Post by Lavinia on Nov 5, 2014 0:42:49 GMT
Main Class:
Main Class Claims:
Knowledge of curses and consecrations: , [1 x 2], [2 x 2], [3 x 2], [4 x 2], [5 x 2]
Scouting for possible locations: [1 x 2], [2 x 2], [3 x 2], [4 x 2], [5 x 2]
Out to buy some cat apparel: [1 x 2], [2 x 2], [3 x 2], [4 x 2], [5 x 2], [6 x 2]
Total Word Count:
Knowledge of curses and consecrations: (393x2=786) + (392x2=784) + (536x2=1,072) + (432x2=864) + (401x2=802) = 4,308
Scouting for possible locations: (373x2=746) + (539x2=1,078) + (501x2=1,001) + (643x2=1,286) + (569x2=1,138) = 5,249
Out to buy some cat apparel: (353x2=706) + (426x2=852) + (550x2=1,100) + (640x2=1,280) + (832x2=1,664) + (760x2=1,520) = 7,122
Total: 4,308 + 5,249 + 7,122 = 16,679 / 250 = 66
Main Class AP Claimed: 66
Craft Subclass:
Craft Subclass Claims:
No more spooks in the dark: [1], [2], [3 x 1.5]
Anti Heretic Spray... wait what?: [1 x 1.5], [2 x 1.5], [3 x 1.5]
Filling the order of a life time: [1 x 1.5], [2 x 1.5], [3 x 1.5], [4 x 1.5], [5 x 1.5], [6 x 1.5], [7 x 1.5], [8 x 1.5], [9 x 1.5]
Lumber Jack Fantasies: [1 x 1.5]
Total Word Count:
No more spooks in the dark: 395 + 431 + (501x1.5=751) = 1,577
Anti Heretic Spray... wait what?: (347x1.5=520) + (251x1.5=376) + (577x1.5=865) = 1,761
Filling the order of a life time: (268x1.5=402) + (350x1.5=525) + (304x1.5=456) + (255x1.5=382) + (293x1.5=439) + (439x1.5=658) + (349x1.5=523) + (317x1.52=475) + (339x1.5=508) = 4,368
Lumber Jack Fantasies: 381x1.5=571
Total: 1,577 + 1,761 + 4,368 + 571= 8,277 / 250 = 33
Craft Class AP Claimed: 33
RP Subclass:
RP Subclass Claims:
Mystery of moon dance village: [1 x 1.5]
Knowledge of curses and consecrations: [1 x 1.5], [2 x 1.5], [1 x 1.5]
Total Word Count:
Mystery of moon dance village: 352x1.5=528
Knowledge of curses and consecrations: (314x1.5=471) + (469x1.5=703) + (515x1.5=772) + = 2,338
Total: 528 + 471 + 703 + 772 = 2,338 / 250 = 9
RP Class AP Claimed: 9
Total Claim:
Link to Previous Claim: Claim
Pre-Claim AP:
Main Class: - 18
Craft Subclass: - 18
RP Subclass: - 12
Post-Claim AP:
Main Class: - 84
Craft Subclass: - 51
RP Subclass: - 21
Final Levels:
Main Class Level: - 26
Craft Subclass Level: - 22
RP Subclass Level: - 11
Requested Skill(s):
Main Class Claims:
Knowledge of curses and consecrations: , [1 x 2], [2 x 2], [3 x 2], [4 x 2], [5 x 2]
Scouting for possible locations: [1 x 2], [2 x 2], [3 x 2], [4 x 2], [5 x 2]
Out to buy some cat apparel: [1 x 2], [2 x 2], [3 x 2], [4 x 2], [5 x 2], [6 x 2]
Total Word Count:
Knowledge of curses and consecrations: (393x2=786) + (392x2=784) + (536x2=1,072) + (432x2=864) + (401x2=802) = 4,308
Scouting for possible locations: (373x2=746) + (539x2=1,078) + (501x2=1,001) + (643x2=1,286) + (569x2=1,138) = 5,249
Out to buy some cat apparel: (353x2=706) + (426x2=852) + (550x2=1,100) + (640x2=1,280) + (832x2=1,664) + (760x2=1,520) = 7,122
Total: 4,308 + 5,249 + 7,122 = 16,679 / 250 = 66
Main Class AP Claimed: 66
Craft Subclass:
Craft Subclass Claims:
No more spooks in the dark: [1], [2], [3 x 1.5]
Anti Heretic Spray... wait what?: [1 x 1.5], [2 x 1.5], [3 x 1.5]
Filling the order of a life time: [1 x 1.5], [2 x 1.5], [3 x 1.5], [4 x 1.5], [5 x 1.5], [6 x 1.5], [7 x 1.5], [8 x 1.5], [9 x 1.5]
Lumber Jack Fantasies: [1 x 1.5]
Total Word Count:
No more spooks in the dark: 395 + 431 + (501x1.5=751) = 1,577
Anti Heretic Spray... wait what?: (347x1.5=520) + (251x1.5=376) + (577x1.5=865) = 1,761
Filling the order of a life time: (268x1.5=402) + (350x1.5=525) + (304x1.5=456) + (255x1.5=382) + (293x1.5=439) + (439x1.5=658) + (349x1.5=523) + (317x1.52=475) + (339x1.5=508) = 4,368
Lumber Jack Fantasies: 381x1.5=571
Total: 1,577 + 1,761 + 4,368 + 571= 8,277 / 250 = 33
Craft Class AP Claimed: 33
RP Subclass:
RP Subclass Claims:
Mystery of moon dance village: [1 x 1.5]
Knowledge of curses and consecrations: [1 x 1.5], [2 x 1.5], [1 x 1.5]
Total Word Count:
Mystery of moon dance village: 352x1.5=528
Knowledge of curses and consecrations: (314x1.5=471) + (469x1.5=703) + (515x1.5=772) + = 2,338
Total: 528 + 471 + 703 + 772 = 2,338 / 250 = 9
RP Class AP Claimed: 9
Total Claim:
Link to Previous Claim: Claim
Pre-Claim AP:
Main Class: - 18
Craft Subclass: - 18
RP Subclass: - 12
Post-Claim AP:
Main Class: - 84
Craft Subclass: - 51
RP Subclass: - 21
Final Levels:
Main Class Level: - 26
Craft Subclass Level: - 22
RP Subclass Level: - 11
Requested Skill(s):
Spellwalk
Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Tier I Skill
A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90.
