You haven't seen the madness I have inside of me when I'm about to be killed, that is the true me.
Fox Tail
Inactive Player
Gold:
Artisan
Acrobat
Guild:
Halcyon
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Post by Verin on Apr 5, 2014 3:37:18 GMT
[attr="class","ws"] [attr="class","h"]VERIN MOON [attr="class","fc"] [attr="class","bi"]REAL NAME: RJ Rosenau [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 13 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Elsword, Elsword [attr="class","bi2"]PLAYED BY: Verin [attr="class","h2"]Appearance [attr="class","b"]Verin's one noticeable feature is his red hair. Verin is lean and somewhat muscular. Verin is medium height for kids his age. Verin's eyes are round shaped and the color of his eyes are brown. Verin has spiky red hair that he points backwards. Verin's attire is the same in both the game and real life. He usually wears a pair of jeans, boots, along with a red tee shirt and white vest, but he changes the vest in the game to a full body length black coat. Verin was born with poor eyesight and anger issues. In both real life and the game he wears a pair of goggles with prescription lenses in them. Verin is the same in both places, laid back, but can run high due to his uncontrollable emotions. Verin walks pretty fast subconsciously and feels relaxed. Verin doesn't give a care about other people's opinions and doesn't ask them what they think, he just dresses how he likes. Verin is very similar to his real self except for the fact that he has blonde hair and blue eyes.
[attr="class","h3"]Personality [attr="class","b"]Verin is a closed off person but can stay in the center of a crowd. He can act crazy at times, which he gets from his dad, and mad at times, which he gets from anger issues which he gets from his mom. He rather play video games than go camping. He has the nickname, "The Questor" due to his sense of adventure in video games. He likes to help people, especially senior citizens. He questions God and moves forward with only few people by him. His few friends see him as either fire or lightning. He is quick to learn and takes it steps forward in many academic subjects. He is ruled by his emotions and doesn't give a damn what others think. He prefers a comfy chair in a sunlight room to being outside. He doesn't like people who don't finish books they start on and states his opinion like a hammer when he occasionally states it. He prefers reading the book before watching the movie. He always tries to keep his promises. He believes in the code of chivalry and believes if there is a god he would challenge the god for leaving humans in this messed up state.
[attr="class","h3"]History [attr="class","b"] Verin as a child was the one in the class that had a hard time making friends and one of the smartest ones in the class. He was brought up between divorced parents. His father was in the air force and was eccentric, his mother was a nurse that loved him dearly. Even though his mom loved him he had to live with his dad which brought him up on the basics of good old fashion A&W root beer and 80's geeks. He was left with his grandparents while his dad was at work. His mother brought him up on love and doing the right thing. He had two siblings a half brother and sister, which he didn't get to see much. Later when his father remarried he gained a step brother and sister which brought new things due to the fact that he had lived with no children in the same home as him and felt awkward around them. As years past he got use to it and was happy that was until his stepmother died and his world broke. His step brother and sister left and Verin retreated back to where he was before, in books and video games. Verin liked video games, but he couldn't afford any until he moved to his mom's house right before fourth grade and there he found a somewhat peace. In the year 2017 he got Elder Tales as his birthday present and then in 2018 he became part of the Apocalypse.
[attr="class","h3"]Extra [attr="class","b"] Verin's blood type is AB. Verin is short for Valerin, a type of plant. His Enneagram Test Results are
Type 1 Perfectionism |||||||||| 33% Type 2 Helpfulness |||||||||||||||| 66% Type 3 Image Awareness |||||||||||||||||| 73% Type 4 Individuality |||||||||||||||| 66% Type 5 Rationality |||||| 30% Type 6 Cautiousness |||| 20% Type 7 Adventurousness |||||||||||||||||||| 83% Type 8 Aggressiveness |||||||||||||| 56% Type 9 Calmness |||||||||||| 43%
Verin is naturally gifted with a sword |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox Tail [attr="class","bi4"]CLASS: Sorcerer [attr="class","bi4"]SUBCLASS: Puppeteer [attr="class","bi5"]CRAFTING CLASS: Alchemist [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Transmutation Description: Alchemists are able to use Magitech in battle without any penalties based on their main class. Also a toggle skill. Through their abilities in creating efficient Magitech, all costs for using Magitech are halved for the Alchemist. Their research also give them an advantage in fighting Artificial Life and deal an additional 10% damage. [attr="class","skill"]Skill Name: High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others. [attr="class","skill"]Skill Name: Inferno Strike Description: The Sorcerer enchants a weapon with the flame element, causing it to glow red and release occasional small embers. A target struck by the weapon at this time can be ignited, causing minor damage over time. Because of the direct hit necessary to activate this skill, it is a slightly risky strategy. [attr="class","skill"]Skill Name: Barrier Spike: A skill known to be one of the very few defensive options available to a sorcerer. The magician calls upon the powers of earth in order to erect a small wall of spiked stalagmites from the ground. This walls can withstand a moderate amount of physical damage before falling apart. However, the Sorcerer shouldn't count on this as their only defense. [attr="class","skill"]Skill Name: Orb of Lava: A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. [attr="class","skill"]Serpent Bolt: A spell that shoots an initial blue-purple lightning bolt toward a target. However, rather than discharging entirely on the target on contact, the lightning remains as static energy. For 30 seconds at about 3-second intervals, the electricity arcs away from the target to damage and stun any other nearby enemies. As a result, it serves as a slight deterrent against defensive formations. Although this spell has a fairly long cooldown time, it has a fast casting speed and is often favored for use at the beginning of a battle. Because the target used to channel the electricity is not damaged by the spell, many Sorcerers also tend to cast it on themselves or a teammate as a supportive offense. This skill has a casting time of 2 seconds and a cooldown of 45 seconds. [attr="class","skill"]Blink: Tier I Skill
A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer jumps in a direction and teleports about 1-5 meters away in the desired position. The only downside is that the teleportation distance is very haphazard and might actually not move you very far. Still, it's a useful means of misdirection especially when you're up against only one enemy. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
[attr="class","skill"]Frost Spear: Tier I Skill
Impales a single target using an icicle spear for Ice-element damage. This skill inflicts a slowing debuff on the target, as well as increasing its defense for the duration. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 15 seconds.
