Post by Aria Baltise on May 4, 2014 22:33:50 GMT
[attr="class","ws"] [attr="class","h"]ARIA BALTISE [attr="class","fc"] [attr="class","bi"]REAL NAME: William Dranboldt [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: Nineteen [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: Ringabel, BRAVELY DEFAULT [attr="class","bi2"]PLAYED BY: Teddy [attr="class","h2"]Appearance [attr="class","b"] William's Appearance William is a young man standing at five feet and eleven inches in height, weighing in at approximately 137 lbs. His skin is a light cream-colored caucasian tone, matching wonderfully with his soft blue eyes and his platinum blonde hair which he styles in a rather elegant mix of a Pompadour with a touch of Regant combed into it, hiding a pair of ice-blue gemstone earrings on both of his ears. His usual attire consists of a tunic with a white furred collar, the material itself a pale-blue silk that covers his torso, hands and arms donned with black leather gloves reaching up to his biceps to match his black leather pants and boots. With the pants come a leather belt which hold his dual rapiers on either side at all times. His appearance in-game is relatively close to his actual appearance, with the exception of wearing such extravagant clothing, and that he doesn't exactly style his hair in such a fancy pompadour either. Outside of the game, he actually favors more casual clothing, as they are much more comfortable, and hold no need to keep any form of maintenance on them at all times. In short, he's not as high-maintenance as his appearance in-game might say otherwise. [attr="class","h3"]Personality [attr="class","b"] William is a young man which most people could call a bit of a diva, often expressing himself with a flowery speech, as well as expressive body language which could easily be considered as over-dramatic, or over-exaggerating. But despite the overly theatrical outer image he sports a calm and collected mind underneath, a tactician at work, especially in the heat of battle. To some, he may seem like an eccentric, drama loving performer, but to those who truly know him, his mind is like a maze in which no one knows the secrets. He is gentle and caring to those who he is fond of, often finding himself to be a touch over-protective of them depending on the circumstances. Whether they be friend, family, or even lovers, he rises to the occasion of being that person's "White Knight". However, every good person also has their darker sides, though it is not always evident as most people would think. Should one be unfortunate enough to cross him in entirely the wrong way, they will be met with a calm, but quiet fury that can only be matched by wrath he would incur upon the poor sod crossing him. Needless to say, do take care not to make him angry. [attr="class","h3"]History [attr="class","b"]
[attr="class","h3"]Extra [attr="class","b"]
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[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Viper Raise: Swashbuckler - An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. This skill has a 0.5 second animation time and 9 second cooldown. [attr="class","skill"]Heatsink: Crafting - Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Silent Move: Tracker - A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Rapier: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Rapier: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Sarum Map 6 - A torn piece of an old map. It seems to emit a weak magnetic energy due to the presence of mana within the cloth, magnetizing itself to other map fragments. Maybe if you combine fragments 4-6 together, something might happen? |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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