Post by Alice on Sept 15, 2014 1:45:21 GMT
[attr="class","ws"] [attr="class","h"]ALICE [attr="class","fc"] [attr="class","bi"]REAL NAME: Allison Ravensdale [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: Sixteen [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: mei misaki, ANOTHER [attr="class","bi2"]PLAYED BY: Random [attr="class","h2"]Appearance [attr="class","b"]Emulating her real life similarly in terms of general facial features and body shape, Alice is more-or-less a twin of her creator. With short, dark brown hair only down to her shoulders, and a petite body for a sixteen-year-old. However, the difference lies in the avatar's eyes. Although her eyes are covered by her thick bangs at times, one can clearly see the bright red right eye of the avatar, with an eyepatch covered over her left eye for mysterious reasons. Being a Race of Ritual has granted her several, mystique tattoos that appear on her right palm, her left underarm, and a huge one on her back which most resembles a sigil. The meaning behind these tattoos are mysterious, even to her, as the inscriptions are ancient and the art symbolic. Her clothes are also rather simple, as she utilizes cloth armor and tends to stay in the background as a healer. She wears whatever she can find, really, ranging from simple shorts, to skirts, to pants that reach just below her knee. Likewise for her shirts, but she would never wear outrageously flamboyant costumes. Being a Shaman, she utilizes her small stature to be as sneaky and stealthy as possible, as she needs to avoid getting hit for her barriers to stay up. Mostly getting out of sight as well, she can be quick on her feet and may surprise people. Her eyes are sharp, being that of a bowman's, as she combines her Shaman techniques with that of archery, and thus her eyes may look as if they pierce into another's soul. Link to appearance. [attr="class","h3"]Personality [attr="class","b"]As an avatar in Elder Tale, Alice is a quiet soul who doesn't speak much unless she has to, but silently seeks out fun. Though this is her creator's personality as well, Alice prides in being a silent shaman, setting up barriers where the enemies would least expect it. She would also act rather than speaking, showing her loyalties and friendships through her everlasting dedication and letting them know that she would always have her back if she approved of their morals. Her morals basically consisted in having fun, whether it be a socially acceptable or unacceptable action (it's not the real world, so who cares?) in a situation. She vehemently dislikes those who bore her, and thus would follow those who are able to wreck havoc but would show the same amount of dedication towards her. However, she can also be a bit too loyal, and thus can be manipulated by those who have earned their trust, though even that is still a bit of a challenge in the first place. As a shaman, she has learned to instinctively sacrifice herself to go out into the battlefield to guard her ally. Though of course, she will dodge projectiles that are thrown at her, she will not hesitate to throw herself in front of her ally if her barriers are not working. She believes that her allies are far more important than her because they are the ones who shell out the most damage, and she can simply respawn, and so she can become too ready to be self-sacrificing towards others. Still, she is not someone who is evil for the sake of being evil, Alice can still sympathise with those who have a plight of their own, such as being kind towards those who tripped. However, on a broader sense, she has qualms in conquering the world as that gives her a sense of accomplishment and entertainment. [attr="class","h3"]History [attr="class","b"]Allison had always been leading such a boring life ever since her birth. She had been in the same house, the same school, the same friends, the same family all throughout her sixteen years. Nothing had ever been out of shape ever since, everything was under the wishes of her parents. She was forced into a routine that only slightly changed over the changing of years, but even then, she would nonetheless have to make her bed, go to school, then go to bed again. Long story short, she grew inevitably bored of her boring parents and boring school, but keeping up with the 'role model' persona that her parents had groomed for her, she was only able to plow through her days with increasing boredom and an increasing desire to break free from the standards that her parents had forced her on. Then, one day, a friend arrived at her house (breaking all sorts of routine that she usually went through) and introduced her to Elder Tale. Sure, she knew of the game before since it was widely popular, but she wasn't exactly captured by the game at first glance. What was so good about a game where you spent time as someone else and not yourself anyways? Turns out, the answer was everything. Allison began to understand that the reason why so many people are so captivated by this simple game was because you didn't have to adhere to the routines of life, you could simply be anyone you wanted. There were no laws, no parents, no houses, no nothing. It was a start, a fresh start, that Allison desired so much. She began to play the game whenever she had free time, grinding and then meeting new people who thought her there was another way that she could have fun. Allison finally realized what it meant to actually have something to live for, and she waited impatiently for the British server to come out so that she could connect with those at home more than those far away. It didn't matter if she had to start over, she could play with those she knew and build relationships then. Her boring friends quickly became fun. Then of course, the British server came in and she was immediately transported to the game world, confused of whatever was going on. But she knew, at least she knew how to fight. [attr="class","h3"]Extra [attr="class","b"]N/A. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: RACE OF RITUAL [attr="class","bi4"]CLASS: SHAMAN [attr="class","bi4"]SUBCLASS: FORTUNETELLER [attr="class","bi5"]CRAFTING CLASS: PHARMACIST [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Damage Interception: A barrier skill known as the signature move of the Shaman. Forms either a stationary barrier or a barrier around a target that continues to exist until the "energy" of the barrier expires. Energy will decrease slowly over time and decrease from damage taken. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds. [attr="class","skill"]Detox: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects. [attr="class","skill"]Prediction: The fortuneteller is able to see into the future and predict certain situations. This skill allows them to survey an area of radius 5 meters from their current position. All monsters that will spawn within the next 5 minutes will appear as semi-transparent figures with timers above their heads showing their spawn time. This information is only visible to the Fortuneteller. While some Fortunetellers use this as a way to avoid trouble, there's been a number of field boss hunters who like to have one with them so that they can predict the incoming monster and make preparations. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor. [attr="class","skill"]Left Hand: N/A. [attr="class","skill"]Right Hand: Starter Short bow. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]
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[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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