[attr="class","skill"]Fragarach Arms: Elemental enchantment. The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon. This skill has a casting time of 3 seconds and a cooldown of 20 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten. [attr="class","skill"]Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90. [attr="class","skill"]Icicle Impale: Tier I Skill Elemental enchantment. The Sorcerer enchants a weapon with the ice element, causing it to glow blue and seemingly crystallize as though it were encased in ice. If an opponent's weapon makes direct contact with the enchanted weapon at this time, it will freeze and become more difficult to wield, lowering the opponent's attack speed. Likewise, if the enchanted blade comes in direct contact with the opponent's body, the opponent will be slowed for a little while. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten. [attr="class","skill"]Thunderbolt Crash: Tier I Skill Elemental enchantment. The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: The Guardian's Shield -- Level 21 Cloth Armor -- Chasing answers leads many into the darkest spaces of all, where demons thrive and angels go to die. As beings who question the laws of the world, we find ourselves constantly seeking knowledge, even if that knowledge is what leads to our death. It is something engraved in our DNA that causes us to strive for enlightenment and allows for technology to grow. However, sacrifices must be made. Due to the potential dangers of our growth, equivalent exchanges must be agreed upon. Sometimes, that exchange requires blood.
This cloth armor is a set of dark red clothes, sewn together with high quality fabrics to ensure strength, protection, and longevity. It has been padded in several key places to additional protection (lower back, elbows, knees, thighs) and there are even several layers of increasingly stronger fabrics sewn together, giving the clothes a bit of weight. But, that is not the strangest characteristic of this set. The dye for the color is not what one would expect; it is not vegetable dye. These clothes have been imbued with the power of a powerful sorcerer who lived long ago, a man who sacrificed himself to protect his kin against a monster he created himself. In order to seal that creature away, he gave his life and dragged the monster down into the depths of hell itself. In his wake, several red colored stones appeared. These stones were sewn into the fabric of this set and upon doing so, the threads were stained a blood red color as the mixed mana of the monster and the sorcerer spread into the cloth. The Tailor who put together this set drew up the mana further, giving the clothing a slight magical property. The Funeral Parlor emblem is sewn into the shirt along the lower right side with silver thread.
Reforge: 5.25% MP Increase
[attr="class","skill"]Left Hand: Heaven's Blade -- Level 21 One-Handed Sword -- Centuries have laid waste to the land and tales of war fill the pages of history. Yet, it was not always that way. In the beginning there was peace and races lived together in unity. The Gods watched with pleased eyes and cradled the world in their hands, nudging the planet along with careful fingers. Yet once blood was spilt, it stained the world and darkness fell over it. Beings arose from the darkness, cities were destroyed, and civilization as we know it changed. The Gods watched on, helpless, until one day they sent aid. Soldiers from the heavens came down to the planet to fight against the dark. They failed to quell the darkness entirely but pushed the keepers of the dark back far enough for civilization to continue. In their wake, they left behind artifacts that give us only a glimpse of their power.
This blade, a long and thick silver sword, embraces the power of the heavens and uses it as a strength. The weapon stretches the standard length of a short sword but its blade is slightly wider than normal. Where the blade meets the hilt, it has been slotted in its center. There a pure white shard, which emits a pale white light, has been merged with the weapon. This shard causes the sword to give off a faint glow and strikes its foes with the power of the Soldiers from Heaven. It is not a powerful shard and its energy is fading slowly, but it is enough to be a weapon capable of piercing the darkness. Wield it well, and finish what the Gods could not. At the base of the hilt, the Funeral Parlor emblem is engraved.
Reforge: 30% of Damage converted to Light Elemental Damage [attr="class","skill"]Right Hand: [attr="class","skill"]Magma Ring -- Level 21 Metal Accessory -- The power and control over mana is a blessing for most, but for others it is a true show of strength. This ring, a piece of carefully crafted gold with a massive red ruby at its center, is an embrace of power. The ring is thin at the bottom, but expands around the finger to its peak size at the top, where it covers the entire base of the finger. A brilliant and elegant design wraps around the gold metal, encircling the fiery gem at its core. However, this ring is not just for show. The gem that is nestled within its wells is thick and imbued with magic.. Inside of it, the element of fire takes its solid form and swirls around like a liquid, sealed within the jewel by the power of a master alchemist. Beneath the jewel, one can faintly see the Funeral Parlor emblem.
Reforge: Orb of Lava Cooldown Decreased by 2.1 Seconds [attr="class","skill"]Thief's Cheat -- Level 21 Metal Accessory -- Escaping the law is not easy, and in most cases not even the best can do it alone. The use of tricks, tools, and allies is suggested and when dealing with the persistent hounds of Justice, it's always fun to leave them guessing. The stories of expert thieves who have made their way in and out of areas with ease and have never been captured plague many cities, so much so that their ghosts continue to haunt the inhabitants. Once man, who was known as the Shifter, is one of those ghosts. He earned his name from his ability to move from one place to another in the blink of an eye, without so much as leaving a trace in between. After his passing, many of his tools and accessories were scattered throughout the underworld, and those who are lucky enough to find one of his objects are blessed with part of his abilities.
This item is one of Shifter's favorite wears because of its size and its ability to be hidden anywhere on his person without sacrificing its usefulness. The item is a small charm that can be attached to a belt, the hilt of a weapon, or to anything with a loop due to the latch on a small chain connected to it. It is small enough to be held in one's hand and even a small child can wrap their hand around it. The charm itself is shaped into an hourglass and has a very strong metallic feel, but almost no weight to it. By simply touching it, one can feel the presence of magic hidden inside of the charm.
Reforge: Blink Cooldown Decreased by 2.1 Seconds [attr="class","skill"]Training Belt -- Level 21 Cloth Accessory -- On the battlefield, mobility in dire situations is key to survival. Being held down by the burdens of war can bring certain death to even the smartest warriors. To protect against this, many fighters train to sharpen their focus and eliminate any twitches or subtle reactions to outside stimuli. This item is used to help with that due to its unknown properties.
