Post by mechsoul on Nov 17, 2014 9:36:11 GMT
[attr="class","ws"] [attr="class","h"]Renshi [attr="class","fc"] [attr="class","bi"]REAL NAME: Ren Akamaru [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 21 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Akise Aru, Mirai Nikki [attr="class","bi2"]PLAYED BY: Renshi [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Renshi has white, slightly curvy spiky hair, with dark-red slightly uninterested eyes. When not in combat, his standard clothes consist of dark-brown pants, white shirt and a dark-blue vest over it. His IRL clothes usually consist of sweatpants, as he doesn't get out much, together with a dark-green shirt and black hoodie. Renshi is rather tall, and although he's skinny, he does seem quite muscular. He walks around relaxed, not pulling any attention as he does so. Ren tried his best to look like himself, so only slight differences could be found. In real life, Ren has slightly shorter hair, which would be the only distinguishing feature. [attr="class","h3"]Personality [attr="class","b"]Renshi is a typical faker, having a smile on his face constantly, while secretly judging people. Although he might seem nice to the people, when you really get to know him, he turns a lot less so. He doesn't take a liking to people fast, but if he does, he'll trust them way easier than any other. When around strangers, or those he doesn't trust, he keeps his hood on, while he's quite visibly open to those he does trust. Other than that, he can be quite blunt to his friends, even to the point of being rude. He understands he shouldn't be so blunt, but in his eyes, not speaking the truth just wouldn't be fair, to himself and those he hangs out with. Due to him rather ignoring people then being the center of attention, Ren has become easily overlooked, he could even be called invisible to some.. So even though he could be standing in the same group of people, you wouldn't notice him until he starts talking. This made it easy for him to sneak by people unnoticed, whether they needed something from him, or just wanted to talk. He enjoyed being alone when he had some problems. [attr="class","h3"]History [attr="class","b"]Ren's story isn't a very interesting one. He started in a reasonably poor family, and with his older sister and parents, they lived a normal life. Ren enjoyed going outside for as long as he could remember, and climbed around all day, playing and exploring. Then, his childhood ended and he entered puberty. He was an average student, average dreams, with an average education. Studying mechanics, he spent most of his days studying, and in his spare time he gamed. His days were full of listening to people, nodding and agreeing with people all day. And every day he grew more tired of it. So one day he found himself enjoying the game of Elder Tale, which he had found through videos, and lists of best online games. He decided to wait with playing the game until the new expansion was out, and once he started it up for the first time, his vision went black. Next thing he knew, he found himself in the world he was so desperate to flee to. Excited to start, he didn't even notice he was stuck in a game, and frankly, he didn’t care. Immediately, he started walking through town, admiring the city and it’s environment. [attr="class","h3"]Extra [attr="class","b"]--- |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolfhair [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Gunslinger [attr="class","bi5"]CRAFTING CLASS: Mechanic [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name:Fencer Style, A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability. [attr="class","skill"]Skill Name: Viper Raise, An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. This skill has a 2 second animation time and a 9 second cooldown. [attr="class","skill"]Skill Name: High Roller, The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds. [attr="class","skill"]Skill Name: Disassembly, , Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit. [attr="class","skill"]Skill Name: Outlaw: Toggle skill. Gunslingers have an affinity with firearms, allowing them to use firearms without penalty if their main class is normally not able to wield firearms. When Outlaw is toggled, the Gunslinger will see the remaining number of bullets in their current magazine and the total amount of bullets remaining in their inventory, displayed at a corner of their vision. If the firearm is empty and requires reloading, the number will be displayed in red. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Leather [attr="class","skill"]Left Hand: Starter Rapier: A thin sword with complete emphasis in thrusting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Pistol: A crudely made starter weapon for adventurers. It is a single shot weapon and must be reloaded after every shot. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Starter bullet: Basic shot used in firearms. Not powerful by any means, but it is cheap. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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