Post by Bailin on Oct 15, 2014 16:12:21 GMT
[attr="class","ws"] [attr="class","h"]Bailin [attr="class","fc"] [attr="class","bi"]REAL NAME: Bhalin Grey [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 22 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: King Bradley, Full Metal Alchemist [attr="class","bi2"]PLAYED BY: Bailin [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Bailin is a tall male with blue eyes and long black hair. His build is rounded, nearly chubby and his hair is tied into a pony tail. Over his left eye hangs an eyepatch, though nothing is wrong with his eye. His beard is neatly trimmed. Bailin prefers to wear high, black boots with black trousers and a long black coat. Underneath he ussually wears a matching shirt with gold-colorred buttons and a high, stiff collar. As for underwear he wears a white shirt and trousers. On his left side on his belt Bailin wears his rapier. His posture could be best discribed as shy, laid-back and relaxed, though his way of walking comes closer to a 'Hurry up and wait' kind, which probably resembles more of marching rather than walking. [attr="class","h3"]Personality [attr="class","b"] Bailin’s personality would be best described as blunt, yet honest and loyal to those who managed to earn it. He is the fatalistic optimist, which might occasionally not be the wisest thing to be in certain situations. On the other hand Bailin is also of a practical mindset, so things might just yet not verge on the brink of suicide missions for the greater good. Bailin has his own sense of duty, which boils down to a: whatever gets the job done and won’t come back to bite us in our butts later on is probably the wisest thing to do. For what could ever go wrong, if it goes wrong, how bad could it be? Worst case scenario: We die! Best case scenario: we don’t die and get to do more things! Bailin enjoys a good adventure and though planning is practical, on occasion it’s a bother so prefers to make up things as they come. He doesn’t mind being around people but prefers smaller groups over the larger ones for those can become unruly, though whatever could go wrong? Bailin has a darker sense of humor which, for some reason, some people don’t appear to enjoy. [attr="class","h3"]History [attr="class","b"] Bhalin's history is perhaps a bit dull. He grew up with his parents and siblings went to school, studied and well... everything that one might consider normal. There are no real highs or lows, no murdering-rampage ex-girlfriends, no weird bosses, nor that weird a lot of class mates. Just plain old life as it was supposed to be, that is… taking into account the general norm of the population. Except that one thing: boredom. Bhalin used to read a lot about dragons, demons, damsels in distress, knights in shining armor. Later on came the video games, which were way cooler because they made sound, moved and you could influence the world, or at least theirs. Later in life games become more graphic, more interactive and in general, more interesting. First there were the series about gamers getting trapped in their games, which seemed pretty darned interesting and left some questions in mind, such as: What would I do? What should I do? How should and would react? Would I keep my mind cool or lose it entirely? But they remained questions unanswered…. Later Bhalin stumbled upon Elder Tale and started playing. As with most games, it became sort of an addiction, right up to the moment everything went bananas and Bhalin, like others, appeared in Elder Tale. His questions of old now ready to be answered. But let us skip back a little bit, for Bhalin did not randomly ended up in Elder Tale. As we had just read he started playing and it became addicting. Bhalin always tended to prefer a somewhat honor bound character, with some ruthless traits because it sometimes feels so good to be bad and as long as you aren't hurting anyone in real life... how bad could it be? That's why Bhalin choose to play the warden, being a generally good guy, with the possibilities of the occasion of an evil outburst. However now that the game has become reality it might be wiser to simmer down on the evildoing a little bit and help people out more, that is... if they are helping others as well. If you are not helping people but rather: you're being a nuisance Bhalin might just get annoyed with you because in times of crisis we need to pull together. As for his parents and their livelyhood one could say they were neither rich nor poor, but one would sooner call them poor rather than rich. They had a small