Post by Nisha on Apr 28, 2014 21:32:11 GMT
[attr="class","ws"] [attr="class","h"]NISHA [attr="class","fc"] [attr="class","bi"]REAL NAME: Myriel Paginford [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 19 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Original, by SHIROGANE USAGI [attr="class","bi2"]PLAYED BY: Nisha [attr="class","h2"]Appearance [attr="class","b"] Nisha was designed by Myriel to be slender in build and in her own words fitting to counter how mean her brothers character looked like, even though she did work on him a little bit, to the chagrin of her brother joshua. As a foxtail, she has fox ears atop her head which look fuzzy and warm. Just like her hair, they are black, but with white fur inside of her ears. White like the tip of her otherwise black tail. Being level one, she has only one, but hopes to gain some more soon enough. Yellow eyes with an animalistic feel to them round off the color scheme with her pale skin as a little decoration point. Her hair unlike her tail is held short, which make her look like the tomboy she is in real life. Her character is pretty short, only 5'6". Myriel likes to tease people and appear with and without her tail and ears from time to time, which does not change much aside from these vanishing and her hair getting a bit longer, as if her ears unraveled and became hair, but giving enough room for Myriel to say she is someone else. Usually she can be seen wearing grey and black clothes, but if there is a party, she likes to show up in bright and happy colors. Her real body and her body in the game are very different, but she feels more free with this type of body, since her own shows too much and is too big at the right and yet wrong places, which is why she chose a slender body to feel more at ease around everyone. Fox form: pic 'Human' form: pic [attr="class","h3"]Personality [attr="class","b"] Myriel, or Nisha, how she wants to be called in the game, since she does not see any reason to keep her name in a game, even less give someone her real name without a very very good reason, is a polite and nice person to most people. those incluse her friends and officials as well as strangers, aside from those obviously not up to any good. her politeness is a given, since that was the only way for her in school to survive without going nuts of boredom and mindless banter with people. Training herself to be nice to everyone has never stopped herself from being honest though. At home or with people she liked or at least could stand, she is very casual and does not mind her manners at all. She loves teasing people and playing tricks on them, even more so if it is her brother joshua she can annoy and tease, as she knows that she one of the few people who not only get joshua, but also help in his endeavours. Nisha can be very strong willed and though she can bite her tongue and listen to commands when she has to, she would rather like to solo most everything instead of wait for people, but maybe it is just because she has not found the right person to play the game with. Due to her real body being imposing and at the same time shying people away, she was also very relieved to see that she could take any body form she wanted to have, which made her feel more at ease, also one of the reasons, she started to play mmo´s and games in general. [attr="class","h3"]History [attr="class","b"] Born to somewhat wealthy parents, Myriel had never anything much to ask for before getting it or getting it before she even asked. Her figure developed into something great, akin to her mothers, who had a modeling career behind herself, but maybe it was a bit too much. She got ostracized for it in kindergarten and avoided and shied away from in every school after. Turning down love letter after boring love letter until they stopped coming. She did find some people she liked and tolerated, even made friends and had fun with them, but she always felt a divide between herself and these other people. that divide was never that great with her family though and she liked to mess with people since early on, a defense mechanism against people who came too close to her, she often used and uses on her brother joshua. Since school mostly bored her, with her grades being average and her teachers boring to a dot, she soon found solace in video games and chat rooms. She even opened up more to people due to it, got her first boyfriend, she dumped after two weeks through a chatroom, where he had sounded interesting and looked forward after each day with school and friends to hang out in a world, where she could be whatever she wanted. Even though she never felt much desire to play some musculous male person, she liked to see the other coin of the female site. Hiding her identity through the somewhat anonymity of the internet. As she left school, she had a short bout of a model live, but quickly gave that up too and decided to study a little bit longer. Seeing as her only interest aside from the internet and games was messing with people and the knowledge of the human body in her desire for another one, she decided to go and study medicine, getting into it with a bit of help of a friend and her family, her grades barely scratching the minimum requirement. But in the end, she still got in there and knowing she could not sit