This item is a thin strap of leather, heated and molded to wrap around the lower waist of the user. On it, there are several connection points and loops to allow to items and effects to be attached. By placing items on the belt, one would find that they suddenly become much lighter and easier to carry. In addition, by simply wearing the belt, the user may find that they have lost a few pounds. The Funeral Parlor emblem is engraved into buckle of the belt.
Reforge: 5.25% Movement Speed Increase [attr="class","skill"]Torso Compressor -- Level 21 Cloth Accessory -- In order to ensure safety in battle, many scholars have sought out better ways to protect the soldiers on the field. They developed stronger armors, better weapons, thicker shields, and Generals even worked to create better strategies to ensure swift victories. Yet physical progress can only go so far before being halted by technology. The inability to fully protect a soldier from all forms of damage was a trial, but one Scholar learned that there was more than just physical armor that could be used.
This Scholar developed body enhancement items that could be used directly with standard armor to thicken the skin of warriors and to harden their muscles, making them sturdier. One of these items was a tightly woven shirt, reinforced with mana that caused the threads to provide tension across the wearer's torso. This tension constantly applies a bit of pressure to the body, forcing the muscles to flex and stiffen. Mana within the threads makes the shirt strong and resistant to glancing attacks while also protecting the wearer with a thin layer of mana.
Reforge: 5.25% Physical Defense Increase [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"]
Quill Pen. Level 15. A feather pen that has been refined by Scribe B. Franklin so that its writing is fairly consistent. Much as a blacksmith's signature tool is the hammer and a tailor the needle, this can be considered the scribe's main tool. The Quill Pen is not used up during a craft.
Notebook. Level 15. A simple binding of paper that forms an ordinary notebook which can be used for a variety of things. Its quality depends on the materials used to make it.
Starter Wooden Pierrot & Control Bar - A control bar resembling two blocks of wood stuck together and attached to springs. They connect to a three-foot old puppet given to novice puppeteers, made out of cheap wood. It is easy to use but is really cheap and a bit decrepit. You probably should find yourself a new puppet.
5 x Medicinal Formula (L1): A basic healing potion that restores 25 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
3 x Lesser Mana Potion (L4): A recipe by Capsule. A basic mana potion that restores 50 MP. It's good for lower levels, but lacks the oomph higher levels need.
3 x Potion of Nighteye (L4): Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. It has a duration of five minutes.
Apprentice Grimoire
12 x Medicinal Formula (L10): A basic healing potion that restores 250 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
8 x Potion of Nighteye (L10): Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
12 x Lesser Mana Potion (L10): A recipe by Capsule. A basic mana potion that restores 125 MP. It's good for lower levels, but lacks the oomph higher levels need.
Satchel Bag L10 - A small satchel bag that can store items for quick access without needing to open the inventory menu. It's mostly used by Couriers and individuals who need to grab a quick potion from the heat of battle. Its sturdiness depends on the average level of the materials used to make it. The bag has a stylized F on the shoulder strap to denote the crafter of the item. The craft is somewhat durable and can be thrown around, even when items are in the bag without fearing damage of fragile goods.
Apocrypha Board (Level 10): A Skateboard crafted by Mechanic Hirosame, with the Apocrypha logo on the bottom. This generic style guarantees safety and satisfaction from the guild, Apocrypha. This board performs well in the streets, but does little to nothing on dirt or rocky paths.
5 x Apocrypha Board (Level 1): A Skateboard crafted by Mechanic Hirosame, with the Apocrypha logo on the bottom. This generic style guarantees safety and satisfaction from the guild, Apocrypha. This board performs well in the streets, but does little to nothing on dirt or rocky paths.
Iron Nails x 50: Level 10. Rather shoddy nails made of dark iron, they're particularly useful for Artisans and Woodcrafters for building houses and other such things, though it's possible that Mechanics or Alchemists could also find uses for them. They're rather square in shape and look rather easily prone to rust, though they seem sturdy enough for their purposes.
Iron Chain (x25): Level 10. A small shackle of about 2 feet in length, made from metal and designed by Blacksmith Capone. It is considered an accessory and can be fastened to a weapon or shield to allow it to be quickly retrieved if knocked to the ground. Some also use it for the sake of extending the range of their melee attacks to midrange. It's said that there is a fighting technique where the fighter wears a chain on each of their limbs, allowing for the chains to act as auxiliary yet minor damage dealers whenever their attacks don't reach far enough. This is known as the Fugitive style, popularized by Monk Cody due to these chains' classification as accessories and not weapons. Its sturdiness depends on the level of the materials used to make it.
Level 2 Personel Urban house: Lodinium, 1 floor, library, steam oven, laboratory (Placeholder location)
5 x Medicinal Formula L20: A basic healing potion that restores about 500 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Medicinal Tablet L20: A healing pill that restores about 750 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
25 x Medical Formula L22: A basic healing potion that restores 550 HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
20 x Medicinal Tablet L22: A healing pill that restores about 825 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
30 x Lesser Mana Potion L22: A basic mana potion that restores about 275 MP. It's good for lower levels, but lacks the oomph higher levels need. Therapeutic Index applied.
15 x Potion of Nighteye L22: A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. Therapeutic Index applied.
5 x Miasma-Cleansing Spray L22: By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6. It also deals minor damage to monsters of the Miasma element Therapeutic Index applied.
15 x Charm Potion L22: A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it. Therapeutic Index applied.
25 x Burn Cream L22: A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it. Therapeutic Index applied.
20 x Corrosive Poison L22: A impure poison potion with mana shards inside. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
5 x Potion of Water Breathing L22: potion derived of herbs from the sea, it allows the user to spend an additional two minutes and thirdy seconds underwater. Therapeutic Index applied.
15 x Sleeping Potion L22: A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects. Therapeutic Index applied.
15 x Anti-Poison Poultice L22: A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff. Therapeutic Index applied.
15 x Anti-Stun Tablets L22: A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form. Therapeutic Index applied.
