Post by Deleted on Feb 21, 2014 3:00:15 GMT
[attr="class","ws"] [attr="class","h"]CAERBANNOG [attr="class","fc"] [attr="class","bi"]REAL NAME: Kyuu Schwarz [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 20 years [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: yozora mikazuki, BOKU WA TOMODACHI GA SUKUNAI [attr="class","bi2"]PLAYED BY: Neun [attr="class","h2"]Appearance [attr="class","b"] A plain person both in real life and in the game, Kyuu has waist-length black hair inherited from her Asian mother and blue eyes inherited from her European father. Vertically challenged at 1.5m and quite thin for her stature, she did not think her character design through. Caerbannog was supposed to be a test character, so Kyuu just used her real appearance as basis for the samurai's design. As for clothing, in real life she wore nothing special, even for so-called special occasions. Anything that did not have to be ironed out would do. Kyuu had no color preference either, and oftentimes she looked like a bum. In the game though, Caerbannog wore full black and preferred any gear that would fully cover her body and even her head, without hindering her eyesight or movement. This is homage to the Black Knight of (Monty Python) legend. [attr="class","h3"]Personality [attr="class","b"]Kyuu is, by nature, a laidback MMO player. She used to make caster-type characters in other MMORPGs so that she could just stand back and spam macros while chatting. But in real life, she was an optimistic realist who rarely spoke. Some called it selective mutism but it was more like common sense, really. Why speak when you have nothing useful to say? Although Caerbannog was a test character, Kyuu took her role as a tank seriously. She thought that by default, leadership was the tank’s role. However, since she was new to tanking, Kyuu was not keen on letting other players seen through her just yet. Thus her tendency to remain quiet became her Caerbannog personality as well. She would use symbols, signs and gestures to communicate. Words were a last resort, and even then she would use just one or two words. Well aware of the differences between real life and the game, even though she is indefinitely stuck in the latter, Caerbannog is guided by MMORPG-common sense. In real life, she could have cuddled a stray kitten; in the game, a stray kitten could get her killed or worse, kill her. In real life, she could just throw a rock at a hobo and it would chase her; in the game, she had to proactively grab a target’s aggro, especially in a party where the actions of other members might make their quarry switch its attention to someone else. [attr="class","h3"]History [attr="class","b"]Kyuu lived a fairly normal childhood. Perhaps a bit sheltered, or so her parents thought. She would skip classes to play videogames with fair-weather friends and then go on home as if nothing out of the ordinary occurred that day. While she did have absences, they were not enough to leave red marks on her report card. Her good memory helped as well, since schooling during her generation was nothing but pointless memorizations. She never made any real friends but that hardly mattered. Books and videogames were much better companions, she thought. When Kyuu grew up, nothing changed; everything was still very normal. Except maybe for the fact that her mother took three-quarters of their family fortune, despite not having worked a single day of her life, and then she went off and married a younger man who also never worked a single day of his life. The last thing that Kyuu heard about her mother was that the woman wanted to ‘fix’ the marriage that she left. Fortunately, Mr. Schwarz grew wiser as he grew older and did not fall for the gold-digger's schemes a second time. Life was difficult for a while, so Kyuu had to study harder to earn some scholarships for her studies. Once everything became normal again (sans the gold-digger) and Kyuu graduated some degree that she didn’t care for, the girl took some jobs that had odd work times so that she could play more games. MMORPGs were not that different from real life, she thought. If you take away all the fantastical things, what's left would be a core group of people, each with a role. If those people performed their role to the letter, looked out for one another, things will likely go smoothly. Unless, of course, life or the server decided to screw with them either by sending an out-of-control bus at their faces, or a heavy dose of lag in the middle of a boss fight. As for playing a tank role in Elder Tale though she was used to playing caster roles, Kyuu was, at that time, feeling curious. Caerbannog was that experiment that she could scrap later on, still she put some thought into the character's design. The Black Knight was a classic persona, and she thought it would be hilarious to die and then say "It's just a flesh wound!" to her party. As for her race and main class, Kyuu preferred to align the race's strengths with the needs of the class; and she preferred two-handed bloodbaths rather than hiding behind a shield. [attr="class","h3"]Extra [attr="class","b"] - Blood type O - Visual acuity 20/50 - Right-handed - Left-hand grip is stronger - Diagnosed with selective mutism - Automatonophobia: Fear of automatons that immitate life. Ball-jointed dolls are weird! But in-game, there are puppets... oh boy. - Katsaridaphobia: Fear of cockroaches. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolf Hair [attr="class","bi4"]CLASS: Samurai [attr="class","bi4"]SUBCLASS: Animal Trainer [attr="class","bi5"]CRAFTING CLASS: Chef [attr="class","h4"]Stats [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Centripetal Buffer: Tier I Skill. A skill usable only with a Crystal Ball equipped. The Heretic creates two copies of the crystal ball using Miasma as a temporary composition material. The three crystal balls then float about half a meter outward and rapidly spin around the user. This allows for a decent amount of protection against oncoming physical attacks. Centripetal Buffer has a duration of 10 seconds, a cooldown of 20 seconds, and a cast time of 3 seconds. Centripetal Buffer deals 2 points of Corruption to any targets struck by this skill. Centipetal Buffer's casting time can be increased by 2 seconds in order to summon an additional orb and deal 2 additional points of Corruption to targets. [attr="class","skill"]Miasma Curtain: Tier I Skill. The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second. [attr="class","skill"]Oblivion Claw: Tier I Skill. A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. If the user does not damage an opponent within 10 seconds of this skill's activation, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5. [attr="class","skill"]Tempting Hysteria. Tier I Skill. The Heretic uses Miasma in order to attract malicious spirits that crowd around a target. A target affected by this skill experiences auditory hallucinations, as though the spirits are constantly whispering into their ears. The closer the target is to the Heretic, the louder these sounds appear to be. The casting time of all of the target's spells are increased by 0.1 seconds for every 1 meter they are close to the Heretic. Its maximum range is 20 meters, its casting time is 5 seconds, its duration is 30 seconds, and its cooldown is 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2. [attr="class","skill"]Shackles of the Sentenced. Tier I Skill. Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds. [attr="class","skill"]Placeholder: Hetetic [attr="class","skill"]Placeholder: Hetetic [attr="class","skill"]Placeholder: Hetetic [attr="class","skill"]Magic Light: Tier I Skill. The user summons a bright ball of light. This spell has no real offensive properties and is mostly just used for illuminating a dark area. One particularly characteristic about the Magic Light is its face, which changes expression in a way mimicking its owner. It's often voted consistently near the top of annual Elder Tale "Which of these summons would make a good plushie for Elder Tale to sell as merchandise" polls. It comes in three forms - a spherical orb, a ball of flame, and a bundle of small firefly-like lights. This skill has a casting time of 2 seconds and a duration of 2 minutes for Mage classes. For any other class, the duration of this skill is dropped to 30 seconds. There is no cooldown for this skill, but it cannot be conjured again for 10 seconds after it has worn off or manually canceled. [attr="class","skill"]Wind Bullet: Tier I Skill. Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three weapons, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second. [attr="class","skill"]Ace Move - Denkosekka: Chain 1. Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. [attr="class","skill"]Ace Move - Zantetsuken: Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds. [attr="class","skill"]Ace Move - Samurai's Challenge: Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds. [attr="class","skill"]Ace Move - Murakumonotachi : Chain X. Useable at any time, reverts Chain to 0 after use. Like the legendary Sword of Murakumo and its ability to quell a raging wildfire, this technique serves to defend oneself and one's allies. Its activation causes the glow to become semi-transparent as it glows in a bright aura. As soon as the user makes a slashing arc movement, the sword phases through all objects and creates a makeshift energy barrier that absorbs incoming attacks for a few seconds. Depending on the Chain when this Ace Move was used, other party members can be protected by this skill. For example, if Chain was 3, the user and 2 allies can be protected. This skill has an duration of 5 seconds and a cooldown of 45 seconds. [attr="class","skill"]Air Magnum: Tier II Skill. A skill that can only be performed while Wind Bullet is actively toggled. For the bare-handed version, the character must have both hands free and wraps their hands together. The thumbs, index, and middle fingers are extended while the ring and pinky fingers are curled. By pressing down the thumbs, the character shoots out a powerful blast of air from their other extended fingers. For the firearm version, the character must hold and press down the firearm trigger with both hands. This blast is much more pronounced and concentrated, causing moderate wind damage to a target struck by the attack. It also has a minor knockback effect as well. This skill has a range of 10 meters, an animation time of 1.5 seconds, and a cooldown time of 10 seconds. Until the cooldown time of this skill wears off, Wind Bullets cannot be fired. [attr="class","skill"]Ace Move - Gonosen: Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds. [attr="class","skill"]Magnum Shot: Bow skill. The user pulls the string of the bow with great force and fires an arrow at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some archers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds. [attr="class","skill"]Ace Move - Izunagiri : Chain 2. Useable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters. This skill has an animation time of 1 second and a cooldown of 30 seconds. [attr="class","skill"]Ace Move - Seinarushinken: - Tier I Skill Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute. [attr="class","skill"]Ace Move - Shunsen: Chain 2. Useable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill has an animation time of 1 second and a cooldown of 20 seconds. [attr="class","skill"]Ace Move - Tsurugibunshin: Chain 3. Useable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute. [attr="class","skill"]Ace Move - Kodamakaeshi : Chain X. Useable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.25 seconds and a cooldown of 30 seconds. [attr="class","skill"]Bushido - Iaido: Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn. [attr="class","skill"]Ace Move - Dokuganryu : Chain 2. Usable after Chain 1 skills. Dokuganryu, the One-Eyed Dragon, is an attack that aims to tip the balance of the battlefield. Upon this skill's activation, a cloud of thick black smoke erupts from the Samurai and quickly scatters to cover a distance of 10 meters in radius. This smoke lasts for 10 seconds and the Samurai that used this technique is able to see clearly through the smoke as though it were only a thin layer of fog. Amidst this distraction, the Samurai will be able to launch attacks on a surely disoriented foe. The cooldown of this skill is 30 seconds. [attr="class","skill"]Ace Move - Fuurinkazan : Chain 3. Usable after Chain 2 skills. Fuurinkazan references to the battle tactics of warlord Takeda Shingen, in an attack as orderly and yet as fierce as possible. The Samurai's body emits a flaming aura similarly to the Denkosekka skill, except that any opponents who physically attack the Samurai take fire-type damage upon contact. In the meantime, a coat of air surrounds the Samurai's weapon, causing all melee and ranged normal attacks to release an additional air projectile in a style similar to Izunagiri, dealing wind-type damage. By combining the defensive and offensive techniques of previous tier skills, the Fuurinkazan strives to conquer the battlefield uncontested. This skill has an duration of 15 seconds and a cooldown of 60 seconds. [attr="class","skill"]Ace Move - Yabouzan : Chain 4. Usable after Chain 3 skills, reverts Chain to 0 after use. While Samurai skills generally cap off at Chain 3, this skill is one of the rare exceptions that can chain onto such an already powerful skill. A powerful battoujutsu technique, performed by holding the melee weapon down to the side with a tight grip. The Samurai then dashes forward, disappears for a split second, then teleports five meters in front. If the Samurai teleported through any target, they are dealt severe physical damage upon the Samurai's reappearance. Due to the amount of battle momentum required to use this skill, it is often the Samurai's ultimate finishing move. However, if mistimed, it can often spell one's defeat. This double-edged nature is symbolic of its name, translating to Ambition Cutter. This skill has an animation time of 1 second and a cooldown of 90 seconds. [attr="class","skill"]Ace Move - Bishamonkeshin : Chain 3. Usable after Chain 2 skills. A powerful aggro-seizing ability that can be used after accumulating enough battle momentum. This skill causes the Samurai's body to glow with a bright light, rapidly regenerating HP over 20 seconds. At the same time, this visual effect induces monsters to aggro the Samurai. Because the sustained HP serves as an offset to an increased aggro, this skill is often favored in party situations for tanking purposes. The cooldown of this skill is 60 seconds. [attr="class","skill"]Missile Swarm : Tier II Skill. A skill that can only be used with an equipped physical ranged weapon such as a bow or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds. [attr="class","skill"]Ace Move - Rokutenmaou: Chain X. Copies the current chain of the opponent. If the opponent is not a Samurai or if their chain was just broken during their previous turn, this skill is treated as Chain 1. Rokutenmaou is a skill that aims to claim the upper hand on an opponent Samurai by intercepting an oncoming attack and absorbing the opponent's battle momentum. A physical contact between the Samurai and the opponent will deal a small amount of unblockable splash damage to the target. Also, this skill contributes to an increased amount of aggro between the Samurai and the target, if performed on a monster. This technique can also be used as an alternate form of the Parry skill, especially when the opponent is not a Samurai. This skill has an animation time of 0.5 seconds and a cooldown time of 90 seconds. [attr="class","skill"]Ace Move - Mawarufuusen: Chain 2. Usable after Chain 1 skills. Fuusenbaku is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 1 minute. [attr="class","skill"]Ace Move - Ikusanehan: Chain 1. Starts or resets the current Chain. If this skill is used consecutively, treat it as though it were one Chain level up (First turn activation of Ikusanehan is Chain 1, second turn becomes Chain 2, etc). A Samurai technique that inflicts a self buff on the user as their body emits a gradually intensifying red aura. This buff passively raises their offensive and defensive stats until they perform an attack. This technique can be stacked up to three times, making it a good selection for tankier Samurai builds. It also grants the Samurai with an impressive amount of battle focus, allowing them to perform more complicated techniques after a brief moment of meditation. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Ace Move - Tsubamegaeshi: Chain X. Usable at any time, reverts Chain to 0 after use. After the samurai has gathered enough battle momentum from combat, Tsubamegaeshi is a double-slash technique that involves an energy cutting wave slashing at the target from below while the player rushes in for a downward slash at the same instance. The cutting wave's power is highly dependent upon the level of the current Chain, so it is often used as a combo finisher. This skill has an animation time of 0.75 seconds and a cooldown of 90 seconds. [attr="class","skill"]Ace Move - Toragarishura: Chain 3. Usable after Chain 2 skills. This skill may instead be performed as a Chain 4 skill when the Samurai is under the effects of Fuurinkazan. The Samurai closes in on the opponent and performs ten slashes from multiple angles. Then, the Samurai jumps about 2 meters in the air and strikes down on the opponent with a momentum-driven cleave. This final strike causes the ground to splinter from the resulting force, compromising a defending opponent's balance and assailing a dodging opponent with earth debris. When Fuurinkazan is active, if the opponent is weak against either the fire or wind elements, this skill deals bonus damage. This skill has an animation time of 0.1 seconds for each of the first ten strikes and 1 second for the final strike. Its cooldown is 45 seconds. [attr="class","skill"]Ace Move - Torifune: - Tier II Skill Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. A Samurai skill that causes the Samurai's feet to float a few inches in the air. This allows for excellent mobility when fighting in rough terrain like gravel or sand and reducing the Samurai's risk of tripping over obstacles. It can even be used to walk along the surface of shallow water for about five seconds. The Samurai may alternately target a teammate with this skill, but it will cause any existing chain to break. This skill has a cooldown of 20 seconds and a duration of 10 seconds. [attr="class","skill"]Bushido - Niten-gorin: : Tier II Skill Toggle skill. While the role of dual-wielding combat is typically visualized in the form of the Swashbuckler's combat style, the Samurai class does share some affinity toward the technique in the Niten Ichi-ryū school. Best known historically as Musashi Miyamoto's fighting style, this skill lifts the accuracy penalties for dual-wielding weapons for the user. The Auto-Attack or Parry skill may be activated at the same time as another Samurai skill without breaking the chain. However, while this skill is active, the animation time of every Samurai skill performed will be increased by 1 second. There is a 1 second cooldown that applies whenever this skill is toggled on or off. Only one Toggle Bushido skill may be active at any time. [attr="class","skill"]Ace Move: Muramasa: Tier III Skil Chain 3. Usable after Chain 2 skills. The legend of the sword forged by the blacksmith Muramasa tells of a vicious sword that cuts everything in its path, even the very air it touches. This skill covers the weapon with black runes upon activation. If the weapon draws blood within the next 10 seconds, it will cause these runes to transfer from the sword to the target. The runes will then cover the target's body and slowly envelop their form. Once a target is fully cursed, their body will immediately dissolve into a puddle of blackened flesh. Depending on the strength of the opponent, some may resist the effect of this skill for quite some time before becoming susceptible. This skill is considered a Death Curse debuff. The time it takes for a monster to become fully corrupted is equal to its level in seconds. If this skill is used on an Adventurer, Strong, or Elite monster, the curse time is doubled. This skill cannot affect boss or Machine-type monsters. This skill has a casting time of 4 seconds. Its cooldown is 40 seconds. [attr="class","skill"]Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Speed forge: The blacksmith's role in an active situation usually demands that their teammates' equipment is kept up to shape. A broken weapon cannot hurt much, while broken armor will only spell trouble against a difficult foe. It is in this time that blacksmiths will prioritize speed over quality. By taking makeshift materials around them, be it metal fragments, ore, or even rocks, they quickly melt it down and fix up equipment for the time being. Proper repairs will have to be performed following the battle in order to prevent impurities from weakening the equipment's quality. Defense debuff effects are halved when this skill is used on a target. [attr="class","skill"]Armament Appraisal: A Blacksmith's knowledge of weapons is limited not by their ability to craft them, but to know the hidden qualities of the weapon that only the weapon itself would otherwise know. When Armament Apprisal is used and a weapon is held in their hand, the Blacksmith will be told the following about the weapon: a mental image of the last person to touch the weapon, the name of the weapon's crafter, the weapon's flavor text, and the names and effects of any enchants or reforges placed upon the weapon. This skill has a casting time of 5 seconds and no cooldown. [attr="class","skill"]Spirit Weapon: A Blacksmith who pours their heart and soul into a weapon is able to unlock its potential greater than anyone else. When the Blacksmith wields a weapon that they crafted themselves, the item level of the weapon is considered to be 5 levels higher during damage calculation. If the item would otherwise be raised to an item level past 90, it is capped at 90 and gains a +5% bonus to critical hits and accuracy instead. [attr="class","skill"]Adamantium: The Blacksmith's ability to reinforce metal equipment is unparalleled. This skill may be used on an item or any object made from metal. No matter how much damage is dealt to that item, it cannot bend or break for the next 10 seconds. If used on any metal armor, the item's level is considered 10 levels higher during defense calculation. This skill has a casting time of 2 seconds and a cooldown of 20 seconds. [attr="class","skill"]Namesake: The Blacksmith's name among crafters is becoming more influential, giving their weapons even greater potential. If the crafter is in the same thread as someone wielding a weapon they crafted, its user will receive the effects of the Blacksmith's Spirit Weapon skill. If the Blacksmith is struck by an attack from an opponent that is wielding a weapon crafted by the Blacksmith themselves, the item level of that weapon is halved during damage calculation. [attr="class","skill"]Placeholder: A level 61 Blacksmith skill. [attr="class","skill"]Iron Stomach: Not even food poisoning can stop a dedicated chef! Chefs are immune to status debuffs caused by drinks and food. They also recover from sickness status effects twice as quickly. [attr="class","skill"]Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation. [attr="class","skill"]Aroma Analysis: Toggle Skill. As a Chef, it is important to control the flavor. Not too strong, yet not too weak. By smelling any food or ingredient, a window appears, showing 5 gauges representing the quality of the food in the 5 flavor types: Bitter, Spicy, Sweet, Dry and Sour. This information automatically updates for meals being cooked. Due to the useful information provided by this ability, a Chef may customize the effects of their dish without much trouble. When performing a craft for Ordinary Food in a craft thread (cannot be a speed craft), the Chef may add any one of the following effects to the finished item: small HP regeneration, small MP regeneration, cancels poison effects, cancels sickness effects, raises movement speed by 10%, raises attack speed by 10%, raises physical damage by 10%, raises magic damage by 10%, raises defense by 10%, raises accuracy by 10%, reduces the current cooldown of any skill by 5 seconds. Except for instant effects and cooldown, the duration of most of these effects is 10 seconds by default. [attr="class","skill"]Food Critic: Even after a food has been cooked, the words of an experienced Chef can often change everyone's perceptions about that food. The Chef is able to substitute a food item's effect with any of the effects listed under Aroma Analysis. The Chef must directly look at the food item when this skill is activated. Alternately, they may take the list and apply an opposite effect (the food can reduce HP when eaten, reduces accuracy by 10% for 10 seconds, raises the current cooldown of a skill by 5 seconds, etc). This skill has a casting time of 5 seconds and a cooldown of 20 seconds. [attr="class","skill"]Flavor Adventure: A truly experienced Chef is able to turn even the oddest food combinations into something that is appealing to the eye and taste. When this skill is used, the Chef may select 3 food or drink items from their inventory. Those items are consumed for the duration of the thread and the Chef receives an item that is a composite of all three dishes' effects. If a dish's effect would otherwise be identical to another dish's effect, the effects will stack. This skill has a casting time of 5 seconds and a cooldown of 60 seconds. [attr="class","skill"]Flavor of Love: Any dish cooked with love will always turn out better! Effects of any food item crafted by the Chef have their duration doubled and benefits increased by 50% as long as the Chef is participating in that thread. When the Chef performs a craft in any craft thread (cannot be a speed craft), the Chef may apply this skill as a bonus to increase the level of the item by 5. This skill may boost an item's level past their own crafting level. No item can be boosted past Level 90 by this effect. If the item's level is 90 before this effect is applied, the Chef's Material Fees are reduced by 25% instead when performing this craft in a craft thread. [attr="class","skill"]Placeholder. Chef Level 61. This is a placeholder! Not much different from a data holder, but still different enough. For now, this place is held. No budging. [attr="class","skill"]Scout: The Animal Trainer attempts to recruit a monster to their cause in order to create a temporary partner. This is often done by approaching the monster without startling or aggravating it. If performed successfully, a tamed monster will fight by the Trainer's side for a few minutes before control is lost and the monster returns to the environment. Certain situations might make this duration last longer or shorter; acts of kindness toward the tamed monster will make it stick around for longer, while excessive demand will make the Trainer quickly lose favor with the monster. Only one monster can be tamed at a time at the early levels. [attr="class","skill"]Domesticize: This skill allows the Animal Trainer to tame a monster to an extent where it becomes a full-fledged companion. The Animal Trainer is allowed one slot in the menu for a monster summon, where tapping this slot allows for the summoning and desummoning of the monster. After a monster is summoned, no other monsters can be summoned. After it is desummoned, that particular monster cannot be resummoned for a full minute. If a monster is defeated in battle, it is permanently removed from the slot. [attr="class","skill"]Pacify: One of the most important talents of an Animal Trainer is the ability to calm wild creatures and slowly gain their trust. Pacify can be said to be the Animal Trainer counterpart of the Courtesan's Allure skill - it can be toggled to cause a change in all nearby monsters' behavior. The Animal Trainer's monster slot limit is passively increased by 1. Monsters of a Docile and Curious nature become Friendly, allowing them to be tamed with a greater success rate. Monsters of a Cowardly or Wary nature become Docile. Monsters of Predatory or Aggressive nature become Wary. Keep in mind that monsters of the Sentient nature are unaffected by this skill. This skill has a maximum duration of 30 seconds and a cooldown of 10 seconds after it has worn off or was forcibly terminated. [attr="class","skill"]Placeholder: Animal Trainer L31 skill. [attr="class","skill"]Placeholder: Animal Trainer L41 skill. [attr="class","skill"]Placeholder: Animal Trainer L61 skill. [attr="class","skill"] Placeholder: Level 71 Animal Trainer skill. [attr="class","skill"]Quick Swap:A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class. [attr="class","skill"]Rapid Shot:A physical ranged attack. While adventurers normally favor the blade in combat, some prefer striking from afar, staying unseen even as their victims breathe their last breaths. As the user is somewhat limited by the strength of their bows, unable to apply their full strength at time, Rapid Shot was designed to increase the number of arrows that can be fired. In the time that it takes for most of fire one arrow, a user of this technique can fire two. Accuracy is slightly reduced however, as the user cannot take the time to focus their aim with this technique. This skill has an animation time of 0.5 seconds and a cooldown of 10 seconds. [attr="class","skill"]Equipment Mastery: Ranged: Tier I Skill Passive. An Adventurer skill that provides weapon proficiency of bows, crossbows, and throwing weapons. