Post by Mab on Jun 16, 2014 12:13:26 GMT
Main Class Claims: druid
Girl in a tree: post 1: 509 - post 2: 509 - post 3: 513 - post 4: 521
Tobin strider: Boar hunter [mentor thread]: post 1: 529 *1.25
[Invite] How nostalgic: post 1: 798 - post 2: 1007
The Australian kiss: post 1: 757 - post 2: 524
[mentor] Oh my god we are all gonna die!: post 1: 500 - post 2: 534 *.125
[closed mab/hyoka] Finding the goods: Post 2: 505
Total Word Count: 7521
Main Class AP Claimed: 30
Craft Subclass: Pharmacist
Craft Subclass Claims: post 1: 255 - post 2: 281 - post 3: 523 - post 4: 560
Total Word Count: 1619
Craft Class AP Claimed: 6
RP subclass: Path finder
RP Subclass Claims: post 1: 507 - post 2: 522 - post 3: 523 - post 4: 512 - post 5: 509 - post 6: 500
Total Word Count: 3073
RP Class AP Claimed: 12
Total Claim:
Link to Previous Claim: claim 2
Pre-Claim AP:
Main Class: 36 AP
Craft Subclass: 6 AP
RP Subclass: 8 AP
Post-Claim AP:
Main Class: 66 AP
Craft Subclass: 12 AP
RP Subclass: 20 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 22
Craft Subclass Level: 7
RP Subclass Level: 11
Requested Skill(s):
Positioning Ping: The Pathfinder concentrates mana to a single point until it collapses, pulsing outwards with a loud pinging sound in a sphere with the caster at the center. While this does not damage or reveal any foes, it grants the caster a fuzzy concept of the geography in a region of 5 meters around them. This ability is particularly helpful in areas of low visibility. If used inside a structure, it gives the caster an idea of the layout around them although range is decreased by 33%. Starting at Level 20, every 10 levels in Pathfinder increases the range of the skill by 2 meters. This skill has a cooldown time of 1 minute per use.
Nature revive: A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bath the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for two minutes, so the party should quickly support them back up to a safe state as soon as possible.
Cure Bloom: A low-base healing ability that releases a thin pink mist with the fragrance of flowers. Its quick casting speed and low cooldown makes it a very utility skill for keeping up dedicated healing on a party member. The aesthetic effect also makes it a nice ability to have when cleaning a room, too!
Spell walk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.