house in the city and did administrative jobs for the government. In simpler words, as Bhalin would often prefer: they were paper pushers. Bhalin hated the prospect of pushing papers for a living, which was boring as almost everything, and thus Elder Tale was a good way to find relief of the boredom. But his parents did teach him the value of working together and helping others for, as he had once read, a house of building materials is no more a house than an angry mob is an army. And neither is really usefull in the long term. [attr="class","h3"]Extra [attr="class","b"](Post anything not covered in the rest of the template here. You can include things not already described in the previous sections like blood type, dominant handedness, character trivia, personal comments, etc. No word minimum. Oh yes, while we're at it, after you post up your completed character app, you might want to stick it in archive.org/web/. Go to the bottom right of the page, paste in the link to your profile and then save the page. That way you can recover it in case it gets accidentally deleted or overwriten.) |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Warden [attr="class","bi4"]SUBCLASS: Accountant [attr="class","bi5"]CRAFTING CLASS: Mechanic [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Skill Name: Skill Name: Hasty recovery (Beginner skill) Wardens have always been fast to respond to a situation, even when tired. This allows for them and their allies to have their abilities on cooldown recover 5% faster. Multiple instances of this skill do not stack. [attr="class","skill"]Arsenal Tool: Hand of Salvation: Type- Special | Arsenal Tool | Arm Hand of Salvation is an Arsenal Tool that was said to have been developed in opposition to the Heretics' Oblivion Claw. Through an infusion of energy provided by the Purity Core, the Warden's hand or equipped melee weapon glows with a light blue aura. If the enchanted hand or object strikes anything that has been affected by Corruption, the target immediately loses 10 points of Corruption and takes moderate light-attribute damage in addition to any melee damage suffered. Miasma-type monsters also take high damage if struck by this attack. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time. . [attr="class","skill"]Arsenal Tool: Neuroscope Lens: Type- Special | Arsenal Tool | Chest The Purity Core on the Warden Armor can be used as ameans of gathering extrasensory information. Using the armor's mana circuits to synchronize with the wearer's neural connections, the Warden is able to see an improved visual interface from their eyes. This interface works as though the Warden were looking through a scope, as it calculates the distance between the Warden and whatever their current target is. Afterward, the interface will also suggest firing trajectories in order to best hit the target. This interface also helps with adjusting shots to compensate for a target in motion. This skill has an animation time of 2 seconds to use. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only one Arsenal Tool of the Chest Type can be active at a time. [attr="class","skill"]Skill Name: Steady Shot (Ranged skill). The user's armor will stiffen for a short time, allowing a more accurate shot to be taken as a result of a more steady hand. This ability also enhances the damage of the attack. [attr="class","skill"]Arsenal Tool Rearmament: Type- Special | Arsenal Tool There are some situations where a Warden may have to quickly modify the settings of their Warden Armor, such as a sudden turn in battle situation. Arsenal Tool Rearmament is a skill that utilizes the Warden's conscious will to quickly adapt the armor accordingly. This allows for a Warden to immediately switch a currently active "Arsenal Tool" skill with another Arsenal Tool in the Warden's available skill list. If the switch would otherwise be impossible to make normally (ex: switching out a Chest Type Arsenal Tool for an Arm Type Arsenal Tool while the user currently has two Arm Types active), then this skill does nothing. Arsenal Tool Rearmament has a cooldown of 20 seconds. [attr="class","skill"]Skill Name: Sword Rain Flurry Tier I Skill The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds [attr="class","skill"]Skill Name: Quick Swap Tier I Skill A skill that facilitates the quick switching of equipment from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class. [attr="class","skill"]Skill Name: Parry Tier I Skill A hard parry that is delivered to reduce the force of an incoming attack. It is a system-assisted action that controls the body in the face of an oncoming attack, designed to reduce the damage from an attack as much as possible. Thus, while anyone can parry an attack given the right timing and momentum and achieve mixed results, activating this skill is probably one of the safest defenses against such an attack. Allowing the system free reign of one's own actions, however, may perhaps prove somewhat difficult in terms of flexibility. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class. [attr="class","skill"]Defibrillating Charge: Type- Special The Warden utilizes the armor's natural healing augmentation in order to treat their wounds more quickly. The armor responds by emitting a light electrical shock to the body muscles, relaxing them a little bit to ward away pain and slightly heal the Warden's HP by a decent amount. Due to the risk of prolonged electrical stimulation on the body, any further attempts tend to be fairly dangerous unless spaced properly. This skill has a casting time of 3 seconds, a cooldown of 30 seconds, and is considered a lightning-attribute ability. In addition, any character touching the Warden directly when this skill is used becomes stunned for 2 seconds. If the Warden was hit by a water-attribute effect since their previous post, the healing effect of this skill becomes damage instead. A Warden may use 1 Entropy Cartridge when activating this skill in order to triple its healing (and damage) effect. [attr="class","skill"]PLawful Sanctuary: Type- Special The Purity Core releases a powerful pulse outward, causing a ring of light to surround the Warden. This skill may be used as a Defensive action against any effect that would otherwise cause the Warden to gain Corruption points. Halve the amount of Corruption points gained by the Warden for the duration of this post cycle. This skill may alternately be cast upon the Warden or an ally within 5 meters to immediately reduce their Corruption points by 5 points. This skill has a casting time of 3 seconds and a cooldown of 15 seconds [attr="class","skill"]Artillery: Disabling Shot: Type- Offensive A skill that can either be fired from a Warden's ranged weapon or directly from the Warden's Purity Core when "Arsenal Tool: Neuroscope Lens" is active. The Warden fires a focused shot toward a target's limb, applying an effect corresponding to the body part targeted. If an enemy was hit by this ability and it targeted their legs (hind legs if the target is a quadruped), it will cause the target's movement speed to be reduced by 25% for the next 5 seconds. If an enemy was hit by this ability and it targeted their arms (front legs if the target is a quadruped), it will cause the target's attack speed to be reduced by 25% for the next 5 seconds. A successful hit from this attack deals ranged physical damage. This skill has a casting time of 2 seconds and a cooldown of 20 seconds. This cooldown increases to 30 seconds if cast from the Purity Core. A Warden may use 1/2 an Entropy Cartridge when activating this skill in order to increase the debuff duration to 10 seconds. [attr="class","skill"]Trebuchet Engine: Type- Special The Warden Armor folds into a sleek shape, opening up small holes in the armor as though serving as vents. The Purity Core's energy is tapped into, changing its normally life-sustaining properties into an offensive battle mode. While this skill is active, the Corruption-reducing effects of the Purity Core beginner skill are nullified. The Warden's "Artillery" skills have their cooldown times halved and the Warden may choose to fire a laser beam as a basic attack, dealing ranged physical damage, once every 5 seconds. This attack counts as a regular attack and can be toggled using the Auto-Attack beginner skill to automatically fire when available. The defensive value and mobility of the Warden's Armor is reduced to the level of leather armor. This skill has an animation time of 6 seconds and a cooldown of 60 seconds from the moment it is canceled. Free movement is allowed while a Mode Change is in effect, but the Warden may not use any other skills until the change is complete. [attr="class","skill"]Reactive Armor: Type- Defensive | Cartridge | Body By using the stored power inside a cartridge to feed the Purity Core, the armor enters a state of self-defense. When in this state the armor will attempt to force the user out of imminent danger, even if the user is unaware of the attack. Reaction time is decreased by 1.5x when the user is also aware and moving as well. There have been noted issues where the Purity Core gives higher priority