around anymore like before, she got to study more and play less, but as she heard of log horizon, she was intrigued and that is where it all started, playing the game from the beginning, she soon got her brother to join her too and that is where they were trapped. Nisha, with a new character to match her brother, looking for where her brother had spawned as they suddenly became trapped in the game. [attr="class","h3"]Extra [attr="class","b"] Blood Type: AB Ambidextrous: Favors left hand Does not really mind being caught in the game Has no plans for anything big aside from maybe helping her brother with whatever plan he may come up with Likes the fluffyness of her own tail so much, she sleeps on it Dislikes: Silence, Crowds, Heat, Real life talk Likes: Icecream, Music, People, Friends |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Foxtail [attr="class","bi4"]CLASS: Samurai [attr="class","bi4"]SUBCLASS: Exorcist [attr="class","bi5"]CRAFTING CLASS: Scribe [attr="class","h4"]Stats [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Denkosekka: Chain 1. Starts or resets the current Chain. The activation of denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a duration of 15 seconds and a cooldown of 45 seconds. [attr="class","skill"]Bushido - Iaido:: Tier I Skill / Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheathe to deal additional damage and threat. A Samurai is granted a free Iaido strike after completing a chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn. [attr="class","skill"]Ace Move - Tsurugibunshin:: Tier I Skill / Chain 3. Usable after Chain 2 skills. The user channels their mana in order to create a trailing afterimage that follows their every movement for 10 seconds. Every time the user performs an attack, the afterimage causes the attacking animation to persist about an extra second after the attack was launched. In the case of a ranged attack from a bow, an afterimage will trail behind the first arrow and cause two arrows to apparently be shot. Because of this effect, a target is not only hit once by a basic attack, but twice. As such, performing this Ace move prevents the user from using any other skills until the effect has worn off. This skill has a cooldown of 1 minute. [attr="class","skill"]Ace Move - Izunagiri::Tier I Skill / Chain 2. Usable after Chain 1 skills. Izunagiri is performed using a overhead slash, creating a vacuum air blade to be shot directly forward and strike enemies. The concept is also available toward bow use as well, engulfing the arrows in a wind current that allows for additional piercing damage. This attack is notably one of the few Samurai skills that can strike from long range for melee fighters.This skill's attribute is wind, has an animation time of 1 second, and a cooldown of 30 seconds. [attr="class","skill"]Ace Move - Seinarushinken:: Tier I Skill / Chain 3. Usable after Chain 2 skills. The user's mana swirls around their weapon as they lift it upward in preparation for an overhead strike. With an animation time of three seconds, the use of this skill is very distinctive and will throw most opponents into caution. However, after the animation is concluded, the weapon is slammed down at the ground, releasing a massive golden energy cutting wave forward, with a maximum range of three meters. This attack is concentrated in a minimal area, delivering massive damage to anyone foolish enough not to prepare for the attack. While inflexible, it is easily one of the most impressive Samurai techniques and is often used for dispatching of tanky enemies. This skill has a cooldown of 1 minute. [attr="class","skill"]Ace Move Kabutowari: Tier I Skill / Chain 1. Starts or resets the current Chain. Kabutowari is a simple technique that involves a quick forward charge followed by a vertical slash aiming to cut down on the target's head. It delivers extra damage if dealt when the target has full HP. This skill has an animation time of 0.75 seconds and a cooldown of 15 seconds. [attr="class","skill"]Ace Move Shunsen: Tier I Skill / Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 1 second and a cooldown of 20 seconds. [attr="class","skill"]Ace Move Zantetsuken: Tier I Skill / Chain 1. Starts or resets the current Chain. A Samurai technique that's well-known not for its offensive abilities, but its utility purposes. This skill causes the Samurai's weapon to flash a bright red color as they slash a target. If this target is a living creature or monster, it deals pitifully single-digit damage. However, inanimate objects such as doors and walls will take heavy damage from the blow, and the terrain can be cut up by this technique. Use this skill when you need to cut yourself an alternate route. Its low cooldown makes it more of the more practical skills to take for Samurai who don't care much for combat. This skill has an animation time of 0.5 seconds and a cooldown of 5 seconds. [attr="class","skill"]Ace Move Kodamakaeshi: Tier I Skill / Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. If the previous move was a Chain X skill or if the user did not use an Ace Move during their previous turn, this skill becomes Chain 1 for the duration of the turn. Kodamakaeshi is a sudden shift into a counterattacking position once the user has been struck by a target's attack. By sacrificing a bit of