Human
Inactive Player
Gold:
Blacksmith
Cavalier
Guild:
Vylbrand Academy
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Post by Vitae on Nov 1, 2014 19:07:27 GMT
[attr="class","ws"][attr="class","h"]Vitae [attr="class","fc"] [attr="class","bi"]REAL NAME: Vitae Mors Persevero [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 13 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Soramaru, Donten ni Warau [attr="class","bi2"]PLAYED BY: Verin [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Vitae based his in-game character based on his own body and as such they look very similar. Vitae is a slim boy that is somewhat tall for his age, sporting a close cut muscular build and his black and red edged hair with dark red eyes. Wearing a set of cloth robes colored black and red top clothes and white baggy cloth pants also wearing old fashion sandals. He also wears a black sash that he keeps his tofans which also has the kanji for clouds on the back of the sash. Vitae also has a scar on his neck that looks like it could've been a rather deep cut, it also has somewhat bruising around it which can hurt from time to time.
[attr="class","h3"]Personality [attr="class","b"] For someone who is supposed to get along with people as a healer Vitae is rather antisocial. Vitae is very secluded from others and likes depending only on his familiars and his steed, which he calls Fallax meaning elusive. He also has a weird way of expressing a lot of energy, he has, what he calls it, genetic crazy moments. These moments are spurred when a lot of energy isn't used up after a time which makes him act crazilly. The reason he says it's genetic is because how his father acts along with his grandfather behavior. He also has one standing hate above all things, an omnipotent being, also known as God. He hates what is known as God because it has caused so much death throughout the world's history. He has a great love for animals and plants, the later he has a great knowledge of using in medicine from his grandmother's teachings in chinese style herbal medicine. Being raised on the go also left him with some interesting character traits also, such as being versatile in languages, speaking latin, mandarin, spanish, english, and italian, each at a moderate level. He also is devote in studying in tai chi, but ever since the Apocalypse happened he's had duplicating what he's learned and can only perform the most basic teachings which are used to calm yourself.
[attr="class","h3"]History [attr="class","b"] Vitae never knew his mother since she died a few months after his birth and has only lived with his traveling family consisting his father, sister, grandfather, and grandmother. When he was younger he, his father, and grandfather would go and get in fights in pubs, not on purpose of course, and the way they fought was pure insanity. If you wanted to fight Vitae’s grandfather you had to go through Vitae and his father, if you wanted to fight Vitae’s father you had to fight Vitae. To help defend himself Vitae’s grandmother taught Vitae tai chi along with chinese style herbal medicine to help heal himself. As he grew a little older he and his sister would go around and learn which types of animals were edible, this way the family didn’t have to waste money on buying food. It was when Vitae was ten years old that something amazing happened to his family, apparently his grandparents on his mother’s side had just died and had left his father their fortune. A few months later the family had settled in London, England and Vitae and his sister were now going to a proper school. Shocking the school board they were in fact put a grade ahead of what grade they were supposed to be in. When Vitae turned eleven for his birthday his grandfather gave him an account for the game Elder Tale. Vitae didn't really touch the account until a few months ago when he finally created his character, but he didn't really do anything after that, but then the Apocalypse happened and he was caught up in it. After that he he secluded himself in the forest and tried experimenting with his old life things, all pretty much failed. Now it’s after the Avon expansion happened and Vitae is finally ready to go full force.
[attr="class","h3"]Extra [attr="class","b"] Vitae's full name translates from Latin to Life Death Continues Vitae's horse has black fur and is called Fallax meaning elusive in Latin |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Druid [attr="class","bi4"]SUBCLASS: Cavalier [attr="class","bi5"]CRAFTING CLASS: Pharmacist Blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Familiar: Gray Wolf: Tier I Skill
A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled. [attr="class","skill"]Sand Curtain: Tier I Skill
The Druid uses the power of earth to collect dust and sand from the surrounding area into a small orb of light and releases it into the surrounding air. This is then followed up with an attack that summons a localized cyclone to swirl around the user and dealing wind-based damage to nearby enemies. This skill provides a temporary reduction in sight for all players and monsters within a ten meter radius for about 5 seconds. This skill has a casting time of 1 second and a cooldown of 10 seconds. [attr="class","skill"]Earthbeat Healing: Tier I Skill
Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 20 seconds, and a cooldown of 45 seconds. [attr="class","skill"]Nature Revive: A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and a cooldown of 90 seconds. [attr="class","skill"]Detox: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects. [attr="class","skill"]Heatsink Level 1 Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Jousting: The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Notus [attr="class","skill"]Right Hand: Notus – Level 1 – Power over the wind has been sought for many years, and it a difficult thing to harness. Looking down from the heavens, many Gods have laughed as Humans and Elves have tried their own hand at controlling the wind. To taunt them, the Gods sent down weapons imbued with the powers of wind. However, there have been some cases of Blacksmiths creating weapons with wind. These Blacksmiths are few and far in between, and their items are weak. However, their usefulness on the battlefield is unmatched. The crafter of this weapon has not only almost mastered the ability to harness the wind, but this weapon is his refute to the gods. Notus is a 3.6 meter long staff made out of hollowed out, reinforced, and finely crafted iron. The sharpened, arrow-shaped edge is 1.2 meters in length, leaving the remaining length all shaft. The shaft is a simple cylinder with a carving of a serpent circling its length. At the tip of the spear, two notches have been carved into the metal, simulating those of dragon eyes. When holding the spear straight up, these eyes stare straight towards the heavens. In the center of the arrow hear, just above the pair of eyes, is a stone which has an ink-black watermark in the middle. At the base of the spear, on the pommel, the Funeral parlor emblem has been engraved. [Reforge Effect: Wind Based Damage] [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"]
Snowflake Earrings: Lv30 accessory. A pair of earrings featuring a snowflake design. Reduces incoming ice-type damage by 10%. If the wearer's main class level is less than 30, this accessory scales down to their level. Reduces incoming ice-type damage by 10%. Increases the damage of your ice-type attacks by 10%.
