred substance left behind after burning wood until all impurities are gone. It can be used to light a fire in place of coal should lighter fluid be applied.
Control Bar & Pierrot Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Woodcrafter A crafting recipe for a wooden puppet that comes with strings and a control bar, proposed by Woodcrafter Geppetto. It is most notably used by Puppeteers to assist them in battle, but anyone who isn't a Puppeteer may still find some use in playing with these toys. The Woodcrafter that crafts this item may rewrite its name and description. Its sturdiness depends on the level of the materials used to make it.
Equipment Wood Reforging Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Woodcrafter The Woodcrafter takes an existing wooden weapon or armor and reforges it to give a random enchant, which can vary based on the type of equipment it is and the types of classes which can wield the equipment. Reforges must add up to the item's item level in potency. Equipment bought from the NPC Shop cannot be reforged.
Fishing Pole Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 3 Woodcrafter Description: A simple fishing pole and reel, created by Woodcrafter Hawk. Throw the line, and reel them in!
Fuse Material Fee: 10 Gold Posts Required: 1 Requirement: Level 2 Woodcrafter Description: Created by the Funeral Parlor. An extremely short length of rope fibers twisted together in such a way that causes the object to burn for a certain amount of time. Longer fibers mean more time; one inch is 2.5 seconds of burn time. However, the makeup of ropes makes the burn-time unreliable. To create consistency, it is suggested that a crafter dries out the fuses before use.
Hollow Compartment Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 2 Requirement: Level 5 Woodcrafter A bit more complicated than you'd expect, the Hollow Compartment is a container with a false interior. Open it up the wrong way and you'll find the interior of an ordinary wooden box. The secret compartment inside can carry small things around the size of a small water bottle. Perhaps you can engineer something that utilizes a hollow compartment in a grander design.
Ladder Material Fee: 5 x Item Level Posts Required: 1 Requirement: Level 1 Woodcrafter Description: A simple, usable, affordable, and useful ladder constructed of wooden planks of two different sizes. One size to form the rungs, and the other size for form up the sides of the ladder. Generally sanded down to make grabbing onto it easier, a ladder can be whatever length needed, and can be disclosed by the crafter. Default length is 4 meters.
Locked Door, Simple Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 5 Woodcrafter A recipe by Renai. A basic wooden door of solid construction, this Sturdy Locked Door has hinges and a lock. It swings open and closed like a regular door. It is also solid. It prevents people from walking through. This door can be considered a solid object. It of course comes with a key to unlock the door itself. It serves as a method of entering buildings and keeping people out. The Woodcrafter that crafts this can rewrite the name and description of the door. Fancy doors are fancy. This might be useful for putting in walls? It can basically turn a structure into a room. This item can be summoned from the inventory but will be automatically desummoned if it takes major damage. Its sturdiness depends on the level of the materials used to make it.
Mount Whistle Materials: Material Fee (10 Gold x Item Level) Posts Required: 1 Requirement: Level 21 Woodcrafter The original Woodcrafter’s recipe for creating Mount Whistles. used to call forth a domesticated terrestrial mount, commonly a shire horse or pony. Animal Trainers may use this item to summon a specific trained animal of theirs. Otherwise, only domesticated animals (e.g. farm animals, shire horses) or wild creatures with naturally Friendly or Docile nature (e.g. young pittered boar, briar weasel) can be used as mounts. Mounts summoned this way have very little HP and will dismount their rider and run at the first sign of danger. Cavalier personal mounts are unaffected by this item. Only one mount may be summoned at a time using this or similar items. The blacksmith that crafts this item may change the description but the effect must be retained.
Puppet Brute Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 10 Woodcrafter An alternative to the basic Pierrot model puppet. While the Pierrot is smaller and thus makes a good companion for entertainment, the bulky Brute, standing at 2 meters tall, was designed for manual labor. It can carry the weight of roughly an adult human when carefully controlled by a skilled Puppeteer. It also packs a decent punch, dealing 50% more damage but with a reduction of 25% in attack speed. When this item is in a character's inventory, it can be summoned to automatically attach itself to a pair of Control Bars. The Woodcrafter that crafts this item may rewrite its name and description. Its sturdiness depends on the level of the materials used to make it.
Sliding Wooden Door Materials Required: 1 Painting OR 1 Parchment Paper OR 1 Soft Blanket, Material Fee (5 Gold x Item Level) Posts Required: 1 Requirement: Level 5 Woodcrafter A recipe by Renai. A sliding door made out of wooden struts in the eastern style. You can put it into a wall and create a sliding door that you can move through. Obviously you cannot walk straight through. It moves side to side. It can slide along a rail. It prevents people without thumbs from opening the door. It serves as a method of splitting off areas inside a building. The wooden struts itself provide structural support. One needs to provide some sort of cloth to fill in the empty space. A painting, parchment paper, or soft blanket fabric is recommended. The Woodcrafter that makes this door can rewrite its name and description accordingly. This item can be summoned from the inventory but will be automatically desummoned if it takes major damage. Its sturdiness depends on the level of the materials used to make it.
