Post by Steel on Oct 13, 2014 19:02:01 GMT
[attr="class","ws"] [attr="class","h"]Steel [attr="class","fc"] [attr="class","bi"]REAL NAME: Takeshi Kurogane [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 17 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Kirito, Sword Art Online [attr="class","bi2"]PLAYED BY: steel [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Steel kept his Elder Tale avatar practically the same as his real life appearance. His appearance is that of his age, an average sized high schooler, albeit on the tall side for a Japanese young man being 6 feet tall. Despite looking a bit thin, he also has a somewhat muscular build which has helped him in sports. He has black somewhat messy hair that reaches mid ear and also has grey/black eyes which give him a slightly mysterious look. He has a preference to the color black as well as clothing that is comfortable and simple while still staying practical. Because of this, he normally wears black clothing, usually a cloak in the game as well as a black shirt and black leather pants while in combat rather than using armor which would slow him down in battle. Outside of battle, he has a more casual secondary appearance consisting of his black cloak along with a normal shirt and jeans. His black cloak seems to be his trademark article of clothing and sometimes, people are unable to recognize him or notice him when he is not wearing it since he looks like an average person without it. He usually keeps his two long swords on his back crisscrossed. [attr="class","h3"]Personality [attr="class","b"]Steel is generally a carefree and friendly person, easily making friends when he actually starts talking to them due to his kind heart and ability to ease tension. He doesn’t really care about gossip or what’s popular and he just goes by his own flow, thinking that “if people don’t accept you for who you are, they won’t be real friends”. Rather than have huge group of ‘friends’ that he doesn’t know very well, Steel would rather have a small group of close friends. At times he says stuff that would seem to others as cheesy or stuff that strikes at the heart and he doesn't even realize it. Steel likes to help ease whatever burdens his friends have and helps others overcome their personal issues due to someone having helped him in the past overcome his. However, he has a light case of Asperger Syndrome, making it difficult for him to start a conversation in the first place, especially with people he doesn’t know. Also, he’s not very good at being tact, usually just being blunt with his comments towards other people which may or may not help in the situation. It’s hard for him to completely trust others, basically having a different personality in front of those he doesn’t know too well or doesn’t trust. Sometimes, this alternate personality shows a little even when he’s among his friends. This alternate personality is slightly cold to others and very direct, often giving an impression that he’s rude and closing himself off. Despite this, he will still help anyone in need, especially if the person’s life is on the line even though people don’t really die when they ‘die’. Strangely though, he doesn’t feel any social awkwardness when he communicates to people through telepathy chat. He has yet another persona which is sort of a combination of the other two personas that shows his strong resolve. This comes out in the middle of battle. He has a moderately aggressive and somewhat reckless fighting style which relies more on instinct and reflexes rather than analysis. His style also includes protecting those around him often serving as an off tank when the actual tank is non-existent or needs some time to recover. He’s actually very perceptive of the battle situation, often being able to make split second decisions. Despite who they are, Steel will put his full trust in his party members. [attr="class","h3"]History [attr="class","b"]Born with a light case of Asperger Syndrome, Takeshi Kurogane grew up feeling out of place compared to everyone around his age due to his lack of social ability. Sure, he was able to make some friends, but he never got close enough to any of them to really talk to them about his inner thoughts. It was only when he got into a bike accident that landed him into the hospital that things started to change for him. Because of the accident, although he suffered no real injuries, he was hospitalized for a day. In the hospital room that he stayed in, there was a boy three years his senior named Kyousuke who began to talk with Takeshi with a kind smile despite the social awkwardness that Takeshi showed. Because of this, after Takeshi was released from the hospital, he began frequently visiting Kyousuke who had to stay in the hospital a majority of the time due to a sickness. Later on, Kyousuke introduced Takeshi to Elder Tale, a MMORPG. Takeshi started the playing the game as the Assassin ‘Tetsu’ and Kyousuke, who played as the Swashbuckler ‘Steel’ helped him through the basics. Eventually, ‘Tetsu’ leveled up to the point that he could accompany ‘Steel’ on difficult quests. This also had a positive effect on his social ability and general disposition as his