Post by Aithne on Oct 16, 2016 4:58:19 GMT
Aithne
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Real Name: Alice Hardale
Real Gender: Female
Game Gender: Female
Age: Seventeen
Sexuality: Bisexual
Race: Human
Faction: Adventurer
Face-Claim: Nia, Tengen Toppa Gurren Lagann
Played By: Sunku
Real Name: Alice Hardale
Real Gender: Female
Game Gender: Female
Age: Seventeen
Sexuality: Bisexual
Race: Human
Faction: Adventurer
Face-Claim: Nia, Tengen Toppa Gurren Lagann
Played By: Sunku
[attr="class","tempo"] [attr="class","appbox1"] Alice's real life appearance greatly differs from her in game alias, Aithne. In real life, Alice is a short female at the peaking height of four feet and seven inches. Her eyes are a simple hazel color, with her expression always having a sleepy look to it. The only birthmark Alice has is one of a heart on her left shoulder. Aithne, on the other hand, is first seen as obviously taller. Aithne's estimated height is six feet tall, whenever Alice gets that kind of choice anyway. Aithne also has long light blue hair that sometimes has the illusion of being white as well. Her expression is also different from Alice's. Aithne always has a very up beat kind of look, no matter the situation. Even when in something is serious, she somehow keeps an upbeat look. | [attr="class","tempo"] [attr="class","appbox1"] Alice is a very kindhearted person. She often thinks of others over herself, but has her times where she is selfish. Even when not playing a game, Alice is a very adventurous soul and would do anything for a good adventure, even if it is just exploring an abandoned building. She doesn't need help from others, but she uses her friends as a pillar of strength, giving her more hope when her friends are around. Although Alice thinks of others, she doesn't worry much, not even on the inside. Alice prefers to think things over calmly so they they have a possibility of being easier to deal with, even if the situation is fast-paced. Even though she greatly enjoys adventures, Alice is quite a lazy person until she's playing a game. In game, her demeanor is pretty much the same, but a lot less lazy and more enthusiastic. Due to her bubbly and positive personality, she is an easy person to get a long with. Most would say she is a good and loyal friend and would never stab you in the back. However, even though she is a nice person, when crossed she releases a rage hidden deep inside of her, in the form of revenge. |
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Before knowing what a video game was, Alice was more into drawing and exploring places people were too scared to explore. This was because her father had been a really big explorer that traveled around the world and to places people hadn't known existed. Despite him being famous, he wanted his family to have a normal life that had no news vans outside their house every hour. So Alice's dad had bought them a house in England, causing them to move all the way from America. It wasn't that hard of a move, but it was difficult for Alice to make more friends seeing as she kept to herself when she moved. It was a plus for her mother though since there was an opening for a computer repair shop where they were moving. Around her twelfth birthday Alice's mother had bought her a computer so she would be like some of her friends. This was the beginning to a new to life.
Alice had been a really dedicated gamer ever since. After a while her horizon spread from online role playing games to single-player games of any kind. This after a long while caused her to search forums for new games to play, whether it be indie games or really in-depth games made by professionals. Alice searched long and hard for games that caught her interest, but she found nothing. This caused her to lose her interest in games for a while. She had ended up getting a job at a local pizza place as a delivery woman. Despite the store perks of getting free pizza, the job was horrible. It caused her to want to escape into a game of any sort, she didn't care what it was. That was when she came across Elder Tale. Apparently it was an old game that had a really hardcore community that kept it alive. This was interesting enough to her seeing as it was a MMORPG just as her very first game. It wasn't too long after she had created an account and logged in that she realized she had chosen the wrong day to start playing this game.