their momentum, they are able to react with lightning reflexes and deliver a blow of their own. This skill has an animation time of 0.25 seconds and a cooldown of 30 seconds. [attr="class","skill"]Hearing Aptitude: Tier I Skill / A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping. [attr="class","skill"]Mythic Script: Tier I Skill / A toggle skill that uses a negligible amount of mana when it is activated. A skill that allows characters to write messages using pure mana. This message normally lasts for roughly a day before dissipating into the atmosphere. However, if the message is not exposed to the elements, such as within the bindings of a book, it is possible to preserve a message for months or even years. Taking this skill allows one to see these messages as well, for they are normally invisible to the untrained eye. It has been hypothesized that Ancient Age grimoires are composed from prayers and incantations written in mana onto paper that has been specifically designed to preserve its presence. Keep in mind that although this skill allows one to read writings in mana, it does not help with comprehension. [attr="class","skill"]Parry: Tier I Skill / A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending battle momentum completely, however. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes and comes with a fairly low cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class. [attr="class","skill"]Ace Move - Yabouzan:: Tier II Skill / Chain 4. Usable after Chain 3 skills, reverts Chain to 0 after use. While Samurai skills generally cap off at Chain 3, this skill is one of the rare exceptions that can chain onto such an already powerful skill. A powerful battoujutsu technique, performed by holding the melee weapon down to the side with a tight grip. The Samurai then dashes forward, disappears for a split second, then teleports five meters in front. If the Samurai teleported through any target, they are dealt severe physical damage upon the Samurai's reappearance. Due to the amount of battle momentum required to use this skill, it is often the Samurai's ultimate finishing move. However, if mistimed, it can often spell one's defeat. This double-edged nature is symbolic of its name, translating to Ambition Cutter. This skill has an animation time of 1 second and a cooldown of 90 seconds. [attr="class","skill"]Ace Move - Ikusanehan:: Tier II Skill / Chain 1. Starts or resets the current Chain. If this skill is used consecutively, treat it as though it were one Chain level up (First turn activation of Ikusanehan is Chain 1, second turn becomes Chain 2, etc). A Samurai technique that inflicts a self buff on the user as their body emits a gradually intensifying red aura. This buff passively raises their offensive and defensive stats until they perform an attack. This technique can be stacked up to three times, making it a good selection for tankier Samurai builds. It also grants the Samurai with an impressive amount of battle focus, allowing them to perform more complicated techniques after a brief moment of meditation. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Ace Move - Bishamonkeshin:: Tier II Skill / Chain 3. Usable after Chain 2 skills. A powerful aggro-seizing ability that can be used after accumulating enough battle momentum. This skill causes the Samurai's body to glow with a bright light, rapidly regenerating HP over 20 seconds. At the same time, this visual effect induces monsters to aggro the Samurai. Because the sustained HP serves as an offset to an increased aggro, this skill is often favored in party situations for tanking purposes. The cooldown of this skill is 60 seconds. [attr="class","skill"]Ace Move - Tsubamegaeshi:: Tier II Skill / Chain X. Usable at any time, reverts Chain to 0 after use. After the samurai has gathered enough battle momentum from combat, Tsubamegaeshi is a double-slash technique that involves an energy cutting wave slashing at the target from below while the player rushes in for a downward slash at the same instance. The cutting wave's power is highly dependent upon the level of the current Chain, so it is often used as a combo finisher. This skill has an animation time of 0.75 seconds and a cooldown of 90 seconds. [attr="class","skill"]Ace Move - Fuurinkazan: Tier II Skill / Chain 3. Usable after Chain 2 skills. Fuurinkazan references to the battle tactics of warlord Takeda Shingen, in an attack as orderly and yet as fierce as possible. The Samurai's body emits a flaming aura similarly to the Denkosekka skill, except that any opponents who physically attack the Samurai take fire-type damage upon contact. In the meantime, a coat of air surrounds the Samurai's weapon, causing all melee and ranged normal attacks to release an additional air projectile in a style similar to Izunagiri, dealing wind-type damage. By combining the defensive and offensive techniques of previous tier skills, the Fuurinkazan strives to conquer the battlefield uncontested. This skill has an duration of 15 seconds and a cooldown of 45 seconds. [attr="class","skill"]Ace Move - Murakumonotachi:: Tier II Skill / Chain X. Usable at any time, reverts Chain to 0 after use. Like the legendary Sword of Murakumo and its ability to quell a raging wildfire, this technique serves to defend oneself and one's allies. Its