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. If the character's class is already able to use one of these weapon types normally, that weapon type does not gain any additional effects through taking this skill. [attr="class","skill"]Call of Home: A skill learnable by any class. Upon use, it will teleport the character back to the character's 'home city.' This is designated by using the skill while in the city of question. It has a cooldown time of one hour per use. [attr="class","skill"]Tongue of Nature: It's often said that certain people seem to have an affinity toward interacting with nature and communicating with animals. With this skill, the Adventurer's natural affinity is idealized into a tangible form. While this toggle skill is active, the character will be able to understand and communicate with animals and monsters. There is a huge variance between being able to notice this effect and actually using it effectively, however. "Nice to meet you" is not the same thing as "Look, fresh meat", for example. At lower levels, the user of this skill will very often mishear monsters' speech and mispronounce their own words, mistakes that might cause hostility if used incorrectly. However, as the user gradually gains experience, they will be able to negotiate with monsters more easily. The Animal Trainer and Druid classes are more aligned with the power of nature and thus gain higher success rates at using this skill. Monsters at a lower level compared to the user's highest class level also are easier to communicate with. [attr="class","skill"]Equipment Mastery: Blunt Weapons. Tier I Skill. Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed blunt weapons, including whips and musical instruments used for melee attacks. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of blunt weapons normally. [attr="class","skill"]Spellwalk. Tier I Skill. A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]White Lie: Level 20 Cloth Armor. A slightly form-fitting, one piece cloth armor that's reminiscent of a child's pajamas. It resembles a certain anime character who was known to have asked for contracts, please. TentaCaer's hair is put up in twin-tails that go inside the armor's ear tufts, thus the ear tufts wave around like real hair instead of fluttering in the wind. Reforge Effect: Level 20 Miasma Curtain cooldown decrease (-2s) [attr="class","skill"]Left Hand: Night Terror: Level 20 Hex Doll. Designed by TentaCaer and tailored by her dear husband Kumori, it is a deformed doll possessed by the vengeful data of the frenmic rabbit Hrairoo's fallen comrades. It particularly hates boars and pigs of any kind. The eyes and teeth are made of resin; in the dark, the pair of eyes glow a yellow-greenish color. A pin is usually stuck to its back, to be used for the doll's special ability. Piercing its body with a needle sends a thin projectile that is aimed toward the target's corresponding body part. It has a range of 2 meters. In exchange for this accuracy, it is a rather weak attack. Reforge Effect: Level 20 Centripetal Buffer cast time decrease (-2s) [attr="class","skill"]Right Hand: Akumu The Red: Level 20 One-handed Runed Sword. A wakizashi forged by the blacksmith Caerbannog to be used with her heretic class. The weapon itself is the blood-red blade while the other parts of the sword are comprised of individually crafted metal parts, used as accessories. Spells and attacks which require a grimoire may be used with this weapon. When this sword is in use, no other accessories may be equipped. Reforge Effect: Level 20 Elemental Damage (Dark) [attr="class","skill"]Accessory#1: Akumu The Red (Guard): Level 20 Sword Accessory. A wakizashi part forged by the blacksmith Caerbannog to be used with her heretic class. The weapon itself is the blood-red blade while the other parts of the sword are comprised of individually crafted metal parts, used as accessories. When the sword is in use, no other accessories may be equipped. The ornate guard takes one accessory slot. Accessory Effect: Level 20 Oblivion Claw Damage Increase (+4 Levels) [attr="class","skill"]Accessory#2: Akumu The Red (Hilt): Level 20 Sword Accessory. A wakizashi part forged by the blacksmith Caerbannog to be used with her heretic class. The weapon itself is the blood-red blade while the other parts of the sword are comprised of individually crafted metal parts, used as accessories. When the sword is in use, no other accessories may be equipped. The hilt takes one accessory slot. Accessory Effect: Level 20 Oblivion Claw MP Consumption Decrease (-10%) [attr="class","skill"]Accessory#3: Akumu The Red (Hilt Ornament): Level 20 Sword Accessory. A wakizashi part forged by the blacksmith Caerbannog to be used with her heretic class. The weapon itself is the blood-red blade while the other parts of the sword are comprised of individually crafted metal parts, used as accessories. When the sword is in use, no other accessories may be equipped. The flame-shaped hilt ornament takes one accessory slot. Accessory Effect: Level 20 Oblivion Claw Cooldown Decrease (-2s) [attr="class","skill"]Accessory#4: Akumu The Red (Scabbard): Level 20 Sword Accessory. A wakizashi part forged by the blacksmith Caerbannog to be used with her heretic class. The weapon itself is the blood-red blade while the other parts of the sword are comprised of individually crafted metal parts, used as accessories. When the sword is in use, no other accessories may be equipped. The blood-red metal scabbard takes one accessory slot. Accessory Effect: Level 20 Oblivion Claw Animation/Cast Time Reduction (-2s) [attr="class","h3"]Inventory [attr="class","b2"] Níðhöggr (Malice Striker) by 黒:Level 90 Samurai Ō-yoroi Plate Armor. A completely black o-yoroi worn by the samurai Caerbannog. It is meant to hide the appearance of the wearer while protecting her whole body. Even her face is hidden behind a black mask (menpō-mengu), and only her eyes can be seen. Being a plate armor, Niddhogg is heavy and but provides better defense than chainmail or cloth armor. The name of the blacksmith 黒 is written on the crest on the middle of the helmet (kabuto). Effect: Level 50 HP increase. Level 40 Passive HP regeneration. Nótthöggr (Night Striker) by 黒: Level 90 Iron Chain Accessory. Crafted by Blacksmith Caerbannog based on the recipe by Blacksmith Capone. A lustrous dark iron chain that is about an arm's length for its owner, it is considered an accessory and can be fastened to a weapon or shield to allow it to be quickly retrieved if knocked to the ground. It may be used for the sake of extending the range of melee attacks to mid-range. Caerbannog likes punching things so she uses the Fugitive Style where the fighter wears a chain on each of their limbs, allowing for the items to act as auxiliary yet minor damage dealers whenever their attacks don't reach far enough. That style was popularized by Monk Cody. Caerbannog uses only one chain. Effect: Level 40 Damage Increase to Kodama-kaeshi (+10 Levels). Level 40 Damage Increase to Bushido - Iaido (+10 Levels). Level 10 Damage Increase to Go No Sen (+2 Levels). Colossal Titan Nóttúlfr (Night Wolf) Miasma by 黒: Level 90 Nagamaki (2H). A two-shaku (60cm/24in) nagamaki with black tsuka and shinogiji which can be easily wielded by the samurai Caerbannog. The blade and hilt are equal in length. The name of the sword "Nóttúlfr" is etched on the shinogiji, close to the tsuba. The name of the blacksmith 黒 is written on the nagako hidden within the tsuka. The saya and tsuka are made of black wood. The total length of the weapon (blade+hilt) is 122cm/48in. Effect: Level 90 Elemental weapon damage (Fire). - When the user is over Level 20, increases the user's physical resistance by 4 levels. - When the user is under Level 15, decreases the user's physical resistance by 4 levels. - When the user is over Level 20, increases the user's physical damage by 4 levels. - When the user is under Level 15, decreases the user's physical damage by 4 levels. - Damage received for poison effects is halved. - When poisoned, raise the user's physical defense by 10 levels. Black Star by 黒: Level 90 Necklace Accessory. A pendant and chain made of black metal. The pendant is a nine-point star in reference to Caerbannog's real name, Kyuu means nine and Schwarz means black. Effect: Level 10 Dokuganryu animation time decrease (-1 second). Level 80 Dokuganryu cooldown decrease (-8 seconds). Mitsuho: Level 40. Once a gift from Kumori to Caerbannog in the real world, Kumori decided to make one for her, one that was more usable than just a plushie. This tassel is usually attached to bladed weapons. For swords, they are attached at the end of the sword (the butt of the hilt) or for spears, near the spearhead. It is a small black panther with several pieces of gold and silver, and bells attached in order to catch the attention of opponents. In addition, a red tassel is added for more visual stimulant to pull the focus away from the tip of the sword and to the bottom of the sword. The idea is to give a higher chance for the opponent to lose focus, and therefore and better placed attack for the user. Effects: Level 15 Cast Time Decrease to Fuurin Kazan (-1.5s); Level 25 Skill Duration Increase to Fuurin Kazan (+2.5s) Orihime by 黒: Level 90 Ring Accessory. An etched metal ring worn by the samurai Caerbannog. It interlocks with Hikoboshi, worn by the assassin Kumori. Together, the rings form the Tanabata. Effect: Level 10 Samurai's Challenge animation time decrease (-1 second). Level 80 Samurai's Challenge cooldown decrease (-8 seconds). Sleipnir: Special Accessory. Level 30 defense (pet only), Level 30 reforge (Denkosekka Duration Increased by 3 seconds, user only). An almost four-meter long black iron plated armor with leather