Post by The_Mad_Hatter on Feb 16, 2015 5:14:22 GMT
The_Mad_Hatter
Character Info
REAL NAME: Kudo, Ishi
REAL GENDER: Male
GAME GENDER: Male
AGE: 24
SEXUALITY: Undetermined
FACE-CLAIM: Ryota Koizumi (Seichi Gaiden: The Bloody Wonderland / Original character)
PLAYED BY: Ishi
RACE: Dwarf
FACTION: Adventurer
Appearance An appearance that belies his skills in mechanics and puppetry, Ishi kept his in-game appearance as is after the great tradegy; a petite male that stood no more than 4 feet and 3 inches. Unlike the typical, muscular build of male dwarves, the Elder Tale player chose a smaller frame and build. This body is adorned with a tuft of curly, orange locks that. The most noticeable features of this avatar however are its rainbow-hued eyes and its unyielding grin that rivals that of the Cheshire Cat. Ishi likes dressing his avatar up with fancy attire which mostly consists of a two-tail suit and pants partnered with a weird looking top hat. | Personality Living up to his IGN “The_Mad_Hatter”, Ishi is a tea-induced lunatic, both in-game and in real life. His craziness knows no bounds, thanks to his Multiple Personality Disorder. Every now and then, he switch from one facet of his being to another, making him a very unpredictable and annoying person to deal with. Despite that, he can still be stable and sage-like at times but mostly in social gatherings like parties. Specifically tea parties. It is a known fact however that regardless of the personality he exudes, Ishi will always act in a way that he deemed normal, even if the society he is living in deems it inappropriate and outright crazy. Rolling on the ground instead of walking, saying unintelligible words, licking someone's face, etc etc. The list goes on. |
Extra
He likes tea parties in real life.
If he is asked about his favorite color, he'll say Yukari.
He fancies bunnies and dolls. Especially bunny dolls.
His favorite book is Alice in Wonderland by Lewis Carroll. Nothing else.
If he is asked about his favorite color, he'll say Yukari.
He fancies bunnies and dolls. Especially bunny dolls.
His favorite book is Alice in Wonderland by Lewis Carroll. Nothing else.
Biography
At a very young age, Ishi already showed sign of his 'illness'; Multiple Identity Disorder. At first, his parents thought that their son was just a giddy meatbaby, fun and all. But soon they realized that it the child was not the son that they wished for. And so they left him in one of those mental asylum that was mostly ignored by the Philippine government. His parents never returned. They didn't even leave anything for him. No love. Nothing.
He was admitted to the asylum when he was seven. He rarely talked during his time there. Most of the time, his mouth was just fixed in a naughty-like grin. The psychiatrists never understood what he was thinking. It was near to impossible.
But they never stopped trying. They ran numerous tests on him, each one yielding mundane results. It seemed that it was pointless. Until they ran one last test.
It was a guided group therapy involving a desktop PC. Each one of them was given the chance to use the computer. Through this computer, they are able to access one application; Elder Tales. The psychiatrists wanted to the patients' reaction to virtual games like MMORPGs. It was a weird, yet still interesting test. Because during this test, Ishi's manic facade disappeared and was fixed to a seemingly composed and intelligent person.
Though it was a new development, the psychiatrists were unable to further examine Ishi as he immediately disappeared the moment he clicked the 'login' button.
As soon as he opened his eyes, Ishi was already inside the game.
Inventory
Starter Wooden Pierrot & Control Bar - A control bar resembling two blocks of wood stuck together and attached to springs. They connect to a three-foot old puppet given to novice puppeteers, made out of cheap wood. It is easy to use but is really cheap and a bit decrepit. You probably should find yourself a new puppet
Starter bullet: Basic shot used in firearms. Not powerful by any means, but it is cheap.
EQUIPMENT
CLASS SKILLS
Main Class: Warden
Arsenal Tool: Neuroscope Lens
Type- Special | Arsenal Tool | Chest
The Purity Core on the Warden Armor can be used as ameans of gathering extrasensory information. Using the armor's mana circuits to synchronize with the wearer's neural connections, the Warden is able to see an improved visual interface from their eyes. This interface works as though the Warden were looking through a scope, as it calculates the distance between the Warden and whatever their current target is. Afterward, the interface will also suggest firing trajectories in order to best hit the target. This interface also helps with adjusting shots to compensate for a target in motion. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only one Arsenal Tool of the Chest Type can be active at a time.
Type- Special | Arsenal Tool | Chest
The Purity Core on the Warden Armor can be used as ameans of gathering extrasensory information. Using the armor's mana circuits to synchronize with the wearer's neural connections, the Warden is able to see an improved visual interface from their eyes. This interface works as though the Warden were looking through a scope, as it calculates the distance between the Warden and whatever their current target is. Afterward, the interface will also suggest firing trajectories in order to best hit the target. This interface also helps with adjusting shots to compensate for a target in motion. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only one Arsenal Tool of the Chest Type can be active at a time.
