Post by Capsule on Mar 19, 2014 13:36:03 GMT
Main Class:
Main Class Claims:
Lila Wolken: 741, 788
Alive & Awake: 1068
Gambling On A Mystery: 899, 671
Don't Kick the Chair: 1473, 926
Knee Deep In Muck (guild): 532, 523, 766
Tea Story (event): 845
The Killing Type (solo): 1134
Total Word Count: 10366 + 364 (guild bonus) = 10730
Main Class AP Claimed: 42
Craft Subclass:
Craft Subclass Claims:
Gambling On A Mystery: 1679
The Killing Type (solo): 779
Total Word Count: 2458
Craft Class AP Claimed: 9
RP Subclass:
RP Subclass Claims:
Bright Eyes (solo): 720
Don't Kick the Chair: 1042
The Killing Type (solo): 886
Total Word Count: 2648
RP Class AP Claimed: 10
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/981/4-capsules-ap-claim
Pre-Claim AP:
Main Class: 93 AP
Craft Subclass: 66 AP
RP Subclass: 25 AP
Post-Claim AP:
Main Class: 135 AP
Craft Subclass: 75 AP
RP Subclass: 35 AP
Requested Skill(s):
Main Class Claims:
Lila Wolken: 741, 788
Alive & Awake: 1068
Gambling On A Mystery: 899, 671
Don't Kick the Chair: 1473, 926
Knee Deep In Muck (guild): 532, 523, 766
Tea Story (event): 845
The Killing Type (solo): 1134
Total Word Count: 10366 + 364 (guild bonus) = 10730
Main Class AP Claimed: 42
Craft Subclass:
Craft Subclass Claims:
Gambling On A Mystery: 1679
The Killing Type (solo): 779
Total Word Count: 2458
Craft Class AP Claimed: 9
RP Subclass:
RP Subclass Claims:
Bright Eyes (solo): 720
Don't Kick the Chair: 1042
The Killing Type (solo): 886
Total Word Count: 2648
RP Class AP Claimed: 10
Total Claim:
Link to Previous Claim: log-horizon.proboards.com/thread/981/4-capsules-ap-claim
Pre-Claim AP:
Main Class: 93 AP
Craft Subclass: 66 AP
RP Subclass: 25 AP
Post-Claim AP:
Main Class: 135 AP
Craft Subclass: 75 AP
RP Subclass: 35 AP
Requested Skill(s):
[div][attr="class","skill"][b]Magi Howling[/b]: [u]Tier II Enchanter Skill[/u]
A spell that passively increases the power and efficiency of low-base spells used by the target for about two minutes. This is often used on fellow healer or mage party members in order to sustain their output while reducing the strain on their MP. However, this spell can also be cast on the Enchanter themselves, as its effect synergizes with the class's wide array of naturally low base damage spells. Pulse Bullet in particular has its DPS roughly doubled by this skill.[/div]
[div][attr="class","skill"][b]Soul Swap[/b]: [u]Tier II Enchanter Skill[/u]
Soul Swap is a fairly unconventional skill with a very long cooldown that is initiated by targeting two nearby characters in the same party, whether in the Enchanter's party or not. Upon the activation of this skill, the two characters experience a body swap for about 15 seconds. All skills belonging to the owner of the original body may now be used by their party member, and any damage taken by a character while in the body of their party member goes to the party member instead. Because many players are not at all knowledgeable over how their teammate fights, using this skill has a greater chance of incapacitating two players at once. On the other hand, if used between a veteran and a newbie, the more experienced player might be able to maneuver the newbie's body out of an otherwise dangerous position. It's said that after this skill was discovered, competitive combat teams have begun to work together more effectively by learning to walk in each others' shoes.[/div]
[div][attr="class","skill"][b]Thorn Bind Hostage[/b]: [u]Tier II Enchanter Skill[/u]
Thorn Bind Hostage is well known as the Enchanter's most "offensively-based defensive" skill. After it is cast, mana materializes in the form of thorny vines and wrap around the opponent. This greatly limits the opponent's mobility and they must either wait until the spell wears off or break the vines forcibly. In breaking the vines, they will initiate an explosive reaction as they disintegrate, blasting the victim with a set amount of damage each time. However, if the character is somehow teleported, it is possible for them to break free without destroying the vines.[/div]