straps and iron rings to keep the plates together while allowing them to move with the wearer, it has cloth padding to provide comfort. Jointly created by the Blacksmith Caerbannog and her husband Tailor Kumori for the elite centipede Foreman Mukade. Blacksmith Crafting Toolset (Metal): Level 90 Special Accessory. A set of crafting tools made of metal, suited for a blacksmith. This includes a mobile forge with a furnace, a quench tub and an anvil; a rolling slab for plates, two hammers (large and medium), and a detailing set of smaller tools. Effect: Level 90 Increased Production Quality (+9 levels) - applies only if equipped. Chef Crafting Toolset (Metal): Level 50 Special Accessory. A set of crafting tools made of metal, suited for a chef. This includes a stove-top to be put on an open fire, two sauce pans, a frying pan, a grill pan, a metal spatula, a metal ladle, a sieve, a grater, two metal pots, a small cauldron, a mixing bowl, a baking pan, a wire whisk, a measuring spoon and cup set, two kitchen knives and a bread knife. Effect: Level 50 Increased Production Quality (+5 levels) - applies only if equipped. Arm of the Wyvern: Level 90 Scale Armor Sleeve. It's not really some dead wyvern's arm. This armor was crafted by the blacksmith Caerbannog based on the recipe that was invented by The Funeral Parlor. It is made of interlocking iron scales that resemble the scales of a reptile, particularly a snake's. Titan Nóttbjǫrn (Night Bear) by 黒: Level 90 Great Hammer (2H) Weapon. A massive black iron hammer with brass accents that is wielded by the samurai Caerbannog. It is a full head taller than its wielder, weighs as much as two adult dwarves and has no movable or sharp parts. The name of the blacksmith 黒 is written on the metal handle. Effect: Level 90 % chance to inflict Slow. - When over Level 20, increases the user's physical damage by 4 levels. - When under Level 15, decreases the user's physical damage by 4 levels. Nótthrafn (Night Raven) by 黒: Level 90 Metal Bow. A yumi made of the darkest iron made specifically for the samurai Caerbannog. Its bow length is sansun-zume (212cm/83in) and its serrated steel arrows are no more than 85cm/33in in length. It looks like a raven with its wings spread out. However, a groove in the middle makes it apparent that the bow is comprised of two ravens flying together. The following phrase is etched along its body: Neca eos omnes, Nótthrafn (Kill them all, Night Raven). Effect: Level 50 % chance to inflict Slow. Level 40 Damage Increase to Missile Swarm (+10 Levels). Geri by 黒: Level 90 Ninjato Weapon. A black one-handed sword wielded by the samurai Caerbannog. With a blade length of 50cm (20in), it is longer than the wakizashi but easier to wield than the longer katana and has a straight blade. It complements the kama Freki; together, they form The Ravenous Wolves of Caerbannog. The name of the blacksmith 黒 is written on the metal handle hidden within the tsuka. Effect: Level 90 Elemental Weapon Damage (Wind). FFreki by 黒: Level 90 Kama Weapon. A black blade-and-chain (kama) that looks like a Japanese dagger (tanto), wielded by the samurai Caerbannog. The blade length is only 15cm (6in). When sheathed, it looks just like a tanto but when wielded, it is used as a blade-and-chain weapon with the chain hidden in the handle initially. It complements the ninjato Geri; together, they form The Ravenous Wolves of Caerbannog. The name of the blacksmith 黒 is written on the metal handle within the tsuka. Effect: Level 90 % chance to inflict Slow. The Harrowing by 黒: Level 90 Great Shield. A simple black tower shield that would go well with a Black Knight's armor. It is mean to aid its user in taking on attacks that would normally leave other players in danger. Effect: Level 90 Hit Points Increase. Shinatsuhiko by 黒: Level 90 Ring Accessory. Named after a goddess of winds, Shinatsuhiko is a thin ring that was crafted from the lightest ore available in Londinium. It seems unimpressive but to a skilled user, this accessory will prove very useful in battle. Effect: Level 40 Damage Increase to Wind Bullet (+10 Levels). Level 5 Cooldown Decrease to Wind Bullet (-0.5 sec). Level 2 Animation Time Decrease to Wind Bullet (-0.2 sec). Level 43 Skill Duration Increase to Dokuganryu (+4.3 sec). Starter Chainmail Starter Nodachi (2H) Charcoal Yoroi: Lv20 wooden plate armor. The armor of samurai, this wooden construction is made of lacquered black wood and serves to defend the user from harm. Despite it's finish, the armor doesn't reflect light like it should. A sturdy stepping point for any samurai. Protection Quality increase (20 L). Kurumi: Lv1 plushie. Kuromi, a Black Rabbit plushie with a bushy tail and long black ears with blood red eyes and blood red mouth. Pitch Yukata: Lv1 vanity clothing. A yukata meant to be worn underneath armor. It's pitch black in color and relatively stylish. Sort of. Windsor Antiqua Ooyoroi: Lv5 chain armor. Decently protective samurai-styled armor which provides passable mobility as far as metal armor goes. It is a mass-produced generic armor created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality armor. If you buy this item from the Shop, please post in the Market Center in order to change it to an item that you can add to your inventory. Mushroom and Carrot Soup: Level 1 ordinary food. Wild mushrooms and sweet carrots boiled in clear water, flavored with thyme and allowed to simmer until fragrant, this is a simple dist best served warm. Eating this provides a slight HP restoration. Questionable Nuggets: Level 1 fried meal. Made using white meat of unknown origin (tastes like chicken!) and a mix of seasonings, fried in an unhealthy amount of oil, this comfort food provides a slightly greater HP restoration than ordinary food. However, it also makes the character more vulnerable to sickness debuffs for the duration of their next post. Keep in mind that weight gain is possible in Elder Tale. Don’t gorge on nuggets! Especially the questionable ones! Honeyed Raspberry on Carrot: Level 1 sweet confection. A mixture of crushed raspberries and honey, set upon a fresh slice of carrot that is approximately 0.5cm thick, this odd confection is a blend of ingredients which can be readily found in the Greatwood. The distinct taste of raspberry is accented by the slight sourness of honey, and the subdued sweetness of the carrot balances the mix. It provides a slight MP restoration. Chili Potato Soup: Level 1 spicy snack. A spicy version of plain potato soup, made with potatoes, fresh thyme and chili peppers. It provides a slight HP restoration. A buff also defends its user from the cold: 10% less damage from ice-based attacks. However, it also makes the user susceptible to heat: 10% more damage from fire-based attacks. Marsupial Bag: A satchel for crafting tools that looks like a small marsupial. It has many pockets and extra compartments to make this cute little accessory a must have for carrying items. Zankapfel: A black serafuku with crimson accents, black thigh-high stockings and black baby doll platform shoes. If worn while an armor is equipped, this serafuku masks the armor. It is named after the Apple of Discord which is used by its owner, the goddess Eris, to sow enmity between the gods and eventually to start a war. Medicinal Tablet (L10): Therapeutic Index bonus applied. A healing pill that restores about 375 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Impure Poison (L10): A fairly diluted poison suggested by Pharmacist Polio. It has a toxicity rating of 5. Drinking it directly will lower the character's current HP by about 100. Of course, its attributes as a poison makes it more useful when applied to a weapon and used to attack an enemy. Enemies struck by a weapon affected by Impure Poison have a chance of acquiring a minor poison debuff which slowly lower HP over the course of a minute and sickness debuffs which lower all stats for about a minute. Its potency depends on the average level of the materials used to make it. Burn Cream (L10): Based on Pharmacist Capsule's recipe. A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it. Grape Mogu-mogu (L10): A sweet non-alcoholic beverage made of grape juice and some kind of jelly. Drinking this provides a slight HP restoration. Iced Mint Tea (L10): Made from peppermint leaves, this is an alternate recipe to mint tea that calls for the additional of some Britain Snow. This creates a cool drink that can greatly quench the thirst on a hot sunny day. Careful not to drink too quickly though, since brain freeze is still a thing here. Drinking this provides a slight HP restoration. After using this item, the character takes 10% less damage from Fire-based attacks but takes 10% more damage from Ice-based attacks for their next post. Potion of Nighteye (LV20): Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. Therapeutic Index bonus applied. Pancakes with Maple Syrup (L10): Some light and fluffy pancakes with various berries. The maple syrup was made directly from maple sap. Eating this food provides a slight HP restoration. Stone Enchant Scroll - Rank E enchant. Enchants on armor. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Stone" to the equipment's name and applying the following effects: - Barrier Spike is treated as though it were 3 levels higher. - Increases the user's Physical resistance by 1 level. - Lowers the user's Wind resistance by 2 levels. Basic Mechanic Wrench - A mechanic's Basic Upgrade Tool that allows for repair and assembly of more complicated parts. Allows a Mechanic to craft Level 11-20 Mechanic materials by combining together lower-leveled materials through the Basic Material Upgrading recipe. Basic Blacksmith Hammer - A blacksmith's Basic Upgrading Tool used for metal forging. Allows a Blacksmith to craft Level 11-20 Blacksmith materials by combining together lower-leveled materials through the Basic Material Upgrading recipe. Basic Chef Wok - A chef's Basic Upgrade Tool that allows for more refined cuisine. Allows a Chef to craft Level 11-20 Chef materials by combining together lower-leveled materials through the Basic Material Upgrading recipe. Basic Artisan Chisel - An artisan's Basic Upgrade Tool that allows for better handling of delicate material. Allows an Artisan to craft Level 11-20 Artisan materials by combining together lower-leveled materials through the Basic Material Upgrading recipe. Basic Alchemist Cylinder - An alchemist's Basic Upgrade Tool that allows for better handling of delicate material. Allows an Alchemist to craft Level 11-20 Alchemist materials by combining together lower-leveled materials through the Basic Material Upgrading recipe. Sarum Map 3 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine these fragments together, something might happen? Colossal Enchant Scroll - Rank D enchant. Enchants on 2-handed equips. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Colossal" to the equipment's name and applying the following effects: - When over Level 20, increases the user's physical resistance by 4 levels. - When under Level 15, decreases the user's physical resistance by 4 levels. Golem Enchant Scroll - Rank E enchant. Enchants on 1-handed equips. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the suffix enchant "Golem" to the equipment's name and applying the following effects: - Familiar: Golem is treated as though it were 4 levels higher. - Raises the user's defense by 2 levels if Chain or Plate Armor is equipped. - Lowers the damage of the user's Wind-type attacks by 4 levels. Golem Enchant Scroll - Rank E enchant. Enchants on 1-handed equips. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the suffix enchant "Golem" to the equipment's name and applying the following effects: - Familiar: Golem is treated as though it were 4 levels higher. - Raises the user's defense by 2 levels if Chain or Plate Armor is equipped. - Lowers the damage of the user's Wind-type attacks by 4 levels. Adventurer Enchant Scroll - Rank E enchant. Enchants on any equip. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the suffix enchant "Adventurer" to the equipment's name and applying the following effects: - When over Level 5, increases the user's physical damage by 1 level. - When over Level 5, increases the user's magic damage by 1 level. Colossal Enchant Scroll - Rank D enchant. Enchants on 2-handed equips. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Colossal" to the equipment's name and applying the following effects: - When over Level 20, increases the user's physical resistance by 4 levels. - When under Level 15, decreases the user's physical resistance by 4 levels. Beginner Equipment Mold (Weapon) by 黒: A recipe by Blacksmith Tenkai. The Blacksmith creates a mold of an equipment design in order to streamline the process taken to perform a craft. This allows the Blacksmith to create multiple types of the same equipment in a shorter period of time. When this item is crafted, the Blacksmith must choose either Weapon or Armor to be made into a mold. Windsor Antiqua Nagamaki: Lv5 two-handed sword. A katana with a well-balanced blade and an equally long hilt, allowing for decent ability in slashing and thrusting. It is a mass-produced generic weapon created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality weapon. If you buy this item from the Shop, please post in the Market Center in order to change it to an item that you can add to your inventory. Pactmaker Emblem: A mysterious emblem signifying mutual peace between Caesar's army and the Druids. You aren't sure of its potential yet, but perhaps should you reach Stonehenge again at a time of need... Caesar's Daybreak Shield: Lv20 shield. A shield used in Caesar's earliest expeditions. It seems to possess some untapped potential that can be awakened by performing RP Lore Missions. Caesar's Daybreak Nodachi: Lv20 two-handed sword. A weapon of a noticeable Eastern design, said to be obtained by Caesar as a gift from a faraway expedition. It seems to possess some untapped potential that can be awakened by performing RP Lore Missions. Conqueror Crest: Lv10 accessory. Cannot be enchanted or reforged. An ornate decoration resembling an old war emblem. A character equipped with this accessory may use the [Parry] skill even if it is not in their skill list. Nótthrafn (Night Raven) [L20]:A yumi made of black wood made specifically for the samurai Caerbannog. Its bow length is sansun-zume (212cm/83in) and its arrows are no more than 85cm/33in in length. The name of the weapon "Nótthrafn" is etched along its bow. Rank 20. % chance to inflict [Poison] on hit (L20).. Zankapfel der Zweite [Level 20] A black serafuku with crimson accents, black thigh-high stockings and black baby doll platform shoes. It is named after the Apple of Discord which is used by its owner, the goddess Eris, to sow enmity between the gods and eventually to start a war. Unlike the original which was a vanity item, ZdZ is an actual armor. On the tag, there is a stylized F sewn into it to denote the crafter. Effect: Level 20. Movement speed increase. Schwärze Level 20: A black yukata, shorts and thigh-high stockings. Unlike the original 'Pitch Black Yukata' which was a vanity item, Schwärzeis an actual armor. On the tag, there is a stylized F sewn into it to denote the crafter. Effect: Level 20. Movement speed increase. Röte Level 20: A red-orange colored bikini that also acts as an armor for a more casual setting. On the tag, there is a stylized F sewn into it to denote the crafter. Effect: Level 20. Movement speed increase. Aoi Biyo: L20. A dark blue yukata with a light pink cherry blossom patterns and a dark pink obi. Tailored by the assassin Kumori for the samurai Caerbannog. Effect: Speed Insulated Great Shield: Level 20 Great Shield. It is made of steel and has decent defense. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 lightning elemental resistance Great Shield of the Indifferent: Level 20 Great Shield. It is made of steel and has decent defense. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 10 Poison resistance and Level 10 Slow resistance Balanced Great Shield: Level 20 Great Shield. It is made of steel and has decent defense. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 10 HP increase and Level 10 passive HP regeneration Dagger of the Flames: Level 20 Dagger. It is made of steel and has decent attack. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 fire elemental damage Dagger of the Gales: Level 20 Dagger. It is made of steel and has decent attack. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 wind elemental damage Venomous Long Bow: Level 20 Metal Long Bow. It is made of steel and has good attack. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 chance to inflict Poison Crossbow of the Flames: Level 20 Metal Crossbow. It is made of steel and has decent attack. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 fire elemental damage Crossbow of the Gales: Level 20 Metal Crossbow. It is made of steel and has decent attack. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 wind elemental damage Rien's Ice Cream Cake: Lv20 food. The winning recipe of the July Cooking Contest. It is a celebratory cake baked from white chocolate and egg batter, topped with ice cream and syrup. If eaten by an Adventurer, it provides the same bonuses as a Sweet Confection. If eaten by a monster or animal, it makes the monster's nature friendlier (Docile and Curious become Friendly, Cowardly and Wary become Docile, Predatory and Aggressive become Wary). Mushroom Gravy: Level 30 Sauce. There's no gravy recipe so hey, Caer used the Sauce recipe. Made from sauteed mushrooms, salt and beef bouillon, it tastes great on almost everything! Grilled Crag Cow Squares: Level 30 Grade 2 Pet Food. The flesh of crag cows taken before their last breath, grilled yet slightly bloody on the inside. A favorite of Caerbannog's pet centipede and pet wyvern. It provides 25% HP restoration over 15 seconds per item Grades to scouted/domesticized pets or to summons (Grade 1 Pet Food = 25% HP/15 seconds, Grade 2 Pet Food = 50% HP/15 seconds, Grade 3 Pet Food = 100% HP/15 Seconds.) Cooldown is 60s. Effects are halved when used in combat. Apple-Cranberry Pastilles: Level 30 Medicinal Pastilles. Chewy, candy-like medicine with the tangy sweetness of apples and cranberries. Regenerates HP. Lemon-Cherry Pastilles: Level 30 Medicinal Pastilles. Chewy, candy-like medicine with the sourness of lemons and sweetness of cherries. Regenerates MP. Usagi Cheesecake: Level 20. Sour quark cheesecake shaped to a dome, decorated with broas as bunny ears and fresh whipped cream. It restores a slight amount of MP. Heaven-no-Chuu~♥ Strudel: Level 20. Caramelized apple, custard and a touch of cinnamon wrapped in a puff pastry; decorated with large chunky crystals of sugar or dollops of cream. It restores a slight amount of MP. Princess Purin: Level 20. Custard pudding in a dish of fruits, syrup and fresh cream. It restores a slight amount of MP. Apple Discordant: Level 20. An apple that was hollowed out and filled with crushed meringue and lemon juice; a Trojan horse of flavour. May contain custard or caramel. It restores a slight amount of MP. Ichigo Kiss: Level 20. Strawberry panna cotta topped with fresh strawberries, raspberry and a mint leaf. Served in a cute little glass container. It restores a slight amount of MP. Hamburolls: Level 20. Hamburger meat and seasonings stuffed inside a dinner roll, sprinkled with fragrant sesame seeds and baked to a golden colour. Served with potato ridges and sweet or hot tomato ketchup. It restores a slight amount of HP. Inferno Sauce (L10): Hot sauce made with an assortment of the hottest peppers available. Just one drop is enough to set your mouth aflame, so please keep a cool drink on hand! Warning: This sauce is only advised for the manliest of pepper enthusiasts. Eat at your own risk. Dwarven Apple Pie: Level 1. A small pie which fits comfortably in your hand. A very familiar dwarf is drawn onto the pie, grinning at you as you eat him. For some strange reason, you feel like eating this as someone is speaking to you, particularly when discussing serious matters. Terrible Pancakes: Level 1 Unfounded Food. They look nice, they smell nice but they taste like soggy rice crackers! Not the best option for a meal, but maybe you can prank someone with these? Cupid's Chokehold (L10): A lifelike and life size sculpture of two male dwarfs, clad in nothing but diapers, short, coarse hair, and identical sets of pearl white wings. One of the dwarves is choking the other with the drawstring of his bow. The loser's face has been painted a rosy pink to depict strangulation. The strangler wears a maddeningly eager expression upon his face. Both of these dwarves look… quite familiar. Perhaps they were modeled after a dear friend? Every Breath You Take (L10): Every move you make, every bond you break, every step you take - I'll be watching you. A life-size sculpture of an Enemic Buster, crouched and baring its teeth, club in tail and poised to strike. Two smaller Frenmic Rabbits flank its sides, each sporting matching fedoras and smirks. You better watch your step, Adventurer. Poison Resistance Confection: A specialized recipe for producing candy-like food items which may be sweet, tangy, bitter or spicy. It typically uses a bitter ingredient such as chamomile and provides a 10% resistance to poison attacks for the next 15s. Cooldown is 60s. Grade 1 Pet Food: A specialized recipe can coerce regular mobs to ally with animal trainers. Alternatively, it provides 25% HP restoration over 15 seconds to scouted/domesticated pets or to summons. It typically uses ingredients that the pet or summon likes. Cooldown is 60s. Effects are halved when used in combat. Medicinal Pastilles: A chewy, flavored pastille that has medicinal effects of either restoring HP or MP depending on the Base Herb that is used. Candies are delicious and convenient, especially for getting children (or adults) to take their medication without fuss. To create this successfully, chefs are required to have prior knowledge of crafting Ordinary Food and Sweet Confection, while Pharmacists are required to have prior knowledge of crafting Medicinal Formula and Lesser Mana Potion. Blaßreiter (Pale Rider) by 黒: Level 90 Metal Plate Armor. Created from layers of white steel plates and intentionally given an old-bone appearance, this armor makes the user look just like a white bipedal centipede. The helmet is a barbut that has a Y-shaped opening up front, and the part around the jaw-line has a menacing maw-like design reminiscent of the creature Foreman Mukade. Due to the armor effect and its make, its wearer can move surprisingly fast for someone wearing plate armor without sacrificing its tough defense. Effect: Level 50 Movement speed increase. Level 40 Elemental Resistance (Ice). Charm Potion (L50): A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it. 2 x Medicinal Tablet (L50): A healing pill that restores 1875 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Corrosive Poison (L50): A recipe by Pharmacist Capsule. A potion that is made by combining an impure poison with two mana shards. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 250. 2 x Lesser Mana Potion (L50): A recipe by Capsule. A basic mana potion that restores 625 MP. It's good for lower levels, but lacks the oomph higher levels need. Potion of Water Breathing(L50): A recipe by Capsule. A potion derived of herbs from the sea, it allows the user to spend an additional two minutes underwater. This makes underwater combat or diving expeditions less wearisome. One should still be wary of swallowing too much salt water, however. Apocrypha Blades (Level 20): A Pair of Roller Blades, crafted by Mechanic Hirosame. Guaranteed to provide comfort and satisfaction to the wearer, as they blaze down the road with style. The wheels have a Solstice Symbol on one side, and an Asterial Age symbol on the other. These roller blades performs well in the streets, but does little to nothing on dirt or rocky paths. Beginner Equipment Mold (Armor) : Level 68. A recipe by Blacksmith Tenkai. The Blacksmith creates a mold of an equipment design in order to streamline the process taken to perform a craft. This allows the Blacksmith to create multiple types of the same equipment in a shorter period of time. When this item is crafted, the Blacksmith must choose either Weapon or Armor to be made into a mold. For Beginner Equipment with an item level equal to or below the item level of this mold, reduce the post requirement needed to craft the Beginner Equipment by 1. Beginner Equipment Mold is consumed at the end of the crafting thread when the craft is claimed, so it is recommended to craft multiple items before claiming the thread craft. Beginner Equipment Mold (Weapon) : Level 68. A recipe by Blacksmith Tenkai. The Blacksmith creates a mold of an equipment design in order to streamline the process taken to perform a craft. This allows the Blacksmith to create multiple types of the same equipment in a shorter period of time. When this item is crafted, the Blacksmith must choose either Weapon or Armor to be made into a mold. For Beginner Equipment with an item level equal to or below the item level of this mold, reduce the post requirement needed to craft the Beginner Equipment by 1. Beginner Equipment Mold is consumed at the end of the crafting thread when the craft is claimed, so it is recommended to craft multiple items before claiming the thread craft. Resilient Iron Armor: Level 20 Plate Armor. It is made of iron and provides good defense. The appearance is rather generic as far as plate armors go, but its effect differentiates it from regular plate armor. Effect: Level 20 HP increase Regenerating Iron Armor: Level 20 Plate Armor. It is made of iron and provides good defense. The appearance is rather generic as far as plate armors go, but its effect differentiates it from regular plate armor. Effect: Level 20 passive HP regeneration Balanced Iron Armor: Level 20 Plate Armor. It is made of iron and provides good defense. The appearance is rather generic as far as plate armors go, but its effect differentiates it from regular plate armor. Effect: Level 10 passive HP regeneration and Level 10 HP increase Balanced Scale Armor: Level 20 Chainmail Armor. It is made of iron and provides decent defense. The appearance makes it look as if it's made from bone or scale, and it has a reforged effect. Effect: Level 10 passive HP regeneration and Level 10 HP increase Speed Demon's Scale Armor: Level 20 Chainmail Armor. It is made of iron and provides decent defense. The appearance makes it look as if it's made from bone or scale, and it has a reforged effect. Effect: Level 20 movement speed increase Venomous Short Sword: Level 20 One-handed Sword. It is made of steel and has decent damage. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 % chance to inflict Poison Short Sword of the Flames: Level 20 One-handed Sword. It is made of steel and has decent damage. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 fire elemental damage Short Sword of the Gales: Level 20 One-handed Sword. It is made of steel and has decent damage. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 wind elemental damage Venomous Zweihander: Level 20 Two-handed Sword. It is made of steel and has good damage. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 % chance to inflict Poison Zweihander of the Flames: Level 20 Two-handed Sword. It is made of steel and has good damage. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 fire elemental damage Zweihander of the Gales: Level 20 Two-handed Sword. It is made of steel and has good damage. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 wind elemental damage Buckler of the Flames: Level 20 Shield. It is made of steel and has decent defense. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 20 fire elemental resistance Balanced Buckler: Level 20 Shield. It is made of steel and has decent defense. The appearance is pretty generic but it has a decent reforge effect. Effect: Level 10 passive HP regeneration and Level 10 HP increase Iron Nails: Level 10. Rather shoddy nails made of dark iron, they're particularly useful for Artisans and Woodcrafters for building houses and other such things, though it's possible that Mechanics or Alchemists could also find uses for them. They're rather square in shape and look rather easily prone to rust, though they seem sturdy enough for their purposes. Iron Screwdriver (Flat-tip): Level 10. An item made entirely of pure iron which is used in the tightening of objects with the same head-slot as the tip. It seems like it'll come in handy as a tool for Mechanics and Woodcrafters especially. Chocolate Vodka: Level 40 Alcoholic Ordinary Beverage. It is a mix of chocolate milk and vodka that actually leaves a warm sensation when drank. Moderately sweet, it tastes even better when chilled. Drinking this drink provides a slight HP restoration. Starter Pet Carrier: Level 1. A simple contraption made by the Blacksmith Caerbannog, as requested of her. It's just a metal box with a simple lock that can hold small animals such as young pittered boars and frenmic rabbits. An item of better quality may be requested as necessary, but this will do for small, weak creatures. Blacksmith Crafting Toolset (Metal): Level 60 Special Accessory. A set of crafting tools made of metal, suited for a blacksmith. This includes a mobile forge with a furnace, a quench tub and an anvil; a rolling slab for plates, two hammers (large and medium), and a detailing set of smaller tools. Effect: Level 60 Increased Production Quality (+6 levels) - applies only if equipped. [Housing] Candle Lantern: Level 65 Special Accessory. It is a metal lantern which may be used with lantern sticks or lamp posts. It will be able to hold a natural light source such as a candle safely and for a longer period of time. It may also contain a mana-powered light source instead but does not respond to mana. If used with the Magic Light skill, the skill-created light that it contains will have its duration increased accordingly. Effect: Magic Light Skill duration increase by 6.5 seconds for all classes. Runed Pocket Knife: Level 21 Hybrid Weapon. It's a small blade that can do most of the things that regular grimoires can do. It can't quite stab people to death, but death via blood loss is good enough! Starter Nunchucks: Two bars with an octagonal cross-section, joined together by a chain. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. Dungeon Dragon: Level 41 Cloth Armor. A purple and orange pajama complete with orange cloth-horns that looks like the hero of the Spyro games. If Kumori is the killjoy guild leader, Oxford is the absentee second-in-command and Dwarf is the guild mascot, then Caerbannog is the dragon that sleeps in the dungeon all day long who only comes out for cake and drinking games. Effect: Level 41 HP increase Caer Bear: Level 41 Cloth Armor. A pink, white and yellow pajama that has a heart and star pattern in the middle. It looks similar to Baby Hugs Care Bear; credit goes to Capsule for coining the term "Caer Bear". Effect: Level 41 passive HP regeneration Kyubey: Level 41 Cloth Armor. A white and pink pajama reminiscent of a certain adorable personification of pure evil. Contract plz. Effect: Level 41 movement speed increase Alchemist's gloves: A pair of gloves which allow for more complex handing of mana and related materials. White Parasol - Level 10 blunt weapon. It's a white umbrella that packs minor ability to harm enemies when folded up, but otherwise it's used mainly to shield against the sun. Its item level can be improved by upgrading it with a Tailor equipment craft. Reforge (unremovable): Reduces light damage by 25%, reduces water damage by 10%. Summer Fireworks - Level 20 item. A pack of 5 fireworks that shoot out multicolored trails of sparks into the sky. The shape they make in the sky resemble summer shapes like fish, suns, or swimsuits. You shouldn't point them at people, but luckily they do no damage if someone happens to get caught in the sparkly blast. When a firework is used, it enters a cooldown of 5 post cycles or 10 posts, whichever is shorter. Dino Life Preserver - Level 20 item. A blow-up life preserver of a yellow dinosaur that can be fitted around the stomach. It keeps those not-so-strong swimmers from drifting away in the current. Shipwreck Liquor - Level 30 brewing ingredient. A rather old liquor that was locked away long ago in a chest underwater. It was kept in an airtight environment and actually aged well enough that it tastes quite well. The bubbles that have accumulated in the drink give a slightly weightless sensation. Any Brewer item crafted with this item in place of a Liquor item will have the following effect added to its effect: [Increases underwater movement speed by 10% for the next 10 minutes when drunk] Crab Helmet - Level 20 accessory. A head accessory that resembles a crab that pinches enemies that get too close to the wearer. Reforge (unremovable): Adds the [Spike] status effect to the user (deals slight physical damage toward any opponent that attacks the character with a physical attack) Yuki Usagi Level 40: Is a dress set tailored and designed by Kumori. It is a long, white, winter dress with red earmuffs with leaf accents to look like the “ears” of a snow bunny. The red is taken after the eyes of a snow bunny. It comes with long stockings and boots to keep the user’s bottom area warm. The tag has a calligraphic K-R on the tag to denote the crafter. Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped. Ham, Cheese, Broccoli Pocket Pie: Level 50 Ordinary Food. A small, rectangular pocket of dough filled with ham and broccoli in a mixture of cheese and eggs. It was platonically made by the chef Caerbannog for her not-so-dear husband Kumori. Effect: Movement Speed Increase by 10% Peach Mango Pocket Pie: Level 50 Ordinary Food. A small, rectangular pocket of dough filled with delicious cubes of fresh mangoes and peaches. It was made by the chef Caerbannog to quell her rumbling tummy. Effect: Physical Damage Increase by 10% Cape of the Night Terror: Level 20 Cloth Accessory. A red cape for Night Terror. It goes WHOOSH! Accessory Effect: Level 20 Centripetal Buffer animation/cast time decrease (-2s) Noggin Protector of the Night Terror: Level 20 Cloth Accessory. A red beanie hat that fits snuggly over Night Terror's head. Accessory Effect: Level 20 Centripetal Buffer damage increase (+4 levels) Noggin Protector of the Night Terror: Level 20 Cloth Accessory. A red beanie hat that fits snuggly over Night Terror's head. Accessory Effect: Level 20 Centripetal Buffer damage increase (+4 levels) Doughnut Offal: Level 50 Dessert. The heart of an unfortunate doughnut, cut out from its core in the most grotesque manner- LOL! Not really. It's a bunch of dough balls, deep-fried and then rolled in powdered sugar. It provides slight HP and MP restoration. Night Terror: Level 20 Hex Doll. Designed by TentaCaer and tailored by her dear husband Kumori, it is a deformed doll possessed by the vengeful data of the frenmic rabbit Hrairoo's fallen comrades. It particularly hates boars and pigs of any kind. The eyes and teeth are made of resin; in the dark, the pair of eyes glow a yellow-greenish color. A pin is usually stuck to its back, to be used for the doll's special ability. Piercing its body with a needle sends a thin projectile that is aimed toward the target's corresponding body part. It has a range of 2 meters. In exchange for this accuracy, it is a rather weak attack. Reforge Effect: Level 20 Centripetal Buffer cast time decrease (-2s) Plain Metal Bat: Level 90 Metal Bat. It's just a plain metal bat. That inflicts Level 90-strong blunt force trauma. So plain. So metal. So bat. Used for playing baseball or for disciplining wayward husbands. Vanilla Ice Cream: Level 30 Frozen Food. Crafted by Caerbannog one cold day when she got lost in Snowdonia. Made of sweet cream, milk and crushed vanilla, it provides HP restoration but may cause brain freeze. Additionally, the user takes 10% less damage from Fire-based attacks but takes 10% more damage from Ice-based attacks for their next post. Call for Sheep: Level 90 Mount Whistle (Metal). The first metal whistle that Caerbannog ever crafted, it was only ever able to attract young mounts due to its annoyingly high-pitched sound. This whistle summons a young cream-colored alpaca named Sheep that is eager to act as a transport for Caerbannog and in between Points A and B, it is inclined to chew on her skirt or to lick her thighs. Aspiring Enchant Scroll - Rank D suffix enchant. Places the following effect on a weapon: - When equipped, raises the lowest leveled party member's apparent damage and defense by 2 levels. Aspiring Enchant Scroll - Rank D suffix enchant. Places the following effect on a weapon: - When equipped, raises the lowest leveled party member's apparent damage and defense by 2 levels. Teacher Enchant Scroll - Rank D suffix enchant. Places the following effect on a weapon: - When in a Mentor Thread, raises the student's apparent defense by 5 levels. |
[attr="class","ws"] [attr="class","h"]Change Log [attr="class","b"]MM/DD/YYYY 03/23/2014 - AP Claim. 03/30/2014 - AP Claim. 03/30/2014 - Food Claim and Craft Claim. 03/30/2014 - AP Claim. 05/01/2014 - AP claim 5-10-2014 AP claim 5-10-2014 claim 2 5-21-2014 AP claim + 10 bonus AP 5-23-2014 Rewards for Maledict Mayahuel added (1000 gold, item; AP previously claimed). 08/10/2014 - 15 AP awarded to Animal Trainer from the Monthly Contest #1 12/01/2014 Added additional Starting Skills |
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[newclass=.lt22]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;margin-top: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass]
[newclass=.fc]float:left;width:100px;height:100px;border:5px solid #2b4a2b;margin-top:20px;margin-left:10px;[/newclass]
[newclass=.bi]float:right;color:#D8D8D8;font-family: arial; font-size: 9px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-right:10px;[/newclass]
[newclass=.bi2]float:right;color:#D8D8D8;font-family: arial; font-size: 9px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;[/newclass]
[newclass=.bi3]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 20px;margin-right:10px;[/newclass]
[newclass=.bi4]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;[/newclass]
[newclass=.bi5]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;margin-bottom: 40px[/newclass]
[newclass=.h]text-transform: uppercase; width:490px; padding-left: 10px; font-family:arial;font-size:22px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;[/newclass]
[newclass=.h2]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 40px[/newclass]
[newclass=.h3]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;[/newclass]
[newclass=.h4]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 90px[/newclass]
[newclass=.b]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 200px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass]
[newclass=.b2]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 230px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass]
[newclass=.b3]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 10px; text-align: justify;[/newclass]
[newclass=.ws ::-webkit-scrollbar ]height: 5px; width: 5px; background-color: #122811;[/newclass]
[newclass=.ws ::-webkit-scrollbar-thumb]background-color: #87a386; border-left: 1px solid #87a386; border-top: 1px solid #87a386;[/newclass]