teachers noted that he became more approachable then before. A year after Takeshi had started playing the game, Kyousuke went into critical condition because of the sickness he had been combating almost his entire life. Pretty soon, it was apparent that he wasn’t going to make it. On Takeshi’s last visit, Kyousuke said to him “I know that my life wasn’t worthless, I was able to help at least one person, despite being stuck on this hospital bed.” With that, Kyousuke died. Because of those last words, Takeshi wanted Kyousuke to live on through him and began adopting his persona. Soon after that, his entire family had to move to England due to his father’s work. He decided to make a new account on the Elder Tale server there, playing as Steel the Swashbuckler, hoping to help others like Kyousuke helped him. After the Apocalypse, he found himself in his avatar’s body which brings us to where he is today. [attr="class","h3"]Extra [attr="class","b"] He is right handed, he took kendo lessons in the real world, he is bilingual in English and Japanese, He was born in Japan. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Half-Alv [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Courtesan [attr="class","bi5"]CRAFTING CLASS: Scribe [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Mirage Dealer: Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds. [attr="class","skill"]Viper Raise: An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. This skill has a 2 second animation time and a 9 second cooldown. [attr="class","skill"]Dart-Tack Target: The swashbuckler pricks the target with their weapon four times in quick succession, each strike dealing light damage but moderate aggro. This allows the swashbuckler to temporarily gain the attention of the enemy and serve as an off-tank. While the tanking role is often left to the warrior classes, this skill might serve as a brief respite to the team in order to maintain momentum. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Wind Bullet: Toggle skill. A skill that is usually performed with a free hand, making it a useful technique for Monks and characters who wield only a single one-handed weapon. It can also be used with an actual firearm, causing wind bullets to be fired whenever the gun is not loaded with any form of ammunition. Its bare handed version is performed by extending the thumb and index finger while curling the other three fingers, as though a gun gesture is being made. Thanks to the toggle function of this skill acting as a safety, it can be turned off for those times where you don't want to accidentally shoot people because of your careless gestures. By pressing down the thumb or trigger, a concentrated shot of air is expelled forward from the index finger or barrel, causing a minor recoil from the shot. Wind bullets shot from this attack are fairly weak and are used more often to subdue or stall an opponent. This skill has a range of 10 meters, an animation time of 0.5 seconds, and a cooldown time of 1 second. [attr="class","skill"]Fencer Style: A passive skill that activates when the swashbuckler is only equipping a single one-handed weapon and nothing in their off hand, increasing the attack damage of their one-handed weapon. Dual wielding has its merits in granting the swashbuckler with an opportunity to apply two different effects to the opponent upon a successful hit, while fighting with the Fencing Style sacrifices this versatility for a greater form of fighting stability. [attr="class","skill"]Fold Step: Using this skill, the user's body suddenly is propelled and accelerates in a desired direction. It is often used as a surprise burst of momentum when delivering an attack or used as a last-ditch dodging maneuver. The only downside to this technique is that once activated, the swashbuckler cannot stop or adjust their trajectory. It should be noted that if this skill is used for an attack, the momentum from initiating the attack will not increase damage in any way. It merely allows the Swashbuckler to quickly close in on the opponent for a possible surprise attack. This skill has an animation time of 1 second and a cooldown time of 6 seconds. [attr="class","skill"]High Roller: The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds. [attr="class","skill"]Ante Up: The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 5 seconds and an effective controllable range of 1 meters. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier. Shields cannot be controlled by this skill. Ranged weapons such as a bow or gun that is controlled by this skill cannot fire their projectiles. [attr="class","skill"]Heal: The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds. [attr="class","skill"]Splitting Fang: A ranged attack performed with any weapon that can be swung. It is activated by swinging the weapon from a raised position over the head downward about 120 degrees. The swing causes a thin white projectile to be generated to quickly slide across the ground and move forward a maximum of 10 meters. The projectile's height is roughly a meter high. As soon as the projectile touches any physical object or non-ally character, it dissipates and deals physical damage