Post by Dantès on Oct 8, 2014 19:31:29 GMT
[attr="class","ws"] [attr="class","h"]Dantès [attr="class","fc"] [attr="class","bi"]REAL NAME: Edmond Stillwater [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: Seventeen [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: united kingdom, HETALIA [attr="class","bi2"]PLAYED BY: Balore [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] A dashing rogue is what this character was created to portray- he is to be like the Edmond Dantès from literature. He has a rather sharp face with piercing green eyes that always seem to have a rather intense gaze. Unlike the Edmond Dantès from the stories he however has a rather smooth face which gives him a boyish charm rather than the gruff, yet charming rogue from the stories. Sandy blonde hair sits in a well handled pile on his head in a shaggy fashion beneath his captains hat that he wears. Never is he without that roguish grin of his that says that he is never put off by what is happening around him. Edmond has a rather fair skin complexion despite his characters claim to love to spend time out at sea and his skin seems to be quite flawless up close. His body is quite lean and athletic- much like the subclass he chose (Acrobat). He does not have much muscle tone but it is clear that he is fine shape due to the game sliders. Over this form his clothes are generally always in the style of a pirates. Keeping to the theme of the class he prefers to dress like the scum of the seas despite his charminig personality as it gives him an aura of danger. On his upper left arm he has a few odd symbols tattoo'd that seem like they are map clues- this is his "treasure cache" that he claims to have left somewhere but never reveals. [attr="class","h3"]Personality [attr="class","b"] Edmond is a charmer for sure- everything he does is to gain himself fame, fortune, and the adoration of the masses. He has a way with words, a graceful manner of movement, and a flirty gaze that often ensnares his targets. He is the sort of man that can talk his way out of almost any situation, always seems to know what to say, and is never rude or cruel unless he is pushed to the limits of his patience. The willingness to go to great lengths for a stranger is in his blood, though there is always a price for his aid. While he loves to help he also has to survive and so he is the sort of man who's assistance comes with a price tag. More than anything however he is very focused when he sets a goal. Once he has locked his sights on something he is borederline obsessive about it until he meets his goal. With him there is often very little downtime but to temper the amount of work put in he is sometimes sort of a jokester. He'll pull the occasional prank or two on this who are working with him often as a means to misdirect people. He does not wish for them to see that he is pretty good at his class, what he does, and does not want to appear as a potential threat. To him this new life is all about two things- misdirection and speed. Those two things get him through almost any scenario. [attr="class","h3"]History [attr="class","b"] Edmon's life was nothing out of the ordinary from that of most adventurers. He was born in Glasgow to a family with only one other child- an older brother. His entire life he was different than other kids, spending most of his time chasing outlandish dreams. He was going to be a pirate captain one day and an astronaut the next so needless to say that he was a kid with many strange interests. The problem was that he had so many dreams to accomplish but not enough time or the means so instead he realized he could channel them into acting. As a kid he took acting classes, tried out for plays, and even landed a few. This was what made young Edmond the happiest- one of his favorite things being the story "The Count of Monte Christo". As he grew up he would get more and more into gaming, learning that in those worlds he could be anything he wanted, invent any persona. That is where he decided to invent the persona Dantès, a smooth Swashbuckling sailor who spent most of his time at sea. Elder Tale really allowed him to flesh out that part of himself and turn it into a personality everyone in his guild seemed to be fond of. Every day after school he would rush him to sign in so that he could continue to live out his second life, every day until he woke up in the world of Elder Tale. For him however this was not so much of a tragedy, as much as he would have liked to go him. He saw this as a chance to have an adventure, to live life like his favorite characters in literature and when he returned to the real world he would write his own grandious tale to retell on stage for the world. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Acrobat [attr="class","bi5"]CRAFTING CLASS: Artisan [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Blind Bet: Tier I Skill Attempting to hit a pressure point, the Swashbuckler thrusts the weapon forward as its blade glows a faint blue color. This motion has an animation time of 2 seconds, 1 seconds each strike if dual-wielding. If it makes direct unguarded contact with an opponent, their vision becomes blurry for the next 10 seconds, resulting in an accuracy debuff. The degree of blindness is most effective at the moment of contact, clearing up as the debuff wears off. For single-weapon and throwing weapon users, the debuff is dependent upon a single weapon's hit. A dual weapon user must strike the opponent successfully with both weapons to ensure the maximum effect. Even still, they have two chances at hitting, so stability is sacrificed for consistency. Nevertheless, the cooldown of this technique is also 10 seconds, meaning that an experienced user can sustain the effect as long as they can manage to pierce the opponent's defense each time. [attr="class","skill"]Fencer Style: Tier I Skill A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability. [attr="class","skill"]Fold Step: Tier I Skill Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. This skill has an animation time of 1 second and a cooldown time of 6 seconds. [attr="class","skill"]Carving: Toggle skill. Artisans have a certain affinity with carving stone, making their normal artistic talents not to be underestimated in battle. Artisans deal 20% more damage to Rock-type monsters. They can also ignore defense buffs on Rock-type monsters. [attr="class","skill"]High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Starter Rapier: A thin sword with complete emphasis in thrusting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Starter Rapier: A thin sword with complete emphasis in thrusting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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