Trickster's Hat: Lv10 vanity clothing. A pumpkin-shaped hood of the Trickster. While he never revealed him in the end, he leaves behind the spirit of Halloween. Part of the Trickster Set. - 1 Trickster Vanity Item: A small orange pumpkin animation floats about the user, spinning around their body aesthetically. - 2 Trickster Vanity Item: A small orange laughing jack-o-lantern animation floats about the user, spinning around their body aesthetically. - 3 Trickster Vanity Item: A small orange laughing jack-o-lantern animation, covered in purple flames, floats about the user, spinning around their body aesthetically.
Trickster's Robe: Lv10 vanity clothing. A raggedy black robe of the Trickster. While he never revealed him in the end, he leaves behind the spirit of Halloween. Part of the Trickster Set. - 1 Trickster Vanity Item: A small orange pumpkin animation floats about the user, spinning around their body aesthetically. - 2 Trickster Vanity Item: A small orange laughing jack-o-lantern animation floats about the user, spinning around their body aesthetically. - 3 Trickster Vanity Item: A small orange laughing jack-o-lantern animation, covered in purple flames, floats about the user, spinning around their body aesthetically.
Magic Knight's Training Sword – Level 18 – The assumption that talent stands above the rest is something which has been drilled into many people’s minds from birth. It is said that if you do not have the skill, you may never achieve it. Yet, there are many who do not believe this statement. These people train themselves and defy the normal ways by learning, practicing, and training their minds, bodies, and spirits. They chase their goals, ignoring the arrogant and carve their own paths. Through blood and sweat, these people rise out of their own ashes, out of the hate and the denial, and make themselves their own pedestals to stand on.
This blade has been made specifically for a person with that mindset, and for a person who has the will to make themselves better, stronger, and into something to be proud of. Its blade has been carefully crafted to achieve a high level of beauty without sacrificing balance. It stands at four feet tall and has a width of six inches at its peak. It is a simple weapon and the blade is much like one would expect; straight and sharp. However it hides a secret; it is dense. Its mass is much more than it initially would appear, catching many off guard. This weight forces the user to put all of their physical strength into every swing and makes them focus more on the fight. It also trains the user to learn when it is a good time to strike, and when it is best to hold back.
At the base of the claymore, the Funeral Parlor Emblem is engraved into the pommel.
10 x Roast Beef Sandwich: Level 10 Ordinary Food. Two thin slices of roast beef soaked in it’s own juices, between two slices of wheat bread. A bit plain for a sandwich, but not bad by any means unless you dislike roast beef.
Second Anniversary Cake: Level 30 food display. A multi-layered cake with extra frosting and toppings made to celebrate the 2nd anniversary of the Apocalypse in the Unfounded Kingdom. It can be used as furniture in Guild or Personal Housing, granting +1 to all housing stats. It can alternately be eaten in a thread to grant a Food Buff for 5 posts. The Food Buff grants +5% movement speed, increases maximum HP by 10%, and also heals the user by the same amount immediately upon use. Untradeable.
Icicle Windchimes: Lv30 furniture. Multiple colored ice shards hung up and connected by several strings. The sound of air blowing through these chimes makes any noise feel like a cold winter's breeze. [+2 INN]
Fenrir Mount Whistle: A crystal glass whistle that enables the owner to summon forth a mount resembling Fenrir, the Howling Blizzard. The Fenrir summoned by this item possesses the stats of a Night Wolf if the owner is trained in taming mounts.
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[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY 11/28/14 Added additional starting skills |
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You haven't seen the madness I have inside of me when I'm about to be killed, that is the true me.
Fox Tail
Inactive Player
Gold:
Artisan
Acrobat
Guild:
Halcyon
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Post by Verin on Nov 22, 2015 19:59:09 GMT
[attr="class","ws"] [attr="class","h"]VERIN [attr="class","fc"] [attr="class","bi"]REAL NAME: RJ Rosenau [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 15 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Magic Knight Elsword, Elsword [attr="class","bi2"]PLAYED BY: Verin [attr="class","h2"]Appearance [attr="class","b"]Verin's one noticeable feature is his red hair. Verin is lean and somewhat muscular. Verin is medium height for kids his age. Verin's eyes are round shaped and the color of his eyes are brown. Verin has spiky red hair that he points backwards. Verin's attire is the same in both the game and real life. He usually wears a pair of jeans, boots, along with a red tee shirt and white vest, but he changes the vest in the game to a full body length black coat. Verin was born with poor eyesight and anger issues. In both real life and the game he wears a pair of goggles with prescription lenses in them. Verin is the same in both places, laid back, but can run high due to his uncontrollable emotions. Verin walks pretty fast subconsciously and feels relaxed. Verin doesn't give a care about other people's opinions and doesn't ask them what they think, he just dresses how he likes. Verin is very similar to his real self except for the fact that he has blonde hair and blue eyes.
[attr="class","h3"]Personality [attr="class","b"]Verin is a closed off person but can stay in the center of a crowd. He can act crazy at times, which he gets from his dad, and mad at times, which he gets from anger issues which he gets from his mom. He rather play video games than go camping. He has the nickname, "The Questor" due to his sense of adventure in video games. He likes to help people, especially senior citizens. He questions God and moves forward with only few people by him. His few friends see him as either fire or lightning. He is quick to learn and takes it steps forward in many academic subjects. He is ruled by his emotions and doesn't give a damn what others think. He prefers a comfy chair in a sunlight room to being outside. He doesn't like people who don't finish books they start on and states his opinion like a hammer when he occasionally states it. He prefers reading the book before watching the movie. He always tries to keep his promises. He believes in the code of chivalry and believes if there is a god he would challenge the god for leaving humans in this messed up state.