to them. This skill can go through allies without damaging them, allowing for a good turtling strategy for teams with strong defensive formations. This skill has an animation time of 1.5 seconds and a cooldown of 6 seconds. [attr="class","skill"]Blind Bet: Attempting to hit a pressure point, the Swashbuckler thrusts the weapon forward as its blade glows a faint blue color. This motion has an animation time of 2 seconds, 1 seconds each strike if dual-wielding. If it makes direct unguarded contact with an opponent, their vision becomes blurry for the next 10 seconds, resulting in an accuracy debuff. The degree of blindness is most effective at the moment of contact, clearing up as the debuff wears off. For single-weapon and throwing weapon users, the debuff is dependent upon a single weapon's hit. A dual weapon user must strike the opponent successfully with both weapons to ensure the maximum effect. Even still, they have two chances at hitting, so stability is sacrificed for consistency. Nevertheless, the cooldown of this technique is also 10 seconds, meaning that an experienced user can sustain the effect as long as they can manage to pierce the opponent's defense each time. [attr="class","skill"]Magnum Shot: Ranged skill. The user pulls the string of the bow with great force and fires a projectile at the target. The force of the impact causes the monster to be knocked back up to several meters depending on its size. This skill gains a lot of aggro if it successfully hits an opponent. While considerably more difficult, it's said that some rangers use this skill at point-blank range while tanking a monster's attacks in order to control its position. This skill may also be used with a firearms weapon, allowing the user to fire a bullet that has reduced destructive power but increased knockback potential. This skill has an animation time of 3 seconds and a cooldown time of 6 seconds. [attr="class","skill"]Razor-Edged Draw: A Swashbuckler skill that is best used to interrupt an enemy currently performing a skill that requires a long period of preparation. Upon striking the target with this skill, the spell that the opponent was preparing has its cast time reset, forcing the target to recast the skill from scratch. This can be a saving grace against monsters with particularly deadly yet slow to cast spells. This skill can be activated using either one-handed weapons or throwing weapons, although performing it with throwing weapons is more practical in keeping the Swashbuckler out of harm's way. This skill has a 1.5 second animation time and the cooldown time of this skill is 7 seconds. Animation times are not affected by this skill. [attr="class","skill"]Terra Orbital Kick: A skill that is performed by slamming a foot against the ground, aiming to unearth large and solid chunks of rock to rise a few feet in the air. It is coupled with a swinging kick that aims to propel these rocks forward to strike the enemy. Naturally, it is no easy task to kick rock and the user might even injure themselves if not properly connected. It is no surprise that Monks are popularly associated with this skill, but anyone with sufficient physical strength may find themselves a suitable user. This attack is considered an earth elemental skill. It has an animation time of 4 seconds and a cooldown of 20 seconds. If used by a Monk, the cooldown is 10 seconds instead. [attr="class","skill"]Called Bluff: A skill that targets a single foe who is not currently engaged in direct combat. When this skill is used, both the Swashbuckler and the target's interface flash a red color as they are prompted to select a skill to use. A skill must be selected within five seconds by declaring its name, or else one will be chosen at random. Skills on cooldown may not be selected unless there are no other applicable skills to use. Monsters are exempt from these requirements but will still attempt to perform a skill. At the end of the five seconds, both the Swashbuckler and the opponent will automatically perform their skill at the same time. One might question why it is advantageous to encourage an enemy to use a skill, but strategic players may find that it is quite effective at disrupting enemies' attack patterns. Otherwise, this skill is commonly used to force a one-on-one duel with someone you know has slower animation skills. This skill has a casting time of 2 seconds and a cooldown of 30 seconds. [attr="class","skill"]Trump Card: A skill that's quite literally the trump card to the Swashbuckler's fighting style. It is signified by the Swashbuckler's weapon glowing a red aura (only one weapon will receive the effect if dual-wielding). The Swashbuckler's next attack with the enchanted weapon gains the following properties according to the number of consecutive offensive Swashbuckler skills they used on the target. After every use of Trump Card, the effects reset and the target is treated as though they were not hit by any Swashbuckler skills. This skill has an animation time of 2 seconds and a cooldown time of 30 seconds. 0 Swashbuckler skills prior to Trump Card activation: Trump Card deals as much damage as a regular attack. 