Post by Maximus on Dec 16, 2013 22:11:08 GMT
[attr="class","ws"] [attr="class","h"]IN GAME NAME [attr="class","fc"] [attr="class","bi"]REAL NAME: Jeffery Deegan [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 24 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Adol Christin, Ys [attr="class","bi2"]PLAYED BY: Yuri [attr="class","h2"]Appearance [attr="class","b"] Jeffery's physical build and attributes for his character follow along pretty closely to his actual body which is thin but muscular although he doesn't quite have as many muscles as his virtual self. He's a little bit shorter in the real world and has brown hair, a stark contrast to the bright red hair and tail he has in the Elder Tales. He likes to keep a clean appearance and dress nicely. He will always go out with some article of red on him be it a hat, a shirt or shoes in the real world or anything ranging from armor to a cloak or necklace in Elder Tales. He always has a loose and more open stance, which will stiffen as he sees something he doesn't agree with. [attr="class","h3"]Personality [attr="class","b"] Jefferey is a man that is easily moved emotionally. He gets an idea and will follow it till the ends of the earth. He can be rather quiet at times when he is in thought, but will always have something to say in matters of right and wrong. He has a strong sense of justice as well as adventure, which often enough lead to some rather crazy or bizarre occurrences and situations. He is known to have some minor perverted tendencies which depending on his mood he either embraces or finds disgraceful. Jeffery will fluctuate from being inwardly thoughtful to a very outgoing individual. He does not easily make friends but will always will be the first to jump in headfirst to help anyone he considers a friend or in need. He tends to stay positive and is always on the lookout for the next adventure or big thing that sounds like it can be fun. He believes strongly in freedom but acknowledges and desires that there must be order and goodness. As such he tends to have little tolerance for those who treat others poorly or try to restrict freedoms and rights that he feels people should have. Some of his more unique outlooks on the world are a source of amusement and comfort for his friends. These outlooks and interests he will defend fiercely in debate and in some cases actions. He felt he should try to be able to help as many people as possible and fill as many roles as he could in Elder Tales, which led to him choosing druid with some different styles of combat than it's creators may have intended. [attr="class","h3"]History [attr="class","b"] Jeffery had a rather unremarkable family life. His father worked multiple jobs and his mother also worked part time all from when he was in elementary school until the time he left home for college. As such he did not see very much of them, so the time they did manage to spend together was little but precious. Since money was rather tight, he did not have access to many of the things that his friends did like video game systems and tablets. Instead, he found he had to support his need for entertainment with television and the outdoors. One of his first loves was for Indiana Jones. He would often imagine himself in the role of Jones and would go off on whatever adventures he might be able to find in his small town. It was not later until he was in middle until he discovered his true calling on television. Dudley Do Right and the Royal Canadian Mounted Police. Jeffery fell in love instantly with the impeccable red clad hero and his horse. He began to wear something red on him at all times so that he would always remember to conduct himself honorably. After graduating high school he received a scholarship and went to a university where he studied law in the hopes of becoming a man of justice. While in college he was introduced through a friend in his equestrian club to video games which he began to play as much as his studies would allow. He was currently in his final year of schooling to receive a law degree when he decided to check out the newly released Elder Tales expansion. [attr="class","h3"]Extra |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolf Hair [attr="class","bi4"]CLASS: Druid [attr="class","bi4"]SUBCLASS: Cavalier [attr="class","bi5"]CRAFTING CLASS: Blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Druid Flameburst: Tier I Skill This skill involves the Druid thrusting forward the spell. Then after a second's cast time, an attack resembling a flamethrower is fired forward in a cone-shaped pattern. Enemies in the flame radius are scorched, causing their HP to gradually decrease every few seconds for about ten seconds. [attr="class","skill"]Druid Cure Bloom: Tier I Skill A low-base burst healing ability that releases a thin pink mist with the fragrance of flowers. While it is a little weaker than the Heal spell, its quick casting speed and low cooldown makes it a very utility skill for keeping up dedicated healing on a party member. If the target is currently affected by a healing over time spell, this skill heals twice as much HP. Additionally, if the target is affected by any type of poison effect when this spell was cast, the poison's duration is reduced by 5 seconds. The aesthetic effect of this skill also makes it a nice ability to have when cleaning a room, too! This skill has a casting time of 1.5 seconds and a cooldown of 8 seconds. [attr="class","skill"]Adventurer Equipment Mastery: Heavy Armor: Tier I Skill Passive. An Adventurer skill that provides armor proficiency of heavy armor. Normally, classes that are incompatible with certain types of armor suffer from decreased defense and mobility which wearing the armor, making it feel abnormally heavy. Possession of an equipment mastery skill negates this penalty for that specified armor type. Generally, there are reasons behind why certain classes focus on certain armor types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use heavy armor normally. [attr="class","skill"]Adventurer Fall Defense: Tier I Skill A toggle skill that is acquired by the character's natural reflexes and physical coordination. By knowing the most effective ways to recover from a fall while sustaining as little damage as possible, these characters take 20% less damage from fall damage occurring from falls at heights of 3 meters or higher. This reduction changes to 30% when the character reaches Level 30, 40% at Level 60, and 50% at Level 90. [attr="class","skill"]Adventurer Form Shift: Tier I Skill A magical skill that allows the character to transform their appearances slightly, although there are no changes to one's interface. Most of these appearance changes are rather minor, allowing one to change their physical appearance so that their face, hair, or body size might differ a little. It is possible to consciously influence which physical features get changed. However, it is unlikely that one will be able to change their appearance to resemble a specific character at this stage. There is a small MP upkeep to keep the effect sustained. [attr="class","skill"]Blacksmith Heatsink: Level 1 Skill Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Cavalier Jousiting: Level 1 Skill The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Chain Mail [attr="class","skill"]Left Hand: [attr="class","skill"]Right Hand: 2 Handed Spear [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"] Comrade Armor mk1 A simple and cheap suit of plate mail crafted in secret for the exclusive use of the Crimson Comrade. It has a distinct red color scheme. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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