Post by sorano on Apr 5, 2014 8:03:19 GMT
[attr="class","ws"] [attr="class","h"]IN GAME NAME [attr="class","fc"] [attr="class","bi"]REAL NAME: Sorano Miki [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: Eighteen [attr="class","bi2"]SEXUALITY: Straight [attr="class","bi2"]FACE-CLAIM: Emi Yusa, Hataraku Maou-sama! (The Devil is a Part-Timer!) [attr="class","bi2"]PLAYED BY: Sorano [attr="class","h2"]Appearance [attr="class","b"]The first thing people typically wonder when they first meet Sorano is her hair colour, is it red? Is it pink? Even Sorano herself doesn’t know that! So she assumes it's a shade of colour in between the two. She typically keeps her hair tied up in a ponytail, with part of her hair braided on the right side, so it stays out of her eyes. Sorano is rather tall, standing at 5 feet and 8 inches. She typically wears comfortable clothing in the real world, for example jeans and t-shirts, she doesn’t particularly like clothes that are both pretty and uncomfortable, so she won’t wear them, as for inside Elder Tale, she would typically wear light clothing that ‘doesn’t slow her down’. In public, she would try her hardest to keep her appearance clean and appropriate, she is quite the clean freak and if she’ll see a spot of dirt on her clothing, she would clean it as soon as possible, her appearance in public is everything to her. Her walking posture is quite quick, especially when she wants to do tasks quickly; she is quite impatient after all. There are no differences between herself in real life and her game avatar, why would she need to have any difference anyway? [attr="class","h3"]Personality [attr="class","b"]Sorano is a rather calm and level-headed person, yet she can also be driven over the edge quite easily, especially when people are slow, that is enough to irritate her. She isn't a very sociable person, seeing her particularly short fuse and disliking for slow people can be quite troublesome, for both herself and others. She desperately tries to keep her short fuse under control, and typically fails. She doesn’t like to have a large group of friends, being the centre of attention can be quite frightening for her if it’s a very large group; she had around five friends in the real world, she considered all her other ‘friends’ mere acquaintances, nothing more. In terms of romance, flirtatious comments usually go right over her head in the beginning; it will take her a bit of time to figure it out after all. Once she does, her face will most likely turn a shade of red to rival even her own hair! She will also begin to stutter like crazy, if there’s something she’s slow at, it’s romance. She is also rather slow to understand jokes and puns, often maintaining a blank stare until she understands its meaning. [attr="class","h3"]History [attr="class","b"]Sorano originated from Japan, from Ikebukuro to be exact. She had gotten into games early with a board game that she received from her cousin on her fifth birthday, she loved that game with every fiber of her being and she even devised numerous strategies to easily win the game in a matter of turns. However, when she was ten her mother threw out the board game, she was absolutely devastated by that. Yet it did result in her starting to play online games, yet at least four years after that, she began to play Elder Tale on the Japanese server, practically falling in love with it instantly. On the Japanese Server, she was a level 20 Druid with the subclass of Cook. About a year before the expansion was announced, she moved to England with her family due to her father’s work, completely bothered by the fact that she couldn’t play Elder Tale. Yet once news of the expansion appeared, she practically screamed with excitement, finally she would be able to play the game! However, she would have been forced to start from scratch on the new server, while the thought of that did bother her, she eventually got over it, it meant that she would be able to start with a new class, and so she did, taking a more attack-based role with her new avatar, instead of a support role previously. [attr="class","h3"]Extra [attr="class","b"]She is fluent in both Japanese and English, seeing as Japanese is her first language. She knows bits and pieces of other languages, such as French and Italian, yet they're only short phrases, either for asking for directions or ordering food. She has a rather weak stomach, which makes her unable to handle blood or gore. She also has an insane fear of lizards; it's unknown where her fear came from, however. As mentioned above, she's quite the clean freak, especially when it comes to her appearance. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Assassin [attr="class","bi4"]SUBCLASS: Pathfinder [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Accel Dance: (Main Class) Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated use allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. [attr="class","skill"]Death Stinger: Tier I Skill Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin have a chance to poison their enemies, slowly chipping away at their health overtime. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. This skill has a casting time of 5 seconds and a cooldown of 30 seconds. [attr="class","skill"]Deadly Dance: Tier I Skill: Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Cardinal Rose:Tier I Skill: A skill that distinguishes a character's ability to be a good navigator. It is a toggle skill that uses a negligible amount of mana when it is activated, causing an icon of a compass to appear in the bottom right corner of the character's vision. As long as this skill is active, the character will always know which direction is north. This skill is particularly effective when exploring in uncharted territory. [attr="class","skill"]Needlework: (Crafting) Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromised in their ability. Any dexterity debuffs to a tailor can be recovered twice as quickly. [attr="class","skill"]Battle Perception: (Sub Class) Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the pathfinder to detect monsters about ten feet further than a normal character and is most useful for preventing ambushes. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked-probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Kunai: A starter weapon designed for novice adventurers, made out of cheap iron. It doesn't have much of a blade, but it possesses a passably sharp point. This weapon is attatched to about 10 feet worth of rope, allowing it to work as a temporary ranged weapon if necessary. Just be careful not to lose it in the process, else you'll have to spend some time retrieving it. As far as weapon categories go, this starter weapon counts as a one-handed dagger rather than a throwing weapon. [attr="class","skill"]Right Hand: Starter Katana: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn't hit particularly hard at all. You should probably get this replaced as soon as possible. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) |
Coded By Archetype=Luna
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