Post by vixi on Nov 11, 2014 4:31:16 GMT
[attr="class","ws"] [attr="class","h"]Vixi [attr="class","fc"] [attr="class","bi"]REAL NAME: Vixi [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 17 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: Fox girl, ORIGINAL (DAV-19) [attr="class","bi2"]PLAYED BY: Vixi [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Vixi is rather on the shorter side even compared too that of her own race, reaching about 4'6 she can easily slip in and out of crowds without being noticed. Along when her small stature her body is lean and curvy her bust size hover around a C cup. Her long orange hair falls just below her shoulders and is usually kept free flowing less the occasion calls for another style. Like that of her hair she generally can be found wearing clothes that let her body flow freely, choosing skirts and long dresses over that of tight clothes or pants. [attr="class","h3"]Personality [attr="class","b"]Once a out going laid back woman Vixi now is shy and keeps to herself, longing for someone she can bond with but finds herself straying away from people and the interactions they bring along. It does take quite some time for the young girl too warm up to people, allowing them too see a small sliver of the person she used too be but she is easy to scare and even quicker to run if things become to overwhelming for her. [attr="class","h3"]History [attr="class","b"]Elder Tale was the only place she felt like she could really call a home, her real house was fully of alcohol and abuse, school life wasn't much better, keeping her grades up was easy but others that viciously berated on her was not. Well practied the the skills of music Vixi favored the flute over the rest of woodwind instruments, each and every day she played outside in the parks, anything she Always she tired to keep optimistic about life keeping up appearances for everyone else sake, wheter that was through physical means or mental ones. It was one day when her eyes fell upon a Ad on a website, "Free Trail" she would never pass up something that was free, a hole new world, a place she could become someone without worries or woes. Though she only spent a few hours a day in Elder Tale it was worlds away from her crappy life, she never leveled she never slayed monsters she kept to herself and wandered the world with all of its mystical sites, never did she met any friends in the game but rather sought fun from the world around her. Things only became worse in her normal life pushing her further and further into the game till it seemed as though if she wasn't away from the house she was on it all the time. Most thought getting stuck in the game was the worst thing to ever happen, but she found herself free from the old ways but the past still clings to her heart. [attr="class","h3"]Extra [attr="class","b"]Blood Type: O Height: 4'6 Likes: Sweets, Nature, Spa's, Alone time, Reading, Music Dislikes: Being touch, Loud sounds, Over powering smells,Intimidating personalities Vixi is skilled in the ways of woodwind instrument, picking up the flute at the age of six she has been playing for many years even after she was pulled into Elder tale. From birth Vixi (Tami) was very small, the doctors thought she wouldn't live too be more than a few months but her strong will pulled her through. Her gene defect never made her grow just as tall as everyone else making her size less than that of others, never letting her reach the size of a full adult. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Fox Tail [attr="class","bi4"]CLASS: Bard [attr="class","bi4"]SUBCLASS: Acrobat [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Ballad of the Gullible Snail: A song that causes the very atmosphere itself to appear lethargic for the enemy. It generates a moderate amount of aggro on the Bard, so one must be careful on the timing of this skill. On use, a distorted spiral effect will appear around a target, affecting up to 10 enemies within 10 meters of the Bard. Affected enemies have their movement speed reduced by 50% and animation times increased by 1 second. This skill has a casting time of 3 seconds, a debuff duration of 30 seconds, and a cooldown of 45 seconds. [attr="class","skill"]Sonic Cutter: The Bard amplifies sound waves to deliver a concentrated burst of destructive interference at a target. A cutting-wave projectile is shot forward, reaching up to 10 meters before dissipating. This skill is considered a wind-type attack and deals greater damage when used in close range. Additionally, if Resonance Beat was used immediately prior to this skill, its range increases by an additional 5 meters. Due to its low cooldown and moderate DPS capacity, it is a popular skill used by the rare solo Bard. This skill has a casting time of 1 second and a cooldown of 6 seconds. [attr="class","skill"]Lullaby of the Mermaid in the Moonlight: A support song that has a mild area of effect range. One key concept to remember is that depending on the difference between the Bard and the enemy's level, it will take some time before the target succumbs to the skill. When used, an aqua-blue ripple effect will occur and an image of a singing mermaid will appear over the head of the caster. Popular uses for this skill involve a sleep lock, a sequence in which the target is put to sleep, followed by the Bard's party members aiming their attacks all at the same time, which is then followed by a recasting of this skill to initiate a relapse. This skill has a casting time of 3 seconds, a maximum duration of 10 seconds, and a cooldown of 30 seconds. [attr="class","skill"]Meditation Nocturne: A relaxing melody that gradually regenerates