Post by Deleted on Apr 16, 2014 2:40:45 GMT
Main Class: Guardian
Main Class Claims:
- Legendary Druids of Sarum:
- Post [Words: 777]
- The First to Fifty Wins:
- Post [Words: 254]
- A Walk in the Woods:
- Post 1 [Words: 867]
- Post 2 [Words: 675]
- Post 3 [Words: 550]
SUBTOTAL: 2092 words
- The Clock Strikes Twelve:
- Post 1 [Words: 351]
- Post 2 [Words: 431]
- Post 3 [Words: 471]
SUBTOTAL: 1253 words
- Kings of Londenium:
- Post 1 [Words: 220]
- Post 2 [Words: 1044]
- Post 3 [Words: 827]
SUBTOTAL: 2091 words
- Sentinel Showdown!:
- Post 1 [Words: 440]
- Post 2 [Words: 603]
- Post 3 [Words: 324]
- Post 4 [Words: 600]
- Post 5 [Words: 382]
SUBTOTAL: 2349 words
- Golem Goodies:
- Post 1 [Words: 289]
- Post 2 [Words: 356]
- Post 3 [Words: 368]
- Post 4 [Words: 490]
- Post 5 [Words: 325]
- Post 6 [Words: 437]
SUBTOTAL: 2265 words
- Money for Nothing:
- Post 1 [Words: 419]
- Post 2 [Words: 376]
- Post 3 [Words: 437]
- Post 4 [Words: 272]
- Post 5 [Words: 244]
- Post 6 [Words: 291]
- Post 7 [Words: 459]
SUBTOTAL: 2498 words
Total Word Count: 13579 words
Main Class AP Claimed: 54 AP (13579/250 = 54.316)
Craft Subclass: Scribe
Craft Subclass Claims:
- The Bottom of the Ink Well
- Post [Words: 641]
- Pop Culture Does Nothing for Me
- Post 1 [Words: 319]
- Post 2 [Words: 348]
- Post 3 [Words: 438]
- Post 4 [Words: 358]
SUBTOTAL: 1463 words
Total Word Count: 2104 words
Craft Class AP Claimed: 8 AP (2104/250 = 8.416)
Total Claim:
Link to Previous Claim: Clicky clicky
Pre-Claim AP:
Main Class: - 78 AP
Craft Subclass: - 16 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 132 AP
Craft Subclass: - 24 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 36
Craft Subclass Level: - 13
RP Subclass Level: - 1
Requested Skill(s):
Crafting Skill - Level 11 Skill
Main Skills: (Tier II Skills unlocked with this claim)
- Cool Defense (Tier I): Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active.
- Castle of Stone (Tier II): The Guardian projects a powerful aura that nullifies all incoming damage or knockback to themselves for 10 seconds. Despite the amazing implications of this skill, it makes the Guardian immobile for the full duration and can only be used once per 10 minutes at base level. It's said that cooldown-reducing equipment effects for this skill exist to massively reduce the time per use, but it would require a great amount of funding to make this skill anything but a powerful emergency defense.
- Guard Shift (Tier II): A toggle skill that tenses up the Guardian's body when activated. While this skill is in effect, the Guardian's body will be assisted by an defensive AI which automatically controls their body in order to auto-defend against oncoming attacks. This skill is particularly effective for guarding against attacks even when the Guardian themselves hasn't realized that an attack was launched, for the AI will detect any attack within 10 meters that targeted the Guardian and respond accordingly. This effect can be exploited by enemies aiming to perform simultaneous attacks, so be careful. Another downside is that the activation of this skill prevents the Guardian from moving or performing attacks of their own until it is called off. It is an excellent defensive skill that can provide a patient warrior a window of opportunity if used in battles of attrition.
