Post by telrean on May 13, 2014 0:39:03 GMT
[attr="class","ws"] [attr="class","h"]Telrean Valkerin [attr="class","fc"] [attr="class","bi"]REAL NAME: Galvin Graves [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 24 [attr="class","bi2"]SEXUALITY: Demisexual [attr="class","bi2"]FACE-CLAIM: Tel, ORIGINAL [attr="class","bi2"]PLAYED BY: Tel [attr="class","h2"]Appearance [attr="class","b"] Born with amber eyes, Galvin has always ensured his online characters mirror that trait of his and he has always strived to ensure that they maintain a close similarity to himself. Both by making them as close to his height of 5' 8" as possible and by approximating their builds to mirror his own leanly muscled physique, although his characters varied after that. Often he chose Cobalt tones for their hair colours, but mercifully he hadn't been so bold on Elder Tales and had instead opted to mirror his own handswept brown hair while resolving his usual cobablt for his character's markings. Similarly his tastes in attire were more functional then flashy although he tended to opt for Dark Carmine and Hunter's Green for their colours, another trait of his that carried over into Elder Tales. Another habit of his was to only ever wear close fitting attire that had a minimal impact on his range of movements and stamina, a personal preference that he carried over into the game after the Apocalyse. [attr="class","h3"]Personality [attr="class","b"] Galvin has something of a veiled personality, often presenting only a facet of himself to the world based on how the present person or group knows him. All to hide a darker side that revels in the darker side of human nature, a side he reigns in with a strict personal code and by seeking connections to assign value on the lives of those he has no personal emotional attachment toward. As a counter to his own darker impulses Galvin follows a near zero policy for those who commit abusive crimes toward another and has a naturally protective personality due to this. Often winding up the brother figure, nice guy or crush due to how he acts. Due to this he often finds himself lacking a proper understanding of his peers as he only attracts those with damaged or dependent personalities to himself, which at times causes him to withdraw from interact least he fall foul of his own darker nature. Due to the aforementioned lack of proper understanding Galvin is struggling to cope with suddenly having to deal with everyday life with the very people he could be at ease with, due to the fact that each of them was there for the game and enjoyed talking of it and similar mutual interests. Now forced with having to maintain his friendships without that crutch he constantly moderates his own thoughts to try and avoid overstepping boundaries, a feat he struggles to perform consistently. Although amusingly he find himself able to avoid such mistakes by utilising his knowledge of leadership and teaching to interact with others as if they were students of his or his peers in those settings. A trait furthered by his own intuitive nature and his ability to take an overview of a subject and bridge the gaps in his knowledge or the gaps in science or reality to associate new information with things he already knows. One constant secret that Galvin keeps is his strong temper, a trait kept in check by his remarkable personal fortitude and as such rarely exposed to the outside world. Even if it meant allowing others to harm him, he often took a few hits and shrugged them off rather than risk losing his temper. [attr="class","h3"]History [attr="class","b"] Perhaps more trouble than the typical modern youth, Galvin came from a broken home where a lack of understanding and tolerance towards father's mental issues led to his parents separating. After which, his own personality began to develop much like his father's as neither had a constant father figure in their lives but drew parallel trains of thoughts to refine themselves. A fact that frustrated his mother, who cut down on his personal freedoms to try and hamper his personal growth as a revenge of sorts on his father. A fact Galvin was unaware of due to the distance between his parents and his constant sudden upheaval with unannounced moves, both of which led to him clinging to new friendships and protecting his sister whenever he had to travel alone with her to see their father. As such he had to mature mentally, absorbing large quantities of knowledge to distract himself and joining clubs to keep busy. His clubs being a rare victory over his mother, an unknown victory although that rarely lasted. At first he sought to learn an instrument, the violin but that soon stopped without warning when his mother decided to use the money elsewhere to make ends meet and sustain her overzealous lifestyle. After that he picked up martial arts, starting his fencing and when a sudden move left him unable to further pursue that he adopted another martial art. Switching from the sword to karate for a few years, before again his lessons were stopped by his mother. Although a year later he returned to martial arts again, this time picking up Thai Boxing and gymnastics before again they both stopped. After that he didn't return to any clubs for a few years instead joining the Air Cadets were he learned to fly, fieldcraft and riflery. All of which clicked within him and became personal passions as he continued to grow up, although evidently he also returned to martial arts while in the Cadets. This time returning to Archery, at the same time he also started Air Riflery and Trampolining although sadly the latter only persisted for four months before his mother stopped taking him. Still he had the Cadets, Archery and his Air Riflery to keep him entertained. A task they kept up brilliantly throughout his school life, providing a welcome break from the constant teasing and bullying he experienced. Both of which slowly stopped over the years when attempts to beat him up were shrugged off and barely staggered him, leading to others leaving him alone rather than risk seeing what he could do back after taking their best hits. Still for all of these things Galvin was a lonely child, a fact he only realised after the fact as due to his mother he rarely had cause to invite others out and only saw his friends at his various activities or social events they invited him to. A trait that continued into his adult life, much to his annoyance, and eventually led him to stop going to see others when his own invitations were ignored. It was during this self-imposed withdrawal that Galvin found the online world and discovered a place where he didn't need to utilise masks, allowing him to be more free then he ever had before. [attr="class","h3"]Extra [attr="class","b"] Galvin is left-handed but eats the right-handed way, he also fires his bow right-handed due to being right eye dominant. He tends to stare at his own blood due to having a thing for the colour. He has a soft spot for redheads and girls with freckles. His favourite colour is Dark Carmine and Hunter's Green |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Race of Ritual [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Hunter [attr="class","bi5"]CRAFTING CLASS: Scribe [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Ante Up Swashbuckler, Tier I: The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. [attr="class","skill"]Marksmanship Hunter, Level I: Passive skill. The Hunter's bow damage passively increases by 10% to all monsters and an additional 10% to beast-type monsters. Additionally, if the Hunter's main class would normally penalize them from using bows, this skill allows them to use bows without penalty. [attr="class","skill"]Transcription Scribe, Level I: Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Padded Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Long Bow: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Wooden Arrow: A basic wooden arrow. Not really strong, but cheap and can be easily mass produced. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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