Dwarf
Inactive Player
Gold:
Blacksmith
Cavalier
Guild:
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Post by ryth on Oct 25, 2014 2:49:15 GMT
[attr="class","ws"] [attr="class","h"]Ryth sirgantir [attr="class","fc"] [attr="class","bi"]REAL NAMEREAL NAME: Aaron oosterbeek [attr="class","bi2"]REAL GENDER: male [attr="class","bi2"]GENDER: male [attr="class","bi2"]AGE: 16 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: individual [attr="class","bi2"]PLAYED BY: ryth [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] He is average height and has a slight build showing his preference to agility over strength. His hair is varying in length but always unkempt as the only time he cares about his hair is when it is distracting him in which he gets a complete buzz cut. He has a fairly good looking face even though he perceives it as ugly. The most striking aspect of his face though is his eyes; deep onyx pools that seem to reflect so much that those who have looked into them say that they saw their true self.
[attr="class","h3"]Personality [attr="class","b"] Being a gamer at a very young age, Aaron is not very social, leading him to have difficulty conveying what he means when he speaks, making it easy to offend people and forge bad impressions of him in others. Having a general anxiety disorder gives him setbacks as well; he is more easily stressed than normal people as well as finding any new responsibility daunting. Another aspect of his anxiety disorder is that he takes people reacting negatively to something he said that they misunderstood badly and coupled with his bad social skills can lead to him being a mess in groups. This gets extreme when someone he cares about outright rejects his goodwill and permanently dislikes him, leading him to be depressed for a short time and him having difficulty being around them because of the pain he feels. Aaron is also naturally empathetic, as his heart aches when he sees someone in emotional or physical pain which causes him to go and help them.
[attr="class","h3"]History [attr="class","b"]Aaron is the first born in a family of 6 and experienced a very traumatic childbirth. After the doctors examined him they told his parents that he would develop cerebral palsy and never have a normal life. To his parent's releif though , he grew to be a very happy child with only a general anxiety disorder. At the age of 3 he became interested in videogames when he saw one at his friends house which caused his parents to buy him a Playstation and teach him how to play. He was taught in a private christian school allowing him to lead a sheltered life where he could make many friends with his classmates without the worry of bullies. In high school he became closer with all of his friends and became friends with some of his teachers who also became the class favourites. He discovered Elder tale when he was watching an episode of Good Game in which the reviewers praised the game with high scores let alone that the footage they showed excited him about the game.
[attr="class","h3"]Extra [attr="class","b"]he is a good singer
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[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: dwarf [attr="class","bi4"]CLASS: swashbuckler [attr="class","bi4"]SUBCLASS: cavalier [attr="class","bi5"]CRAFTING CLASS: blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Mirage dealer: Dual wield skill. The Swashbuckler performs a forward X-slash with their two weapons to slash at an opponent, then immediately teleports a meter forward. This usually places them behind the enemy, allowing them to either bypass their line or enable them to continue attacking before the enemy realizes what just happened. Because of the flashiness of this skill, it's a popular technique among aspiring warriors. Try not to use it while the opponent's at the edge of a cliff or right against a wall, though. You'll either plummet to your death or crash face-first into a wall. This skill has an animation time of 2 seconds and a cooldown of 8 seconds. [attr="class","skill"]high roller: The swashbuckler attempts to bridge defense with offense by dodging an INCOMING attack and curling the body together to make multiple mid-air rolls as they land over to a new position. At the same time, their weapons are pointed outward, cutting at any opponent that tries to reach at them. This skill has an animation time of 2 seconds and a cooldown of 15 seconds. [attr="class","skill"]Ante up: The swashbuckler summons additional weapons from their inventory and claps their hands together to perform this spell. The weapons will then be levitated into the air and controlled by an AI to fight alongside them. Depending on vocal commands, the AI can be designated to either focus on all-out attacking, defensive play, or balance fighting. Maintaining this skill results in a constant drain on the swashbuckler's MP. From Level 1-30, only one weapon can be controlled by this skill. From Level 31-60, two weapons can be controlled. From Level 61-90, three weapons can be controlled. After Level 90, four weapons can be controlled. Ante Up has a casting time of 5 seconds. It drains MP at the rate of about 10% of the Swashbuckler's MP each turn, provided the maximum number of weapons is being controlled per tier.
[attr="class","skill"]heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Jousting The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main CLASS would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: chain [attr="class","skill"]Left Hand: starter katana [attr="class","skill"]Right Hand:starter katana [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] EMPATHION OF INGENUITY: Lv1 accessory. You found that delivering the items to the mysterious Executive Chef caused a mysterious gemstone necklace to appear in your possession. It resembles an emerald in appearance but the gemstone itself phases through to the touch as though it were an optical illusion. Is the banquet a stage to something bigger? Cannot be reforged or enchanted. When this item is equipped, it applies a crafting bonus of +1 toward a craft's final item level.
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[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) |
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Retired Moderator
Gold:
Aristocrat
Guild:
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Post by Yuri on Oct 27, 2014 3:46:27 GMT
approved
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