[attr="class","h3"]History [attr="class","b"] Verin as a child was the one in the class that had a hard time making friends and one of the smartest ones in the class. He was brought up between divorced parents. His father was in the air force and was eccentric, his mother was a nurse that loved him dearly. Even though his mom loved him he had to live with his dad which brought him up on the basics of good old fashion A&W root beer and 80's geeks. He was left with his grandparents while his dad was at work. His mother brought him up on love and doing the right thing. He had two siblings a half brother and sister, which he didn't get to see much. Later when his father remarried he gained a step brother and sister which brought new things due to the fact that he had lived with no children in the same home as him and felt awkward around them. As years past he got use to it and was happy that was until his stepmother died and his world broke. His step brother and sister left and Verin retreated back to where he was before, in books and video games. Verin liked video games, but he couldn't afford any until he moved to his mom's house right before fourth grade and there he found a somewhat peace. In the year 2017 he got Elder Tales as his birthday present and then in 2018 he became part of the Apocalypse.
[attr="class","h3"]Extra [attr="class","b"] Verin's blood type is AB. Verin is short for Valerin, a type of plant. His Enneagram Test Results are
Type 1 Perfectionism |||||||||| 33% Type 2 Helpfulness |||||||||||||||| 66% Type 3 Image Awareness |||||||||||||||||| 73% Type 4 Individuality |||||||||||||||| 66% Type 5 Rationality |||||| 30% Type 6 Cautiousness |||| 20% Type 7 Adventurousness |||||||||||||||||||| 83% Type 8 Aggressiveness |||||||||||||| 56% Type 9 Calmness |||||||||||| 43%
Verin is naturally gifted with a sword |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox Tail [attr="class","bi4"]CLASS: Sorcerer [attr="class","bi4"]SUBCLASS: Acrobat [attr="class","bi5"]CRAFTING CLASS: Artisan [attr="class","h4"]Stats [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]022 [attr="class","lt2"]subclass level [attr="class","lt22"]002 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Transmutation: Level 1 Skill
Alchemists are able to use Magitech in battle without any penalties based on their main class. Also a toggle skill. Through their abilities in creating efficient Magitech, all costs for using Magitech are halved for the Alchemist. Their research also give them an advantage in fighting Artificial Life and deal an additional 10% damage. [attr="class","skill"]High Jump: Level 1 Skill
Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others. [attr="class","skill"]Carving: Level 1 Skill
Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters. [attr="class","skill"]Inferno Strike: Tier I Skill
The Sorcerer enchants a weapon with the flame element, causing it to glow red and release occasional small embers. A target struck by the weapon at this time can be ignited, causing minor damage over time. Because of the direct hit necessary to activate this skill, it is a slightly risky strategy. [attr="class","skill"]Barrier Spike: Tier I Skill
A skill known to be one of the very few defensive options available to a sorcerer. The magician calls upon the powers of earth in order to erect a small wall of spiked stalagmites from the ground. This walls can withstand a moderate amount of physical damage before falling apart. However, the Sorcerer shouldn't count on this as their only defense. [attr="class","skill"]Orb of Lava: Tier I Skill
A ranged Fire-element magic that hurls a fist-sized orb of lava onto enemies. This lava ball bounces across enemy targets, dealing damage on impact. Since this skill is Fire-based, this is very effective against enemies weak against fire. One well-known trait of this skill is that it does not affect allies during combat, making it a popular skill among players. [attr="class","skill"]Serpent Bolt: Tier I Skill
A spell that shoots an initial blue-purple lightning bolt toward a target. However, rather than discharging entirely on the target on contact, the lightning remains as static energy. For 30 seconds at about 3-second intervals, the electricity arcs away from the target to damage and stun any other nearby enemies. As a result, it serves as a slight deterrent against defensive formations. Although this spell has a fairly long cooldown time, it has a fast casting speed and is often favored for use at the beginning of a battle. Because the target used to channel the electricity is not damaged by the spell, many Sorcerers also tend to cast it on themselves or a teammate as a supportive offense. This skill has a casting time of 2 seconds and a cooldown of 45 seconds. [attr="class","skill"]Blink: Tier I Skill
A short range teleportation technique often employed by the Sorcerer for emergency escape. The Sorcerer jumps in a direction and teleports about 1-5 meters away in the desired position. The only downside is that the teleportation distance is very haphazard and might actually not move you very far. Still, it's a useful means of misdirection especially when you're up against only one enemy. This skill has a casting time of 1.5 seconds and a cooldown of 5 seconds.
[attr="class","skill"]Frost Spear: Tier I Skill
Impales a single target using an icicle spear for Ice-element damage. This skill inflicts a slowing debuff on the target, as well as increasing its defense for the duration. Many players learn this skill for its balance of damage, casting time, and utility that is a notch above most Sorcerer skills. This skill has a casting time of 2 seconds and a cooldown of 15 seconds.