Artillery: Disabling Shot
Type- Offensive
A skill that can either be fired from a Warden's ranged weapon or directly from the Warden's Purity Core when "Arsenal Tool: Neuroscope Lens" is active. The Warden fires a focused shot toward a target's limb, applying an effect corresponding to the body part targeted. If an enemy was hit by this ability and it targeted their legs (hind legs if the target is a quadruped), it will cause the target's movement speed to be reduced by 25% for the next 5 seconds. If an enemy was hit by this ability and it targeted their arms (front legs if the target is a quadruped), it will cause the target's attack speed to be reduced by 25% for the next 5 seconds. A successful hit from this attack deals ranged physical damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds. This cooldown increases to 30 seconds if cast from the Purity Core. A Warden may use 1/2 an Entropy Cartridge when activating this skill in order to increase the debuff duration to 10 seconds.
Type- Offensive
A skill that can either be fired from a Warden's ranged weapon or directly from the Warden's Purity Core when "Arsenal Tool: Neuroscope Lens" is active. The Warden fires a focused shot toward a target's limb, applying an effect corresponding to the body part targeted. If an enemy was hit by this ability and it targeted their legs (hind legs if the target is a quadruped), it will cause the target's movement speed to be reduced by 25% for the next 5 seconds. If an enemy was hit by this ability and it targeted their arms (front legs if the target is a quadruped), it will cause the target's attack speed to be reduced by 25% for the next 5 seconds. A successful hit from this attack deals ranged physical damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds. This cooldown increases to 30 seconds if cast from the Purity Core. A Warden may use 1/2 an Entropy Cartridge when activating this skill in order to increase the debuff duration to 10 seconds.
Mode Change: Trebuchet Engine
Type- Special
The Warden Armor folds into a sleek shape, opening up small holes in the armor as though serving as vents. The Purity Core's energy is tapped into, changing its normally life-sustaining properties into an offensive battle mode. While this skill is active, the Corruption-reducing effects of the Purity Core beginner skill are nullified. The Warden's "Artillery" skills have their cooldown times halved and the Warden may choose to fire a laser beam as a basic attack, dealing ranged physical damage, once every 5 seconds. This attack counts as a regular attack and can be toggled using the Auto-Attack beginner skill to automatically fire when available. The defensive value and mobility of the Warden's Armor is reduced to the level of leather armor. This skill has an animation time of 6 seconds and a cooldown of 60 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete.
Type- Special
The Warden Armor folds into a sleek shape, opening up small holes in the armor as though serving as vents. The Purity Core's energy is tapped into, changing its normally life-sustaining properties into an offensive battle mode. While this skill is active, the Corruption-reducing effects of the Purity Core beginner skill are nullified. The Warden's "Artillery" skills have their cooldown times halved and the Warden may choose to fire a laser beam as a basic attack, dealing ranged physical damage, once every 5 seconds. This attack counts as a regular attack and can be toggled using the Auto-Attack beginner skill to automatically fire when available. The defensive value and mobility of the Warden's Armor is reduced to the level of leather armor. This skill has an animation time of 6 seconds and a cooldown of 60 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete.
Level 4 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 4.
Level 7 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 7.
Level 10 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 10.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Puppeteer
Act One: This skill passively allows the character to use a Control Bar and Puppet in battle at the cost of an off-hand equip. Control bars count as one-handed equips, but can be used two-handed. A puppet may be controlled with one hand but its attack speed will be reduced by 50%. When determining the level of Puppets and Control Bars that the Puppeteer may equip, they may use their Puppeteer level in place of their Main Class Level if it is higher. The Puppet's item level is capped at 10 levels above that of the Puppeteer's main class, regardless of their Puppeteer level. Its active effect allows the Puppeteer to send the puppet forward and grab the target. This results in a movement bind status effect. The amount of time it takes for an enemy to break free in seconds is equal to the level difference between the Puppeteer's main or roleplay class (whichever is higher) versus the target's main class, divided by 10. If the difference is less than 5 or is negative, the break time becomes 0.5 seconds. This skill goes into cooldown for 5 seconds after a target breaks free.
Crafting Class: Mechanic
Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit.
Change Log
- [04/05/2015] Claimed a total of 12 AP for Puppeteer Subclass [link]
- [5/28/2015] - Replaced skills with Arsenal Tool: Disabling Shot, Arsenal Tool: Neuroscope Lens and Mode Change: Trebuchet Engine.
Coded By Saber of L33T T3@M