Post by Aion on Apr 14, 2014 5:51:33 GMT
[attr="class","ws"] [attr="class","h"]AION [attr="class","fc"] [attr="class","bi"]REAL NAME: Eris Michaelides [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: Twenty-Eight [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: lon'qu, FIRE EMBLEM: AWAKENING [attr="class","bi2"]PLAYED BY: Chronicler [attr="class","h2"]Appearance [attr="class","b"]Real Life Appearance: A rather scruff man of considerable weathering for his age. Slim athletic build, tanned skin and all the markings of a hard life. Scars adorn most of his body and volumes of hair cover his arms. For the most part in contrast however, he keeps himself as well-kept as possible, hair brushed back and clothes maintained free from irregularities in cleanliness and fit. Unlike his own physical brutality, his attire was that of elaboration and classical detail. He had an eye for style and even though he had limited means throughout his time, he managed with great care to look two classes above his actual salary. In Game Appearance: Deciding to finally rid himself of unfortunate aging at the hands of stress, he's decided to keep most of his physique with him only granting himself the austerity of greater height and valiant countenance which was a dream of his to regain. He was once a person one could have looked upon and whilst not be enthralled by him be less inclined to turn away in fear or disgust. In the game, he found the capacity to restore himself as close as the system had the ability to. There is a sense of joviality in his stance in combat where he seems to enjoy every passing moment with a spring and a step. All semblance of this is lost in times of peace, reverting to rigidity and tension. A final note to be made on the skin coloration, in game he is a few shades lighter out of preference, having the ability to. [attr="class","h3"]Personality [attr="class","b"]The life and times of Eris were as varied as the seasons, for a time there was abundant wealth and another a time of economic peril. For his childhood it was the latter which served to suit growth in a rather mature manner. Without hardship, there would be the naivety of imperviousness some more affluent youth find themselves in whence they become adults. His parents made this clear to him and unlike the norm he found himself welcoming the challenge. He was just that sort, hardship fortified his resolve like no other stimulus could ever hope to spur in him. He would allude the lack of intelligence at times, however, that is more a lack of responding to reason rather than unadulterated dimness. If there's a hint of a fight with an inking of substance, he'll be at the forefront of it. Usually, he is of enough wit to carry on interesting conversation and insight but not quite passing over the expanse of greater thought. A slightly above average sort of aptitude with an advanced resolve and swordsmanship. Among others he could be found to be a sort of cool conversationalist given time. Ambiverted rather than an extreme he could be at times rigid and cold or welcoming and hospitable and much else in between. All of this hinges on the circumstances surrounding the moment in time. In combat his willingness to go over all odds and fight is unmatched by nearly all of the player-base in intensity. Pouring over so much that if he can spot weakness in the leader of a party, he'll strive to insubordinate them just enough to ensure success. Even with that habit, he is a loyal force to any who will have him and will remind them of such if questioned however it seems fit. [attr="class","h3"]History [attr="class","b"]Greece, the once revered isle of times long past, now not even a shell of what it once known itself to be as time's amnesiac is where Eris hails from. Expected to be female, his name came from a goddess that these Greeks used to respect, she representing discord, strife, disorder and contention. It came to be less of a shock then, as a child in blue wrapping was given to his parents to hold. He was male, decidedly so much to his parent's dismay. His childhood from there on was a series of constant difficulty. Once he was able to grasp and take hold of items, he would find any way possible to outright destroy it. His parents were forced to deprive him of toys and spent their time devising ways to pour that energy into constructive activities. That word wasn't in his vocabulary as he found ways to distort the attempts into disarray. Reading became a time of struggle as he would either interrupt his parents from trying to read to him or if given the chance to read himself, turn it into a test of patience, reading too quickly or at a sluggish pace. He would mispronounce words, get them right and then wrong again knowing it annoyed them so. This cycle continued for every task they had him do until one day, when he was almost of school age his father came up with an idea that would at least protect the child from hoisting himself on his own petard. He taught him how to defend himself. Eris finally calmed down enough to learn these skills surprisingly as this was in the realm of his interests. School was another tale, having found himself in quite a few fights mostly in self-defense. He dispatched would-be bullies with such ease that other children decided to stay away from him. As a result, he didn't make many friends and resorted to simply spend the days actually studying. This only occurred to him as he realized there was no alternative besides failure and he wouldn't accept that fate for even a second. The teenage years mellowed him out as his parents finally decided that the best way to deal with him was to make him see the consequences of his actions. He responded well to harsh truths it was discovered. That wasn't to say he was free from causing his fair share of trouble but it did mean he didn't try the same route twice. His adult years are by far his most formative to date. The Greek state fell to the grand might of debt and most people lost their fortunes and estates. This is where his actual wealth sourced from. Siding with a few looters and rioters over in various provinces he accrued important connections. He knew which shops were going to be besieged, what deals were going down, how the political climate was et cetera. He spent a few years conjuring up a plan to set sail away from Greece to England, where there were jobs to be had for a man of his means. This he was told anyway. Problem lied in how it went down. He acquired a few stocks, which in this nation would usually mean nothing, as they had no worth usually. These however were securities held by Germany as debt. This was gradually paid by the Greeks whenever possible and Eris sneaked in his dividends whenever he had a chance to. On the eve of his twenty-eighth birthday, ready to embark, a riot broke out in the town and his home under attack. Someone had ratted him out and citizens were up in arms trying to get their money refunded. Eris did his best to ward off a few attackers before escaping out his back window and rushing toward the docks. He continuously held his passport on him and had recently placed a little more than the required funds to journey with. As of just last week, having landed on the shores of England, acquiring a work visa on ship by impressing the ship captain enough by laboring voluntarily to secure his quarter, he found himself poor again, in English terms but with enough salary to live on. Having not once had time to play in his life, he found himself playing video games once he had the chance to, as a guilty pleasure rather than fully embracing it. His first game was a game called “Elder Tale”. It didn't take long before he found himself in yet another trifle caused by his own hand once he decided to finally begin playing it. [attr="class","h3"]Extra [attr="class","b"]Aion tends to be used in terms of time or of age. As mentioned in appearance, he looks much older than he is stated and within a group, for as irrational as he tends to be, he still acts older than his peers. He might start off very cold with others mostly since he's just recently entrapped in this game, his usual personality would become known with time. Loves to have work to do or fights to be fought. Idleness is insufferable. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Samurai [attr="class","bi4"]SUBCLASS: Scholar [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Ace Move - Kabutowari: Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 0.75 seconds and a cooldown of 15 seconds. [attr="class","skill"]Evaluate: This skill allows the scholar to gain additional details about the enemy. While most players can access an interface that shows the monster's name, level, current HP, and current MP, the scholar obtains an additional interface when this skill is used. It has a one second cast time and one second cooldown time. The target's elemental weaknesses and a brief summary of their skills will be made available to the Scholar any time they access the target's interface. [attr="class","skill"]Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail: A basic set of plate armor made from cheap iron. They are not really too protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Two Handed Weapon [attr="class","skill"]Right Hand: Starter Nodachi: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Empty [attr="class","skill"]Accessory#2: Empty [attr="class","skill"]Accessory#3: Empty [attr="class","skill"]Accessory#4: Empty [attr="class","h3"]Inventory(DO NOT EDIT THIS SECTION) [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log(DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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