Post by Franny Stein on Oct 14, 2014 4:14:58 GMT
Main Class: Summoner
Main Class Claims: log-horizon.proboards.com/thread/3397/modern-prometheus [solo thread]
Total Word Count: 1880
Main Class AP Claimed: 15 Total Claim: 15
Link to Previous Claim: First
Pre-Claim AP: Main Class: 0 AP Craft Subclass: 0 AP RP Subclass: 0 AP
Post-Claim AP: Main Class: 7.5 AP Craft Subclass: 0 AP RP Subclass: 0 AP
Final Levels: Main Class Level: 8 Craft Subclass Level: 0 RP Subclass Level: 0
Requested Skill(s): Heal: The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Castling: Much as one would protect one's own king by switching its position with a nearby rook in a game of chess, Castling follows a similar convention. It is an emergency skill that instantly switches the places of a Follower and the Summoner. Castling cannot be used in combination with Soul Possession. This skill has a casting time of 1.5 seconds and a cooldown time of 10 seconds
Main Class Claims: log-horizon.proboards.com/thread/3397/modern-prometheus [solo thread]
Total Word Count: 1880
Main Class AP Claimed: 15 Total Claim: 15
Link to Previous Claim: First
Pre-Claim AP: Main Class: 0 AP Craft Subclass: 0 AP RP Subclass: 0 AP
Post-Claim AP: Main Class: 7.5 AP Craft Subclass: 0 AP RP Subclass: 0 AP
Final Levels: Main Class Level: 8 Craft Subclass Level: 0 RP Subclass Level: 0
Requested Skill(s): Heal: The most fundamental HP recovery magic of the healer classes and the root of all restorative skills. Although it grants HP restoration, it is known for its poor mana efficiency compared to other healing skills, barrier skills and reactive activation skills, thus putting this on low priority amongst healing skills. Beginners often look at healers based on how much HP this skill heals, causing some to be called second-rate or third-rate healers. That said, truly useless healers are out of the question, since most are at least competent in using restorative magic. When this skill is used, the caster is surrounded by a hazy warm light, and the chosen target is showered down with particles of light. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. If used by a non-healer class, the cooldown doubles to 20 seconds.
Castling: Much as one would protect one's own king by switching its position with a nearby rook in a game of chess, Castling follows a similar convention. It is an emergency skill that instantly switches the places of a Follower and the Summoner. Castling cannot be used in combination with Soul Possession. This skill has a casting time of 1.5 seconds and a cooldown time of 10 seconds