One man said war never changes... i begged a differ.
Wolf Hair
Inactive Player
Gold:
Alchemist
Gardener
Guild:
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Post by Narihama on Apr 27, 2014 18:20:47 GMT
[attr="class","ws"] [attr="class","h"] NARIHAMA TORIKOTA [attr="class","fc"] [attr="class","bi"]REAL NAME: Narihama torikota [attr="class","bi2"]REAL GENDER:Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 20 [attr="class","bi2"]SEXUALITY:Bisexual [attr="class","bi2"]FACE-CLAIM: Geis, Ys VI: The Ark of Napishtim [attr="class","bi2"]PLAYED BY: NARIHAMA [attr="class","h2"]Appearance [attr="class","b"]
In Elder Tale:
The first thing you'll probably notice about Nari is that he is a Wolf hair standing at 6' 3'' and is 185 lbs but what you'll also notice is that he has heterochromia (possibly due to the game bugging-up upon creation) and doesn't have it in the real life (left eye=indigo right eye= yellow-orange) as well as him being a wolf hair, his pupil's are more like felines in terms of sharpness, Nari also has several tattoos on his left arm scouring all the way to half of his chest, and a tattoo that is all across his back which looks alot like the Nordic world tree, Yggdrasil.
Although Narihama isn't that bulky, he's neither skinny also, but because of the training with Uncle John, Uncle James and Rumi, his arms and legs are fitter and stronger then alot of other men of his age, in terms of hair style Nari has short black hair and love to wear Boonie caps when gardening (nothing is much said about his private garden though), just as in the real world Nari loves wearing sleeveless shirts in Elder Tale and now wears combat trousers under his heavy-plated armour so he can move around easier in combat, Nari also has a natural and composed posture and a refined stance when fighting barehanded or with weapons, but when something sudden happens, he's posture takes a complete 180.
In Real Life:
In Real life Nari stands at 6 ft and is 175 lbs, his hair goes to his neck and is pulled back (not gelled, but naturally), his eye colour is sky blue and has semi-sharp features on his face to boot, he also has the same tattoos on his left arm scouring to his chest and in addition he has the big Yggdrasil tattoo on his back aswell but has another tattoo on his right leg witch look like a green snake spiralling up his leg but stopping at his kneecap. (for the game bugging-up when creation, this and his hair has changed to the characters pre-set hair and leg).
In terms of clothing, Nari likes fashionable-like things, due to him going with his cousin Yuri when he wants to get new clothing, but he has his own interests of-course.
[attr="class","h3"]Personality [attr="class","b"]
A kind hearted man with a little troubling secret that he must keep, he's a very emotional person deep down, he's especially emotional with his cousins, but in all honesty he's a kind hearted man that has a little fixation of keeping things in the right order and shape (not broken if possible), apart from that he love his garden very much (just as much as he loves his cousins) and love is when different flowers bloom in the same field as other flowers, he likes to treat other people as flowers and monsters as the games thorns, meaning he tries to avoid meaningless conflicts, but sometimes there are big exceptions to that habit of his.
He may not think it that much but he does have a "evil" side to though, but its so rare that its better not thinking about it though, but he definitely has a trollish side to him (which can be quite hard to notice sometimes) and also has quite a stern personality aswell which that he shows "tough love" not only to his cousins but even to strangers aswell, however he mostly shows his stern personality mostly to people that doesn't know or to prove a point to others.
[attr="class","h3"]History [attr="class","b"]
Narihama was in born in England, August 15th 1998, he lived in Cranleigh St near St. Pancras Station, his Farther was a train driver and his mother was a plantsman (meaning she sells and arranges plants), Nari's mother died after child birth and his farther died two years later in train crash because the train's breaks malfunctioned and collided into another resting train.
After the death of his farther, Nari continued to stay at London in an orphanage because he was to young to do anything, after 9 years later full of a "happy" child-hood he was contacted by one of his Aunties, Kanade Tachibana and asked to stay and live with Uncle John Ichikawa, in America, kentucky.
The time he spent with Uncle John was of how Nari would put it as "punishing yet fun" due to the fact that a friend he knew back in the orphanage taught him Aikido and judo, quite the learning experience it was.