Mana Trance
Tier I Skill
Using this skill, the Enchanter enters a trance which increases MP regeneration. Incoming sounds will appear slightly muffled. Using any other skill or taking an action such as moving will cancel the skill. Entering the trance state will also cancel the effects of Mana Channeling. This skill has a casting time of 3 seconds and a cooldown of 30 seconds.
Tier I Skill
Using this skill, the Enchanter enters a trance which increases MP regeneration. Incoming sounds will appear slightly muffled. Using any other skill or taking an action such as moving will cancel the skill. Entering the trance state will also cancel the effects of Mana Channeling. This skill has a casting time of 3 seconds and a cooldown of 30 seconds.
Astral Torment
Tier I Skill
The Enchanter shoots an indigo bolt at a target, causing semi-transparent chains to appear and surround their body like a chain of guilt. Although not movement restrictive like other similar Enchanter abilities, this skill places an oppressive atmosphere upon the target and causes extremely minor damage over time for the next minute. However, this skill can be stacked on a target up to five times, each time multiplying the effect's potency. This skill's effect is considered a Mind debuff, and a five-chain effect is on par with low-rank poison effects. This skill has a cast time of 1 second and subsequent cooldown of 5 seconds.
Tier I Skill
The Enchanter shoots an indigo bolt at a target, causing semi-transparent chains to appear and surround their body like a chain of guilt. Although not movement restrictive like other similar Enchanter abilities, this skill places an oppressive atmosphere upon the target and causes extremely minor damage over time for the next minute. However, this skill can be stacked on a target up to five times, each time multiplying the effect's potency. This skill's effect is considered a Mind debuff, and a five-chain effect is on par with low-rank poison effects. This skill has a cast time of 1 second and subsequent cooldown of 5 seconds.
Mind Shock
Tier I Skill
A spell that launches a single orb to cause minor damage and disorientation on nearby opponents within 5 meters of the point of contact. While under the effect of this spell, the side-directional movements of an opponent are reversed - attempting to jump to the right causes the body to jump to the left instead. Because of this, targets have their accuracy and evasion partially compromised. This skill has a duration of 30 seconds. Mind Shock's casting time is 5 seconds and its cooldown time is three minutes, making it a usually one-time spell in most battle situations. This skill's debuff classification is Mind.
Tier I Skill
A spell that launches a single orb to cause minor damage and disorientation on nearby opponents within 5 meters of the point of contact. While under the effect of this spell, the side-directional movements of an opponent are reversed - attempting to jump to the right causes the body to jump to the left instead. Because of this, targets have their accuracy and evasion partially compromised. This skill has a duration of 30 seconds. Mind Shock's casting time is 5 seconds and its cooldown time is three minutes, making it a usually one-time spell in most battle situations. This skill's debuff classification is Mind.
Nightmare Sphere
Tier I Skill
The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.
Tier I Skill
The enchanter summons a violet orb of mana and throws it in a direction. Afterward, the sphere expands to a few meters in radius, where it will greatly slow down the movement speed of all occupants within its boundary. Even gravity seems to slow down, causing all falling objects to act as though they were on the Moon. This skill has a casting time of 2 seconds, a duration of 10 seconds, and a cooldown time of 15 seconds.
Foresight: Toggle skill. Whenever an opponent performs an offensive skill, an information bar will appear in the top section of the Scholar's vision for a few seconds. This bar contains the name of the intended skill and the name of the intended target. For Scholars who have extensively studied monster skills, this ability will come in handy to warn teammates of an impending threat.
Therapeutic Index: The Pharmacist's growing skill in creating potions has improved to the point where the very close gap between treatment and side effects has widened enough to allow for a safe range. Lower the Toxicity Rating of all non-poison items created by the Pharmacist by 1 and increase their potency by 25%.