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[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"] 02/24/2015 -- Switched Pharmacist and Level one pharmacist skill to Blacksmith and blacksmith skill upon approval of Pharmacist to Blacksmith |
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The Apocryphal Strategist
Milesian
System
Gold:
Narrator
Tactician
Guild:
Apocrypha
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Post by Murasaki on Nov 4, 2014 18:42:04 GMT
Approved. Welcome to the Unfounded Kingdom. You may now start to participate in RP threads within the RP Subforums. Please feel free to use the RP Discussion board or chatbox to organize topics and parties. As a reminder and incentive to find other people to RP with, you will be able to receive bonus AP rewards by participating in Mentor Threads.
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Human
Inactive Player
Gold:
Blacksmith
Cavalier
Guild:
Vylbrand Academy
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Post by Vitae on Nov 22, 2015 20:27:18 GMT
[attr="class","ws"][attr="class","h"]Vitae [attr="class","fc"] [attr="class","bi"]REAL NAME: Vitae Mors Persevero [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 15 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Soramaru, Donten ni Warau [attr="class","bi2"]PLAYED BY: Verin [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Vitae based his in-game character based on his own body and as such they look very similar. Vitae is a slim boy that is somewhat tall for his age, sporting a close cut muscular build and his black and red edged hair with dark red eyes. Wearing a set of cloth robes colored black and red top clothes and white baggy cloth pants also wearing old fashion sandals. He also wears a black sash that he keeps his tofans which also has the kanji for clouds on the back of the sash. Vitae also has a scar on his neck that looks like it could've been a rather deep cut, it also has somewhat bruising around it which can hurt from time to time.
[attr="class","h3"]Personality [attr="class","b"] For someone who is supposed to get along with people as a healer Vitae is rather antisocial. Vitae is very secluded from others and likes depending only on his familiars and his steed, which he calls Fallax meaning elusive. He also has a weird way of expressing a lot of energy, he has, what he calls it, genetic crazy moments. These moments are spurred when a lot of energy isn't used up after a time which makes him act crazilly. The reason he says it's genetic is because how his father acts along with his grandfather behavior. He also has one standing hate above all things, an omnipotent being, also known as God. He hates what is known as God because it has caused so much death throughout the world's history. He has a great love for animals and plants, the later he has a great knowledge of using in medicine from his grandmother's teachings in chinese style herbal medicine. Being raised on the go also left him with some interesting character traits also, such as being versatile in languages, speaking latin, mandarin, spanish, english, and italian, each at a moderate level. He also is devote in studying in tai chi, but ever since the Apocalypse happened he's had duplicating what he's learned and can only perform the most basic teachings which are used to calm yourself.
[attr="class","h3"]History [attr="class","b"] Vitae never knew his mother since she died a few months after his birth and has only lived with his traveling family consisting his father, sister, grandfather, and grandmother. When he was younger he, his father, and grandfather would go and get in fights in pubs, not on purpose of course, and the way they fought was pure insanity. If you wanted to fight Vitae’s grandfather you had to go through Vitae and his father, if you wanted to fight Vitae’s father you had to fight Vitae. To help defend himself Vitae’s grandmother taught Vitae tai chi along with chinese style herbal medicine to help heal himself. As he grew a little older he and his sister would go around and learn which types of animals were edible, this way the family didn’t have to waste money on buying food. It was when Vitae was ten years old that something amazing happened to his family, apparently his grandparents on his mother’s side had just died and had left his father their fortune. A few months later the family had settled in London, England and Vitae and his sister were now going to a proper school. Shocking the school board they were in fact put a grade ahead of what grade they were supposed to be in. When Vitae turned eleven for his birthday his grandfather gave him an account for the game Elder Tale. Vitae didn't really touch the account until a few months ago when he finally created his character, but he didn't really do anything after that, but then the Apocalypse happened and he was caught up in it. After that he he secluded himself in the forest and tried experimenting with his old life things, all pretty much failed. Now it’s after the Avon expansion happened and Vitae is finally ready to go full force.
