Post by Apollo on Nov 5, 2014 4:45:57 GMT
[attr="class","ws"] [attr="class","h"]APOLLO [attr="class","fc"] [attr="class","bi"]REAL NAME: Chester Wilde [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 20 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: koujaku, DRAMatical Murder [attr="class","bi2"]PLAYED BY: Sol [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Apollo stands at a mighty 6'1" and a sleek 170 pounds. His body is toned but not terribly muscular, much like that of a swimmer. His eyes are a sharp red color, a shade that might be considered menacing if his expression wasn't always so lax. He's got dark blue hair which goes a bit below his shoulderblades; generally he keeps it tied in a ponytail but occasionally lets it down if in an aquatic region or the comfort of an inn room. His demeanor emits his casual composure from miles away, making him quite approachable. His clothing looks traditionally Japanese, making it easy to mistake him for a Samurai class. His body is adorned with many tattoos, a necessary characteristic of his in-game race. In real life, Chester is 6' tall and 195 pounds. His body is overall average. He's got gray eyes and short, dark brown hair. [attr="class","h3"]Personality [attr="class","b"] + Apollo has a complicated sense of virtue. Outside of the game, Chester's heart is generally in the right place but is met with a very neutral demeanor peppered with laziness. Within the game, he tends to shift a bit closer to his ideal image of the character of Apollo, a pattern many of his character traits share. Apollo approaches his journey in Elder Tale with the persona of a friendly and outgoing Adventurer, which often makes him among the first to step up to a challenge (as long as he sees it as rewarding in some way). When combined, the two make Apollo lowkey but engaged in most situations and willing to go the extra mile when the going gets tough. + Friendliness is important to Apollo. With no particular heroic aspirations outside of the occasional exception, the factor that aligns Apollo among the players looking to maintain democracy is the players themselves. In general, he approaches people in an open-minded and receptive way. His eagerness to befriend and support the people he likes can be a bit troublesome for him, but it never seems to faze the guy. + Even before being trapped in Elder Tale, awareness had been a necessity for Apollo. Not being able to detect and understand a situation had irked him throughout his whole life. As a result, he keeps a very active eye on things he believes are worthy of attention or suspicion. In Elder Tale, that awareness grew easily into his fighting style, a natural complement to his Acrobatics. + Apollo feels most comfortable when operating as a member of the team, both inside of combat and out, but is willing to take charge of a situation that he finds unfavorable. When the gauntlet of leadership falls to him, he isn't afraid to fall into a more strategic mindset and consider various angles of a situation. He's not terribly good at extending that role much farther than a snap decision, however. [attr="class","h3"]History [attr="class","b"] Chester was born into an upper-middleclass family in a thoroughly suburban lifestyle. He had one elder sister, two years older and understandably nosy about it. As he grew up he was surrounded by stories, as his mother was a fiction writer. In contrast, his father was a bit of a nobody, often too busy with work to be active in Chester's youth. In spite of that, he was raised under fairly normal circumstances for his time. His parents divorced as he entered his early teens, causing a brief period of strife between his family. While it ended up passing quickly, it taught Chester both the importance of responsibility and fantasy. As he grew into a teenager, Chester developed his mother's artistic sense. He became obsessed with writing, creating many (poorly written) stories. He kept to himself until high school, often spending his time either writing, playing videogames, and reflecting. Once high school arrived, however, he became more outwardly expressive, befriending like-minded people with ease. While artistic expression continued to play a role in his life, his introversion had flipped on its head. He became more involved with the communities around him, growing to appreciate the company of others above most things. One day in his second year, his friends informed him of a game they had been awaiting for a long time: Elder Tale. Intrigued but lacking in knowledge, he purchased the MMO and gave it a try. That, of course, was when the Catastrophe struck. Chester appeared, bewildered, in the Londinium District; as the minutes passed and he managed to comprehend what had begun to happen, he was filled with a deep unease. He had always been the kind of person who needed to understand a situation to feel truly comfortable, making his alarming placement within Elder Tale quite distressing. As many did, he cowered for a while in the city. But Chester wasn't often the type to be able to sit and wait, no matter the circumstances. It was a moment of adrenaline-fueled bravery that led him to begin exploring the land and by extension the game's rules. Of course, he was alongside many others who possessed the same initiative. In that moment, Apollo was born and stepped forward, determined to seek out answers. [attr="class","h3"]Extra [attr="class","b"] - Strong affinity for alcohol, surprisingly low tolerance - Has one large, amethyst earring on his left ear. It holds a special significance for him. - Was born a Pisces, in March |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Race of the Ritual [attr="class","bi4"]CLASS: Druid [attr="class","bi4"]SUBCLASS: Acrobat [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Spellwalk: A toggle skill that allows a character to cast a spell without forcing them to remain immobile during the spell's casting duration. It is an excellent skill to take for those who prefer an on-the-go strategy or at least a less vulnerable position. When the character moves while casting a spell, their movement speed is halved. This speed penalty decreases to 40% at Level 30, 25% at Level 60, and 10% at Level 90. [attr="class","skill"]Heartbeat Healing:One of the Druid's signature healing spells, Heartbeat Healing is a spell that covers the target in a sparkling green light and delivers gradual HP regeneration to the target every few seconds. It is the primary and most potent spell of the healing core, with many other healing spells rotated in between. This skill has a casting time of 2 seconds, a duration of 20 seconds, and a cooldown of 30 seconds. [attr="class","skill"]Lightning Fall: The Druid raises their staff over their head and summons an electrical orb that generates chain lightning. The electricity generated from this orb travels toward the nearest opponent and then moves onto other targets if they are within 1 meter of the target. Additional targets affected by this attack are not aggroed. This skill has a casting time of 1.5 seconds and a cooldown of 10 seconds. [attr="class","skill"]Needle Work: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]High Jump: Passive. One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Long Spear: A starter weapon designed for novice adventurers, made out of cheap iron and wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: N/A [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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