While the time went on by being trained in military combat & etiquette and further more having a fun school life in general, Nari had fun playing at his Auntie's house, with her 3 daughters, Sakura, Yuri, and Rumi, Sakura being 5 years older than Nari would always try to tutor him if he was stuck on a subject or something, Yuri being the same age and go's to same school as Nari was always the very polite and nice to anyone who talked to her ("a natural social butterfly" as Shi would put it), and lastly Shi, the most "distant" of the three at first, Nari would sometimes see her training with Uncle James and Uncle John, when they asked for Nari to spar with her, he notices trying to hold back since she younger never applied to Shi and thus the sparing would most-likely end up in a mini wrestling match.
At the end of high school, Yuri asked Nari to play this MMORPG called Elder Tale with her, saying that "some other of my friends recommended me to play this game, so do you want to try it out with me?" and Nari didn't refuse the offer, later down the line Nari and Yuri were able to convince Sakura to join as long as one of them teaches her how to play, of coarse they are willing to do that for there Big sister.
After the 3rd year of collage, Nari and Yuri try to convince the new freshman Shi to join in with the both of them, eventually all four of them play Elder Tale, though when not in the same room, chatting to each other on Skype is probably the closest to talking to each other through the means of paying nothing.
Nari was running late to play the patch on Elder Tale with Shi and the rest at his house, but when he got there, they were gone, thinking that they all left without there Laptops scared him a lot, but knowing of how strong they are slightly reassuring, so just when Nari was about to click the button to verify his new character in Elder Tale (just as they all did), he blacks-out, not knowing of what will become of his or his sister's fate, just praying "if the same thing happened to them, please all of you will be fine and alive".
[attr="class","h3"]Extra [attr="class","b"]
-Nari usually is half-naked from the waist up when he is alone or Gardening (just a little habit he has)
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[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolf Hair [attr="class","bi4"]CLASS: Guardian [attr="class","bi4"]SUBCLASS: Gardener [attr="class","bi5"]CRAFTING CLASS: Alchemist [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Heavy Anchor:This skill is performed by facing a nearby target at equal footing. The Guardian slams their foot into the ground, causing the opponent to essentially be pinned to the very spot they stand. Neither of you will be able to move while the skill is active. This skill has an animation time of 1 second and a cooldown of 30 seconds. [attr="class","skill"]Transmutation: Alchemists are able to use Magitech in battle without any penalties based on their main class. Also a toggle skill. Through their abilities in creating efficient Magitech, all costs for using Magitech are halved for the Alchemist. Their research also give them an advantage in fighting Artificial Life and deal an additional 10% damage. [attr="class","skill"]Weeding:Toggle skill. Gardeners not only have a green thumb, but the ability to bring destruction to that which they give life. They inflict 20% more damage when fighting a Plant-type monster and take 10% less damage from Plant-type monster attacks. [attr="class","skill"]Quick Swap: A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class. [attr="class","skill"]Covering: Despite the Guardian's bulky appearance, their agility in the midst of battle can sometimes be very surprising. When an ally is about to be targeted by an attack, this skill allows the Guardian to switch places with the target and take the force of the attack. Obviously, as good as the Guardian's reflexes may be, this requires that the ally be in very close proximity with the Guardian. This skill has a cooldown of 15 seconds. [attr="class","skill"]Counter Break:Every force has an equal and opposite reaction. When attacked, the two options are usually to move out of the way or brace and block the attack somehow. However, some choose a third unusual option which is to face the attack head on with a display of power of your own. By literally attacking an attack with an attack, you not only mess up the collision point but you negate most of your opponent’s power using your own kinetic energy. Also, if you surpass your opponent in power sufficiently, it is possible to break apart the opponent’s attack so significantly that you can chain it into an attack of your own. This skill can only be used as a counterattack and it has a cooldown of 30 seconds. [attr="class","skill"]Aura Saber: Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 0.25 seconds and a cooldown of 5 seconds. [attr="class","skill"]Anchor Howl: A loud soundwave is generated from the Guardian's position. This causes movement speed away from the Guardian to lower the farther away a user is. As a result, some might attempt to make a run for it by