Post by Weegee on Jan 11, 2014 1:27:37 GMT
WEEGEE
Character Info
REAL NAME: Luigi Davillo Allenski Virotelli
REAL GENDER: Male
GAME GENDER: Male
AGE: 23
SEXUALITY: Heterosexual
FACE-CLAIM: itoshiki nozomu, SAYONARA ZETSUBOU SENSEI
PLAYED BY: Weegee
RACE: Fox-tail
FACTION: Adventurer
Appearance Luigi is a rather lanky individual, his long arms and legs paired with his tall, thin body give him a rather deceptive look. He keeps his head slightly lowered, as if to keep his eyes out of the sun or to simply watch his own feet as he walks. He has a large scar across his left cheek, just barely below his eye that runs all the way down his left arm. His hair is always a mess and typically sports a 'cow-lick' or ahoge. His eyes are always fully open, though combined with placid look of his face he has a rather aloof or 'out of it' kind of appearance. His typical attire consists of either a green or black simple outfit, which will either have or lack sleeves based on the season, and slightly baggy, single colored pants. His sense of dress has crossed over into the game, as he wanted to try and resemble himself in game. However, due to his choice in race, he now sports a pair of white-tipped black fox ears and a tail of similar color design. | Personality Luigi is a rather strange individual that suffers from what many refer to as Multiple Personality Disorder. This disorder splits his personality into two distinct halves which can be seen coexisting as if they were two seperate people living within one body. Luigi himself suffers from Agoraphobia, taking form in an intense fear of large crowds which causes him to shy away from social contact with more than ten individuals. Due to this behavior, he has become rather shut off from the norms of society and in many ways seems to have lost much of his emotion, often speaking in monotone while displaying a placid expression, revealing little to no inclination of his true feelings. The secondary personality, that calls himself Zeek, is quite different, being a rather outgoing and often sadistic individual. He speaks in a deep, dark tone and happily says what's on both his own, and Luigi's mind, uncaring as to the result of letting such thoughts fly. However, the two sides respect one another and often work in tandem, though Zeek often gets angry when trying to help Luigi out of his shell. While both personalities may differ in how they react to many situations, they both can often be seen as caring people willing to assist those in need. Looking at them as two sides of the same coin, you could easily say that Luigi would be the more analytical side, being more prone to think things through using logic (however fractured it may be) to solve problems while Zeek would be the more emotional, relying on his intuition, or gut-feelings, to get him through life. Often times this leads to Weegee second-guessing himself, though normally the currently dominant personality wins. |
Extra
Biography
Luigi was born a gamer, his parents unexpectedly creating a monster by handing him the innocent gift of video games when he was three. Consumed by the entrancing glory they had for him, Luigi found himself growing up through school slightly ahead of his peers. He was an avid gamer, yes, but he began his path with educational games, learning much of his schoolwork days before his class was introduced to it. This was a great achievement for the young boy in his own eyes, however the price he paid was that not many people regarded him as worthy of their attention, often leaving the young Luigi to his own devices. However, this did not seem to harm him, although it did lead to his growing phobia of crowds, as he grew comfortable within the confines of his solitude.
School was a boring thing for him, as his creative and slightly off-skew mind sent him propelling down the path of a slightly insane person, gifted in a rather unusual way. He had a talent for creating Rube-Goldberg style machines that seemed to have absolutely no connection between each piece. He graduated from high school on his eighteenth birthday, taking with him a dual seal diploma from the years of hard work he put into his school.
He decided to take a year out of school before he went to college, during which he worked for a local call center, assisting people over the phone with their various electronics related issues. However, college was a horrid place in his eyes, the classrooms, the cafeteria, everywhere he went there were so many people, all so close, touching one another. His heart raced and his brow beaded with sweat as he fled the grounds, hiding in a nearby bush. The cold, comforting leaves helped calm his swirling mind, but that was until the leaves began to shake, as another person opened the bush and simply stared at him. She was quite, fetching, as his mind put it, and she offered him a hand, as she helped him onto his feet. With her help, over the next two years, she slowly got him to make a few friends, although he still was terrified of crowds larger than forty people.
That girl became his first friend, and much to his own surprise, she was as much a gamer as he was, introducing him to the game known as Elder Tale, a game which they started together, and had the intentions of finishing together.
Inventory
Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it.
EQUIPMENT
CLASS SKILLS
Main Class: Monk
Wyvern Kick: The user takes to the sky by performing a high jump of up to 5 meters, then kicking down toward a target. Often, the monk will then perform another jump to maintain the height advantage. This skill is particularly taken by monks for its vaulting properties. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill deals 10% more damage and aggro. When performed while Nighthawk Stance is active, the Monk's maximum jump height is 10 meters and this skill's cooldown is reduced to 4 seconds.