[attr="class","h3"]Extra [attr="class","b"] Vitae's full name translates from Latin to Life Death Continues Vitae's horse has black fur and is called Fallax meaning elusive in Latin |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Druid [attr="class","bi4"]SUBCLASS: Cavalier [attr="class","bi5"]CRAFTING CLASS: Blacksmith [attr="class","h4"]Stats [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]004 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"]
[attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Familiar: Gray Wolf: Tier I Skill
A summoning ability usable by the Druid class, which brings forth a Grey Wolf pup to fight beside them. The wolf excels in physical offense and speed, making it an excellent companion for those wanting to improve their DPS. However, it is a little more fragile than other beginner familiars such as the Alraune, so caution should be exercised when dealing with tough monsters. The wolf's signature ability is a high-speed pounce that can bounce over to strike nearby foes within a second, although this skill does come with a cooldown of 20 seconds. The wolf's abilities and appearance becomes more impressive as the skill ranks up, increasing the familiar's size. When a Familiar summoning skill is used, any Familiars currently active are canceled. [attr="class","skill"]Sand Curtain: Tier I Skill
The Druid uses the power of earth to collect dust and sand from the surrounding area into a small orb of light and releases it into the surrounding air. This is then followed up with an attack that summons a localized cyclone to swirl around the user and dealing wind-based damage to nearby enemies. This skill provides a temporary reduction in sight for all players and monsters within a ten meter radius for about 5 seconds. This skill has a casting time of 1 second and a cooldown of 10 seconds. [attr="class","skill"]Earthbeat Healing: Tier I Skill
Heartbeat Healing, in the form of a full party regeneration ability. It covers the target in a sparkling blue light. Understandably, it has a longer cooldown and a slightly lower efficiency than its single-target counterpart. However, it can be stacked with Heartbeat Healing to create a steady rate of healing over time. Be careful, as this skill attracts a high amount of aggro from opponents. This skill has a casting time of 4 seconds, a duration of 20 seconds, and a cooldown of 45 seconds. [attr="class","skill"]Nature Revive: A revival skill on par with the Cleric's Resurrection skills. It can only be used if the target has only been incapacitated within the last 10 seconds. This skill will bathe the target in blue light and resurrect them with low HP. There is also a slow HP regeneration effect upon revive. The only downside to this ability is that a target cannot be revived again by this skill for 2 minutes, so the party should quickly support them back up to a safe state as soon as possible. This skill has a casting time of 5 seconds and a cooldown of 90 seconds. [attr="class","skill"]Detox: Pharmacists have developed a certain resistance around drugs. This skill can be toggled to make a pharmacist immune to status debuffs caused by potions. Additionally, they passively recover twice as fast from poison status effects. [attr="class","skill"]Heatsink Level 1 Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Jousting: The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Notus [attr="class","skill"]Right Hand: Notus – Level 1 – Power over the wind has been sought for many years, and it a difficult thing to harness. Looking down from the heavens, many Gods have laughed as Humans and Elves have tried their own hand at controlling the wind. To taunt them, the Gods sent down weapons imbued with the powers of wind. However, there have been some cases of Blacksmiths creating weapons with wind. These Blacksmiths are few and far in between, and their items are weak. However, their usefulness on the battlefield is unmatched. The crafter of this weapon has not only almost mastered the ability to harness the wind, but this weapon is his refute to the gods. Notus is a 3.6 meter long staff made out of hollowed out, reinforced, and finely crafted iron. The sharpened, arrow-shaped edge is 1.2 meters in length, leaving the remaining length all shaft. The shaft is a simple cylinder with a carving of a serpent circling its length. At the tip of the spear, two notches have been carved into the metal, simulating those of dragon eyes. When holding the spear straight up, these eyes stare straight towards the heavens. In the center of the arrow hear, just above the pair of eyes, is a stone which has an ink-black watermark in the middle. At the base of the spear, on the pommel, the Funeral parlor emblem has been engraved. [Reforge Effect: Wind Based Damage] [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.)
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[attr="class","ws"] [attr="class","h"]Change Log [attr="class","b"] 02/24/2015 -- Switched Pharmacist and Level one pharmacist skill to Blacksmith and blacksmith skill upon approval of Pharmacist to Blacksmith 22/11/15 Updated Character |
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