either dashing or jumping. These two actions trigger the second part of this skill, which delivers a heavy counter to punish a retreating foe. It effectively serves as a way to maintain the enemy's attention on the Guardian. This skill has an animation time of 1 second, maximum duration of 10 seconds, and a cooldown of 30 seconds. [attr="class","skill"]Hammer Beat: A skill that raises the shield or two-handed weapon over the Guardian's body, then crashes it down upon the enemy with a loud sound effect. If a monster struck by this attack is lower-leveled than the Guardian, it is almost guaranteed to shift aggro upon the Guardian. This skill has an animation time of 0.75 seconds and a cooldown of 5 seconds. [attr="class","skill"]Shield Mastery: Passive skill. As the premiere tank of Elder Tale, the Guardian's signature equip is their large shield. Even so, it's rather bulky and takes some time to get used to for most players. As Shield Mastery progresses, the apparent weight of the shield decreases and its defense increases. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Platemail [attr="class","skill"]Left Hand: Great Shield (Heater Shield-like) [attr="class","skill"]Right Hand: Starter Halberd (5-6 feet Glaive-like) [attr="class","skill"]Accessory#1: -nothing- [attr="class","skill"]Accessory#2: -nothing- [attr="class","skill"]Accessory#3: -nothing- [attr="class","skill"]Accessory#4: -nothing- [attr="class","h3"]Inventory (DO NOT EDIT THIS SECTION) [attr="class","b2"]
Colossal Enchant Scroll - Rank D enchant. Enchants on 2-handed equips. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Colossal" to the equipment's name and applying the following effects: - When over Level 20, increases the user's physical resistance by 4 levels. - When under Level 15, decreases the user's physical resistance by 4 levels.
Bakewell Tart: Level 10. This confection bears a very close resemblance to the real world Bakewell Tart, although the ingredients are obviously different. It is a small tart with a shortcrust pastry shell, spread with jam and enriched with something resembling almond. It is topped off by cream icing and a single half Glacé cherry obtained by unknown means. Eating this item provides a slight MP restoration.
Lemon Cheese Bun: Level 10. A hand-sized bun filled with a curious mixture of cheese and some mysterious sour ingredient which tastes like lemon. Fortunately, the taste of cheese combined with some sugar overpowers the sourness of said ingredient, creating a lemon-flavored mix without any of the sourness. Eating this food provides a slight HP restoration.
Fledgling Adventurer Sword - Lv5 longsword. Prefix: [Fledgling]. Suffix: [Adventurer]. A basic and easy to use weapon, crafted with ordinary metal but seems to possess some sort of innate ability said to bring out the best in newbie Adventurers. Prefix [Fledgling]: - When under Level 10, increases the user's physical damage by 2 levels. - When under Level 10, increases the user's magic damage by 2 levels. - When under Level 10, increases the user's defense by 2 levels. Suffix [Adventurer]: - When over Level 5, increases the user's physical damage by 1 level. - When over Level 5, increases the user's magic damage by 1 level.
2 Subclass Change Tickets: Allows one's subclass to be changed, saving progress of the current subclass and starting the next subclass at either Level 1 or whatever level was left off. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory.
5 Skill Change Tickets: Allows a single main class skill to be switched with one at an equal or lower tier. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory.
Mentor Medallion: Lv1 accessory. A shiny medal worth 350 Gold if sold in the Market Center.
Aspiring Enchant Scroll - Rank D suffix enchant. Places the following effect on a weapon: - When equipped, raises the lowest leveled party member's apparent damage and defense by 2 levels.
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[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY 
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The Apocryphal Strategist
Milesian
System
Gold:
Narrator
Tactician
Guild:
Apocrypha
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Post by Murasaki on Apr 27, 2014 20:04:22 GMT
The rest of the profile is fine, but I'm somewhat hesitant to let the pseudo-heterochromia pass. While your character is allowed to have heterochromia, the colors of their eyes should not change because of your emotions. If you would change this detail, your profile should be ready for approval. I apologize for any unconvenience from my request.
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The Apocryphal Strategist
Milesian
System
Gold:
Narrator
Tactician
Guild:
Apocrypha
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Post by Murasaki on Apr 27, 2014 21:19:46 GMT
Approved. Welcome to the Unfounded Kingdom.
You may now go ahead and start RPing by joining someone's open thread or creating your own. Feel free to drop by the chatbox or utilize the RP Discussion subforum to organize parties and ideas as well ~
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