Post by Frigus on Nov 9, 2014 0:49:08 GMT
[attr="class","ws"] [attr="class","h"]Frigus [attr="class","fc"] [attr="class","bi"]REAL NAME: William Emanuel Gee [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: Fifteen [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: Tatsumi, Akame Ga Kill [attr="class","bi2"]PLAYED BY: Razost [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] William, much like his real life self, has the appearance of a young man. In Elder Tale however he appears slightly older than a fifteen year old male, but not significantly. With fair skin and barely muscular limbs he stands at approximately five feet and seven inches and is what one would consider thin. He sports chestnut brown hair, which is somewhat long and untidy. It isn’t untidy to the point where one might consider it to have been what he woke up with. But untidy in the sense that William simply made a few minor adjustments to it before finding it suitable to go out into the public with. [attr="class","h3"]Personality [attr="class","b"] William, or Frigus as of the Catastrophe, is a polite individual towards strangers and acquaintances. With poor socialization skills he isn’t very fond of having a conversation with others that he isn't familiar with. Often when he has to talk to people that he isn't familiar with William will feel quite uneasy. Which leads to him avoiding conversations with unfamiliar individuals unless necessary. When around friends he has a slight tendency to become off tracked from what he was meant to be doing. This often happens in situations where it would be ill-advised to become distracted. Usually speaking with a monotone voice it is fairly apparent that William doesn't put much emotion into most subjects. Even when trying to forcefully put emotion into something, or a sense of amazement, it is fairly obvious that it isn't natural. Either his excitement and passion for something is real, or it isn't real. When around close friends it isn't unusual for William's voice to sound cheerful, since in most cases he is filled with joy to be around them, and talk to them. Not very fond of smiling William will tend to keep his face in a neutral expression out in public during most occasions. When with friends, and family in the real world, smiling around them doesn't tend to be an issue. He'll freely smile around them, while not around strangers for whatever reason. [attr="class","h3"]History [attr="class","b"] William grew up in a normal family. Just him, his two mother and father, along with his two older brothers. His second oldest brother, named James, was simply two years older than himself. While Jordan, his oldest brother, was a whole four years older than William. He usually got along with his brothers, splitting up the chores and such usually wasn't a problem with them. James was slightly more opposed to doing work out of all three of them, which occasionally lead to fights occurring when they were younger. Due to Jordan being a university student he often got the least amount of chores, which neither William or James complained about. When growing up William, just like his other two brothers, was forced to attend school. During the early periods of his education he never quite understood how school would help you. However over time he understood its value, and did what he had to do to make it by. While in middle school and high school he would usually get mid seventies, and the occasional eighties on his report cards. These weren't astounding marks in Will's eyes, and he didn't expect them to be so since he rarely studied. All he simply did was full fill the worksheets, homework, and whatever else he was given in class. The only time he ever studied was when he thought he was going to fail, which in most cases lead to him just barely getting a passing grade. During his time in High school William had a few friends that were considered "gamers" who occasionally got him to join some games they were playing. Every so often during lunch he would talk to them about some games they were playing together, or about some interesting gaming news. Apparently, a game that went by the name "Elder Tale" was supposedly quite a fun game, which was to release in their region quite soon. So, agreeing they should all try the game out they made arrangements to play it once it was available to them. [attr="class","h3"]Extra [attr="class","b"] |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Summoner [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Summon Follower - Skeleton: Undead-type Earth elemental follower. Summons a skeleton soldier which appear to bubble up from the very earth. Deals physical damage and are equiped with shields, weapons, and partially armored in rusty gear. It is possible to equip the skeleton with better gear that remains equipped when desummoned. Skeleton's personality type is Docile toward its Summoner and Aggressive toward all enemies. This follower takes 2 seconds of cast time to summon. [attr="class","skill"]Summon Follower - Harpy: Bird-type Wind elemental familiar. Summons a creature that has the features of a bird and woman. She attacks targets with cutting blast of wind and sharp talons. She can also stun enemies by emitting an ear splitting shriek. This stun lasts for 3 seconds. Harpy’s personality is Friendly toward its Summoner and Predatory toward all enemies. This follower takes 2 seconds of cast time to summon. [attr="class","skill"]Elemental Bolt: The Summoner borrows the physical properties of their follower to generate an energy bolt projectile. The projectile copies the attribute of the follower, so a bolt created from Salamander will deal fire-based damage. As this skill derives itself from the energy of the follower, it reduces the follower's damage potential by a small amount for about 10 seconds. In exchange, the bolt itself deals a respectable amount of damage for its tier. This skill has a casting time of 2 seconds and a cooldown time of 10 seconds. [attr="class","skill"]Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]Silent Move: A skill that deadens the user's movements whenever travelling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armour: A basic set of cloth armour made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Staff: A two-handed starter weapon designed for novice adventurers, made out of cheap wood. It is typically used to channel magic, but can also be used to whack people on the side of the head. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: N/A [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] 「Soft Blanket」 Level 1 Soft Blanket. One of the many soft blankets being crafted for the cold winter nights. This one appears to be made with cheap materials and a lack of good workmanship. Elder Tale Anniversary Medal: Level 1 accessory. A gold medal that was given out from voting or nominating in the Log Horizon RP's first annual end of the year awards. Its only effect is that equipping it causes either the Elder Tale title theme or the popular Elder Tale Theme Song from the Yamato server's 20th anniversary to play in the wearer's head. The song preference and music can be toggled on or off using the interface when this item is equipped. |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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