Post by Ludo on Oct 3, 2014 2:59:39 GMT
[attr="class","ws"]
[attr="class","h"]Ludo
[attr="class","fc"]
[attr="class","bi"]REAL NAME: Zach
[attr="class","bi2"]REAL GENDER:Male
[attr="class","bi2"]GENDER: Male
[attr="class","bi2"]AGE: 21
[attr="class","bi2"]SEXUALITY: Bisexual
[attr="class","bi2"]FACE-CLAIM: Male wizard, Ragnarok Online
[attr="class","bi2"]PLAYED BY: Ludo
[attr="class","h2"]Appearance
[attr="class","b"]http://fc04.deviantart.net/images3/i/2004/086/2/b/Wizard.jpg
Ludo is roughly 5' 6", primarily human looking guy. Ludo is a bit underweight for a person of his height. Despite this he still looks proportionate. He has red hair, and steel shaded eyes. Always seen eating some kind of food. His eyes always seem to be looking around, almost like he was losing his sight. Usually wearing red or black cloak, and black pants. A tattoo for a open flame is on his forehead, and if anyone ever sees his legs and arms will find more tattoos of flames. His upper body has tattoos of thorns rapping around his body. An eye tattoo is on the back of each hand.
Ludo is roughly 5' 6", primarily human looking guy. Ludo is a bit underweight for a person of his height. Despite this he still looks proportionate. He has red hair, and steel shaded eyes. Always seen eating some kind of food. His eyes always seem to be looking around, almost like he was losing his sight. Usually wearing red or black cloak, and black pants. A tattoo for a open flame is on his forehead, and if anyone ever sees his legs and arms will find more tattoos of flames. His upper body has tattoos of thorns rapping around his body. An eye tattoo is on the back of each hand.
[attr="class","h3"]Personality
[attr="class","b"]For the most part Ludo stays by himself, due to a phobia of people. He reacts based upon reason and facts more then by his emotions. Due to his choice in class, he is forcing himself to break away from his phobia.
He is always looking around, taking in all he can. His hands fidget when he talks to other players or to NPCs he thinks are players. He tends to close his eyes when he says he is looking at or into something and whistles or hums. He uses whatever weapon he carries as if it were a white cane. At times when he is “trying” to read he runs a hand across the text. When aggressive players target him, he instinctively starts to flail his weapon. When it comes to emotion he tends to suppress most emotions except for excitement and fear (due to phobia). When he does talk he is quite yet very intelligent and tactical, he believes in the quote speak softly and carry a big stick. He often murmurs seeing is not always believing. People tend to underestimate him due to his choices in classes and due it his reaction to aggressive players. He looks for players that know about as much as he does about the game.
He is always looking around, taking in all he can. His hands fidget when he talks to other players or to NPCs he thinks are players. He tends to close his eyes when he says he is looking at or into something and whistles or hums. He uses whatever weapon he carries as if it were a white cane. At times when he is “trying” to read he runs a hand across the text. When aggressive players target him, he instinctively starts to flail his weapon. When it comes to emotion he tends to suppress most emotions except for excitement and fear (due to phobia). When he does talk he is quite yet very intelligent and tactical, he believes in the quote speak softly and carry a big stick. He often murmurs seeing is not always believing. People tend to underestimate him due to his choices in classes and due it his reaction to aggressive players. He looks for players that know about as much as he does about the game.
[attr="class","h3"]History
[attr="class","b"](Minimum of 200 words is necessary. Explains the character's history prior to beginning their adventure in Elder Tale.)
Zach (IRL) is a college student when he joined Log horizon. He was born with Macular Degeneration (AMD) and bullied throughout school (caused his phobia). By the time he joins Log Horizon he has sight only in his left eye which is nearsighted. His only escape from the torture were games, he played DnD with his family every week. His parents built him a computer this way he could play the games his classmates where talking about, despite never talking back to them. When it came to school studies and warfare tactics he excelled. He spent years studying tactics in the real world and in games. He heard a lot about Log horizon but decided to wait for the expansion to join. He didn’t like spoilers so he didn’t really read anything about the game other than the basic class selections. He a developed how he would play this new character and while doing this he decided it was time he got over his phobia of people. His plan was to make buffer (enchanter) and be a support role for people and go for a crafting class like Scribe (something he may never be able to do IRL) and go with a race that have unique features even among themselves (Race of Ritual).
Zach (IRL) is a college student when he joined Log horizon. He was born with Macular Degeneration (AMD) and bullied throughout school (caused his phobia). By the time he joins Log Horizon he has sight only in his left eye which is nearsighted. His only escape from the torture were games, he played DnD with his family every week. His parents built him a computer this way he could play the games his classmates where talking about, despite never talking back to them. When it came to school studies and warfare tactics he excelled. He spent years studying tactics in the real world and in games. He heard a lot about Log horizon but decided to wait for the expansion to join. He didn’t like spoilers so he didn’t really read anything about the game other than the basic class selections. He a developed how he would play this new character and while doing this he decided it was time he got over his phobia of people. His plan was to make buffer (enchanter) and be a support role for people and go for a crafting class like Scribe (something he may never be able to do IRL) and go with a race that have unique features even among themselves (Race of Ritual).
[attr="class","h3"]Extra
[attr="class","b"](Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum.
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Race of Ritual [attr="class","bi4"]CLASS: Enchanter [attr="class","bi4"]SUBCLASS: Accountant [attr="class","bi5"]CRAFTING CLASS: Scribe [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Electrical Fuzz Tier I Skill This spell attaches a small electrical orb to all nearby enemies within 10 meters, brightly illuminates their figure and irritating their vision. Targets take extremely minor electric damage every few seconds. Rather than being used as a damage dealing skill, Electrical Fuzz is mostly used for utility in order to keep the party aware of the enemy's positions. This makes it very helpful to keep track of evasive classes, such as Assassins. This skill has a cast time of 2 seconds, a duration of 40 seconds, and a cooldown of 10 seconds. [attr="class","skill"]Skill Name: Astral Torment Tier I Skill The Enchanter shoots an indigo bolt at a target, causing semi-transparent chains to appear and surround their body like a chain of guilt. Although not movement restrictive like other similar Enchanter abilities, this skill places an oppressive atmosphere upon the target and causes extremely minor damage over time for the next minute. However, this skill can be stacked on a target up to five times, each time multiplying the effect's potency. This skill's effect is considered a Mind debuff, and a five-chain effect is on par with low-rank poison effects. This skill has a cast time of 1 second and subsequent cooldown of 5 seconds. [attr="class","skill"]Skill Name: Astral Hypno Tier I Skill Astral Hypno is a spell that induces a sleep debuff on the target, preventing them from making any actions until they are struck or after ten seconds have passed. The higher a target's wisdom stat, the higher their chances of resistance. It has a fairly low cooldown time for its effect, making it a very useful spell to be used for incapacitating an opponent. This skill's debuff classification is Sleep. This skill has a casting time of 2 seconds and a cooldown of 15 seconds. [attr="class","skill"]Skill Name: Transcription: Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%. [attr="class","skill"]Skill Name: Negotiation: Passive skill. Using their powers of negotiation, an accountant is able to bargain prices in order to save their much-needed funds. An accountant pays 10% less Gold when renting guild halls, purchasing buildings, and hiring NPCs. This bonus extends to their guild, but Negotiation does not stack regardless of other Accountants in the guild. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor:Starter Cloth Armor [attr="class","skill"]Left Hand: Apprentice Grimoire [attr="class","skill"]Right Hand: Starter Wand [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
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