Before knowing what a video game was, Alice was more into drawing and exploring places people were too scared to explore. This was because her father had been a really big explorer that traveled around the world and to places people hadn't known existed. Despite him being famous, he wanted his family to have a normal life that had no news vans outside their house every hour. So Alice's dad had bought them a house in England, causing them to move all the way from America. It wasn't that hard of a move, but it was difficult for Alice to make more friends seeing as she kept to herself when she moved. It was a plus for her mother though since there was an opening for a computer repair shop where they were moving. Around her twelfth birthday Alice's mother had bought her a computer so she would be like some of her friends. This was the beginning to a new to life.
Alice had been a really dedicated gamer ever since. After a while her horizon spread from online role playing games to single-player games of any kind. This after a long while caused her to search forums for new games to play, whether it be indie games or really in-depth games made by professionals. Alice searched long and hard for games that caught her interest, but she found nothing. This caused her to lose her interest in games for a while. She had ended up getting a job at a local pizza place as a delivery woman. Despite the store perks of getting free pizza, the job was horrible. It caused her to want to escape into a game of any sort, she didn't care what it was. That was when she came across Elder Tale. Apparently it was an old game that had a really hardcore community that kept it alive. This was interesting enough to her seeing as it was a MMORPG just as her very first game. It wasn't too long after she had created an account and logged in that she realized she had chosen the wrong day to start playing this game.
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Armor:
Left Arm:
Right Arm:
Accessory Slot 1:
Accessory Slot 2:
Accessory Slot 3:
Accessory Slot 4:
Vanity Slot 1:
Vanity Slot 2:
Vanity Slot 3:
Armor:
[attr="class","equip1"]Starter Leather Armor - A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
Left Arm:
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Right Arm:
[attr="class","equip1"]Starter Katana - A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can.
Accessory Slot 1:
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Accessory Slot 2:
[attr="class","equip2"]Empty
Accessory Slot 3:
[attr="class","equip2"]Empty
Accessory Slot 4:
[attr="class","equip2"]Empty
Vanity Slot 1:
[attr="class","equip2"]Empty
Vanity Slot 2:
[attr="class","equip2"]Empty
Vanity Slot 3:
[attr="class","equip2"]Empty
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Main Class: Assassin
Roleplay Class: Tracking
Crafting Class: Chef
Main Class: Assassin
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Death Stinger - Tier I - Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin can poison their enemies, slowly chipping away at their health overtime. A successful hit with an regular melee or ranged attack by the Assassin inflicts a Death Stinger poison debuff on the target, which inflicts damage over time for 10 seconds. Every time the target is hit again, the debuff duration is refreshed. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. The effect of this skill is removed whenever the Assassin switches out the weapon. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Accel Dance - Tier I - Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Deadly Dance - Tier I - Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Death Stinger - Tier I - Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin can poison their enemies, slowly chipping away at their health overtime. A successful hit with an regular melee or ranged attack by the Assassin inflicts a Death Stinger poison debuff on the target, which inflicts damage over time for 10 seconds. Every time the target is hit again, the debuff duration is refreshed. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. The effect of this skill is removed whenever the Assassin switches out the weapon. This skill has a casting time of 5 seconds and a cooldown of 30 seconds.
Accel Dance - Tier I - Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks by 10%. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has a duration of 30 seconds, a cast time of 2 seconds and a cooldown of 10 seconds. The Assassin may spend an additional 2 seconds casting this skill to increase attack speed by 20% instead. If Accel Dance is used while it is currently in effect, attack speed is not increased further but the buff's duration will reset back to its full 30 seconds.
Deadly Dance - Tier I - Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Roleplay Class: Tracking
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Silent Move - Tier I - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Silent Move - Tier I - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely.
Crafting Class: Chef
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Iron Stomach - Tier I - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
Iron Stomach - Tier I - Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly.
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- Alice is Right Handed.
- Aithne is pronounced like [eye-thin]
- Alice is Right Handed.
- Aithne is pronounced like [eye-thin]
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Coded by Saber of L33T Team
Graphics by Evelyn, Scrollbars by Benetnasch
Graphics by Evelyn, Scrollbars by Benetnasch
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