[attr="class","skill"]Fragarach Arms: Tier I Skill
Elemental enchantment. The Sorcerer enchants a weapon with the wind element, causing it to glow green and release a gentle air current from its surface. This spell persists until the user violently swings their weapon in a vertical arc. At that moment, a cutting wave of air will be immediately launched forward. Fragarach Arms thus serves as a short-term solution in combating enemies who get too close. if used on the caster's weapon. This skill has a casting time of 3 seconds and a cooldown of 20 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten. [attr="class","skill"]Spellwalk: Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90. [attr="class","skill"]Icicle Impale: Tier I Skill Elemental enchantment. The Sorcerer enchants a weapon with the ice element, causing it to glow blue and seemingly crystallize as though it were encased in ice. If an opponent's weapon makes direct contact with the enchanted weapon at this time, it will freeze and become more difficult to wield, lowering the opponent's attack speed. Likewise, if the enchanted blade comes in direct contact with the opponent's body, the opponent will be slowed for a little while. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten. [attr="class","skill"]Thunderbolt Crash: Tier I Skill Elemental enchantment. The Sorcerer enchants a weapon with the lightning element, causing it to glow white and occasionally release sparks from its surface. A target struck by this weapon is inflicted with a minor paralysis effect. It can also affect a target who uses uninsulated metal equipment. This skill has a casting time of 4 seconds, a duration of 300 seconds, and a cooldown of 60 seconds. If this skill is used on a weapon that is already affected by an elemental enchant, the previous elemental enchantment is overwritten. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Wild Morning L.15 – A green jacket with fur on the rim of the hood, along with a yellow button up shirt, a white undershirt, a black pair of jeans, and an orange pair of sneakers There is a stylized F sewn on the tag to denote the crafter. Effect: HP Increase
[attr="class","skill"]Left Hand: Eis Null (Ice Zero) by 黒: Level 15. A long sword that is ice blue and is that cold. It has a slim figure that makes it extremely light and fast while using it, it also has a long blue ribbon that wraps around the blade acting as a scabbard. The length of the weapon is 31.2in/79.248cm. Effect: Level 15 Elemental Damage (Ice) [attr="class","skill"]Right Hand: Neun Flamme (Flame Nine) by 黒: Level 15. A Katana that has a shining metal blade that looks like glass. Having a handle only large enough for one hand, it makes it more of a weapon that would be used with another weapon. It's scabbard is checkered red and black and has a symbol the looks like a phoenix's head. The length of the weapon is 31.2in/79.248cm. Effect: Level 15 Elemental Damage (Fire) [attr="class","skill"]Accessory#1: Reflecting Dawn: A small cloth bracelet that has a small mirror that reflects only the light of the sun at dawn. A stylized F is sewn on the bottom of the bracelet so that it is hidden from plain view to denote the crafter. Effect: Movement Speed increase [attr="class","skill"]Accessory#2: Description [attr="class","skill"]Accessory#3: Description [attr="class","skill"]Accessory#4: Description [attr="class","h3"]Inventory [attr="class","b2"]
Starter Wooden Pierrot & Control Bar: A control bar resembling two blocks of wood stuck together and attached to springs. They connect to a three-foot old puppet given to novice puppeteers, made out of cheap wood. It is easy to use but is really cheap and a bit decrepit. You probably should find yourself a new puppet.
5 x Medicinal Formula (L1): A basic healing potion that restores 25 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
3 x Lesser Mana Potion (L4): A recipe by Capsule. A basic mana potion that restores 50 MP. It's good for lower levels, but lacks the oomph higher levels need.
3 x Potion of Nighteye (L4): Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. It has a duration of five minutes.
Starter Long Sword
Windsor Antiqua Longsword (L5)
Apprentice Grimoire
12 x Medicinal Formula (L10): A basic healing potion that restores 250 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect.
8 x Potion of Nighteye (L10): Researched by Pharmacist Icyferno. A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it.
12 x Lesser Mana Potion (L10): A recipe by Capsule. A basic mana potion that restores 125 MP. It's good for lower levels, but lacks the oomph higher levels need.
Windsor Antiqua Cloth Armor: Lv5 cloth armor. A decently woven garment that allows the best mobility but weakest defense. It is a mass-produced generic armor created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality armor.
The Shining Dawn L.15 – A red coat with white fur along with a pair of denim shorts with fur at the end and a pair of sandals. The logo on the back of the coat is a bright sun rising from the sea. There is a stylized F sewn on the tag to denote the crafter. Effect: Fire Resistance
Windsor Antiqua Cloth Armor: Lv5 cloth armor. A decently woven garment that allows the best mobility but weakest defense. It is a mass-produced generic armor created by the People of the Land, and so is a little more expensive to buy than if one were to normally craft a similar-quality armor.
Satchel Bag L10 - A small satchel bag that can store items for quick access without needing to open the inventory menu. It's mostly used by Couriers and individuals who need to grab a quick potion from the heat of battle. Its sturdiness depends on the average level of the materials used to make it. The bag has a stylized F on the shoulder strap to denote the crafter of the item. The craft is somewhat durable and can be thrown around, even when items are in the bag without fearing damage of fragile goods.
Apocrypha Board (Level 10): A Skateboard crafted by Mechanic Hirosame, with the Apocrypha logo on the bottom. This generic style guarantees safety and satisfaction from the guild, Apocrypha. This board performs well in the streets, but does little to nothing on dirt or rocky paths.
5 x Apocrypha Board (Level 1): A Skateboard crafted by Mechanic Hirosame, with the Apocrypha logo on the bottom. This generic style guarantees safety and satisfaction from the guild, Apocrypha. This board performs well in the streets, but does little to nothing on dirt or rocky paths.
Iron Nails x 50: Level 10. Rather shoddy nails made of dark iron, they're particularly useful for Artisans and Woodcrafters for building houses and other such things, though it's possible that Mechanics or Alchemists could also find uses for them. They're rather square in shape and look rather easily prone to rust, though they seem sturdy enough for their purposes.
Iron Chain (x25): Level 10. A small shackle of about 2 feet in length, made from metal and designed by Blacksmith Capone. It is considered an accessory and can be fastened to a weapon or shield to allow it to be quickly retrieved if knocked to the ground. Some also use it for the sake of extending the range of their melee attacks to midrange. It's said that there is a fighting technique where the fighter wears a chain on each of their limbs, allowing for the chains to act as auxiliary yet minor damage dealers whenever their attacks don't reach far enough. This is known as the Fugitive style, popularized by Monk Cody due to these chains' classification as accessories and not weapons. Its sturdiness depends on the level of the materials used to make it.
Level 2 Personel Urban house: Lodinium, 1 floor, library, steam oven, laboratory (Placeholder location)
5 x Medicinal Formula L20: A basic healing potion that restores about 500 HP. At low levels, this amount is essentially a player's entire amount, but higher level players will require a few in order to heal back to full HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
Medicinal Tablet L20: A healing pill that restores about 750 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
25 x Medical Formula L22: A basic healing potion that restores 550 HP. It has a toxicity rating of 0. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
20 x Medicinal Tablet L22: A healing pill that restores about 825 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied.
30 x Lesser Mana Potion L22: A basic mana potion that restores about 275 MP. It's good for lower levels, but lacks the oomph higher levels need. Therapeutic Index applied.
15 x Potion of Nighteye L22: A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. Therapeutic Index applied.
5 x Miasma-Cleansing Spray L22: By breaking down mana into its basic composition of psyche, the element is infused into a spray that serves to clean away traces of Miasma. Applying this spray to a character affected with Corruption will reduce their Corruption points by 6. It also deals minor damage to monsters of the Miasma element Therapeutic Index applied.
