Post by Sophora on Oct 17, 2014 15:04:41 GMT
[attr="class","ws"] [attr="class","h"]Sophora [attr="class","fc"] [attr="class","bi"]REAL NAME: Rein Hirano [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 21 years [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Personal Character, FFXIV:ARR (ORIGINAL) [attr="class","bi2"]PLAYED BY: Sophora [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Sophora is a WolfHair Female that stands at approximately 6'5" with lean and fit musculature that tends to emphasize the sleek overall look to her. Although not the most powerful of builds, her body is built for speed and attack more so than heavy damage, where most of the power comes from her legs rather than her upper body. Aside from her physical performance, her body tends to lean more towards the curvaceous side with a C36 measurement up top, 26 waist, and a 34 on the bottom with an average weight of 167lbs. These measurements tend to reflect very closely with her real person counterpart, however the height is a bit shorter compared with her game avatar. In terms of her appearance, Sophora has dark brown eyes with small irises, purple mid-length hair that falls down straight with a bit of lighter purple highlights, 3 "feral"-like marks on each side of her face, light bronze eye shadow, and light pink lips. In terms of clothing for battle, she tends to wear battle-efficient, light, and fitted gear with a bit of skin showing. At the current moment she wears a silver scarf, high thigh boots, ass less chaps, a duo-toned jacket, and some cuffs. Outside of battle, she will most likely be wearing anything that isn't too heavy, with multiple jumps in fashion given that they aren't too constricting or too loose. Rein is a rather tall asian female at 6'3", slightly shorter than her in-game character with a similar build. Similarly she also sports the olive-like tan her character has as her skin. Instead of mid-length hair, her straight hair is a longer cropped bob with the bangs on the left side braided and a straight cut for the bangs that hang in front of her face. When light reflects off of Rein's hair there is dark blue tint, otherwise in normal lighting her hair appears black. On her visage, Rein tends to wear tan-to-orange eye shadow, applies green contacts, and has a birthmark under her eye. When she's at home she removes her contacts and her eyes are a dark amber color. [attr="class","h3"]Personality [attr="class","b"] At first glance, Sophora seems to be the type of person that tends to keep to herself and away from large crowds of people, however that is just her analyzing the current situation or gathering information from her surroundings. Upon first interaction, Sophora generally doesn't let herself open up too much and takes a somewhat distant approach to knowing people, but after she becomes comfortable in her surroundings she becomes more outgoing. She's capable of being polite and courteous as well as pick up some small talk when getting to know someone, but she doesn't disclose too much information about herself. After getting to know this WolfHair, her true personality becomes apparent with her headstrong and forward thinking tendencies. When grouped with the right people, she will show her stubborn loyalty if she believes that their principals and heart are in the right place. Rather than someone who thinks with their heart, Sophora is a person who's dominated by their brain and will make their decisions with a firm stance unless the other party can come up with a strong logical argument. Trying to sway her with strong emotions won't get you anywhere if one is looking for sympathy. When presented with a challenge that's worth it in the eyes of this WolfHair, Sophora will take it on eagerly with a grin and say "This is gonna be fun" as she loves a good challenge and doesn't back away from the feat. Her willpower in battle will continue to fuel her stubborn endeavors, but it won't go too far if she knows that the opportunity has pass to make headway and come at it from another angle at another time until the feat is accomplished. Now, when it comes to people there are some things she won't take. For instance she won't take "frills and laces" in conversations and wants a straight and honest answer(getting to the point) and she doesn't care for those who tend to use excuses or emotions to try and sway someone. Some of her core mantras are "If you have the ability to do it, do it, don't waste your our time with whining and moaning" and "You either do it or don't do it." [attr="class","h3"]History [attr="class","b"] Before she started college, Rein was a fairly passionate player of games and would play on most days after school had let out. Although not the most social of butterflies, she had a few close friends that she would spend her days with, but after school there wasn't too much time for them to physically get together and hang out since they lived in opposite directions. The solution they discovered was in the form of playing an mmo together, and from there Rein's passion for games grew as she spent days with her friends. Rein is the youngest of her family whom she lives with, her older brother being 10 years older than her. After he had graduated high school, Rein was mostly left alone with her parents, and since they worked quite often she was alone and developed the skills to fend for herself. Aside from her lonely childhood, she lived a fairly normal life and excelled in academics with a moderately high GPA once she exited high school. When she entered collage, work started to pick up so her play time for games died down for quite some time. However, when she realized that college took up too much of her time with paperwork and "required" courses that didn't broaden her expertise, she decided to take a break and do some self-enhancing. By the time the Apocalypse occurred, she had gained substantial amounts of knowledge and was ready to go back to complete her degree with a few internships and jobs ready. [attr="class","h3"]Extra [attr="class","b"] Birthstone: Garnet Dominant Hand: Right Hand Favorite Foods: Things with dominant spices or seasoning and lemon. Avoided Foods: Foods without flavor (like tofu by itself) and bitter foods (like bell peppers) One of the many reasons why she chose tailor as her crafting subclass is because of her wanted to create vanity fashions as she loves making her own looks and enjoys displaying them. She does have a deep love of fashion after all. Aside from vanity, she's deeply curious about the possibilities of the clothes that can be made. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: WolfHair [attr="class","bi4"]CLASS: Swashbuckler [attr="class","bi4"]SUBCLASS: Fortuneteller [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Blind Bet: Attempting to hit a pressure point, the Swashbuckler thrusts the weapon forward as its blade glows a faint blue color. This motion has an animation time of 2 seconds, 1 seconds each strike if dual-wielding. If it makes direct unguarded contact with an opponent, their vision becomes blurry for the next 10 seconds, resulting in an accuracy debuff. The degree of blindness is most effective at the moment of contact, clearing up as the debuff wears off. For single-weapon and throwing weapon users, the debuff is dependent upon a single weapon's hit. A dual weapon user must strike the opponent successfully with both weapons to ensure the maximum effect. Even still, they have two chances at hitting, so stability is sacrificed for consistency. Nevertheless, the cooldown of this technique is also 10 seconds, meaning that an experienced user can sustain the effect as long as they can manage to pierce the opponent's defense each time. [attr="class","skill"]Sword Rain Flurry: The user pierces the target in rapid succession, usually amounting to an initial five stabs plus an additional one every 20 levels. Sword Rain Flurry is an adapted version of the Swashbuckler's Dart-Tack Target, only performed with the intention of damaging the target rather than simply diverting its attention. Despite its name, this skill can be performed with any weapon type although thrusting-type weapons often perform most optimally. Each strike deals a moderate amount of damage, but the main downside is that the user is locked into this animation until the move is completed. This skill has a total animation time of 3 seconds. Its cooldown time is 10 seconds. [attr="class","skill"]High Roller:The swashbuckler attempts to bridge defense with offense by dodging an incoming attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds. [attr="class","skill"]Viper Raise:An attack that targets the arm tendons. A successful hit will result in gradual damage over time due to a bleeding effect, which is accommodated by the wound area seeping out a constant trail of blood. Despite the move's somewhat gory animation, this bleeding effect is fairly minor and scales in a manner similarly to a poison effect. This skill has a 2 second animation time and a 9 second cooldown. [attr="class","skill"]Straights:A skill with a 1 second animation time and 5 second cooldown that is very characteristic of its name. This ability causes the Swashbuckler's weapon to glow a golden color as it extends an additional four feet for the duration of an attack. It is initiated by suddenly clenching the weapon very tightly while in mid-swing or mid-thrust. Ranged weapons and grimoires are not affected by this skill. Players wielding two weapons cannot have both weapons be affected by this skill, so it is best used as a follow-up chained strike to prevent the opponent from keeping their distance. After this skill is used, the weapon's attack value decreases for a few seconds, making it unwise to carelessly spam the skill. [attr="class","skill"]Mirage Dealer:Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds. [attr="class","skill"]Discard:A technique designed to reduce aggro for the swashbuckler. As soon as the opponent draws near, the swashbuckler performs a somersault over the target's head, then uses the blunt end of the blade to spin the opponent sideways. This sudden disorientation disrupts a monster's thought process, often resulting in its battle AI resetting. This skill has an animation time of 1.5 seconds and a cooldown of 15 seconds. [attr="class","skill"]Parry:A hard parry that is delivered to reduce the force of an incoming attack. It comes with the disadvantage of expending battle momentum completely, however. Despite that, this skill is one of the most basic and effective defensive techniques of the Warrior classes. Parry has an animation time of 1 second and a cooldown of 5 seconds. This cooldown is doubled to 10 seconds if used by any other class. [attr="class","skill"]Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]Prediction: The fortuneteller is able to see into the future and predict certain situations. This skill allows them to survey an area of radius 5 meters from their current position. All monsters that will spawn within the next 5 minutes will appear as semi-transparent figures with timers above their heads showing their spawn time. This information is only visible to the Fortuneteller. While some Fortunetellers use this as a way to avoid trouble, there's been a number of field boss hunters who like to have one with them so that they can predict the incoming monster and make preparations. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor:Starter Leather Armor- A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it [attr="class","skill"]Left Hand: Starter Dagger- A small knife often used as a tool when it isn't used in battle. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Tonfa- A starter weapon of wood consisting of a stick with a handle grip. It's easy to use but doesn't hit well and isn't very great with range. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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