Post by Evans on May 10, 2014 20:42:00 GMT
[attr="class","ws"] [attr="class","h"]IN GAME NAME [attr="class","fc"] [attr="class","bi"]REAL NAME: Tyrone Oswald [attr="class","bi2"]REAL GENDER: ♂ [attr="class","bi2"]GENDER: ♂ [attr="class","bi2"]AGE: 17 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Alphonse Elric, Full Metal Alchemist [attr="class","bi2"]PLAYED BY: Evans [attr="class","h2"]Appearance [attr="class","b"]Evans is a broad shouldered boy with brown hair going back into a ponytail. His eyes are brown, going back into his real life roots, following the norm of eyes, not too wide nor squint. His height being 5.4 feet tall with a muscled appearance on his body. He had copied most of his real life body with his legs having muscles, his arms and torso having marked muscles. He has a battle scar that he chose in character creation going over his right eye from the left top side to the right bottom side. In real life, Evans is a martial artist and mostly wears comfortable clothes where he can move fast and agile while also being able to protect himself from attacks. The clothes goes from Black and Red to a variation of greens to clear wood mobs and ambush prey. His walking pace is normal, not wasting time, nor slacking off. His posture is nimble and noble, holding himself with honor. His eyes are close to squinty as he is Asian and likes to make all his game characters look like him, even though his real life hair is semi short and black instead of long and brown. Usually keeps in the shadows and relaxes when help isn’t in need, nor danger around. [attr="class","h3"]Personality [attr="class","b"]Evans is open to friendship because he had been rustled in the streets in the real life, being touched and scarred, he kept himself together by training himself hard enough to take care of himself if that would happen again. Whenever he will be alone, his hunting senses will begin to appear as he had been hunting in real life too, learning wild life in the nature of Earth, but not how they react in Elder Tale. With a damped down mood, he usually stays alone in the shadows, though still close to people when he is following with someone or just strolling with himself. He is usually moving swift in combat and tries to find openings to strike his prey, just like when he is practicing martial arts. With being silent, he sometimes send out few phrases, but not whole sentences in a conversation. He will cover most of his face when hunting and keeps himself hidden when inside the city. With a scar that he got from one of the wild wolves he tried to hunt in real life, he would keep that in game, keeping it as a reminder for himself, every time he would look into anything reflecting back his face. He will join parties like a mercenary, but only on single target or a small hoard prey. He is not good in long time fighting, as his stamina isn’t what he utilizes, rather his swift speed and compact damage. With combat knowledge from the real life, Evans will have an advantage with fighting, but this does not affect his skills and abilities, only his normal fighting with weapons and hand on hand combat. With a broad knowledge of surviving, he usually hangs around in the forest for himself. He usually likes to wield an ax in one hand and his other hand open, capable of blocking and grapping. He his honorable and polite while also being aggressive when needed. His temper can reach for miles, but his feeling can get hurt without a fuse to start it. [attr="class","h3"]History [attr="class","b"]17 years ago, a boy named Tyrone Oswald was born in Denmark, even though both of his parents were Vietnamese, they gave him a more common western name that would let him grow up among this new culture that was far from what the Vietnamese country could offer. With his life going fast he grew up, attack by animals when hunting wild alone young, then also being attacked after getting lessons. Starting out at age 6 where he would begin his martial arts studies, starting out with Judo as the only school close to the little city he was born in. He would first afterwards begin to hunt wild, then getting lessons. His life would change as his parents got divorced and he had to move away from his hometown with his mother. This new town was different from his tiny home. This was bigger, much bigger than what he was used to. In 7th grade he was mugged, beaten and thrown down into an open sewer line, coming crying home his mother made him sign up for self-defense classes. He found this club called ‘The colosseum’, many European champions were training there, so it was ideal for Tyrone to learn to protect himself there. He would soon after already head out on champion ships and get bronze and silver after only 3 years of training. He would then finish off 9th grade and get a letter from the government, allowing him to attend the technical collage of Aarhus. But after some time, his mother was offered a job in England London which would give more profit so she took it and he moved to the nice town, London. With only being there a short duration, he would wake up in the world of Elder Tale. [attr="class","h3"]Extra [attr="class","b"] Real life experiences: Combat training, hunting, self-defense. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Wolf Hair [attr="class","bi4"]CLASS: Assassin [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Mechanic [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Accel Dance: Main Class Physical Attack. The sister skill to Deadly Dance, focusing in increasing the Assassin’s speed rather than their power. As the Assassin strikes their foes, they enter a state of mind where they can release some of their body’s natural limiters, allowing them to increase the speed of their attacks. The repeated usage allows the Assassin to descend deeper into this state and increase their attack speed even further. While originally designed for melee attacks, as it is more of a state of mind, the technique can be applied to ranged attacks as well. This skill has an animation time of 0.5 seconds and a cooldown of 10 seconds. [attr="class","skill"]Quickdraw: A skill focused on delivering a quick strike at the opponent. By gripping the weapon tightly and locking one's gaze toward a nearby foe, the player's body will quickly dash over to the target and perform an attack. Alternately used by ranged users to fire projectiles at a faster than usual pace. This sudden movement takes many unprepared opponents by surprise. This skill has an animation time of 0.25 seconds and a cooldown of 15 seconds. [attr="class","skill"]Disassembly: Crafting Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit. [attr="class","skill"]Silent Move: Subclass A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Leather Armor. [attr="class","skill"]Left Hand: Open. [attr="class","skill"]Right Hand: One handed battle axe. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Starter Katana |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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