activation causes the glow to become semi-transparent as it glows in a bright aura. As soon as the user makes a slashing arc movement, the sword phases through all objects and creates a makeshift energy barrier that absorbs incoming attacks for a few seconds. Depending on the Chain when this Ace Move was used, other party members can be protected by this skill. For example, if Chain was 3, the user and 2 allies can be protected. This skill has an duration of 5 seconds and a cooldown of 25 seconds. [attr="class","skill"]Ace Move - Rokutenmaou: Tier II Skill / Chain X. Copies the current chain of the opponent. If the opponent is not a Samurai or if their chain was just broken during their previous turn, this skill is treated as Chain 1. Rokutenmaou is a skill that aims to claim the upper hand on an opponent Samurai by intercepting an oncoming attack and absorbing the opponent's battle momentum. A physical contact between the Samurai and the opponent will deal a small amount of unblockable splash damage to the target. Also, this skill contributes to an increased amount of aggro between the Samurai and the target, if performed on a monster. This technique can also be used as an alternate form of the Parry skill, especially when the opponent is not a Samurai. This skill has an animation time of 0.5 seconds and a cooldown time of 10 seconds. [attr="class","skill"]Bushido: Niten-gorin: Tier II Skill / Toggle skill. While the role of dual-wielding combat is typically visualized in the form of the Swashbuckler's combat style, the Samurai class does share some affinity toward the technique in the Niten Ichi-ryū school. Best known historically as Musashi Miyamoto's fighting style, this skill lifts the accuracy penalties for dual-wielding weapons for the user. The Auto-Attack or Parry skill may be activated at the same time as another Samurai skill without breaking the chain. However, while this skill is active, the animation time of every Samurai skill performed will be increased by 1 second. There is a 1 second cooldown that applies whenever this skill is toggled on or off. Only one Toggle Bushido skill may be active at any time. [attr="class","skill"]Ace Move: Kamaitachi: Tier III Skill / Chain X. Usable at any time, copies the Chain number of the previous Ace Move for the duration of the turn. A secret art taught in the village of the Moon Dance Forest. To use it to its full potential, it's said that one should train under the guidance of the villagers. A powerful swordsman can control the elements. In this move, a Samurai can harness the power of wind in their blade, sweeping it before themselves in a wide arc projectile. The initial sweeping blade attack deals full physical damage and then releases a wind projectile. The arc reaches 5 meters out with an arc width of 2 meters and moves forward 0.5 meters per second. Enemies caught in the range of attack are swept up by the wind and are slowly knocked back disorientingly while dealt gradual wind damage over time. Getting out of the wind current requires that the target spends about three seconds to regain their balance and jump out. This projectile lasts for 10 seconds before the wind dies down and it disappears. This skill has a cooldown of 60 seconds and an animation time of 1.5 seconds. [attr="class","skill"]Ace Move: Muramasa: Tier III Skill / Chain 3. Usable after Chain 2 skills. The legend of the sword forged by the blacksmith Muramasa tells of a vicious sword that cuts everything in its path, even the very air it touches. This skill covers the weapon with black runes upon activation. If the weapon draws blood within the next 10 seconds, it will cause these runes to transfer from the sword to the target. The runes will then cover the target's body and slowly envelop their form. Once a target is fully cursed, their body will immediately dissolve into a puddle of blackened flesh. Depending on the strength of the opponent, some may resist the effect of this skill for quite some time before becoming susceptible. This skill is considered a Death Curse debuff. The time it takes for a monster to become fully corrupted is equal to its level in seconds. If this skill is used on an Adventurer, Strong, or Elite monster, the curse time is doubled. This skill cannot affect boss or Machine-type monsters. This skill has a casting time of 4 seconds. Its cooldown is 40 seconds. [attr="class","skill"]Ace Move: Toragari Shura: Tier III Skill / Chain 3. Usable after Chain 2 skills. This skill may instead be performed as a Chain 4 skill when the Samurai is under the effects of Fuurinkazan. The Samurai closes in on the opponent and performs ten slashes from multiple angles. Then, the Samurai jumps about 2 meters in the air and strikes down on the opponent with a momentum-driven cleave. This final strike causes the ground to splinter from the resulting force, compromising a defending opponent's balance and assailing a dodging opponent with earth debris. When Fuurinkazan is active, if the opponent is weak against either the fire or wind elements, this skill deals bonus damage. This skill has an animation time of 0.25 seconds for each of the first ten strikes and 2 seconds for the final strike. Its cooldown is 45 seconds. [attr="class","skill"]Bank Shot: Tier I Skill / A skill that expends mana to allow the