Specialized Weapon - Martial Arts Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 5 Woodcrafter This recipe allows the Woodcrafter to make standard martial arts equipment such as bo staves and nunchuks. Specialized weapons of the Martial Arts category are primarily tailored toward Monks. These weapons are considered blunt weapons but may be used by any class without equipment penalties. Keep in mind that most classes specialize in certain weapons because their respective class focuses on that type whenever performing skills. Therefore, while flexible in combat, specialized weapons may come at the cost of a more limited skillset.
Wall, Simple Materials Required: Material Fee (5 Gold x Item Level) Posts Required: 1 Post Requirement: Level 5 Woodcrafter A recipe by Renai. It's a wall. It can be load-bearing or a partition wall, but it's waterproof and does what walls do. Prevents most people from walking through it. Pretty good for making houses, you'd say. At least, that's what you'd say if you were a Woodcrafter. And didn't have free will. The wall can support doors and windows. Description and appearance subject to change according to the Woodcrafter who makes this item, though adding in doors might require actually using up doors. They don't magically appear out of nowhere, you know. This item can be summoned from the inventory but will be automatically desummoned if it takes major damage. Its sturdiness depends on the level of the materials used to make it.
Wooden Equipment Materials Required: Material Fee (10 Gold x Item Level) Posts Required: 3 Requirement: Level 1 Woodcrafter Beginner weapons or shields crafted from wood. Although the woodcrafter is not meant for creating equipment as well as blacksmiths and tailors can, there isn't really much of a difference at the lower levels. The Woodcrafter that crafts this item may rewrite its name and description. Additionally, a Wooden Equipment can be upgraded to a higher level by performing a Wooden Equipment craft with the item to be upgraded and then paying 2/3 the required Material Fee. Wooden Equipment crafts at Level 31-60 or higher have a Material Fee of (20 Gold x Item Level). Wooden Equipment crafts at Level 61-90 or higher have a Material Fee of (30 Gold x Item Level).
Wooden Furniture Materials Required: 100 Gold Posts Required: 3 Requirement: Level 10 Woodcrafter Description: Basic wooden furniture like chairs, tables, and bedframes. They are often used to decorate guild or personal housing and combined alongside Cloth Furniture in order to create larger furniture such as beds. The Woodcrafter crafting this recipe may rewrite its name and description when crafting their furniture. The Woodcrafter must also choose an available housing stat (SOL, BUR, INN, ING, REC, CUL) to apply to the finished furniture item. That item will give +1 to the respective stat. Choose a stat appropriate to the description of the item. For furniture crafted with an item level of 31-60, the stat bonus increases to +2, except that the Material Fee becomes 250 Gold. For furniture crafted with an item level of 61-90, the stat bonus increases to +3, except that the Material Fee becomes 500 Gold.
Wooden Musical Instrument Materials Required: Material Fee (10 Gold x Item Level) Posts Required: Variable based on size. examples- 1 post. Flute, Maracas. 2 posts. Violin, Guitar. 3 posts. Piano Requirement: Level 1 Woodcrafter A recipe by Renai. Say goodbye to the dreary days without music! A crafting recipe to create any musical instrument out of wood, this recipe allows one to create anything from a megaphone to an organ to a piano to a clarinet. Although the variety of instruments is large, including woodwinds and stringed orchestra instruments, they are all wooden. Thus, much of the brass group of instruments may be out of reach. Quality of sound and tone obviously increases as the level of the instrument increases. This item can be summoned from the inventory but will be automatically desummoned if it takes major damage. The Woodcrafter that crafts this item may rewrite its name and description.
Hybrid Recipes
Boat, Slightly Reinforced Wooden Material Required: Material Fee (15 Gold x Item Level) Posts Required: 6 (3 for Mechanic, 3 for Woodcrafter) Requirement: - Mechanic: Level 10 - Artisan/Woodcrafter: Level 10 A different approach at making a boat through the combined collaboration of Mechanic Hirosame and Woodcrafter Renai. By overhauling the base design of the Miniature Boat and substituting some of the weaker points with metal screws instead of glue, this creates for a two-person boat which can withstand a little more wear. This item is summoned from the inventory and is automatically returned if it takes any damage or is left alone for a few minutes. Its sturdiness depends on the level of the materials used to make it.
Runed Metal Weapon Materials Required: Material Fee (15 Gold x Item Level) Posts Required: 3 Craftable by: Blacksmiths or Scribes Requirements: - Blacksmith: Level 11 or higher. In-character knowledge of ancient runes via research, subclass or interaction with a Scribe. - Scribe: Level 11 or higher. In-character knowledge of acid etching via research or interaction with a Blacksmith. Description: Recipe by Blacksmith Caerbannog and Scribe Nisha. A hybrid weapon that may be crafted by a fairly experienced blacksmith or scribe. It is crafted from smithing materials and etched with acid. Ink, used by scribes, is used to reversely write runes as a magic circuit on the metal. The ink will protect the coated parts of the metal while the acid eats through the exposed areas partially, leaving an etched magic circuit. The Blacksmith or Scribe that crafts this item may rewrite its name and description. Additionally, a Runed Metal Weapon can be upgraded to a higher level by performing a Runed Metal Weapon craft with the item to be upgraded and then paying 2/3 the required Material Fee. Runed Metal Weapon crafts at Level 31-60 or higher have a Material Fee of (25 Gold x Item Level). Runed Metal Weapon crafts at Level 61-90 or higher have a Material Fee of (35 Gold x Item Level).
|
|