Post by Saeko on Apr 6, 2014 1:15:03 GMT
[attr="class","ws"] [attr="class","h"]SAEKO [attr="class","fc"] [attr="class","bi"]REAL NAME: Amanda Emille [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 21 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: saeko busujima, HIGHSCHOOL OF THE DEAD [attr="class","bi2"]PLAYED BY: Hirosame [attr="class","h2"]Appearance [attr="class","b"] Saeko is about average height, being about 5 foot, 6 inches. While her size might not be impressive, her agile and athletic form is certainly something that will attest to her class choice. Her long, violet hair extends all the way down to her bottom, and it flows along with her. Her arms and legs are slender, her legs being the longest part of her body. Her eyes are a teal-green, and shimmer in the daylight. They also appear to glow in the night, and can be considered her mot fearsome physical feature. Her midsection is slim, and her bust is about average of what you'd expect for a 21 year old. [attr="class","h3"]Personality [attr="class","b"] Considered to be a Yandere, Saeko is very violent. She loves the smell and feel of battle. Being in control of someone else's life is almost orgasmic to her, and she loves every minute of it. In every MMO she ever played, Saeko would always make sure to kill as many players as she could, and would always choose the class that brought along Katanas, which were the ultimate weapons to her. They brought death swiftly, and were made to move quick, cleaving right through her targets. That was her ideal fighting style, which basically mimicked her personality. She is usually very cold to those around her, and liked being alone from others. Whenever she was forced into a group, she'd always get her work done immediately, and then go along reading a book or something. Saeko's family life was nonexistent, so she never had the chance to really know how to meet and greet, so she was a social outcast. She tended to ignore everyone else around her, leaving the world behind as she would delve into her thoughts. Her family consisted of only herself and her grieving mother, who would never speak to Saeko. She decided to mimic her mother, and shut off the rest of the world. Due to this, her personality grew cold, and she began to morph into a human, reminiscent of a blade of steel. [attr="class","h3"]History [attr="class","b"] This world... So boring. Amanda was always very bored of this world, from the moment she was born, 21 years ago. Her life was filled with silence, and quite often, disappointment. Every boyfriend she ever had, every relationship she shared with friends and family never interested her. From a very young age, she brought herself to believe that this world would never have anything fun or enjoyable enough for her to believe it was worthy of her attention. This eventually got her into the world of video games, where she could do pretty much anything without having to worry about the consequences. Despite being a very violent person, she usually felt that schooling should take some sort of a priority, and therefore forced herself into being the best in her class. She never really could, however, as her boredom would catch up to her. Amanda let the world go by, and would spend hours of her day thinking about how life could have been so much more. This is about when she decided to get into video games, and witnessed a world entirely new to her. A world where slaughtering a human being wasn't looked down upon by people surrounding her. She would keep this all to herself, and had finally found a place where she could do everything she wanted, and basically not give a damn about what people thought of her because of her options that she took. Death, destruction, and mayhem. This was the world for her. Amanda grew tired of perfectly set worlds, and moved onto MMO's, where she could start from scratch, and gain power through her own tribulations and trials. She favored games where she could pay to win, using her mother's own money, stealing it from behind her back. Her mother didn't care, so long as Amanda was away from her. Eventually, she got into the world of Elder Tale, and the lore surrounding it. To others, it was just another world in which one could live out a fantasy life. To Amanda, it was another world where she could kill without worrying. Especially since the game transformed the game world into the real world. Saeko embraced this wholly, and went into the world to slaughter. Or, perhaps she meant SLAUGHTER. [attr="class","h3"]Extra [attr="class","b"] - Saeko holds much hatred for her mother, since her mother blames Saeko for the death of her father. - Blood type: 0- - When in battle, she transitions to a Blood Lust mode, and becomes feral in the fight, laughing maniacally. - For you perverts out there, her bra size is D. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Samurai [attr="class","bi4"]SUBCLASS: Berserker [attr="class","bi5"]CRAFTING CLASS: Artisan [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Ace Move - Zantetsuken: Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds. [attr="class","skill"]Ace Move - Denkosekka: Chain 1. Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a duration of 15 seconds and a cooldown of 45 seconds. [attr="class","skill"]Ace Move - Kabutowari: Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 0.75 seconds and a cooldown of 15 seconds. [attr="class","skill"]Ace Move - Mawarufuusen: Chain 2. Usable after Chain 1 skills. Fuusenbaku is performed by lifting the weapon above the user's head and spinning it around like a helicopter propeller. This causes a manipulation of the air surrounding the user, pulling in any nearby opponents toward the user. As a result, nearby opponents' movement speeds are reduced if they target any character other than the samurai. This skill's attribute is wind, can be sustained up to 10 seconds, and has a cooldown of 1 minute. [attr="class","skill"]Ace Move - Tsurugibunshin: Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute. [attr="class","skill"]Carving:: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters. [attr="class","skill"]Quick Architect: Through a process of trial and error, fledgling Artisans are able to learn the techniques for producing crafted materials quickly. This allows them to create temporary structures of stone, given enough available materials. However, this comes with the cost of making the object extremely fragile, to the point where even a moderate impact can completely shatter it. It's said that some Artisans have attempted to turn this quirk into an unusual battle strategy when fighting atop stone-filled mountains. [attr="class","skill"]Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Nodachi: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Nodachi: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] Zombie Slayer Uniform: What looks to be a school uniform, it has tatters and cuts on the sides of the skirt to provide optimal leg movement. The upper portion of the uniform is intact, and keeps its form around her slender body. The skirt is longer than normal school uniforms, so as to keep a wandering gust of wind from exposing areas rather kept under cover. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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