Iron Body: Toggle skill. The monk flexes their body, causing their skin to transform into an iron-like color for the duration of the skill. It provides additional offensive and defensive power at the slight cost of agility. As long as it is maintained, the monk's MP is gradually reduced. This skill has a casting time of 1 second. When performed while Manawyrm Stance is active, this skill does not grant an offensive boost nor does it give an agility penalty. When performed while Nighthawk Stance is active, this skill does not grant a defensive boost nor does it give an agility penalty. When performed while Ironrhino Stance is active, this skill consumes no MP.
Somersault Kick: The user performs a somersault with an outstretched leg, aiming to kick the monster in a preemptive strike while gathering some momentum. This move can be also be used in mid-air in order to propel the user with a slight upward momentum, allowing them to gain about another second of air time. The Monk cancels any other Stances and enters the Nighthawk Stance for the next 10 seconds, increasing melee attack speed by 10% but decreasing ground melee damage for 10 seconds (aerial attacks are unaffected). This skill has an animation time of 2 seconds and triggers a global cooldown during its animation, where no other skills may be used until the animation is resolved.
Suplex: The user grabs hold of their target and leaps into the air. During the grapple the user spins horizontally then the victim is flung over the shoulder and slammed into the ground. Any fall damage suffered by the Monk and their opponent is doubled. Naturally this means that this skill does more damage the longer the user holds on, but at greater risk. This skill has a maximum animation time of 5 seconds and a cooldown of 20 seconds. When performed in Nighthawk Stance, the user does not suffer any increased fall damage from using this skill.
Tiger Echo Fist: The user punches the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying. The effect is obviously variable depending on the targets' size and weight. Due to the noticeable nature of this skill, it is also an excellent technique to draw enemy aggro. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. When performed while Manawyrm Stance is active, this skill attracts 25% more aggro.
Equipment Mastery: Spear: Passive. An Adventurer skill that provides weapon proficiency of both one-handed and two-handed spears/polearms. Normally, classes that are incompatible with certain types of weapons suffer damage and accuracy penalties when using the weapon in question. Possession of an equipment mastery skill negates this penalty for that specified weapon type. Generally, there are reasons behind why certain classes focus on certain weapon types. Taking this skill provides some level of versatility, but be warned that some of your main class skills might prove incompatible with this new fighting style. This skill does nothing if the character's class is already able to use both types of spears normally.
Fall Defense: A toggle skill that is acquired by the character's natural reflexes and physical coordination. By knowing the most effective ways to recover from a fall while sustaining as little damage as possible, these characters take 20% less damage from fall damage occurring from falls at heights of 3 meters or higher. This reduction changes to 30% when the character reaches Level 30, 40% at Level 60, and 50% at Level 90.
Level 16 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 16.
Level 19 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 19.
Level 22 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 22.
Level 25 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 25.
Level 28 Tier I Skill: A Tier I skill slot that can be occupied with either an Adventurer or Main Class skill. Unlocked at Level 28.
Level 31 Tier II Skill: A skill slot that can be occupied with either an Adventurer or Main Class skill. The skill may be either a Tier I or II skill. Unlocked at Level 31.
Roleplay Class: Acrobat
High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others.
Balance Mastery: Passive. The Acrobat's training in their overall athletic abilities allow for them to maintain a greater sense of balance than any ordinary human. The Acrobat is treated to have the Adventurer skill [Fall Defense] if they do not already have it. If the Acrobat already has the skill, the damage reduction offered by the skill is doubled. Additionally, the Acrobat will be able to walk on icy surfaces without sliding or slipping.
Crafting Class: Woodcrafter
Timber: Toggle skill. Woodcrafters naturally have an affinity for chopping and carving wood, making their abilities key in harming monsters that happen to be arboreal in nature. Woodcrafters deal 20% more damage to Plant-type monsters. They can also cancel buffs on Plant-type monsters upon a successful hit.
Quick Construction: In certain situations, the Woodcrafter may require their works to be created not with sturdiness in mind, but with speed. This allows them to create temporary structures such as stairs, walls, and bridges in a fraction of the usual time needed. Of course, these structures are not a long-term solution for an actual craft, as they fall apart very quickly with usage or damage. If left alone, a structure would probably last for an hour but with a couple of uses, the durability would drop to a few minutes.
Home Improvement: Who needs to buy a house when you can make one? Having this skill passively allows the Woodcrafter to apply a 10% discount toward purchasing or upgrading Guild Housing and a 25% discount toward purchasing or upgrading Personal Housing. This discount stacks with any discounts provided by the Accountant subclass. Alternately, a Woodcrafter can perform a crafting thread for a Guild or Personal Housing. For every word they make in the thread, the cost of the Housing is reduced by the total word count x 2.
Change Log
MM/DD/YYYY -- Info
01/14/2014 - Added Call of Home: log-horizon.proboards.com/thread/445/homeward-bound
02/05/2014 - Speed Craft: log-horizon.proboards.com/thread/814/speed-craft-weegee
Coded By Saber of L33T T3@M