Post by Kaytina on Oct 24, 2014 3:24:33 GMT
Main Class:
Main Class Claims:
Crash Course:
548 words
315 words
581 words
523 words
793 words x2 AP
1765 words x2 AP
799 words x2 AP
501 words x2 AP
Karambits in Londin:
411 words
805 words x2 AP
Total Word Count: 2378 x1 AP + 4663 x2 AP | 128 + 163 = 291 x1 AP
Main Class AP Claimed: 10 x1 AP + 18 x2 AP = 46 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 46 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 17
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Rafting Taunt: Tier I Monk Skill: The user poses aggressively and baits enemies' attention. For a few seconds, all enemies within the surrounding area can only select the monk as a combat target. This is often used as a means of managing consistent aggro control. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Aura Kick: Tier I Monk Skill: The user jumps into the air and deals a powerful kick at the ground, creating a shockwave that damages nearby enemies and draws aggro. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Aura Saber: Tier I Adventurer Skill: Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Crash Shot: Tier I Adventurer Skill: A ranged skill where the bow user aims slightly upward and then releases the string. As the arrow descends downward, it explodes into multiple small fragments which somehow retain all the force of the original arrow, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
Quick Swap: Tier I Adventurer Skill: A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.
Main Class Claims:
Crash Course:
548 words
315 words
581 words
523 words
793 words x2 AP
1765 words x2 AP
799 words x2 AP
501 words x2 AP
Karambits in Londin:
411 words
805 words x2 AP
Total Word Count: 2378 x1 AP + 4663 x2 AP | 128 + 163 = 291 x1 AP
Main Class AP Claimed: 10 x1 AP + 18 x2 AP = 46 AP
Total Claim:
Link to Previous Claim: N/A
Pre-Claim AP:
Main Class: 0 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Post-Claim AP:
Main Class: 46 AP
Craft Subclass: 0 AP
RP Subclass: 0 AP
Final Levels:
Main Class Level: 17
Craft Subclass Level: 1
RP Subclass Level: 1
Requested Skill(s):
Rafting Taunt: Tier I Monk Skill: The user poses aggressively and baits enemies' attention. For a few seconds, all enemies within the surrounding area can only select the monk as a combat target. This is often used as a means of managing consistent aggro control. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Aura Kick: Tier I Monk Skill: The user jumps into the air and deals a powerful kick at the ground, creating a shockwave that damages nearby enemies and draws aggro. This skill has an animation time of 2 seconds and a cooldown of 10 seconds.
Aura Saber: Tier I Adventurer Skill: Swings the weapon around the user's body in a faint aura, then crashes it down upon the enemy. Multiple enemies can be struck by this attack by they are adjacent to the target. This skill increases targets' aggro on the user more than that of a regular attack. If this skill is used by Monks, the user will deliver an aura-enhanced swinging punch that delivers the same effects. This skill has an animation time of 2 seconds and a cooldown of 5 seconds.
Crash Shot: Tier I Adventurer Skill: A ranged skill where the bow user aims slightly upward and then releases the string. As the arrow descends downward, it explodes into multiple small fragments which somehow retain all the force of the original arrow, making this burst of tiny shrapnel deceptively powerful. It will damage all possible targets within a 5 meter radius, so be sure your allies are out of the way before you strike. This skill has an animation time of 2.5 seconds and a cooldown of 10 seconds.
Quick Swap: Tier I Adventurer Skill: A skill that facilitates the quick switching of weapons from the user's equipment to their inventory. While many characters use quick slots in order to swap out their weapons, this requires a manual action. The use of Quick Swap does this exchange automatically. This switching can only be done with two equipment sets at a time, both of which are registered prior to the start of battle. When Quick Swap is used, the current equipment set will be swapped out to the other set designated by the skill. Due to the nature of this skill, it is best used by characters of the Weapon Specialist classes. This skill has an animation time of 1 second. Its cooldown if used by a Weapon Specialist class is 30 seconds which increases to 60 seconds if used by any other class.