15 x Charm Potion L22: A potion made from aromatic and aphrodisiac herbs. This reddish concoction causes a charm effect when used against an enemy, causing them to temporarily turn against their allies. A good wallop to the head or death can usually counteract it, however. The duration depends on the level of the materials used to make it. Therapeutic Index applied.
25 x Burn Cream L22: A thick, yellowish paste that can be applied to minor burns. The paste provides a cooling and minor healing sensation when applied to the affected area. Its potency depends on the average level of the materials used to make it. Therapeutic Index applied.
20 x Corrosive Poison L22: A impure poison potion with mana shards inside. When shaken and tossed at an opponent, the mana activates and causes the poison within to become corrosive, like a weaker form of acid. When it makes contact with its intended target, the concoction causes a moderate burning effect, along with a stronger poison debuff. Unlike the standard impure poison, however, the duration of this debuff lasts only thirty seconds, but acts faster. The sickness debuff remains the same; all stats lowered for about a minute. Drinking it directly will lower the player's health by 200. Its potency depends on the average level of the materials used to make it.
5 x Potion of Water Breathing L22: potion derived of herbs from the sea, it allows the user to spend an additional two minutes and thirdy seconds underwater. Therapeutic Index applied.
15 x Sleeping Potion L22: A potion made from herbs that are famous for their ability to induce slumber. Drinking it results in an almost instantaneous sleep that can last up to a minute or until the target is struck. Its potency depends on the average level of the materials used to make it, with monsters whose level is higher and sleep-resistant monsters suffering noticeably fewer effects. Therapeutic Index applied.
15 x Anti-Poison Poultice L22: A poultice made from herbs that counteracts poisonous substances, by applying it to the affected area. The poultice has a very minor healing effect that should not be relied upon, nor should it be ingested. Ingesting it has a chance of worsening the poison debuff. Therapeutic Index applied.
15 x Anti-Stun Tablets L22: A tablet that can be quickly ingested while in the heat of battle, this can help recover against the Stun debuff, allowing whoever has taken it to move right after being inflicted with the Stun debuff. Normally comes in tablet form, but instead if it being chewable, it is soluble, because once the player ingests this, it dissolves and becomes a liquid form, therefore allowing movement once the body has absorbed its liquid form. Therapeutic Index applied.
Trickster's Hat: Lv10 vanity clothing. A pumpkin-shaped hood of the Trickster. While he never revealed him in the end, he leaves behind the spirit of Halloween. Part of the Trickster Set. - 1 Trickster Vanity Item: A small orange pumpkin animation floats about the user, spinning around their body aesthetically. - 2 Trickster Vanity Item: A small orange laughing jack-o-lantern animation floats about the user, spinning around their body aesthetically. - 3 Trickster Vanity Item: A small orange laughing jack-o-lantern animation, covered in purple flames, floats about the user, spinning around their body aesthetically.
Trickster's Robe: Lv10 vanity clothing. A raggedy black robe of the Trickster. While he never revealed him in the end, he leaves behind the spirit of Halloween. Part of the Trickster Set. - 1 Trickster Vanity Item: A small orange pumpkin animation floats about the user, spinning around their body aesthetically. - 2 Trickster Vanity Item: A small orange laughing jack-o-lantern animation floats about the user, spinning around their body aesthetically. - 3 Trickster Vanity Item: A small orange laughing jack-o-lantern animation, covered in purple flames, floats about the user, spinning around their body aesthetically.
Magic Knight's Training Sword – Level 18 – The assumption that talent stands above the rest is something which has been drilled into many people’s minds from birth. It is said that if you do not have the skill, you may never achieve it. Yet, there are many who do not believe this statement. These people train themselves and defy the normal ways by learning, practicing, and training their minds, bodies, and spirits. They chase their goals, ignoring the arrogant and carve their own paths. Through blood and sweat, these people rise out of their own ashes, out of the hate and the denial, and make themselves their own pedestals to stand on.
This blade has been made specifically for a person with that mindset, and for a person who has the will to make themselves better, stronger, and into something to be proud of. Its blade has been carefully crafted to achieve a high level of beauty without sacrificing balance. It stands at four feet tall and has a width of six inches at its peak. It is a simple weapon and the blade is much like one would expect; straight and sharp. However it hides a secret; it is dense. Its mass is much more than it initially would appear, catching many off guard. This weight forces the user to put all of their physical strength into every swing and makes them focus more on the fight. It also trains the user to learn when it is a good time to strike, and when it is best to hold back.
At the base of the claymore, the Funeral Parlor Emblem is engraved into the pommel.
10 x Roast Beef Sandwich: Level 10 Ordinary Food. Two thin slices of roast beef soaked in it’s own juices, between two slices of wheat bread. A bit plain for a sandwich, but not bad by any means unless you dislike roast beef.
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[attr="class","ws"] [attr="class","h"]Change Log [attr="class","b"]MM/DD/YYYY 11/28/14 Added additional starting skills 22/11/15 Updated Character
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You haven't seen the madness I have inside of me when I'm about to be killed, that is the true me.
