Post by Deleted on Aug 17, 2015 21:54:42 GMT
Main Class: Swashbuckler
Main Class Claims:
- Blood Runs Deeper Than Water -
237
670
1079
1387
2152
2422
3000
3263
3522
3781
4344
- A Howl In The Night -
225
- Adventure on The Coast -
347
588
650
942
- In The Beginning -
232
- The Root of The Problem -
166
- Just An Average Day -
750
1114
1591
- Long Time No See -
415
612
Total Word Count: 8,112
Main Class AP Claimed: 32
Craft Subclass: Tailor
Craft Subclass Claims:
- Wear Your Hope On Your Sleeve -
187
480
912
1403
1751
Total Word Count: 1751
Craft Class AP Claimed: 7
RP Subclass: Courtesan
RP Subclass Claims:
- A Guild, Huh? -
877
1152
1577
2569
- Snowdonia Winter Ball -
1209
- An Adventurer's Return -
729
- A Banquet For The People! -
374
Total Word Count: 4,507
RP Class AP Claimed: 18
Total Claim:
Link to Previous Claim: Right here.
Pre-Claim AP:
Main Class: 64 AP
Craft Subclass: 4 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 96 AP
Craft Subclass: 11 AP
RP Subclass: 18 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 29
Craft Subclass Level: 6
RP Subclass Level: 10
Requested Skill(s):
If you would gain a skill via level progression (every 3 levels for main class, every 10 levels for subclass), list your desired skill here.
Hearing Aptitude: Tier I Skill
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Magic Light: Tier I Skill
The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.
Main Class Claims:
- Blood Runs Deeper Than Water -
237
670
1079
1387
2152
2422
3000
3263
3522
3781
4344
- A Howl In The Night -
225
- Adventure on The Coast -
347
588
650
942
- In The Beginning -
232
- The Root of The Problem -
166
- Just An Average Day -
750
1114
1591
- Long Time No See -
415
612
Total Word Count: 8,112
Main Class AP Claimed: 32
Craft Subclass: Tailor
Craft Subclass Claims:
- Wear Your Hope On Your Sleeve -
187
480
912
1403
1751
Total Word Count: 1751
Craft Class AP Claimed: 7
RP Subclass: Courtesan
RP Subclass Claims:
- A Guild, Huh? -
877
1152
1577
2569
- Snowdonia Winter Ball -
1209
- An Adventurer's Return -
729
- A Banquet For The People! -
374
Total Word Count: 4,507
RP Class AP Claimed: 18
Total Claim:
Link to Previous Claim: Right here.
Pre-Claim AP:
Main Class: 64 AP
Craft Subclass: 4 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 96 AP
Craft Subclass: 11 AP
RP Subclass: 18 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 29
Craft Subclass Level: 6
RP Subclass Level: 10
Requested Skill(s):
If you would gain a skill via level progression (every 3 levels for main class, every 10 levels for subclass), list your desired skill here.
Hearing Aptitude: Tier I Skill
A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping.
Magic Light: Tier I Skill
The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled.