Post by Zedahael on Nov 6, 2014 2:58:49 GMT
[attr="class","ws"] [attr="class","h"]Zedahael [attr="class","fc"] [attr="class","bi2"]REAL NAME:Mark Delnor [attr="class","bi2"]REAL GENDER:Male [attr="class","bi2"]GENDER:Male [attr="class","bi2"]AGE: 18 [attr="class","bi2"]SEXUALITY:Pansexual [attr="class","bi2"]FACE-CLAIM: Zihark, Fire Emblem [attr="class","bi2"]PLAYED BY:Archoracle [attr="class","bi2"]FACTION:Adventurer [attr="class","h2"]Appearance [attr="class","b"]. Bares a weird bat like birth mark on back right shoulder. Is fairly fit and thin and of standard height (around 6ft). Usually has a focused look, though more bright, relaxed, and friendly during social time. Weird bluish hair that falls down to the shoulder blades. Usually down in private if not up in a four strand braid. Out of game likes wearing jeans and a simple design T-shirt, while occasionally dressing fancy for no reason. In game, it's common to find them wearing a simple purple dyed cloth shirt and baggy cloth pants. Though if they have the clothing will occasionally dress spiffy, for little or no reason. In public, meaning in the eyes of strangers, he is a form of justice. Always treating others with fairness based upon their actions. While in private, or in the presence of friends, he will relax this and be a little more carefree. Usually walks slow and relaxed, but still with purpose. [attr="class","h3"]Personality [attr="class","b"]Mainly is an intellectual, using analytical and synthesizer means to look at problems. Using analytical to study while synthesizing different theories. He usually come to a fair conclusion. While being philosophical and perceptive of things in conventional methods. When faced with a job or something similar, such as a project, he is very dutiful, being focused and punctual, making sure to follow rules to finish the assignment on time and with satisfaction. Very well organized and clean about surroundings and self. When he has the resources to be so. While most the time he tend to be on the solitude and cautious side. Resulting in hanging around similar intellectuals, and not accepting apologies easily. In this solitude, introspective follows with. Getting lost in thought is something that happens quite often. Often when deciding, he finds that people dislike his choice. They believe he is just ill minded, which also increases his private lifestyle. Also enjoys strategy games, gadgets, has an off beat sense of humor. While also making sure humanity is doing well. Such as feeding the hungry, cloth the poor, and preserve the life of another. Another thing is he is actually quite an entertainment in the correct situation. [attr="class","h3"]History [attr="class","b"]Living an ordinary life, with many ups and downs. Such as his parents getting a divorce, and then getting back together. Or having his childhood friend get ill and dying. Mark always thought there was always a balance. Focus so much on say an academic life, your social life would suffer. With this in mind Mark always thought about everything he, a friend, or anyone he saw did. Debating what made them do that or what they did before that to chain them together. Which gave him a weird ability to predict what was to happen, perhaps not perfectly but something similar to. Keeping this in mind he had a small social life, while focusing primarily on school. Wanting to study and finish homework rather than go out and grab a bite or drink coffee and talk. So when he was done most of the little friends he had had just started to work on their assignments. So he became somewhat secluded at times. Eventually a friend introduced him to the online gaming community. He first off started with popular MOBAs, then moved to MMORPGs, then gradually shifted into other genres. Eventually finding the game Elder Tale in his late High school years. [attr="class","h3"]Extra [attr="class","b"] Ambidextrous (primarily uses left hand though) Enjoys long walks Motivation: To make the unknown known Potential problem: Being overly analytical, losing touch with instincts/feelings |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE:Wolf-Hair [attr="class","bi4"]CLASS:Samurai [attr="class","bi4"]SUBCLASS:Pathfinder [attr="class","bi5"]CRAFTING CLASS:Chef [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Bushido: Iaido (Art of the Draw): Tier I Skill. Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheath to deal additional damage and threat. A Samurai is granted a free Iaido strike before performing a Chain 1 ability or after completing a Chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn. [attr="class","skill"]Ace Move: Bushi Chousen (Samurai's Challenge): Tier I Skill. Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds. [attr="class","skill"]Ace Move: Go no Sen (Early Bird, Night Owl): Tier I Skill. Chain 1. Starts or resets the current Chain. Does nothing if the opponent targeted the player with a magic attack. This ace move follows after the basic concept of Parry, except that it is used in an aggressive manner to build up momentum. The user predicts an oncoming attack and counters it by striking the opponent's weapon with their weapon and then pushing onward into an attack of their own. Gonosen is typically performed with a melee weapon, but its concept can also be used to deflect an opponent's arrow by shooting it off-course. To deflect ranged attacks in this manner, the Samurai must obviously be equipped with a bow. This skill has an animation time of 1 second and a cooldown of 20 seconds [attr="class","skill"]Ace Move: Denkosekka (Lightspeed) Tier I Skill Chain 1. Starts or resets the current Chain. The activation of Denkosekka covers the samurai in a electrifying aura, raising the user's movement speed. This aura is also used as a makeshift barrier that can absorb some damage from a single hit before dissipating. However, the samurai must be sure not to stray too far from their party while this ace move is active, lest they risk collapsing the party formation. This skill has a duration of 15 seconds and a cooldown of 45 seconds. [attr="class","skill"]Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly. [attr="class","skill"]Battle Perception: Toggle skill. Battle perception allows the Pathfinder to notice nearby monsters more easily by displaying their names and levels above their heads. It allows the Pathfinder to detect monsters about 3 meters further than a normal character, and is most useful for preventing ambushes. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Plate [attr="class","skill"]Left Hand: Starter Nodachi [attr="class","skill"]Right Hand: N/A [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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