Main Class Claims:
- Legendary Druids of Sarum:
- Post [Words: 777]
- The First to Fifty Wins:
- Post [Words: 254]
- A Walk in the Woods:
- Post 1 [Words: 867]
- Post 2 [Words: 675]
- Post 3 [Words: 550]
SUBTOTAL: 2092 words
- The Clock Strikes Twelve:
- Post 1 [Words: 351]
- Post 2 [Words: 431]
- Post 3 [Words: 471]
SUBTOTAL: 1253 words
- Kings of Londenium:
- Post 1 [Words: 220]
- Post 2 [Words: 1044]
- Post 3 [Words: 827]
SUBTOTAL: 2091 words
- Sentinel Showdown!:
- Post 1 [Words: 440]
- Post 2 [Words: 603]
- Post 3 [Words: 324]
- Post 4 [Words: 600]
- Post 5 [Words: 382]
SUBTOTAL: 2349 words
- Golem Goodies:
- Post 1 [Words: 289]
- Post 2 [Words: 356]
- Post 3 [Words: 368]
- Post 4 [Words: 490]
- Post 5 [Words: 325]
- Post 6 [Words: 437]
SUBTOTAL: 2265 words
- Money for Nothing:
- Post 1 [Words: 419]
- Post 2 [Words: 376]
- Post 3 [Words: 437]
- Post 4 [Words: 272]
- Post 5 [Words: 244]
- Post 6 [Words: 291]
- Post 7 [Words: 459]
SUBTOTAL: 2498 words
Total Word Count: 13579 words
Main Class AP Claimed: 54 AP (13579/250 = 54.316)
Craft Subclass: Scribe
Craft Subclass Claims:
- The Bottom of the Ink Well
- Post [Words: 641]
- Pop Culture Does Nothing for Me
- Post 1 [Words: 319]
- Post 2 [Words: 348]
- Post 3 [Words: 438]
- Post 4 [Words: 358]
SUBTOTAL: 1463 words
Total Word Count: 2104 words
Craft Class AP Claimed: 8 AP (2104/250 = 8.416)
Total Claim:
Link to Previous Claim: Clicky clicky
Pre-Claim AP:
Main Class: - 78 AP
Craft Subclass: - 16 AP
RP Subclass: - 0 AP
Post-Claim AP:
Main Class: - 132 AP
Craft Subclass: - 24 AP
RP Subclass: - 0 AP
Final Levels:
Main Class Level: - 36
Craft Subclass Level: - 13
RP Subclass Level: - 1
Requested Skill(s):
Crafting Skill - Level 11 Skill
Main Skills: (Tier II Skills unlocked with this claim)
- Cool Defense (Tier I): Toggle skill; the Guardian taps into their mana and creates an additional line of defense between them and the opponent's attacks. For every blow that the target lands on the guardian, a small amount will be nullified. This defense is made all the more apparent when it comes to weak multiple-strike attacks. The Guardian's MP is slowly sapped as this skill remains active.
- Castle of Stone (Tier II): The Guardian projects a powerful aura that nullifies all incoming damage or knockback to themselves for 10 seconds. Despite the amazing implications of this skill, it makes the Guardian immobile for the full duration and can only be used once per 10 minutes at base level. It's said that cooldown-reducing equipment effects for this skill exist to massively reduce the time per use, but it would require a great amount of funding to make this skill anything but a powerful emergency defense.
- Guard Shift (Tier II): A toggle skill that tenses up the Guardian's body when activated. While this skill is in effect, the Guardian's body will be assisted by an defensive AI which automatically controls their body in order to auto-defend against oncoming attacks. This skill is particularly effective for guarding against attacks even when the Guardian themselves hasn't realized that an attack was launched, for the AI will detect any attack within 10 meters that targeted the Guardian and respond accordingly. This effect can be exploited by enemies aiming to perform simultaneous attacks, so be careful. Another downside is that the activation of this skill prevents the Guardian from moving or performing attacks of their own until it is called off. It is an excellent defensive skill that can provide a patient warrior a window of opportunity if used in battles of attrition.