Post by Deleted on Mar 3, 2014 5:48:30 GMT
Main Class: Samurai
Main Class Claims:
Thread 1 (Posts: 1, 2, 3, 4 )
Thread 2 (Posts: 1, 2, 3, 4, 5)
Thread 3 (Posts: 1)
Thread 4 (Posts: 1) - solo
Total Word Count: 5029
Main Class AP Claimed: 20 AP
Craft Subclass: Chef
Craft Subclass Claims:
Thread 1 (Posts: 1, 2, 3) - solo
Thread 2 (Posts: 1, 2, 3) - solo
Thread 3 (Posts: 1, 2)
Thread 4 (Posts: 1, 2) - solo
Total Word Count: 5012
Craft Class AP Claimed: 20 AP
RP Subclass: Animal Trainer
RP Subclass Claims:
Thread 1 (Posts: 1, 2, 3)
Thread 2 (Posts: 1, 2, 3, 4, 5, 6, 7, 8) - solo
Thread 3 (Posts: 1)
Thread 4 (Posts: 1, 2) - solo <== Added words to 2nd post to get 22 AP instead of 21 AP.
Total Word Count: 5507
RP Class AP Claimed: 22 AP
Total Claim: 62 AP
Link to Previous Claim: none
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 20 AP
Craft Subclass: - 20 AP
RP Subclass: - 22 AP
Requested Skill(s):
Skills for Samurai
Ace Move - Samurai's Challenge (Tier I Skill)
Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds.
Bushido - Iaido (Tier I Skill)
Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Parry (Tier I Skill)
A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending the Samurai's battle momentum completely, however. Despite that, this skill is one of the samurai's most basic and effective defensive techniques and comes with a fairly low cooldown.
Level 11 Skill for Chef
Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
Level 11 Skill for Animal Trainer
Domesticize: This skill allows the Animal Trainer to tame a monster to an extent where it becomes a full-fledged companion. The Animal Trainer is allowed one slot in the menu for a monster summon, where tapping this slot allows for the summoning and desummoning of the monster. After a monster is summoned, no other monsters can be summoned. After it is desummoned, that particular monster cannot be resummoned for a full minute. If a monster is defeated in battle, it is permanently removed from the slot.
Main Class Claims:
Thread 1 (Posts: 1, 2, 3, 4 )
Thread 2 (Posts: 1, 2, 3, 4, 5)
Thread 3 (Posts: 1)
Thread 4 (Posts: 1) - solo
Total Word Count: 5029
Main Class AP Claimed: 20 AP
Craft Subclass: Chef
Craft Subclass Claims:
Thread 1 (Posts: 1, 2, 3) - solo
Thread 2 (Posts: 1, 2, 3) - solo
Thread 3 (Posts: 1, 2)
Thread 4 (Posts: 1, 2) - solo
Total Word Count: 5012
Craft Class AP Claimed: 20 AP
RP Subclass: Animal Trainer
RP Subclass Claims:
Thread 1 (Posts: 1, 2, 3)
Thread 2 (Posts: 1, 2, 3, 4, 5, 6, 7, 8) - solo
Thread 3 (Posts: 1)
Thread 4 (Posts: 1, 2) - solo <== Added words to 2nd post to get 22 AP instead of 21 AP.
Total Word Count: 5507
RP Class AP Claimed: 22 AP
Total Claim: 62 AP
Link to Previous Claim: none
Pre-Claim AP:
Main Class: - 0 AP
Craft Subclass: - 0 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 20 AP
Craft Subclass: - 20 AP
RP Subclass: - 22 AP
Requested Skill(s):
Skills for Samurai
Ace Move - Samurai's Challenge (Tier I Skill)
Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds.
Bushido - Iaido (Tier I Skill)
Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn.
Parry (Tier I Skill)
A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending the Samurai's battle momentum completely, however. Despite that, this skill is one of the samurai's most basic and effective defensive techniques and comes with a fairly low cooldown.
Level 11 Skill for Chef
Picnic: One of the joys of cooking is the ability to share it with others. When this skill is toggled and the Chef summons a food item, it is duplicated among all party members. Duplicated food items share the same effect, but disappear after a minute if not eaten before then. This skill has a cooldown time of 30 seconds after each activation.
Level 11 Skill for Animal Trainer
Domesticize: This skill allows the Animal Trainer to tame a monster to an extent where it becomes a full-fledged companion. The Animal Trainer is allowed one slot in the menu for a monster summon, where tapping this slot allows for the summoning and desummoning of the monster. After a monster is summoned, no other monsters can be summoned. After it is desummoned, that particular monster cannot be resummoned for a full minute. If a monster is defeated in battle, it is permanently removed from the slot.