Fox Tail
Inactive Player
Gold:
Artisan
Acrobat
Guild:
Halcyon
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Post by Verin on Dec 14, 2015 0:46:46 GMT
11 December, 2015 - Bought from Funeral Parlor: Heaven's Blade, Scholar's Sacrifice Set, Training Belt, Torso Compressor, Magma Ring, Thief's Cheat
- Traded in to Funeral Parlor: Starter Long Sword, Windsor Antiqua Long Sword (L5), Eis Null, Neun Flamme, Reflecting Dawn, Windsor Antiqua Cloth Armor, The Shining Dawn, Windsor Antiqua Cloth Armor, Wild Morning
- Bought from Sayha: Quill Pen & Notebook
Equipping: Heaven's Blade -- Level 21 One-Handed Sword -- Centuries have laid waste to the land and tales of war fill the pages of history. Yet, it was not always that way. In the beginning there was peace and races lived together in unity. The Gods watched with pleased eyes and cradled the world in their hands, nudging the planet along with careful fingers. Yet once blood was spilt, it stained the world and darkness fell over it. Beings arose from the darkness, cities were destroyed, and civilization as we know it changed. The Gods watched on, helpless, until one day they sent aid. Soldiers from the heavens came down to the planet to fight against the dark. They failed to quell the darkness entirely but pushed the keepers of the dark back far enough for civilization to continue. In their wake, they left behind artifacts that give us only a glimpse of their power. This blade, a long and thick silver sword, embraces the power of the heavens and uses it as a strength. The weapon stretches the standard length of a short sword but its blade is slightly wider than normal. Where the blade meets the hilt, it has been slotted in its center. There a pure white shard, which emits a pale white light, has been merged with the weapon. This shard causes the sword to give off a faint glow and strikes its foes with the power of the Soldiers from Heaven. It is not a powerful shard and its energy is fading slowly, but it is enough to be a weapon capable of piercing the darkness. Wield it well, and finish what the Gods could not. At the base of the hilt, the Funeral Parlor emblem is engraved. Reforge: 30% of Damage converted to Light Elemental DamageScholar's Sacrifice Set -- Level 21 Cloth Armor -- Chasing answers leads many into the darkest spaces of all, where demons thrive and angels go to die. As beings who question the laws of the world, we find ourselves constantly seeking knowledge, even if that knowledge is what leads to our death. It is something engraved in our DNA that causes us to strive for enlightenment and allows for technology to grow. However, sacrifices must be made. Due to the potential dangers of our growth, equivalent exchanges must be agreed upon. Sometimes, that exchange requires blood. This cloth armor is a set of dark red clothes, sewn together with high quality fabrics to ensure strength, protection, and longevity. It has been padded in several key places to additional protection (lower back, elbows, knees, thighs) and there are even several layers of increasingly stronger fabrics sewn together, giving the clothes a bit of weight. But, that is not the strangest characteristic of this set. The dye for the color is not what one would expect; it is not vegetable dye. These clothes have been imbued with the power of a powerful sorcerer who lived long ago, a man who sacrificed himself to protect his kin against a monster he created himself. In order to seal that creature away, he gave his life and dragged the monster down into the depths of hell itself. In his wake, several red colored stones appeared. These stones were sewn into the fabric of this set and upon doing so, the threads were stained a blood red color as the mixed mana of the monster and the sorcerer spread into the cloth. The Tailor who put together this set drew up the mana further, giving the clothing a slight magical property. The Funeral Parlor emblem is sewn into the shirt along the lower right side with silver thread. Reforge: 5.25% MP IncreaseMagma Ring -- Level 21 Metal Accessory -- The power and control over mana is a blessing for most, but for others it is a true show of strength. This ring, a piece of carefully crafted gold with a massive red ruby at its center, is an embrace of power. The ring is thin at the bottom, but expands around the finger to its peak size at the top, where it covers the entire base of the finger. A brilliant and elegant design wraps around the gold metal, encircling the fiery gem at its core. However, this ring is not just for show. The gem that is nestled within its wells is thick and imbued with magic.. Inside of it, the element of fire takes its solid form and swirls around like a liquid, sealed within the jewel by the power of a master alchemist. Beneath the jewel, one can faintly see the Funeral Parlor emblem. Reforge: Orb of Lava Cooldown Decreased by 2.1 SecondsThief's Cheat -- Level 21 Metal Accessory -- Escaping the law is not easy, and in most cases not even the best can do it alone. The use of tricks, tools, and allies is suggested and when dealing with the persistent hounds of Justice, it's always fun to leave them guessing. The stories of expert thieves who have made their way in and out of areas with ease and have never been captured plague many cities, so much so that their ghosts continue to haunt the inhabitants. Once man, who was known as the Shifter, is one of those ghosts. He earned his name from his ability to move from one place to another in the blink of an eye, without so much as leaving a trace in between. After his passing, many of his tools and accessories were scattered throughout the underworld, and those who are lucky enough to find one of his objects are blessed with part of his abilities. This item is one of Shifter's favorite wears because of its size and its ability to be hidden anywhere on his person without sacrificing its usefulness. The item is a small charm that can be attached to a belt, the hilt of a weapon, or to anything with a loop due to the latch on a small chain connected to it. It is small enough to be held in one's hand and even a small child can wrap their hand around it. The charm itself is shaped into an hourglass and has a very strong metallic feel, but almost no weight to it. By simply touching it, one can feel the presence of magic hidden inside of the charm. Reforge: Blink Cooldown Decreased by 2.1 SecondsTraining Belt -- Level 21 Cloth Accessory -- On the battlefield, mobility in dire situations is key to survival. Being held down by the burdens of war can bring certain death to even the smartest warriors. To protect against this, many fighters train to sharpen their focus and eliminate any twitches or subtle reactions to outside stimuli. This item is used to help with that due to its unknown properties. This item is a thin strap of leather, heated and molded to wrap around the lower waist of the user. On it, there are several connection points and loops to allow to items and effects to be attached. By placing items on the belt, one would find that they suddenly become much lighter and easier to carry. In addition, by simply wearing the belt, the user may find that they have lost a few pounds. The Funeral Parlor emblem is engraved into buckle of the belt. Reforge: 5.25% Movement Speed IncreaseTorso Compressor -- Level 21 Cloth Accessory -- In order to ensure safety in battle, many scholars have sought out better ways to protect the soldiers on the field. They developed stronger armors, better weapons, thicker shields, and Generals even worked to create better strategies to ensure swift victories. Yet physical progress can only go so far before being halted by technology. The inability to fully protect a soldier from all forms of damage was a trial, but one Scholar learned that there was more than just physical armor that could be used. This Scholar developed body enhancement items that could be used directly with standard armor to thicken the skin of warriors and to harden their muscles, making them sturdier. One of these items was a tightly woven shirt, reinforced with mana that caused the threads to provide tension across the wearer's torso. This tension constantly applies a bit of pressure to the body, forcing the muscles to flex and stiffen. Mana within the threads makes the shirt strong and resistant to glancing attacks while also protecting the wearer with a thin layer of mana. Reforge: 5.25% Physical Defense Increase
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