1 Swashbuckler skill prior to Trump Card activation: Trump Card additionally slows the target's movement and attack speed by 10%. 2 Swashbuckler skills prior to Trump Card activation: Trump Card additionally heals the Swashbuckler by 10% of the damage dealt to the enemy. 3 Swashbuckler skills prior to Trump Card activation: Trump Card additionally deals a damage over time bleeding effect to the opponent for the next 15 seconds. 4 Swashbuckler skills prior to Trump Card activation: The target's Physical resistance level is treated as though it were 1 rank down during Trump Card's damage calculation. 5+ Swashbuckler skills prior to Trump Card activation: Trump Card's animation time becomes 1 second and it additionally stuns the target for two seconds. [attr="class","skill"]Trigger Jackpot: One of the Swashbuckler's special skills that does not require direct melee contact with the opponent. Trigger Jackpot can be used to place a marker somewhere upon the opponent's body that appears as a small card-shaped target overlaid over the body. Only a maximum of five markers can be placed on a target at any one time. The effect of striking the target at this point is identical to Opening Gambit's effect. However, this skill really starts to show its true colors once five markers have been placed upon the target. When this skill is activated and the target already has five markers on their body, all five markers will spontaneously flash and explode to deal a moderate amount of damage to the opponent. These markers are removed from the target after activation. Because of the flashy animation of this skill, many Swashbucklers refer to the use of this skill as "bombing" the opponent. This skill can only be activated when the opponent is clearly with the Swashbuckler's line of sight and within 10 meters. This skill has a casting time of 2 seconds and a cooldown time of 3 seconds if used to place a marker on the opponent, but a cooldown time of 90 seconds after it has been used to detonate markers. [attr="class","skill"]Opening Gambit: A Swashbuckler skill that targets a single enemy and visually marks up to five of the target's weak points to the Swashbuckler's party. This skill is best known not only for party DPS support but also as an immediate setup for Trigger Jackpot. Only a maximum of five markers can be placed on a target at any one time. This skill appears as small card-shaped targets that overlap over the enemy's body. Successfully striking the enemy at any of these markers will result in a greatly increased possibility for a critical hit. The weak points indicated by this skill update in real life and might vary depending on changes to the target's stance or equipment. This skill has a casting time of 2 seconds. Markers placed by this skill have a duration of 30 seconds and this skill has a cooldown of 45 seconds. [attr="class","skill"]House Advantage: One should know that even if the odds are stacked, it is not a good idea to gang up on a Swashbuckler. The Swashbuckler delivers three consecutive thrusts forward toward all enemies within a 2 meter range. This skill's animation adjusts itself to compensate for the amount of enemies targeted, so three thrusts that would otherwise be dealt on a single target would have the same animation time as fifteen thrusts that would target 5 enemies. Understandably, this means that if multiple enemies are targeted by this attack, each enemy will have a shorter time period from which they can defend against this attack. This skill has an animation time of 1.5 seconds and a cooldown time of 12 seconds. [attr="class","skill"]Equipment Mastery: Unarmed Combat: A toggle skill that allows a non-Monk character to deal increased damage with their bare hands, much like a Monk would. It is a little more flexible than the Equipment Mastery skills if somewhat situational - most combat builds for classes other than Monks will generally have no major uses to being able to hit things harder with your fists due to the lack of skill support. Regardless, it could serve as a passable emergency tactic when you may find yourself disarmed. This skill does nothing if taken by a Monk. [attr="class","skill"]Transcription: Scribes are known for their ability to copy and examine documents carefully. This allows them to obtain the Adventurer skill [Mythic Script] as a Beginner-level skill without it taking up a skill slot. Their knowledge also allows them to use and read grimoires in the Ancient Text, allowing them to use grimoires without penalties and perform some basic magic attacks depending on their Magic stat. If the character can already use grimoires through racial or class bonuses, grimoire damage increases by 10%. [attr="class","skill"]Document Backup: Passive skill. A good Scribe should always make a backup of anything they patent! Any research recipe successfully created by a Scribe with this skill will result in two copies of the same research item received. [attr="class","skill"]Speedreading: A skill that infuses mana into text in order to make it feel familiar to the Scribe and boost their reading speed. It also gives them the ability to read written text on paper in pitch darkness, although the Scribe will have to slowly read each letter at a time. It also