Post by Icyferno on Dec 7, 2015 14:23:13 GMT
Crafting
Crafter: Icyferno
Recipient: Sark
Recipe:
Material Fee: 3865 / 2 = 1932.5
Conversion Fee: N/A
Payer:
2073 gold from Sark to Icyferno
1932.5 gold from Icyferno to [System]
Requested Item:
Standard Craft Thread: N/A
Speed Craft Thread: Mass Production [Crafting / Solo]
Tactial Retreat [Research / Solo]
Seeing in the Dark [Solo, Research]
As Luck Would Have Had It [Research / Solo]
A Statistic Increase [Research / Solo]
Conversion Qualifications: N/A
Bonuses:
Equip the item?: N/A
Additional Costs: N/A
Crafter: Icyferno
Recipient: Sark
Recipe:
Medicinal Formula
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
A basic healing potion that restores about 20 HP per average level of the materials used to make it. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Anti-Burn Cream
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it.
Miasma-Cleansing Spray
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 10 Pharmacist
A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 5. It also deals minor damage to monsters of the Miasma element.
Anti-Stun Tablets
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 1 Pharmacist
Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form.
Repel Essence
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 15 Pharmacist
An orange liquid suspension that appears as a murky mist once unbottled. Pouring it over a target's body causes the mist to attract itself to the body, making the target appear as though they were emitting this mist. Nevertheless, the presence of this mist is repulsive to most predators, keeping them from attacking. For the next three posts after use, monsters of the Aggressive and Predatory nature become Wary toward the target. If a monster's level is higher than the item level of the used potion, it is not affected.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 15 Pharmacist
An orange liquid suspension that appears as a murky mist once unbottled. Pouring it over a target's body causes the mist to attract itself to the body, making the target appear as though they were emitting this mist. Nevertheless, the presence of this mist is repulsive to most predators, keeping them from attacking. For the next three posts after use, monsters of the Aggressive and Predatory nature become Wary toward the target. If a monster's level is higher than the item level of the used potion, it is not affected.
Potion of Nighteye
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Material Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
Smoke Grenade
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 3
Requirement: Level 5 Pharmacist
A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke.
Potion of Luck, Minor
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 5 Pharmacist
A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 1. The duration and strength depends on the level of the materials use to make it.
Materials Required: Material Fee (5 Gold x Item Level)
Posts Required: 2
Requirement: Level 5 Pharmacist
A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 1. The duration and strength depends on the level of the materials use to make it.
Stat Booster
Materials required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 20 Pharmacist
A recipe by Icyferno. A potion which temporarily increases a specific stat, allowing the user to momentarily go beyond their current limits. It is especially useful when used in a fight with an opponent much stronger than oneself. The effects of the potion do not stack with itself, even if the stat increased is different, but will stack with anything else. The stat that will be boosted must be referenced in the crafting thread, where it is made. The boost in stats is equal to that of a number between 1 and 5 Levels higher than what the user's current level is, capping at Level 100. Item Level determines the level increase, in that Item level 1-22 will increase by 1, 23-54 will increase by 2, 55-70 will increase by 3, 71-99 will increase by 4, and 100 will increase by 5. The duration and extent of the increase depends on the level of the materials used to make it, directly correlating to the stat bonus, and it has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Materials required: Material Fee (10 Gold x Item Level)
Posts Required: 3
Requirement: Level 20 Pharmacist
A recipe by Icyferno. A potion which temporarily increases a specific stat, allowing the user to momentarily go beyond their current limits. It is especially useful when used in a fight with an opponent much stronger than oneself. The effects of the potion do not stack with itself, even if the stat increased is different, but will stack with anything else. The stat that will be boosted must be referenced in the crafting thread, where it is made. The boost in stats is equal to that of a number between 1 and 5 Levels higher than what the user's current level is, capping at Level 100. Item Level determines the level increase, in that Item level 1-22 will increase by 1, 23-54 will increase by 2, 55-70 will increase by 3, 71-99 will increase by 4, and 100 will increase by 5. The duration and extent of the increase depends on the level of the materials used to make it, directly correlating to the stat bonus, and it has a toxicity rating of 2. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
Material Fee: 3865 / 2 = 1932.5
Conversion Fee: N/A
Payer:
2073 gold from Sark to Icyferno
1932.5 gold from Icyferno to [System]
Requested Item:
5 x Medicinal Formula : Level 50. A basic healing potion that restores about 1250HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Anti-Burn Cream: Level 30. Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it. Therapeutic Index applied.
Miasma-Cleansing Spray: Level 30. A recipe passed down among the citizens of the Avon Valley to combat the threat of the Heretics. By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6.25. It also deals minor damage to monsters of the Miasma element. Therapeutic Index applied.
Anti-Stun Tablets: Level 30. Researched by Pharmacist Hanelli. A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form. Therapeutic Index applied.
2 x Repel Essence: Level 50. An orange liquid suspension that appears as a murky mist once unbottled. Pouring it over a target's body causes the mist to attract itself to the body, making the target appear as though they were emitting this mist. Nevertheless, the presence of this mist is repulsive to most predators, keeping them from attacking. For the next three posts after use, monsters of the Aggressive and Predatory nature become Wary toward the target. If a monster's level is higher than the item level of the used potion, it is not affected. Therapeutic Index applied.
2 x Potion of Nighteye: Level 50. Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. Therapeutic Index applied.
2 x Smoke Grenade: Level 50. A flask containing powder derived from plants which can produce smoke spontaneously when ignited. The neck of the flask contains powder derived from a herb which burns slowly when it comes into contact with mana, which can be released through the flask. This gives the user a maximum of three seconds to prepare before the flask explodes and releases a large torrent of smoke. Therapeutic Index applied.
Potion of Luck, Minor: Level 50. A basic potion which increases the chances of landing a critical hit for a short period of time. It has a toxicity rating of 0. The duration and strength depends on the level of the materials use to make it. Therapeutic Index applied.
Strength Booster: Level 50. A recipe by Icyferno. A potion which temporarily increases [Strength], allowing the user to momentarily go beyond their current limits. It is especially useful when used in a fight with an opponent much stronger than oneself. The effects of the potion do not stack with itself, even if the stat increased is different, but will stack with anything else. The boost in stats is equal to that of a number between 1.25 and 6.25 Levels higher than what the user's current level is, capping at Level 100. Item Level determines the level increase, in that Item level 1-22 will increase by 1, 23-54 will increase by 2, 55-70 will increase by 3, 71-99 will increase by 4, and 100 will increase by 5. The duration and extent of the increase depends on the level of the materials used to make it, directly correlating to the stat bonus, and it has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Standard Craft Thread: N/A
Speed Craft Thread: Mass Production [Crafting / Solo]
Tactial Retreat [Research / Solo]
Seeing in the Dark [Solo, Research]
As Luck Would Have Had It [Research / Solo]
A Statistic Increase [Research / Solo]
Conversion Qualifications: N/A
Bonuses:
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.
EMPATHION OF INGENUITY: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is equipped, it applies a crafting bonus of +1 toward a craft's final item level.
Equip the item?: N/A
Additional Costs: N/A