to the safety of its operator, often opting to avoid an attack rather than exchange blows. The skill duration lasts for 10 seconds and has a cooldown of 30 seconds to ensure the overcharging of the Purity Core does not damage it. Consumes 2 cartridges upon activation. [attr="class","skill"]Disabling shot: Type- Ranged A targeted shot at an enemy's legs, reducing their movement speed and evasion ability. [attr="class","skill"]Static discharge: Type- Modification Buff Your armor has a small amount of current running through it. When struck with a melee attack, the charge will transfer to the attacker, dealing a moderate amount of damage. After a short while, the charge replenishes and is ready to activate again. [attr="class","skill"]Simmer Down: Type- Ranged A debuffing attack which allows an aimed shot to reduce the attack power of the target by a small amount. [attr="class","skill"]Caïssa Formation: Quartz Pawn: Type- Special By manipulating the natural flow of mana, the Warden "imprints" a portion of the Purity Core's energy into a stationary position. This forms a circular light where they currently stand. This circle has an indefinite duration unless the Warden moves a distance of 20 meters away from it or it is touched. When touched by the Warden or a member of their party, the light will fade away and heal the target by a small amount. If touched by anyone else, the light explodes like a landmine and deals moderate magic damage. If the target is of the Miasma type, this skill deals double damage. If a target was damaged by this skill, their body will appear as though they were emanating a gentle light for the next 5 seconds. Because of this, this skill is often effective to use to trace enemies that may decide to use darkness as their cover. This skill has a casting time of 2 seconds and shares a 5 second global cooldown with all Warden "Caïssa Formation" skills. The maximum of Quartz Pawn circles placeable by one Warden at a time is 8. [attr="class","skill"]Caïssa Deployment: Promotion: Type- Special Much like how pawns that reach the end of a chessboard may be promoted into a higher-ranked piece, Quartz Pawns may be salvaged and have their signature trails used to power other Caïssa Formation techniques. The Purity that was used to generate the form of the Quartz Pawn can be immediately swallowed up again by the Purity Core. Doing so will place the Warden Armor into a state where Caïssa Formation techniques may potentially be used in rapid succession. This skill may be used whenever there is at least 1 Quartz Pawn circle placed by the Warden. That circle is removed and all of the Warden's "Caïssa Formation" skills are immediately placed off cooldown. This skill has an instant cast time and a cooldown of 2 seconds. [attr="class","skill"]Arsenal Tool: Industrial Chimera: Type- Special | Arsenal Tool | Arm An Arsenal Tool that fits completely over a single arm, automatically returning any item equipped to that arm to the inventory and preventing anything else from being equipped while it is active. The Industrial Chimera is the code name for a tool of multiple utility, acting in a sense as a swiss army knife of sorts. It is known to be useful more for everyday purposes rather than in the heat of battle. When this skill is active, select one of the following effects and activate them. Industrial Chimera has an initial animation time of 2 seconds. To switch between effects, the Warden must spend another 2 seconds of animation time each time. At the start of the Warden's post cycle, pay 1 Purity Charge or cancel this skill. Only two Arsenal Tools of the Arm Type can be active at a time. Industrial Chimera effects: - Engineering Gear: A multitude of specialized tools opens up from the contraption to aid crafting. When the Industrial Chimera is used in a crafting thread (cannot be a speed craft), the craft gets a +1 bonus to item level. - Plasma Chainsaw: The Chimera extends an energy blade similar to that of the Riot Blade, except its jagged moving edges make it more effective for use in destroying structures. The chainsaw cuts up terrain such as tall grass quite well. When Plasma Chainsaw is active, the Warden deals 25% more damage to Plant-type monsters and 50% more damage to wood or trees. - Thermal Drill: The Chimera extends a drill tip at its end which extends back and forth at high speeds to penetrate through walls and barriers. When Thermal Drill is active, the Warden deals 25% more damage to Machine-type monsters and 50% more damage to defensive barriers of any kind, such as Shaman abilities or