Post by Crim on Oct 6, 2015 13:40:53 GMT
Crim
Character Info
REAL NAME: Erik Trahan
REAL GENDER: Male
GAME GENDER: Male
AGE: 27
SEXUALITY: Bisexual
FACE-CLAIM: maes hughes, Full Metal Alchemist
PLAYED BY: chrisorerik
RACE: Half-Alv
FACTION: Adventurer
Crim's character design was very basic. He didn't make himself look different from what he looked like in the real world. He actually liked the way he looked and enjoyed his height. Crim is 6'6 and weighs in at about 215 pounds. He looks fit, but not overly muscular. Dark hair and eyes framed by glasses leaves him with a charming and simple look. His clothes are a simple purple tunic and flowing black silk for legging. His legging tuck into the mid calf boots he wears. A light chain tunic is what he wears into battle. He wields wooden staff in his left hand and summons magic with his right. | Personality Crim is flighty and enjoys a fair amount of flirting. He is hard to keep goal oriented if their's a pretty face to impress. His weakness for a pretty face is only outdone by his lack of drive. He tends to be lazy unless an emergency arises that forces him to his feet. He is motivated by the opportunity of love. He is a sucker for bad and tragic romance. He is a lover, but he's not afraid of a fight. He tends to be very aggressive to bullies. While he doesn't mind putting his boot in the face of a bully, his lazyness mandates that he not go searching for trouble. An opportunist at heart he only set right the wrong in front of him. |
Extra
Found out about you guys via google search.
Biography
Erik grew up a simple life. He was apart of a family of six. Mother, Father, two Brothers, and a Sister cluttered the house. He was the eldest, so his parents leaned on him the most. Hew grew up with an old soul. He always seemed to know what the right thing to do was and he did it. He had ambition, drive, and the will to see it all through. He wasn't a brainy kid. He made his way through schooling at an average level of education. After school he did two years in the military as an infiltry man. He kept his military life short enough to leave it all behind, but long enough to have some crazy adventurers of his own. He grew up playing games like Log Horizon until he happened uppon it in recent years. Now he is an owner of a computer social center. A cafe with tons of games and gamers. He has an awesome life and wouldn't trade it for anything, but the unreality of fantasy. Him and his friends used to joke about it, but it turns out that it's not as far fetched as they thought.
Inventory
Mana Fragment x2 Unstable Mana Core
EQUIPMENT
Left Arm Staff | Armor Chain | Right Arm N/A |
Accessory #1 Leave blank | Accessory #2 Leave blank | Accessory #3 Leave blank |
Accessory #4 Leave blank | ||
Vanity #1 Leave blank | Vanity #2 Leave blank | Vanity #3 Leave blank |
CLASS SKILLS
Main Class: Shaman
Damage Intercept : A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
Purgatory Barrier: This skill is initiated by casting the spell and creating a small sphere that can be thrown at a character or object. Upon contact, the sphere will form a barrier around the target and causes it to float about two meters into the air, suspending the target in mid-air inside the barrier. The barrier is broken as soon as it is struck by any sort of attack, giving it the fan name of "Purgatory Bubble." Of course, once the barrier is broken, the target will fall the full two meters, causing minor fall damage. This skill has a casting time of 3 seconds, a maximum duration of 5 seconds, and a cooldown of 15 seconds.
Prayer of Recovery: A Shamai's unique healing magic skill, allowing for a small amount of healing with a short casting time and cooldown, although with a low base healing effect. When cast, bright blue magatama jewels surround the target and the sound of small bells can be heard. Is often called "Mini-heal" by many, and can be used as a form of encouragement to others. In the post-Catastrophe world, the sound of bells this skill makes are often interpreted as "greetings or prayers of a Shaman wishing for a safe return". This skill has a casting time of 1 second and a cooldown of 5 seconds.
Barrier of Purity: Tier I Skill
A barrier of purifying quality designed to ward off debuffs and other debilitating conditions. Unfortunately, upon absorbing the harmful buff it vanishes entirely and its protection leaves with it. Casting this skill on a target that is already under a debuff will not remove the current debuff but rather protect the target from the next one. This skill has a casting time of 3 seconds and no cooldown time.
A barrier of purifying quality designed to ward off debuffs and other debilitating conditions. Unfortunately, upon absorbing the harmful buff it vanishes entirely and its protection leaves with it. Casting this skill on a target that is already under a debuff will not remove the current debuff but rather protect the target from the next one. This skill has a casting time of 3 seconds and no cooldown time.
Hybrid Barrier: Tier I Skill
A Barrier skill that allows for the caster to combine two barrier styles together for a hybrid effect. This allows for a Shaman to stack more barriers onto a single target in a shorter timespan. When this skill is used, two other Barrier skills can be cast at the same time onto a single target. The duration of the two barriers become the average of their maximum durations. This skill has an instant casting time and triggers a global cooldown of 1 second.
A Barrier skill that allows for the caster to combine two barrier styles together for a hybrid effect. This allows for a Shaman to stack more barriers onto a single target in a shorter timespan. When this skill is used, two other Barrier skills can be cast at the same time onto a single target. The duration of the two barriers become the average of their maximum durations. This skill has an instant casting time and triggers a global cooldown of 1 second.
Demon's Eye: Tier I Skill
This skill when activated will slightly increases accuracy rate of the user's weapons. It also causes the weapon to be immune to hit spirit-type mobs whom normally nullify incoming physical damage. Of course, a successful hit requires an active attack towards a desired foe regardless. There was one time when the developers received e-mails saying that "I've used the Demon's Eye and I still keep on missing on ghost mobs!" among others. For this reason, several balance changes were implemented. When used, this skill adds a blue radiance on one's eyes, a rather scary sight post-Catastrophe. This skill has a casting time of 4 seconds, a duration of 60 seconds, and a cooldown of 70 seconds.
This skill when activated will slightly increases accuracy rate of the user's weapons. It also causes the weapon to be immune to hit spirit-type mobs whom normally nullify incoming physical damage. Of course, a successful hit requires an active attack towards a desired foe regardless. There was one time when the developers received e-mails saying that "I've used the Demon's Eye and I still keep on missing on ghost mobs!" among others. For this reason, several balance changes were implemented. When used, this skill adds a blue radiance on one's eyes, a rather scary sight post-Catastrophe. This skill has a casting time of 4 seconds, a duration of 60 seconds, and a cooldown of 70 seconds.
Level 13 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 13.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Sigilmaker
Seal of Aquarius: The Sigilmaker is able to create emblems which passively raises a target's stats for a short duration. This skill has a casting time of 5 seconds and a cooldown time of 10 seconds. When using this skill, the Sigilmaker must declare one of the following stats: Strength, Dexterity, Agility, Intelligence, Wisdom. The target will receive an Aquarius Sigil buff and the stat selected will be increased by 5% for the duration of the target's next post. Only one Aquarius Sigil can affect a single target at a time. For every 10 levels the Sigilmaker achieves, the duration of an Aquarius Sigil increases by 1 post.
Crafting Class: Alchemist
Transmutation: Alchemists are naturally aligned with the power of magical equipment, able to use the Adventurer skill [Equipment Mastery: Magical] as a Beginner-level skill without having it take up a skill slot. Their research also gives them an advantage in fighting Artificial Life to deal an additional 10% damage. If [Equipment Mastery: Magical] is already learned through racial or class bonuses, Magitech damage increases by 10%.
Change Log
MM/DD/YYYY -- Info
Coded By Saber of L33T T3@M