Post by dordur on Sept 12, 2014 8:46:59 GMT
[attr="class","ws"] [attr="class","h"]Glius Umfli [attr="class","fc"] [attr="class","bi"]REAL NAME: Thordur hrafn [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 17 [attr="class","bi2"]SEXUALITY: Straight. [attr="class","bi2"]FACE-CLAIM: Li Shunsheng from darker then black [attr="class","bi2"]PLAYED BY: Dordur [attr="class","h2"]Appearance [attr="class","b"] [attr="class","fc"]<img src="http://th07.deviantart.net/fs71/PRE/f/2012/237/3/2/hei___darker_than_black_by_chicnfreak-d5cfuc6.jpg" style="max-width:100%;" alt=""></div><br>As seen in the picture, he has black hair that reaches to his ears and is always with a white mask with a red smile, what many don't know is that this smile on the mask is actually supposed to be blood. Glius is most of the time dressed in the long black jacket that's seen on the picture also, upon touching it the jacket is quite dry even after the user has been in the water.<br>Glius is quite tall, reaching upto 1,95 meters or 6,3 feet, his main walking posture when he's late is quite a pushy posture. Glius's eyes can and will most likely never be seen.<br><br><br></div><div>[attr="class","h3"]Personality [attr="class","b"] Glius is always plan ahead of time, he is more the Thinking type rather then judging type and dislikes people who feel the need to control others. The lust for adventure in glius is great and he often succumbs more adventureous paths rather then the safer ones but if the path is dangerous he always likes to plan ahead. Glius also has a lot of favorite weapons, his big time favorite weapon is the kunai while his second favorite is the katana. He has a great sense of taste but will most likely not say when something is wrong unless someone asks him of course, then he will always say what is on his mind. Glius is at ease when he is not the center of attention so he prefers to stay hidden, even in the real world he tends to keep to himself barely letting anyone or anything at all into his room so when he started this game this was the reason he chose the subclass "tracker" and the class "Assassin". When Glius is not scouting he is killing npcs, he's a big mob farmer and will do most things to keep himself alive even when it takes him to a guild. [attr="class","h3"]History [attr="class","b"] Thordur has been isolating himself most of his life starting when in 3rd grade when he transferred to a new school, which was possibly the worst school in the country by his standars. The teachers in his school were bad and knew nothing about his problems which led to him bieng scolded most of the time when he was bieng bullied, untill Thordur finally couldn't take more of it and locked himself in his room for around 17 days, barely eating anything except when he started to starve which was around the 3rd day, thankfully before he locked himself in the room he had picked up a LOT of water bottles so he may have been extremely hungry, but he never ran out of water. Around the 17th day of isolation, his parents bought him a computer with one condition, the computer had to be in the living room. Extremely happy with this fact he instantly downloaded the game that he had been longing to play for such a long time, and it was even the day of the new expansion release which happened just as he had installed the game and got sucked into it which also first made him quite happy about bieng in the long awaited game and thought this was just a part of the new expansion so when he found out he couldn't escape he wasn't very happy but he realised that he had to make the most of it so he started farming mobs. [attr="class","h3"]Extra [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Assassin [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Fatal Ambush. Assassins are known for their deadly strikes, often being able to slay in a single strike. This technique is the first of the many massive damage attacks the Assassins have under their repertoire. It is a crude version however, a novice skill that serves more as the basis and foundation for future, more poetic, techniques. Requiring a long preparation time, the Assassin must focus onto their target, limiting their perception and leaving them vulnerable to other attacks, as they search for a weak point. Then by focusing all of their strength into one strike, the assassin strikes their target with all of their might into a single point, dealing critical damage. The mental exertion required taxes the mind heavily however, and the technique can only be used sparingly. This skill has an casting time of 5 seconds before it may be used. When it is used, Fatal Ambush has an animation time of 1 second and a cooldown of 60 seconds. [attr="class","skill"]Hide Walk: Self Buff. Even the novice Assassin must be adept at stealth. Known for being able to meld into shadow or disappearing behind cover, Assassins can become invisible to the naked eye for just a moment before dealing a deathly blow. It is not a perfect technique however, as those carefully watching the Assassin can see through their tricks. This skill has an duration of 2 seconds and a cooldown of 20 seconds. [attr="class","skill"]Hiding Entry: Self Buff. One of the basic stealth magics of the Assassin. A signature move of the Assassins, known for being able to hide in plain sight, that allows them to bend light around them and become invisible to the naked eye for an extended period of time, up to ten minutes. Offensive actions, stabbing a target for instance, immediately break the magic used to hide the Assassin. The spell itself can be a bit taxing to the Assassin and can only be used sparingly. This skill has a casting time of 2 seconds, lightly draining the user's MP upon use. It has a cooldown of 30 seconds the moment it is canceled. [attr="class","skill"]Hearing Aptitude: A toggle skill that improves the character's hearing perception. Whispers can be heard from about 2 meters away, conversations can be heard up to 10 meters away, and the hearing range of the most distant sounds are doubled. It is a very effective skill for the sake of gathering intel and eavesdropping. [attr="class","skill"]Quick Swap: A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class. [attr="class","skill"] [attr="class","skill"]Timber: Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit. [attr="class","skill"]Silent Move:A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor:Starter Chainmail: A basic set of chainmail armor made from cheap iron. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand:Starter Kunai: A starter weapon designed for novice adventurers, made out of cheap iron. It doesn't have much of a blade, but possesses a passably sharp point. This weapon is attached to about 10 feet worth of rope, allowing it to work as a temporary ranged weapon if necessary. Just be careful not to lose it in the process, else you'll have to spend some time retrieving it. As far as weapon categories go, this starter weapon counts as a one-handed dagger rather than a throwing weapon. [attr="class","skill"]Right Hand:Starter Katana: A traditional Japanese weapon with a single edge. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: [attr="class","skill"]Accessory#2: [attr="class","skill"]Accessory#3: [attr="class","skill"]Accessory#4: [attr="class","h3"]Inventory [attr="class","b2"] Sturdy Bow |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) |
Coded By Archetype=Luna
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