allows the crafter to quickly read a reference note and makes them spend less time reading and more time replicating. When an item that is craftable using Paper as a material is in the Scribe's inventory, they are eligible to speed craft that item even if they have never crafted it in a crafting thread. If the item should somehow be removed from the Scribe's inventory, they are no longer able to speed craft that item until they make it in a crafting thread. When speed crafting an item using this skill, Material Fees are doubled. [attr="class","skill"]Allure: A toggle skill that can be used anytime in a conversation with People of the Land. It allows the Courtesan to smooth over any mistakes and retain the target's attention. Often, this skill can also be used to obtain information that would otherwise require long interrogation. Allure's effect scales with the Courtesan's subclass level, becoming more effective at higher levels. [attr="class","skill"]Knot of Leverage: The power of seduction is an especially powerful weapon, and any capable Courtesan knows how to manipulation these bonds to their advantage. Usable only on targets affected by Allure. A skill that connects the Courtesan to their target by a transparent red string of mana, Knot of Leverage restricts the target from dealing any damage to the Courtesan. Violation of this restriction results in the target taking minor damage and suffering a 3-second stun effect. After this skill is used, Allure's effect on the target is canceled and must be reapplied again in order to activate this skill on the same target. [attr="class","skill"]Celebrity Concubine: Influential Courtesans will not only be able to appease a single person at a time, but everyone within their range of influence. This toggle skill causes the Allure skill to activate upon all nearby People of the Land within 10 meters. This skill is thus highly effective for reducing the tension among a crowd of Landers and can even be used as a setup for mass usage of Leverage Knot for the truly blackhearted. After Allure is used when this skill is toggled, this skill goes into cooldown for two minutes. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Leather Armor [attr="class","skill"]Left Hand: Stratford Arms Longsword: Lv30 one-handed sword.. A long sword coming directly from the Stratford Warden inventory, reliable equipment that can be brought into the Miasma Realms. [attr="class","skill"]Right Hand: Stratford Arms Longsword: Lv30 one-handed sword.. A long sword coming directly from the Stratford Warden inventory, reliable equipment that can be brought into the Miasma Realms. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] Basic One Handed Long Sword Basic One Handed Long Sword Sarum Progressive Piano: Lv20 instrument. A black piano of the Sarum Progressive brand. It is too big and unwieldy to be equipped into a weapon slot, but can be summoned to play as an instrument. It returns to the inventory if it takes damage. Windsor Antiqua Hand Gun (Lv5): A one handed gun of the Windsor Antiqua brand, a type of mass-produced equipment produced by the People of the Land. While convenient, they are a little more expensive than if you were to craft your own equips. Unfounded Kingdom Map - London Area: A largely incomplete map of the Unfounded Kingdom with a basic template designed by Scribe Hearst, focusing on the London area. Just having it in your possession gives your minimap interface the map data that was recorded on it. Due to maps created by the Britain Royal News, most players are able to obtain a decent starting map that aspiring Scribes can copy to complete their own map. Otherwise, new map data can be filled in by simply standing in the middle of an uncharted area and gently pressing the quill pen down upon the parchment. While it is possible for anyone to fill in a map, certain subclasses like Scribe, Pathfinder, and Courier have the advantage when it comes to filling in larger portions of the map. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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[newclass=.bi5]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;margin-bottom: 40px[/newclass]
[newclass=.h]text-transform: uppercase; width:490px; padding-left: 10px; font-family:arial;font-size:22px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;[/newclass]
[newclass=.h2]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 40px[/newclass]
[newclass=.h3]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;[/newclass]
[newclass=.h4]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 90px[/newclass]
[newclass=.b]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 200px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass]
[newclass=.b2]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 230px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass]
[newclass=.b3]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 10px; text-align: justify;[/newclass]
[newclass=.ws ::-webkit-scrollbar ]height: 5px; width: 5px; background-color: #122811;[/newclass]
[newclass=.ws ::-webkit-scrollbar-thumb]background-color: #87a386; border-left: 1px solid #87a386; border-top: 1px solid #87a386;[/newclass]