Post by Scoria on Sept 12, 2014 17:18:16 GMT
Okay so let's talk about 'basic attacks'.
Luna says it's 2 seconds (1 second if dual wielding for 2 seconds total). This is excluding the optional battle system. I'm excluding this now because I don't want it brought up as justification. Because this isn't D&D. It's a semi-freeform RP.
So why is it 2 seconds? That doesn't make any sense to me. Let's talk about Auto Attack
So uh apparently our basic attacks that aren't system controlled are as slow as Auto Attack, which are said to be slower than regular attacks.
So uh basic attacks. Can we make them not 2 seconds? Because it doesn't take me 2 seconds to slap someone. And considering some animation or cast times, I don't think it makes sense that it takes the same amount of time for Leaf Shield to cast as it does for me to throw a punch. Isn't part of basic attacks and the idea of freeform that you don't have to be sitting there waiting on numbers and cooldowns?
Also I want a mod response from someone who isn't Luna. Luna can participate, of course, but I personally want someone's input who isn't it. Anyone who knows me from old places know I can duke it out with someone in large walls of text, but that's not going to accomplish anything.
Everyone is encouraged to say their piece.
Luna says it's 2 seconds (1 second if dual wielding for 2 seconds total). This is excluding the optional battle system. I'm excluding this now because I don't want it brought up as justification. Because this isn't D&D. It's a semi-freeform RP.
So why is it 2 seconds? That doesn't make any sense to me. Let's talk about Auto Attack
Auto Attack
A basic toggle command that controls the user's body and allows them to automatically target a monster and attempt to attack once per two seconds. Any skills or movements that the user may activate will take priority over this status, but the system will generally try to aim for an accurate hit. It was a staple among players in the original Elder Tale game, but since the Apocalypse, its use has taken a drastic drop. Due to this world allowing for manual combat much like in the real world, queued auto attacks are often seen as too slow for practical use. Still, for those who do not have the adequate combat training, is there any other option?
A basic toggle command that controls the user's body and allows them to automatically target a monster and attempt to attack once per two seconds. Any skills or movements that the user may activate will take priority over this status, but the system will generally try to aim for an accurate hit. It was a staple among players in the original Elder Tale game, but since the Apocalypse, its use has taken a drastic drop. Due to this world allowing for manual combat much like in the real world, queued auto attacks are often seen as too slow for practical use. Still, for those who do not have the adequate combat training, is there any other option?
So uh apparently our basic attacks that aren't system controlled are as slow as Auto Attack, which are said to be slower than regular attacks.
So uh basic attacks. Can we make them not 2 seconds? Because it doesn't take me 2 seconds to slap someone. And considering some animation or cast times, I don't think it makes sense that it takes the same amount of time for Leaf Shield to cast as it does for me to throw a punch. Isn't part of basic attacks and the idea of freeform that you don't have to be sitting there waiting on numbers and cooldowns?
Also I want a mod response from someone who isn't Luna. Luna can participate, of course, but I personally want someone's input who isn't it. Anyone who knows me from old places know I can duke it out with someone in large walls of text, but that's not going to accomplish anything.
Everyone is encouraged to say their piece.