Post by Mab on Jun 25, 2014 13:52:56 GMT
Main Class: (if not claiming AP for main class, you may delete this part of the claim)
Main Class Claims: druid
Girl in a tree: post 1: 504 - post 2: 520 - post 3: 534
[Invite] How nostalgic: post 1: 612 - post 2: 421
The Australian kiss: post 1: 534 - post 2: 509 - post 3: 507 - post 4: 520
[mentor] Oh my god we are all gonna die!: post 1: 500 *1.25
[mentor] Belieb it! - post 1: 517- post 2: 501 *1.25
Trouble in the Marchlands: post 1: 547 - post 2: 509
Finding the goods: post 1: 505
Child rearing: post 1 681 - post 2: 503
Who dares: post 1: 803
Total Word Count: 9727 + 377 (mentor) = 10104
Main Class AP Claimed: 40
Craft Subclass: Pharmacist
Craft Subclass Claims: post 1: 501 - post 2: 500 - post 3: 513 - post 4: 515
Total Word Count: 2029
Craft Class AP Claimed: 8
Total Claim:
Link to Previous Claim: claim 3
Pre-Claim AP:
Main Class: 66 AP
Craft Subclass: 12 AP
RP Subclass: 20 AP
Post-Claim AP: (Enter the amount of AP you will have distributed among your three classes if your claim is approved.)
Main Class: 106 AP
Craft Subclass: 20 AP
RP Subclass: 20 AP
Final Levels: (List your character's levels upon successful claim.)
Main Class Level: 31
Craft Subclass Level: 11
RP Subclass Level: 11
Requested Skill(s):
* Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
Abhor Phalanx: For defensive purposes, the Druid uses earth magic to quickly sprout a tree from the ground which grows up to about the height of an adult man. Protruding from this tree are a number of sharp branches which can injure anyone who gets close enough. After a few minutes, if the plant was not destroyed within that time, this spell is canceled and the tree is desummoned. Only one Arbor Phalanx tree can be active at one time.
Brilliant prism: The Druid utilizes the power of water to create a large number of bubbles that float about in the air. These bubbles are then aligned in a way where they act as a sunlight-conducting lens, magnifying the light to create an intense beam which strikes the target for light-based damage. In the absence of sunlight, a light source that generates heat such as a flame can be used as a substitute, but the casting time will be lengthened.
Tier II skill:
Gaean rebearth: A skill that wraps plant vines around the body of a teammate whose HP had dropped to zero within the past ten seconds. The life energy that was scattered upon death is reabsorbed by the vines and fed back into the body, thereby reviving the target as the vines change into blooming flowers which scatter back to the earth. In comparison with the Cleric's revival skills, this particular skill revives the target with most of their HP but possesses a slightly longer cooldown time of a full three minutes in return. Regardless, it is often voted the most aesthetically symbolic revival skill due to its unique animation.