physical walls. If used for more than 3 post cycles at a time, the drill will overheat and break, requiring the Warden to spend 5 seconds to restart the Industrial Chimera. - Vibroshovel: The Chimera forms a shovel at its end as vibrations emitting from it help to loosen and remove dirt while digging. When Vibroshovel is active, the Warden deals 25% more damage to Rock-type monsters and 50% to constructs made from stone. [attr="class","skill"]Checkmate: Type- Special The techniques known as the Caïssa Formations are skills that evolved beyond using the Purity Core to power the Warden's armor and more into the realms of using the Purity Core's raw energy to directly injure the enemy. Much like its name, Checkmate is a skill that was designed to capitalize on the turning moment when the Warden would achieve their victory. By charging the Purity Core into a hypercharged state similarly to the Incubator skill, the Warden can perform multiple Caïssa Formations at once. The difference between this skill and the Incubator skill is that this hypercharged state lasts for only a split second, resulting in a temporary loss of power to the Purity Core but not to the point of disrepair. When Checkmate is used, the Warden may perform up to 4 different "Caïssa Formation" skills at the same time, all with an animation time of 2 seconds. After this skill is used, "Caïssa Deployment: Promotion" and all "Caïssa Formation" skills in the Warden's skill list enter a cooldown of 30 seconds. This skill has an instant cast time and a cooldown of 60 seconds. [attr="class","skill"]Skill Name: Mechanic (lvl 1) Disassembly: Toggle skill. Mechanics have a certain affinity with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal 20% more damage to Machine-type monsters. They can also cancel buffs on Machine-type monsters upon a successful hit. [attr="class","skill"]Skill Name: Mechanic (lvl 11) Quality Control: Mechanics are known for their extensive knowledge of machines, to know when something doesn't look or sound right. As such, this skill can help to extend their natural abilities at repairing machines. By toggling this skill, the mechanic becomes able to see the durability values of all machine parts within their line of sight at a glance - therefore making the job of replacing worn parts a breeze. For those who are a little more curiously destructive in mind, this skill also serves as good researching material for understanding how parts work in tandem with each other. [attr="class","skill"]Blueprints: What's engineering without blueprints? When the Mechanic successfully researches a Mechanic recipe or crafts an item in a craft thread (cannot be a speed craft), they receive 1 Blueprint for that item. Blueprints are tradeable and when a Blueprint of a particular item is used by the Mechanic, they pay 50% less in Material Fees. Alternately, a blueprint may be consumed during a speed craft thread to allow a Mechanic to speed craft that item without having to RP that craft previously. In order to speed craft that item in the future, they must either obtain a new blueprint or craft the item in an RP thread. [attr="class","skill"]Scale Model: The Mechanic is able to visualize blueprints in great detail. If the Mechanic possesses a blueprint of any item, they are able to activate this skill to create a transparent 3D model of the item in the blueprint. When activating this skill, the Mechanic must first input the scale used in the blueprint in order to generate an accurate model. Due to the precise visual instructions, whenever the Mechanic performs a craft in any craft thread (cannot be a speed craft) for any item they've crafted before, the Mechanic may apply this skill as a bonus to reduce the amount of posts required to make the item by 1. No item can go below 1 post required for crafting. [attr="class","skill"]Skill Name: Accountant (lvl 1) Negotiation: Passive skill . Using their powers of negotiation, an accountant is able to bargain prices in order to save their much-needed funds. An accountant pays 10% less Gold when renting guild halls, purchasing buildings, and hiring NPCs. This bonus extends to their guild, but Negotiation does not stack regardless of other Accountants in the guild. [attr="class","skill"]Economic Intraining: Accountant- Level 11 Skill Accountants are able to utilize their money-balancing skills to make quick profits. When claiming AP in an AP Claim, the Accountant may exchange any amount of AP they would otherwise gain in order to gain 200 Gold for every point of AP exchanged. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Flak Jacket – Level 21 – A fusion of two kinds of armor, in a way; it is the Flak Jacket. Crafted mainly in the form of Chain mail, this armor fully encases the wearer with thousands of small, linked rings which are almost impenetrable. Unlike plate armor, the chain-link allows the body to breathe, it’s a little lighter, and is much easier to move in. However, highly sharpened objects can pierce through the rings. To compensate for this and increase the protection of the wearer, tiny rectangular pieces of iron have been melded to the front of the chainmail. These plates protect the front upper torso in a much better manner than regular chain links. Underneath one of the plates, the Funeral Parlor emblem has been branded into the metal. [Reforge Effect: Elemental Armor Resistance] [attr="class","skill"]Left Hand: Fall Back Option – Level 21 – A simple and crude weapon, Fall Back Option (FBO) is a long, ten inch knife with a small ring that extends off the hilt. The blade is thin, slender, but extremely sharp. Both sides are sharpened to that of razors, but only one side has a serrated edge to it which extends for half of the blade’s length. The point of the blade has been painstakingly centered to achieve the best “stabbing” ability the crafter could muster, and the point should not be toyed with because of its sharpness. It is a simple weapon, but it is unique. Fall Back Option can be used in two ways; as a long dagger for melee combat, or as a weapon known as a bayonet. The ring which is attached to the guard of the hilt is large enough so that the knife can be attached to a rifle, allowing a firearms user to give their ranged weapon some striking ability should an enemy get too close, or should they decide to rush in. The blade has been well polished and the hilt is wrapped in a beautiful leather. At the pommel, the Funeral Parlor emblem is engraved. [attr="class","skill"]Right Hand: Golden Hilt – Level 21 – A weapon used primarily by Calvary, the saber came to be known as a horseback rider’s best friend. Wardens adapted the weapon-type mainly for its light weight and slashing ability, making it a much more effective weapon than regular swords when it came to mounted combat. As the cavalrymen rode through the enemy lines, hacking and slashing at the enemy was much easier than stabbing as it allowed them to continue riding and attack several more enemies than just one before being forced to stop. This sabre, like many others, boasts that same slashing ability. The blade stretches for a full meter, three feet, out from the hilt. The back of the blade is straight and the sword itself is thick. However near its tip, the width shrinks and the sharpened edge curves upwards a few inches, giving the sword a slightly bent look to it. This small adjustment gives the sabre its heightened cutting ability, as a long slice will carve deeper into flesh and clothing than with a regular, straighter, edge. The hilt of this blade is molded to fit the hand of the average user and is wrapped in leather. To protect the hand from sliding up the blade, there is a small bar which sticks out on both sides of the hilt. Extended outwards from the bottom, a small arc of metal extends from the top of the hilt to the pommel, providing a small shield for the user’s knuckles. Unlike the name, the hilt is not made with gold but the metal is comprised of brass with a golden sheet laid over it, giving it the golden look while maintaining its slightly cheaper value. The home, or scabbard, for this saber is a long cylinder of metal. It is thin and cheap, but light and does its job well. Near the top, there is a small keying so that the user can attach the weapon easily to their belt. At the base of the weapon, the Funeral Parlor emblem is engraved into the pommel. [Reforge Effect: Dexterity Stat Increase] [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] Warden Armor - Simple Armor used by Wardens. You should get something to replace this. Spare Warden Armour Lv20: Crafted by Mechanic Hirosame. A set of Warden Armor forged by fledgling mechanics. It is crafted from metal and forging methods that increase in complexity. The Mechanic that crafts this item may rewrite its name and description. Additionally, Warden Armor can be upgraded to a higher level by performing a Warden Armor craft with the item to be upgraded and then paying 2/3 the required Material Fee. Warden Armor crafts at Level 31-60 have a Material Fee of (30 Gold x Item Level). Warden Armor crafts at Level 61-90 or higher have a Material Fee of (40 Gold x Item Level). Starter Rapier. A thin sword with complete emphasis in thrusting. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. Windsor Antiqua Item Lv.5: Musket- A weapon of the Windsor Antiqua brand, a type of mass-produced equipment produced by the People of the Land. While convenient, they are a little more expensive than if you were to craft your own equips. An rifle of the Sarum Progressive brand, a large amount of speed-crafted equipment left behind from the Sarum Expedition being sold to boost the city's economy. While convenient, they are a little more expensive than if you were to craft your own equips. This one is a rifle. It seems like older bolt action rifle firing cartridges from a 5 round internal clip-loaded magazine. Using five shot stripper clip loading with the powerful 7.92×57mm. link Cartridges: [4 Cartridges, 2 Buff Slots] Basic Music Box: A small toy that can play about a few dozen recorded notes in repeat as long as it is winded. It comes in a rather old and flimsy wooden box, and its utility depends on the level of the materials used to make it. Keep in mind that this is only the music box's mechanism, considering that many will also want to collaborate with a woodcrafter to make a nice box to hold this item in. The Mechanic that crafts this item may decide what song it plays. EMPATHION OF INGENUITY: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is equipped, it applies a crafting bonus of +1 toward a craft's final item level. AP Potion (5 AP): A potion for 5 AP. Use it in the Market Center. 3 x Potion of Nighteye L22: A potion made from a certain species of herbs that are said to have granted the People of the Land temporary night vision in the past. Due to the low quality of the solvents used to make this potion, it should be drank rather than used as eyedrops according to old Lander testimony. Upon being used, it tints the user's vision green and slightly increases their ability to see in the dark for a short period of time. Its duration and potency depends on the average level of ingredients used to make it. 3 x Medicinal Tablet L22: A healing pill that restores about 825 HP. It is generally considered more convenient than drinking a formula due to the player only needing to swallow or chew the tablet. It has a toxicity rating of 1. After a player drinks potions with a total toxicity rating of 20, any potions taken afterward become halved in effect. Therapeutic Index applied. 5 x Lesser Mana Potion L22: A basic mana potion that restores about 275 MP. It's good for lower levels, but lacks the oomph higher levels need. Therapeutic Index applied. Hussar style outfit (vanity) : Link for a visual idea ---- Link, remember to see it in a black color - This is a mostly for the sleeve design --- Trousers Iron Screwdriver: An Iron screwdriver made by the Blacksmith Oddytiudnir, it is made of unrefined metal and has the smiths initials on it, the tip is a phillips head, used to screw screws with a + head. Apocrypha Blades (Level 20):A Pair of Roller Blades, crafted by Mechanic Hirosame. Guaranteed to provide comfort and satisfaction to the wearer, as they blaze down the road with style. The wheels have a Solstice Symbol on one side, and an Asterial Age symbol on the other. These roller blades performs well in the streets, but does little to nothing on dirt or rocky paths. Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped. Blackboard: A Mokusu Specialty! Made with the combination of three plank and a black colour paint, the blackboard is a reusable surface which an individual can easily write or draw on with chalk and can also easily erased any doodle created on it with a simple cloth or the back of an individual hand. Can also be use as a shield in-combat however due to the thin wood it could get easily destroy. Chalk Set: Lvl 1. A simple set of chalk, good for any class room. Basic Scope: A simple scope for firearms, crafted through mechanical insight and infusing glass with alchemy. This small device improves the sight range when equipped on a firearm, offering a small bonus to accuracy when shooting at things. Pre-War Luger: Level 20 Pistol. A Pistol forged to look like the Luger of the WW2 Era, though function like a normal pistol. This weapon is made to fire from a clip. Each magazine holds 8 rounds of ammunition, and is designed to fire just like the Luger that most would know as the real world example of. The gun fires cleanly, and be easily maintained, as one would expect from such a famous weapon. The weapon was created carefully, with the user's comfort and assurance of effectiveness in mind. [Reforge Effect: Physical Resistance Pierce] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]03/10/2015 -- Added three main class skills and one accountant skill upon approval of AP Claim Bailin #7 -- Amaterasu 06/01/2015 -- Swapped seven Main Class skills and description change for one main class skill upon approval of [Skill change] Warden -- Amaterasu |
