Post by Saber on Apr 11, 2015 2:24:51 GMT
Switching subclasses: Level 90 [Blacksmith] to Level 1 [Tailor].
Instructions on Character Profile (Helps with consistency, and I also know that my profile is different than the actual one so I tried to make it easier for y'all):- Adjust the Class and Class Level at the top of the profile
- Add "Blacksmith - Level 90 - 500 AP" into the Extra Box at the bottom.
- Replace this bit of code --
[span style="font-size:13px;"]Crafting Class: [b][font color="#ff6a1f"][Blacksmith][/font][/b][/span]
[div][attr="class","skillbox2"]
[b]Heatsink[/b]
Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks.
[b]Speed Forge[/b]
The blacksmith's role in an active situation usually demands that their teammates' equipment is kept up to shape. A broken weapon cannot hurt much, while broken armor will only spell trouble against a difficult foe. It is in this time that blacksmiths will prioritize speed over quality. By taking makeshift materials around them, be it metal fragments, ore, or even rocks, they quickly melt it down and fix up equipment for the time being. Proper repairs will have to be performed following the battle in order to prevent impurities from weakening the equipment's quality. Defense debuff effects are halved when this skill is used on a target.
[b]Armament Appraisal[/b]
A Blacksmith's knowledge of weapons is limited not by their ability to craft them, but to know the hidden qualities of the weapon that only the weapon itself would otherwise know. When Armament Apprisal is used and a weapon is held in their hand, the Blacksmith will be told the following about the weapon: a mental image of the last person to touch the weapon, the name of the weapon's crafter, the weapon's flavor text, and the names and effects of any enchants or reforges placed upon the weapon. This skill has a casting time of 5 seconds and no cooldown.
[b]Spirit Weapon[/b]
A Blacksmith who pours their heart and soul into a weapon is able to unlock its potential greater than anyone else. When the Blacksmith wields a weapon that they crafted themselves, the item level of the weapon is considered to be 5 levels higher during damage calculation. If the item would otherwise be raised to an item level past 90, it is capped at 90 and gains a +5% bonus to critical hits and accuracy instead.
[b]Adamantium[/b]
The Blacksmith's ability to reinforce metal equipment is unparalleled. This skill may be used on an item or any object made from metal. No matter how much damage is dealt to that item, it cannot bend or break for the next 10 seconds. If used on any metal armor, the item's level is increased by an amount equal to the Blacksmith's Level / 10 during defense calculation. If the item would otherwise be raised to an item level past 90, it is capped at 90. This skill has a casting time of 2 seconds and a cooldown of 30 seconds.
[b]Namesake[/b]
The Blacksmith's name among crafters is becoming more influential, giving their weapons even greater potential. If the crafter is in the same thread as someone wielding a weapon they crafted, its user will receive the effects of the Blacksmith's Spirit Weapon skill. If the Blacksmith is struck by an attack from an opponent that is wielding a weapon crafted by the Blacksmith themselves, the item level of that weapon is halved during damage calculation.
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With this bit of code --
[span style="font-size:13px;"]Crafting Class: [font color="bb5724"][b][Tailor][/b][/font][/span]
[div][attr="class","skillbox2"]
[b]Needlework:[/b] Level 1 Tailor Skill
Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly.
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Please and thank you~