archer to change the trajectory of a fired arrow to adjust for a target's change in position. The arrow will now redirect its movement in an attempt to strike the target directly. Understandably, this skill is most effective against opponents who like to dodge but is near useless against enemies who prefer to block the attack altogether. This skill has an casting time of 1.5 seconds and a cooldown of 5 seconds. [attr="class","skill"]Arrow Revolver: Tier I Skill / A technique developed by a legendary marksman, this bow skill allows an archer to reserve up to five arrows to be fired. The arrows in reserve are levitated in the air beside the bow using the power of mana. Whenever the user should then fire an arrow, the next one will quickly load itself into the slot of the bow, allowing for optimized rapid fire. Arrow Revolver may also be used with a firearms weapon, causing a single round to load itself into the chamber after each shot. This skill has a casting time of 3 seconds and a cooldown of 20 seconds. [attr="class","skill"]Holy Banishment: The Exorcist covers their palm in a glowing light and points at a target, releasing a semi-transparent laser forward. If the target was an aggressive monster, they drop aggro on the party for a few moments and may even retreat. If the target is an Undead or Spirit monster, or if they are weak to abilities of the Light element, then this skill knocks them back and deals light damage. It has a cast time of 1 second and a cooldown time of 10 seconds, and its potency increases with a higher Wisdom stat and Exorcist level. [attr="class","skill"]Divine Ward:: This skill requires an open space of at least six feet around the Exorcist in all directions, ignoring obstacles. The Exorcist's palm glows as they strike the ground, forming a magic circle with a radius of five feet around the Exorcist for a minute. All Undead or Spirit monsters within the boundary are blown out of the boundary and take constant damage as long as they are within the boundary. This skill's duration is 75 seconds. [attr="class","skill"]Placeholder: Level 21 Exorcist Skill [attr="class","skill"]Transcription: Scribes are known for their ability to copy documents carefully. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. [attr="class","skill"]Document backup:Passive skill. Any research recipe successfully created by a Scribe will result in two copies of the same research item received. [attr="class","skill"]Speedreading: A skill that infuses mana into text in order to make it feel familiar to the Scribe and boost their reading speed. It also gives them the ability to read written text on paper in pitch darkness, although the Scribe will have to slowly read each letter at a time. It also allows the crafter to quickly read a reference note and makes them spend less time reading and more time replicating. When an item that is craftable using Paper as a material is in the Scribe's inventory, they are eligible to speed craft that item even if they have never crafted it in a crafting thread. If the item should somehow be removed from the Scribe's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled. [attr="class","skill"]Heal: Tier I Skill / The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants a very high amount of HP, it is known for its long casting time and poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds. [attr="class","skill"]Crash Shot:A bow or firearms skill where the user aims slightly upward and then releases the string or fires the trigger. As the projectile descends downward, it explodes into multiple small fragments which somehow retain all the force of the original shot, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds. [attr="class","skill"]Quick Swap: A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class. [attr="class","skill"]Bushido: Tansho-chousho (Art of Defense): Samurai that have become accustomed with the battlefield need not fear the danger of oncoming attacks. By merely analyzing the situation with combat prowess, the tide can be turned with careful planning. The Parry skill is passively treated as though it is a Chain 1 skill. This skill can be toggled at any time to halve the weapon level of an equipped weapon while increasing the Samurai's defense level by the same amount. There is a 1 second cooldown that applies whenever this skill is toggled on or off. Only one Toggle Bushido skill may be active at any time. [attr="class","skill"]Missile Strike: A skill that can only be used with an equipped physical ranged weapon such as a bow, firearm, or throwing weapon. The user takes a moment to whisper a spell onto the weapon, enchanting it for the next shot. When that weapon is used to deliver a ranged attack, the number of projectiles fired is multiplied several times fold so that a literal rain of projectiles will strike the target. Missile Swarm is thus very effective either for hitting a bunch of targets packed close together or poking a poor enemy full of holes. After the duplicated projectiles make contact with anything, they will disappear back into the mana that formed them. This skill has a casting time of 3 seconds and a cooldown of 15 seconds. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: [Nishanat (Daybreak)] by 黒: A normal chain armor with no outstanding markings, just a small black portion with a yellow star on one shoulder in which the sign 黒 has been engraved. Effect: Level 20. Passive HP regeneration. [attr="class","skill"]Left Hand: [Nishan(Scar)] by 黒: A long black katana with a normal black steel blade and sheath. There is a red lightning shaped scar on the edge, giving it it´s name. Has the 黒 sign on top of the grip to remember of the crafter. Effect: Level 20. % chance to inflict [Blind] [attr="class","skill"]Right Hand: Intermediary Grimoire: Level 21 Grimoire. An upgraded Grimoire as black as the night with a single sinister glowing reverse pentagram on it. Failing in being scary due to the two upper corners of the pentagram having fox ears drawn on them. It has an increased range of 4 meters and launches two bolts of magic out instead of one. Does not cost mana. Also can be customized to fit the owner. Cooldown between shots: 2 seconds. [attr="class","skill"]Accessory#1: [Nishani (Keepsake)] by 黒: A ring with a black obsidian, on the underside of the gemsocket the sign 黒 is visibly engraved. Effect: Level 20. Skill level of [Iaido] is increased by 5. [attr="class","skill"][Ring of morning] by 黒: A white ring made out of white metal that gleams in the morning sun and sparkles in water, the sigil of the smith is crafted on the inside. It is said that on the day when the elipse was broken with the bow of the morning star, thsi ring was given to it´s hero allowing them to follow even the sun´s path and bathe forever in it´s light. [Movement speed increase lvl 70] [attr="class","skill"][Ring of resting in the sun] by 黒: A white ring made out of white metal that has a dull tone to it as if it is sleeping, the crafters sigil is on the inside of the ring. Said to have been given to the hero of the eclipse so he could without rest follow their dream. [Passive HP regeneration lvl 70] [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] Eroding Enchant Scroll - Rank E enchant. Enchants on weapons. A scroll that can be enchanted onto an existing piece of equipment by using it in the Market Center. The scroll is consumed upon use, adding the prefix enchant "Eroding" to the equipment's name and applying the following effects: - When fighting golems, increases the user's physical damage by 5 levels. - Lowers the user's defense by 2 levels. Plain clothes (L1): A short black skirt to allow for easy movement, gray stockings and shoes, black vest and white shirt. The tag of the clothes has a stylized F in order to denote the crafter. Starter Katana by 黒 (L1): A starter one-handed Japanese-style sword designed for novice adventurers, made out of hocho-tetsu, nabe-gane and high-quality tamahagane. It is well-balanced, easy to use and is better than the system-generated starter katana. [Denkosekka] cooldown decrease by 1 second. Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. Basic Contract: Level 21 item. A basic contract for anything the two partys signing the contract want. Since it is the very basic one, it has to be 50/50, the requirements have to be small, the drawback from not fulfilling it is very small and it needs one witness. Can be used as a basis for upgraded ones. It will only work if both parties are willing to sign. Intermediary Grimoire: Level 21 Grimoire. An upgraded Grimoire. It has an increased range of 4 meters and launches two bolts of magic out instead of one. Does not cost mana. Also can be customized to fit the owner. Cooldown between shots: 2 seconds. Basic Contract: Level 21 item. A basic contract for anything the two partys signing the contract want. Since it is the very basic one, it has to be 50/50, the requirements have to be small, the drawback from not fulfilling it is very small and it needs one witness. Can be used as a basis for upgraded ones. It will only work if both parties are willing to sign. Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. Runed Pocket Knife: Level 21 Hybrid Weapon. It's a small blade that can do most of the things that regular grimoires can do. It can't quite stab people to death, but death via blood loss is good enough! Maid Uniform: An expensive looking piece of black and white clothing complete with frills and many pockets. It has a large white apron and comes with a pair of both black and white stockings. Balsawood Trident of Fish Smiting: Created by an unknown crafter. This legendary spear was crafted by a novice woodworker in the hopes of quickly raising his skill using inferior materials. While it is too fragile to use in battle, it was discovered to have a great use when fishing. When used for fishing, this spear will always be able to strike a fish if they are present in nearby water. [Bow of the morning star] by 黒: An ivory colored metal bow with a single black splotch of the crafter's sigil on the lower side of it. It is said that a bow like this was able to pierce the moon in an eclipse and crack the darkness of the moon to bring back the light of the sun. [Attack stat increase lvl 70] Nisha´s Ballgown Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped. |
[attr="class","ws"] [attr="class","h"]Change Log [attr="class","b"]MM/DD/YYYY 5-10-2014 AP Claim 5-10-2014 ap claim 2 11-28-2014 Cleaning event items. 11/29/2014 Added additional Starting Skills |
Coded By Archetype=Luna
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