party members' MP. This restoration is moreso apparent outside of battle, but it might come of practical use in the middle of a grueling raid. When in effect, the surface of a targeted character's skin appears to glow with a light blue tint. This skill has a casting time of 4 seconds, a duration of 40 seconds, and a cooldown of 60 seconds. [attr="class","skill"]Ode of the Timid: A tune that has an eccentric and uneven rhythm. Ode of the Timid adjusts the amount of aggro generated in battle by raising the aggro-inducing potential of tank classes, while reducing that of every other class. This skill has a casting time of 5 seconds, a duration of 20 seconds, and a cooldown of 35 seconds. [attr="class","skill"]Phantom Ensemble: The user plays an oppressive song that generates an air current from the musical instrument, which blows up to a radius of 1.5 meters from the bard. The closer an opponent gets within the radius, the stronger the wind is and the more likely they would be blown away unless they are strong enough to withstand the effect. Continuously using this skill drains MP at an extremely fast rate, so it's best used only as an emergency defense. This skill has a casting time of 2 seconds and a cooldown of 10 seconds the moment it is interrupted. [attr="class","skill"]Speed Sword Etude: A lively song that makes one want to rush into battle, causing the surface of the skin to lightly sparkle during its duration. This tune causes all nearby party members' attack speeds to rise. This skill has a casting time of 3 seconds, a duration of 60 seconds and a cooldown time of 30 seconds. If it is used on a target that is currently affected by this buff, its duration resets to the full 60 second duration. [attr="class","skill"]Resonance Beat: Imbues a tune onto a weapon that allows the weapon to cause a shockwave on impact with the target's body. From this point on, the remnant shockwave remains on the target's body and acts like a time bomb ready to be set off by another attack. If the target is struck by an attack while Resonance Beat is still active, they suffer an increased amount of damage on the second blow. It is such that Bards who use percussion instruments and repeatedly use Resonance Beat are called "Drummers" or "Taiko masters". This skill has a casting time of 2 seconds and a cooldown of 20 seconds. [attr="class","skill"]Elegant Act: An elegant attack that comes from a beautiful dance. As an attack it is average but upon use, it boosts the bard's evasion rate for a certain period of time so it is popular among front-line bards as it increases their survivability. One peculiarity about this skill is that the attack motions and dance are rather elaborate. When using a sword, it is like a sword dance, if a spear it will be used as a baton constantly twirling round and round at high speeds. There are different motions for every kind of weapon. The motions for the giant scythe would be to take the huge weapon and to spin it around like one would a pencil and is quite the sight to behold. The animation time of this skill is 3 seconds and its cooldown is 15 seconds. [attr="class","skill"]Dischord: A skill that utilizes the pent-up vibrations accumulated in the musical instrument and harnesses it in order to strike the foe with sound waves produced by constructive interference. It is activated by shaking the musical instrument for a few seconds while focusing one's gaze on a target. An enemy hit by the musical instrument at this moment is left highly disoriented, reducing all of their stats by 10% for 5 seconds. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Maestro Echo: A skill that targets a single ally and attenuates the flow of mana generating from their body. For 30 seconds, every time the ally performs an offensive magic skill, the Bard will also cast the same skill. This copied spell is only about half as strong as the original, but retains the same effects of the original. Each time this skill is activated, there is a guitar-like SE and a shining effect. This skill has a cooldown of 50 seconds. [attr="class","skill"]Scarlet Symphony: The Bard plays a song as a menacing red mist starts to form around them. Then, after two seconds, the Bard's mana mixes with the aura to create blood-red blades that swirl around the Bard in a small circle of two feet in radius. Opponents struck by the skill suffer a bleeding damage over time debuff. This skill has a minimum casting time of 2 seconds. The cooldown of this skill is 15 seconds, and it applies as soon as the Bard stops playing their instrument. [attr="class","skill"]Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]High Jump: Passive.: One of the most basic tricks of the Acrobat's specialty is their ability to jump greater heights than any average person. The Acrobat's maximum jumping height is doubled. While this skill might seem otherwise mundane, it can allow one to reach places that would be difficult for many others. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Cloth Armor: A basic set of cloth armor made from cheap fabric. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Starter Short Bow: A starter weapon designed for novice adventurers, made out of cheap wood. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Right Hand: Starter Dagger: A small knife often used as a tool when it isn't used in battle. A starter weapon designed for novice adventurers, made out of cheap iron. It is well-balanced and easy to use but doesn’t hit particularly hard at all. You probably should get this replaced as soon as you can. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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