Post by lukavminaev on Jul 10, 2014 20:38:17 GMT
[attr="class","ws"] [attr="class","h"]LUKAV [attr="class","fc"] [attr="class","bi"]REAL NAME: Lukav Minaev [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 20 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Tai Long, Kung Fu Panda [attr="class","bi2"]PLAYED BY: Lukav [attr="class","h2"]Appearance [attr="class","b"] Lukav was fairly rounded, He got bulky looks with 178 cm height and 80 kg weight but no tatoo, since tatoo is display of mysticysm in where He lives. It is not rare to see bulky men where he was born, since almost all of them are carpenter. His face is so so with usual asian feature you can find everywhere, nearly oval face with small eyes and uncontrolled black spiked short hair down, very light brown skin with strong legs and arms muscles. He got normal eyesight with no disability either. He likes to roam around shirtless with only shorts and no boots. [attr="class","h3"]Personality [attr="class","b"] Lukav is what you called exploder, often butt in everyone business and start rampaging. Weirdly He got a lot of His friends with that approach. He got one track mind, 'anything can be solved, if not by mind then by your muscle'. Sometimes people like it and sometimes don't, and when it happened He just confused why people looking at Him that way, and then leave it as it is. His closest friends is his childhood friends which is only few of who can understand Him truly. Although He considered everyone as friends, only few people considered Him as equal, some from school, from workplace, and a lot from His village. He is a hardworker and consciously know dignity is His best trait He like to be friendly to everyone, but that cannot be said as make friend since He doesn't know what trully means of friend is, He only know friends and brawl friends. Altough He really familiar with barefight, He doesn't know very well when faced an armed opponent. His adventurist soul really build Him to like adapting to new environments, although it doesn't include Human socialization. He rarely got angry or got frustated over something. Things He cannot solve by thinking or punching it. He just leave it as it is. [attr="class","h3"]History [attr="class","b"] Lukav born and lives in carpenters family. As South Asian carpenters child lives in the middle of forest surrounded by bulky mens, Lukav grown as a man who loves brawl and fist fight, often with his newfound fiends. Brawl is included in a clutural ceremony which also an event where His father meets His stepmother and remaried. Lukav meets with Elder Tale is just a luck. It is happened when He got scholarship to study oversea. He decided ro move to His stepmothers house in England and lives with her and her in-blood daughter. Their relationship is fair, but He really loves His little sister. Until now He doesn't know His sister secretly dating one of His classmate. Living overseas doesn't really change anything superficial, He just feel to have living with new family. He got new job at manufacturer corporation to help their monetary, at home He can cook south-asian dish and help with cleaning the house. He still like brawling, but now he can only do it on the ring at workplace. Yes they got a ring there since one of their Thai employee sucessfuly proposing a self defence training room for them. That also one of the reason He like to work there. One day his sister brought him a copy of Elder Tale, 'what is this' is what stuck in His mind at first time He tried to play Elder Tale, it is not same kind of excitement like barehand fight. But because His love to His sister he kept playing it only to match up with her. His game character chosen by her. [attr="class","h3"]Extra [attr="class","b"] Blood : O Dislike : Dog |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Werecat [attr="class","bi4"]CLASS: Monk [attr="class","bi4"]SUBCLASS: Berserker [attr="class","bi5"]CRAFTING CLASS: Blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Aura Saber: Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 0.25 seconds and a cooldown of 5 seconds. [attr="class","skill"] Tiger Echo Fist: The user punches the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying. The effect is obviously variable depending on the targets' size and weight. This skill has an animation time of 0.5 seconds and a cooldown of 10 seconds. [attr="class","skill"]Rafting Taunt: The user poses aggressively and baits enemies' attention. For a few seconds, all enemies within the surrounding area can only select the monk as a combat target. This is often used as a means of managing consistent aggro control. This skill has an animation time of 1 second and a cooldown of 30 seconds. [attr="class","skill"]Iron Rhino Stance : One of the toggle-activated Monk stances. The Iron Rhino Stance causes a semi-transparent projection of a rhino's head to be superimposed on the player's upper body. While in this defensive stance, the user's evasion rate greatly decreases while their defensive ability increases. It's often combined with Iron Body to turn the normally agile class into a slightly capable tank. [attr="class","skill"]Iron body: Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. [attr="class","skill"]Aura Kick: The user jumps into the air and deals a powerful kick at the ground, creating a shockwave that damages nearby enemies and draws aggro. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Beatdown: A toggle-activated monk ability that grants the monk a gradual increase in damage and attack speed for every opponent they defeat. This skill utilizes a combo system, where after about a minute if the user had not gotten another kill, the effect is canceled. [attr="class","skill"]Bullet Punch: The user enters a frenzy by launching multiple punches after another, each punch launched at a faster than usual rate without losing very much momentum from a regular punch. The only disadvantage is that the user's arms are locked into performing this punching animation for two seconds straight, preventing them from doing anything else until the animation has completed. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Zoom Attack - Tier I Skill Usually called Zoom Punch or Zoom Kick by players who use it in the respective way, the Monk launches a punch or kick at the target as their limb extends for an additional meter forward for a few moments. The suddenly extended range of attack catches most melee opponents off guard. This skill has a cooldown time of five seconds, making it a viable fighting style for unconventional Monks who want to fulfill a mid-ranged role. It's said that a Monk named Dhalsim on the India Server popularized this skill by suggesting a build based on being able to use it with greatly decreased cooldown. This skill has an animation time of 0.5 seconds and a cooldown of 6 seconds. [attr="class","skill"]Hearing Aptitude - Tier I Skill A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping. [attr="class","skill"]Equipment Mastery: Swords - Tier I Skill Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed swords. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of swords normally. [attr="class","skill"]Quick Swap - Tier I Skill A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class. [attr="class","skill"]Eye of the Tiger - Tier II Skill A skill with a namesake representative of the level of concentration that the Monk undergoes. The Monk's pain tolerance is increased, allowing them to shrug off attacks that would otherwise cause them to flinch or stagger. Additionally, the Monk's movement speed is increased by 25% within under the effects of this skill. The activation of Eye of the Tiger causes the Monk's eyes to glow with an orange-red light which starts to flicker when the skill is about to wear off. This skill has a duration of 20 seconds which increases to 30 seconds when the Monk becomes Level 60. This skill has a casting time of 5 seconds and a cooldown of 1 minute. [attr="class","skill"]Magnet Grip - Tier II Skill The Monk points an outstretched open palm outward and channels mana toward a single point. This ability causes the Monk's body to quickly move over toward the point like a magnet, even if the Monk is currently in mid-air. This skill works well as a utility technique to allow the Monk to recover from a high drop by quickly grabbing onto the side of a wall. It can also be used in combat by attracting a smaller object into the Monk's hand or by concentrating the skill on a retreating opponent so that their movement speed when escaping is reduced. As long as Magnet Grip is active, the Monk's MP is reduced by a small amount every few seconds. Magnet Grip has a cooldown of 5 seconds after it is canceled. [attr="class","skill"]Heated Combat - Tier II Skill : A Monk's toggle skill that behaves similarly to the Beatdown skill in that its effects become more pronounced with repeated combos. However, rather than accumulate power through enemy kills, Heated Combat is a skill that gains power through individual attack combos. As long as the Monk keeps striking the enemy with blows and does not get interrupted for more than half a second, their punches and kicks will gradually increase in damage. The aesthetic effect of this skill is that the skin around the fist or foot becomes hot to the touch, but this skill does not actually deal fire elemental damage. [attr="class","skill"]Battering Ram: Tier II Skill The Monk's localized version of the Samurai's Zantetsuken skill, only balanced to provide better combat uses. Battering Ram attempts to slam a target with a punch of high momentum. Inanimate objects such as walls and doors take heavy damage from contact with this attack, while opponents' weapons and armor suffer damage and defense debuffs if used to guard against this attack. Direct contact with an opponent, however, deals only a medium amount of damage akin to what one would expect from a strong punch. But maybe you can deal psychological damage to people with this attack. Breaking a table in half with a single punch will make enemies think twice about arguing with you. The animation time of the skill is 2 seconds and its cooldown is 6 seconds. [attr="class","skill"]Incarnated Assault - Tier II Skill Mana surges around the user in a golden aura as their body leaves behind spirit-like doppelgangers. The user then launches a series of punches forward and the doppelgangers follow suit, bashing at the target from other angles. A target struck by this attack is thoroughly pummeled as though they were being beat up on all sides. This skill uses 10% of the user's maximum MP per use. The damage from this skill is treated to be 2x effective rather than 1.5x effective against physical-weak targets. This skill has an animation time of 4 seconds and a cooldown of 20 seconds. [attr="class","skill"]Dragon Rising Uppercut - Tier II Skill To initiate this skill, mana starts to diffuse into the surrounding atmosphere for two seconds. Then, the user performs an uppercut and jumps three meters into the air. At this moment, mana surges from the user's body and diffuses into the force of the uppercut, causing opponents struck by the attack to be blasted away from the impact. Dragon Rising Uppercut reduces the physical resistance of the target by 1 stage (Physical resistant becomes physical neutral, physical neutral becomes physical weak, etc). This skill uses 10% of the user's maximum MP per use. This skill has an animation time of 2.5 seconds and a cooldown of 20 seconds. [attr="class","skill"]Amazonian Tornado - Tier II Skill The combat arts of capoeira are known for its agile acrobatics and specialty of feints and kicks. This skill was developed on the South American server where the Monk class was localized to the Capoeirista class. The Monk begins by performing a cartwheel and then transitions into a twisting kick with the lower shin. This attack is an aú batido, one of the standard techniques of the martial arts style, and is a required pose to assume before continuing with the skill. What makes this technique different from a standard technique performable by any practitioner, however, is the second part of the skill. By exerting additional pressure at the foot during the twist kick, the entire body will then rapidly spin in midair and deal a momentum-driven tornado kick. The agile nature of this skill, along with its low cooldown, makes it a great way to keep your foes at a distance. This skill has an animation time of 1.5 seconds and a cooldown of 5 