Post by Myrddin on Feb 4, 2015 23:15:57 GMT
Main Class: Enchanter
Main Class Claims:
Scribble Scribe - log-horizon.proboards.com/thread/3960/scribble-scribe-open-research?page=1&scrollTo=17283 (459+662+501= 1622)
Nod At the Bird- log-horizon.proboards.com/post/20787 (614)
Appearance of Mask- log-horizon.proboards.com/thread/4282/open-appearance-mask?page=1&scrollTo=2122 (521+716+1488+883=3608)
C.L.A.S.S- log-horizon.proboards.com/post/19167 (848.9)
Social Guild, huh- log-horizon.proboards.com/thread/4019/open-social-guild-huh?page=1&scrollTo=17658 (904+968+381+505=2758)
Nose to the Grindstone: log-horizon.proboards.com/post/17920 (487)
Punctured Ego- log-horizon.proboards.com/thread/4155/punctured-ego?page=1&scrollTo=19248 (348+612+470=1430)
Total Word Count: 11,367.9 words
Main Class AP Claimed: 45 AP
Total Claim:
Link to Previous Claim: MYRDDIN'S GRIMIORE OF GAINS: PAGE TWO
Pre-Claim AP:
25 AP
Main Class: - 25 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
67 AP
Main Class: - 67 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: -
23
Craft Subclass Level: - 1
RP Subclass Level: -
1
Requested Skill(s):
Astral Hypno:
Tier I Skill
Astral Hypno is a spell that induces a sleep debuff on the target, preventing them from making any actions until they are struck or after ten seconds have passed. The higher a target's wisdom stat, the higher their chances of resistance. It has a fairly low cooldown time for its effect, making it a very useful spell to be used for incapacitating an opponent. This skill's debuff classification is Sleep. Every time this skill is used on a target that was previously targeted by it, the sleep duration is reduced by 2 seconds. This skill has a casting time of 4 seconds and a cooldown of 15 seconds.
Astral Torment:
Tier I Skill
The Enchanter shoots an indigo bolt at a target, causing semi-transparent chains to appear and surround their body like a chain of guilt. Although not movement restrictive like other similar Enchanter abilities, this skill places an oppressive atmosphere upon the target and causes extremely minor damage over time for the next minute. However, this skill can be stacked on a target up to five times, each time multiplying the effect's potency. This skill's effect is considered a Mind debuff, and a five-chain effect is on par with low-rank poison effects. This skill has a cast time of 1 second and subsequent cooldown of 5 seconds.
Mana Channeling:
Tier I Skill
The Enchanter takes a few moments to link with targeted party members, connecting their psyche. All party members within this link have their MP distributed evenly. If a party member's MP is restored to full, their connection is severed and remaining MP is redirected to another character. The activation of this skill causes a temporary strain upon the body as though part of the body's consciousness is being transferred. This skill has a casting time of 3 seconds and a cooldown of 30 seconds.
Mana Trance:
Tier I Skill
Using this skill, the Enchanter enters a trance which increases MP regeneration. Incoming sounds will appear slightly muffled. Using any other skill or taking an action such as moving will cancel the skill. Entering the trance state will also cancel the effects of Mana Channeling. This skill has a casting time of 3 seconds and a cooldown of 30 seconds.
Main Class Claims:
Scribble Scribe - log-horizon.proboards.com/thread/3960/scribble-scribe-open-research?page=1&scrollTo=17283 (459+662+501= 1622)
Nod At the Bird- log-horizon.proboards.com/post/20787 (614)
Appearance of Mask- log-horizon.proboards.com/thread/4282/open-appearance-mask?page=1&scrollTo=2122 (521+716+1488+883=3608)
C.L.A.S.S- log-horizon.proboards.com/post/19167 (848.9)
Social Guild, huh- log-horizon.proboards.com/thread/4019/open-social-guild-huh?page=1&scrollTo=17658 (904+968+381+505=2758)
Nose to the Grindstone: log-horizon.proboards.com/post/17920 (487)
Punctured Ego- log-horizon.proboards.com/thread/4155/punctured-ego?page=1&scrollTo=19248 (348+612+470=1430)
Total Word Count: 11,367.9 words
Main Class AP Claimed: 45 AP
Total Claim:
Link to Previous Claim: MYRDDIN'S GRIMIORE OF GAINS: PAGE TWO
Pre-Claim AP:
25 AP
Main Class: - 25 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
67 AP
Main Class: - 67 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: -
23
Craft Subclass Level: - 1
RP Subclass Level: -
1
Requested Skill(s):
Astral Hypno:
Tier I Skill
Astral Hypno is a spell that induces a sleep debuff on the target, preventing them from making any actions until they are struck or after ten seconds have passed. The higher a target's wisdom stat, the higher their chances of resistance. It has a fairly low cooldown time for its effect, making it a very useful spell to be used for incapacitating an opponent. This skill's debuff classification is Sleep. Every time this skill is used on a target that was previously targeted by it, the sleep duration is reduced by 2 seconds. This skill has a casting time of 4 seconds and a cooldown of 15 seconds.
Astral Torment:
Tier I Skill
The Enchanter shoots an indigo bolt at a target, causing semi-transparent chains to appear and surround their body like a chain of guilt. Although not movement restrictive like other similar Enchanter abilities, this skill places an oppressive atmosphere upon the target and causes extremely minor damage over time for the next minute. However, this skill can be stacked on a target up to five times, each time multiplying the effect's potency. This skill's effect is considered a Mind debuff, and a five-chain effect is on par with low-rank poison effects. This skill has a cast time of 1 second and subsequent cooldown of 5 seconds.
Mana Channeling:
Tier I Skill
The Enchanter takes a few moments to link with targeted party members, connecting their psyche. All party members within this link have their MP distributed evenly. If a party member's MP is restored to full, their connection is severed and remaining MP is redirected to another character. The activation of this skill causes a temporary strain upon the body as though part of the body's consciousness is being transferred. This skill has a casting time of 3 seconds and a cooldown of 30 seconds.
Mana Trance:
Tier I Skill
Using this skill, the Enchanter enters a trance which increases MP regeneration. Incoming sounds will appear slightly muffled. Using any other skill or taking an action such as moving will cancel the skill. Entering the trance state will also cancel the effects of Mana Channeling. This skill has a casting time of 3 seconds and a cooldown of 30 seconds.