Post by Sin on May 5, 2014 1:17:32 GMT
[attr="class","ws"] [attr="class","h"]SIN [attr="class","fc"] [attr="class","bi"]REAL NAME: Izanagi Ryuichi. [attr="class","bi2"]REAL GENDER: Male. [attr="class","bi2"]GENDER: Male. [attr="class","bi2"]AGE: Twenty One. [attr="class","bi2"]SEXUALITY: Bisexual. [attr="class","bi2"]FACE-CLAIM: cadis etrama di raizel, NOBLESSE [attr="class","bi2"]PLAYED BY: Light. [attr="class","h2"]Appearance [attr="class","b"] A young man with a vibrant appearance that is quite handsome and charming, he has that of a slim toned muscular like body. His feature of course for his skin color is quite pale looking, but within his eye color being the iris he has hazel like pupils, but within the game they are crimson colored. He is the same height that he is within the real world being 6'0 feet maintaining the weight of 167lbs. The portion of his eyes are more or so slit. The hairstyle that he has is quite short, but lengthy as it stops on the at the portion of his shoulder. The clothing that most would see him wear in real life would be the school uniform that he attends within a private university that he was soon to graduate from, but currently in the game he is seen wearing a long skin tight trench coat with a cowl mask that covers his mouth, the trench coat stops all the way toward the ground as it is zipped all the way up toward his nose hiding both his nose and mouth, he wears a pair of skin tight black pants with knee-high boots upon his feet. This outfit that he wears resembles quite that of an Assassin indeed with his silent aura. On the left side of his ear he wears an earring that is connected to chain with a cross attached at the end. [attr="class","h3"]Personality [attr="class","b"] A man of not much words Sin is just the same as he is in the real world. He is a silent, calm, quiet, and optimistic thinker. He isn't one to take off into battle without a reason, but he is kind and helpful. When it comes to helping out a friend he is the man for the job. Sin has never had a friend due to his loner type of demeanor, but he never meant to have such a demeanor placed upon him. He doesn't enjoy giving off negative energy, but it seems due to his appearance he gives it off through look. Sin is not one to interact with those unless it is a must or they have approached him first. Sin is quite intelligent and a strategist, but among those he is not good with planning a strategy for a Party of Six, but he can try his best to do what he can. When it comes to his negative traits he isn't much of a socializing person. This is why he fits being an Assassin for it brings out the type of person he is. He isn't quite much for one being in a party because he does not desire to socialize with others for he fears of what they might think of him. He is a blunt person and does not mind saying what he thinks of another person, but it is only because he believes being truthful to those is more important then telling false lies, what would one gain from lies? Sin is quite a difficult person to be around, but he makes up for it through his friendly kind nature. [attr="class","h3"]History [attr="class","b"] Before the games of Elder Tale he was but a boy who came from a normal family. He has five other siblings, which two are older and three are younger, but he does not see them much very often since he has left for schooling. Currently within his past he was a quiet kid who did nothing but his studies and went back home. It was a natural routine where he just went home and back to school. For his extracurricular activities he would practice the piano a lot from time to time for he had a strive to become a pianist instead of a tailor like his father and mother, he wasn't the type to go into clothing that often but he had a natural skill when it came to helping his mother and father out. At a young age before he went off to his university he did not have a lot of friends, he was quite anti-social for he didn't know how to communicate with others, but many people knew of his siblings. Compared to his siblings they all had a different emotion all six of them: Happy, Raging, Compassionate, Honest, Smart, and Gloomy. Of course, he obtained the gloomy emotion within the family, but other than that he was not gloomy, just...quiet. He didn't truly like talking to others even when he wanted to make friends he just couldn't approach quite well. Finally graduating from high school he was sent to a private university to study within music to further his skills as a pianist, but meeting his roommate he discovered a game that he had played called Elder Tale. The game was quite questionable, but hey? If this was going to connect him and his roommate some more then why not? Finally heading out to get the game he had returned and tried it out. As he registered for the game he would create an Assassin type of character with the sub classes of a Tracker. After registering he had quite a time. He adventured, fought, and met many people. The game was indeed fun, but just as he thought it was time to log out he could not! Unknowing as to why he was not very sure, but he found that many others had the same problem. He wasn't sure as of what to do at this time, but he knew he had to go into hiding for chaos could ensue among others. So for now he would stay in the shadows until he felt readily to come out. [attr="class","h3"]Extra [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human. [attr="class","bi4"]CLASS: Assassin. [attr="class","bi4"]SUBCLASS: Tracker. [attr="class","bi5"]CRAFTING CLASS: Tailor. [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]Accel Dance: Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has an animation time of 0.5 seconds and a cooldown of 10 seconds. [attr="class","skill"]Silent Move: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Dagger: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Dagger: A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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