seconds. [attr="class","skill"]Cross Counter - Tier II Skill The Monk tenses up their body for 3 seconds in preparation of an oncoming melee attack, preventing them from moving. Then, as an opponent lands an attack on the Monk, the Monk will reflexively move their body to minimize the damage received and to quickly deal a cross counter boxing punch at the target. Due to the great agility at which this move can be performed, it is a very potent way for a cornered Monk on the defensive to turn the tables on their opponent. This skill has an animation time of 0.5 seconds and a cooldown of 20 seconds. This skill does nothing if a ranged or magic attack is used in response. [attr="class","skill"]Acupressure - Tier II Skill Particularly experienced martial artists know that striking an opponent at particular pressure points will result in a greater amount of damage to the foe. Acupressure is a toggle skill that enhances the user's vision to reveal an interface overlaid upon the target's body. Striking at these points will result in various effects depending upon the spot targeted. Striking the core and vital regions result in a greater chance of a critical hit, while attacking points on the arms and legs will induce minor stuns on the limb in question. This stun effect typically results in reduced movement and attack speed. There is a minor MP drain to upkeep this skill. [attr="class","skill"]Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Speed Forge : The blacksmith's role in an active situation usually demands that their teammates' equipment is kept up to shape. A broken weapon cannot hurt much, while broken armor will only spell trouble against a difficult foe. It is in this time that blacksmiths will prioritize speed over quality. By taking makeshift materials around them, be it metal fragments, ore, or even rocks, they quickly melt it down and fix up equipment for the time being. Proper repairs will have to be performed following the battle in order to prevent impurities from weakening the equipment's quality. Defense debuff effects are halved when this skill is used on a target. [attr="class","skill"]Blacksmith Level 21 Placeholder: Much Forge. Very Metal. [attr="class","skill"]Outrage: In times of desperation, the Berserker's physical abilities start to shine. When the Berserker's HP falls below 25%, their damage output increases by 5%. When the Berserker's HP falls below 10%, their damage output increases by 10% instead. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Tribal Leather Armor – Level 30 A set of leather protections, by combining several leather belts to create flexibility over working the wearer's muscles. A leather belt positioned on the chest encircling thorough under the armpits, and connected with another belts which placed diagonally, enough to give slight protection for the heart and area between left neck and left shoulder. All the upper part is connected through the back to a leather pants which tightly designed and give better definition for actual muscles from outside, excluding certain area. The pant is only about a little bellow the knee, and each ends is tightened by leather belts. There is another leather belt to tighten the waist part, which accompanied with other two loose leather belts which serve as a handy part to hang tools such as hammer or small sword. There is a stylized F impressed on the inner side of the armor to denote the crafter. Effect: Agility Stat Increase [attr="class","skill"]Left Hand: Unarmed Fist [attr="class","skill"]Right Hand: Unarmed Fist [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]Simple Black Heart Shaped hairpin (L1): A simple single straight pin with black colored ceramic ornament on its end. The ornament shaped as a heart with the grey shades as its pattern, giving a faint feeling of loneliness. Effect: Intelligence stat increased by one. 3 x Improved Medicinal Tablet (L20): A healing pill that restores 750 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. 3 x Lesser Mana Potion (L20): A recipe by Capsule. A basic mana potion that restores about 250 MP. It's good for lower levels, but lacks the oomph higher levels need. Iron Nails [lvl 1] x5 Iron Screwdriver [Lvl 1] Iron Chain [Lvl 20] död Översikt + [lvl 20] - Two Handed Sword (or massive sword) A rather large sword about 7 inch long with rather simple built. The handler is about enough for holding, much contrast with the over-sized main part. It said only have one answer for normal human when see it. This weapon granted the wearer a [lvl 20] addition of STR Starter Nunchucks: Two bars with an octagonal cross-section, joined together by a chain. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. Ship in a Bottle - Seems to be a collector's item that can be equipped as an accessory. When equipped, you feel a little weightless as a result when swimming in the water. Equipping this item as an accessory increases the holder's movement speed in the water by 10%. Fledgling Adventurer Sword - Lv5 longsword. Prefix: [Fledgling]. Suffix: [Adventurer]. A basic and easy to use weapon, crafted with ordinary metal but seems to possess some sort of innate ability said to bring out the best in newbie Adventurers. Prefix [Fledgling]: - When under Level 10, increases the user's physical damage by 2 levels. - When under Level 10, increases the user's magic damage by 2 levels. - When under Level 10, increases the user's defense by 2 levels. Suffix [Adventurer]: - When over Level 5, increases the user's physical damage by 1 level. - When over Level 5, increases the user's magic damage by 1 level. 2 Subclass Change Tickets: Allows one's subclass to be changed, saving progress of the current subclass and starting the next subclass at either Level 1 or whatever level was left off. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory. 5 Skill Change Tickets: Allows a single main class skill to be switched with one at an equal or lower tier. Use this in the Market Center and specify that this item is to be removed from your profile inventory rather than your shop inventory. Mentor Medallion: Lv1 accessory. A shiny medal worth 350 Gold if sold in the Market Center. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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