Post by fel on Apr 23, 2014 6:12:26 GMT
[attr="class","ws"] [attr="class","h"]Feloray [attr="class","fc"] [attr="class","bi"]REAL NAME: Beatrice Fay [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 20 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Lita, Sailor Moon [attr="class","bi2"]PLAYED BY: Fel [attr="class","h2"]Appearance [attr="class","b"] Beatrice created her character the way she always desired to look, like what most other players tend to do in MMOs. Feloray stands at a relatively average height at about 5'7'', not including the several inches that her hair adds since she always keeps it in a ponytail sitting high on her head. Her build gives off a delicate feel, but that's only due to the clothing she prefers to wear. She has a slight muscular tone, enough to show that she can hold her own in an upfront sprawl, though her approach is more often than not ranged. Her face is heart-shaped, and her almond eyes contained a shade of emerald. Her hair stood out the most though; very thick, chocolate brown hair fixed in a tail resting high with loose shorter strands descending along her sides. A twisted, full braid sits romantically on her left side, pulled back with the rest of her hair and ending at her white ribbon tie. Her right cheek wears a marking that resembles a faint, pearly backwards 'S' purely for aesthetic purposes. Feloray's attire is the definition of whimsical, but if you asked her, it's what one should expect from any eccentric bard. She wears an ivory, sleeveless tunic that falls loosely on her chest with only a few buttons (seemingly mismatched) clasping together. Her pale skin is visible above the silver and gold chain limply adorned on her waist. Following below is a pair of relaxed pomegranate colored shorts with golden embroidery along the edges and chunky ebon boots that reached halfway to her knees. Contrasting ribbons are laced on each boot, blue and the other yellow, along with charms and other dainty things dangling from the ties. Cuffs tightly fit on her arms, one above her elbows and the other on her wrist. More ribbons interlace between the two cuffs loosely, with the same colors that her boots furnish, but opposite sides. Long, gaudy necklaces hang from her neck varying from silver chains to rustic metals. She wears a ring on almost every finger, and has a meaning for each one, and rarely do the meanings stay the same unintentionally. One violet feather hangs from an earring on her right side, bringing together her elaborate attempt of spoony bard fashion. Beatrice is quite the opposite of her in-game character in terms of appearance. Besides her skin color being pale as Fel's, she's much shorter, sitting at about 5'2''. Her build is fragile, almost lanky with almost no muscle to show. Her short, starless colored hair frames her face gently with longer strands in the front and a shorter cut in the back. She has soft azure eyes and a round, petite face that holds her emotions like a book. A noticeable scar lies on the corner of her forehead where her bangs drape over, a reminder of her lost confidence. [attr="class","h3"]Personality [attr="class","b"] Feloray's identity is enthusiastic, if not charming. She has an alluring feel about her that many find hard to resist even with her usual careless behavior. Her welcoming disposition leaves a lasting impression on other people. She spends most of her in time Elder Tale socializing and assisting others, even more so now after the Catastrophe. Even with her absent mindedness, she's not one to take things for granted and constantly shows her appreciation to a point where some may find it bleak. She has her reasons though for being so courteous and social, but has yet to find the courage to share them. If something seems unobtainable to her though, she's prone to giving up if it doesn't affect others. Keeping that in mind, she has a strong need to be helpful to anyone, along with finding a place to call 'home'. Feloray is what you could say is the channel that Beatrice uses to show what she thinks is her true colors. What she is in Elder Tale is what Beatrice feels she never could be anymore outside the game. With that being said, she shows no remorse for what the Catastrophe did to her and has no interest in finding a solution. As many feel that they're imprisoned within this world, Fel feels it's a new found freedom that needs no explanation. [attr="class","h3"]History [attr="class","b"] Compared to others, Beatrice had a healthy, normal childhood before high school. Her parents weren't divorced and she lived in the same household in London all her life. Her schooling was average and her extracurricular activities kept her very active. She enjoyed most sports, volleyball being her favorite, and loved the outdoors. But it wasn't until after joining her high school's rock climbing club that something tragic happened to her at the age of 15. She, along with many of her club members, had vacationed out to the Lake District for the weekend for quality rock climbing. Behind her instructor's supervision and advice, Beatrice attempted a climbing route that was beyond her experience. Due to several reasons from misjudging placements and an inexperienced friend belaying her, Beatrice slipped and plummeted almost twenty feet, leaving her unconscious with broken bones and severe head trauma. After intensive care in the hospital and being in a coma for weeks, she awoke with loss of hearing. After months of rehabilitation and promises that her hearing would come back over time, she had hardly any hope left that she would ever hear again. Due to her disability, it took a huge toll on her identity. She lost her athletic mindset and lacked the confidence to continue in her high school, causing her to finish through home schooling. Her drive to overcome obstacles diminished and her lack of courage shrouded her true self. The feeling of helplessness ate at her demeanor, distorting her into a shell that pushed her friends and family away. Even though she puts off a complaisant vibe, her sympathy and regret for herself forever eats at her in such a way that she'll never comprehend. With all that being said, Elder Tale was a game that was more than inviting to Beatrice. After a growing interest in PC gaming over the last few years, she decided to finally check out an MMO, and with a server coming to England, it seemed fitting to try. [attr="class","h3"]Extra [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Bard [attr="class","bi4"]SUBCLASS: Puppeteer [attr="class","bi5"]CRAFTING CLASS: Alchemist [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Lullaby of the Mermaid in the Moonlight: Curse song, Special attack skill, Movement hindrance | A support song that puts the target enemy and those around it to sleep. It is set so that the difference in level between the target and caster will affect how long it takes for it to fall asleep so the effect is not instantaneous. And so you might be countered if the target can see through the time it has before the effect occurs and cause this lock "Hit right before effect occurs" then sleep -> (Get hit) Wake up -> Immediate Sleep (Rinse and repeat) a "Sleep lock". When used, an aqua-blue ripple effect will occur and an image of a singing mermaid will appear over the head of the caster. [attr="class","skill"]Transmutation: Alchemists are able to use Magitech in battle without any penalties based on their main class. Also a toggle skill. Through their abilities in creating efficient Magitech, all costs for using Magitech are halved for the Alchemist. Their research also give them an advantage in fighting Artificial Life and deal an additional 10% damage. [attr="class","skill"]Act One - Exposition:This skill passively allows the character to use a Puppet in battle at the cost of an off-hand equip. Its active effect allows the Puppeteer to send the puppet forward and grab the target. This results in a minor bind status effect and a decrease in the target's movement speed. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Starter Leather Armor:A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand:Starter Long Bow: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Description [attr="class","skill"]Accessory#1: Description [attr="class","skill"]Accessory#2: Description [attr="class","skill"]Accessory#3: Description [attr="class","skill"]Accessory#4: Description [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"] Starter Wooden Pierrot & Control Bar - A control bar resembling two blocks of wood stuck together and attached to springs. They connect to a three-foot old puppet given to novice puppeteers, made out of cheap wood. It is easy to use but is really cheap and a bit decrepit. You probably should find yourself a new puppet. Beginner’s Lute: A cheap little instrument for aspiring musicians and novice bards, made out of cheap materials. They don’t really play too well, but at least you can play something. Wooden Arrow: A basic wooden arrow. Not really strong, but cheap and can be easily mass produced. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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