Coded By Archetype=Luna
[newclass=.skill]float:left;color:#D8D8D8;font-family: arial; font-size: 9px;width:440px;height: 30px; border:2px solid #2b4a2b;text-align: justify;overflow: auto; padding-left: 5px;padding-right: 5px;padding-top: 5px; padding-bottom: 5px;margin-bottom: 5px[/newclass]
[newclass=.hm2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px;width:105px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;margin-left: 5px;padding-left: 5px;letter-spacing: -1px[/newclass]
[newclass=.hm]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;margin-top: 2px;width:30px;border:2px solid #2b4a2b;text-align: center;letter-spacing: -1px[/newclass]
[newclass=.rt]float:right;color:#D8D8D8;font-family: arial; font-size: 10px;width:260px;height: 202px; border:2px solid #2b4a2b;text-align: justify;overflow: auto; padding-left: 5px;padding-right: 5px;padding-top: 5px; padding-bottom: 5px;letter-spacing: -1px[/newclass]
[newclass=.st1]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:90px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass]
[newclass=.st12]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass]
[newclass=.st2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px; width:90px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass]
[newclass=.st22]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px; width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass]
[newclass=.lt]float:left;width:180px;margin-left:-10px[/newclass]
[newclass=.lt1]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:110px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass]
[newclass=.lt12]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass]
[newclass=.lt2]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px; margin-top: 2px;width:110px;border:2px solid #2b4a2b;text-transform: uppercase;text-align: justify;letter-spacing: -1px[/newclass]
[newclass=.lt22]float:left;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;margin-top: 2px;width:30px;border:2px solid #2b4a2b;margin-left: 5px;text-align: center;letter-spacing: -1px[/newclass]
[newclass=.fc]float:left;width:100px;height:100px;border:5px solid #2b4a2b;margin-top:20px;margin-left:10px;[/newclass]
[newclass=.bi]float:right;color:#D8D8D8;font-family: arial; font-size: 9px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-right:10px;[/newclass]
[newclass=.bi2]float:right;color:#D8D8D8;font-family: arial; font-size: 9px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;[/newclass]
[newclass=.bi3]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 20px;margin-right:10px;[/newclass]
[newclass=.bi4]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;[/newclass]
[newclass=.bi5]float:right;color:#D8D8D8;font-family: arial; font-size: 12px; margin-bottom: 2px;width:350px;border:2px solid #2b4a2b;margin-top: 2px; margin-right:10px;margin-bottom: 40px[/newclass]
[newclass=.h]text-transform: uppercase; width:490px; padding-left: 10px; font-family:arial;font-size:22px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;[/newclass]
[newclass=.h2]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 40px[/newclass]
[newclass=.h3]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;[/newclass]
[newclass=.h4]text-transform: uppercase;width:490px; padding-left: 10px;font-size:16px;background-color:#2b4a2b;color:#D8D8D8;border-bottom:1px solid #6f8c6e;border-top:1px solid #6f8c6e;margin-top: 90px[/newclass]
[newclass=.b]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 200px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass]
[newclass=.b2]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; height: 230px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 5px; text-align: justify;[/newclass]
[newclass=.b3]color: #D8D8D8; font-size: 9px; font-family: verdana; width: 460px; overflow: auto; padding-left: 20px;padding-right: 20px;padding-top: 5px; padding-bottom: 10px; text-align: justify;[/newclass]
[newclass=.ws ::-webkit-scrollbar ]height: 5px; width: 5px; background-color: #122811;[/newclass]
[newclass=.ws ::-webkit-scrollbar-thumb]background-color: #87a386; border-left: 1px solid #87a386; border-top: 1px solid #87a386;[/newclass][/div]