Post by Kogeki on Nov 13, 2014 5:01:59 GMT
[attr="class","ws"] [attr="class","h"]Kogeki [attr="class","fc"] [attr="class","bi"]REAL NAME: Marco Rivaille [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 16 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: Shimizu Raikou, Nabari No Ou [attr="class","bi2"]PLAYED BY: metalmuertos [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"]Standing at about five feet and four inches, weighing about 130 pounds, Kogeki is a rather unassuming and skinny figure at first. A mop of pink hair frames his head and face, reaching down to the middle of a long, slender neck. His eyes seem to be a reflection of his hair, as well. His face is delicate, with a slim nose between two gently sloped cheekbones and slightly-thin lips. At first blush, one would be forgiven for thinking this man is nothing but an attempt at fanservice. It might be his way of dress that changes that. He's almost constantly to be seen wearing bulky samurai armor, colored red, green and black. He's even gone to the point of scrawling a crude red crosshair on his chestplate. Furthermore, he's got a nodachi constantly settled in one of his hands, or strapped to his back. When seen, Kogeki always seems to have a huge grin on his face, and speaks expansively--grand gestures, strong uses of flowery language in a loud voice. Yet his eyes are almost constantly sunken, and twitchy to boot... [attr="class","h3"]Personality [attr="class","b"]Initially a coward good at nothing but acting and fighting games, Marco created Kogeki in an attempt to learn something he'd stopped being able to do: be brave. Kogeki serves as an escapist mechanism. Kogeki puts out a brave face, always stepping forward to intercept a challenge, calling for his allies to be strong and to believe in him, just as he believes in them. Kogeki fights, drawing steel to destroy any threats that come before him, using Marco's skill with fighting games to pull him through each fight. Literally, Marco has tried to make Kogeki be everything he wasn't. However, as one might expect, this doesn't work so well. There is a massive disconnect between Marco and Kogeki, and this gulf has only widened since the Catastrophe. Where Kogeki is brave, Marco is a coward. Where Kogeki moves forward, Marco would rather flee. In essence, Marco attempted a large 'fake it until you make it' ploy... and that ploy is the only thing that has been keeping him going against the things that terrify him. Of course, someone like Kogeki would never mention such a thing; therefore he remains silent, pushing forth a mask while Marco trembles in the night. Marco's acting skills have kept him going for this long, but it's a question of how long it'll take before he snaps... [attr="class","h3"]History [attr="class","b"]March 19th, 2002, was a particularly normal day for the world. It was also the birthday of Marco Rivaille, only child of French immigrants to England, Marco and Annette Rivaille. Marco's childhood was relatively normal, all told; no incidents of abuse or terrible events to cloud the otherwise bright sunny day of childhood, merely a marked interest in video games starting from an early age--particularly fighting games. Life went on for Marco as they would, just going to school and playing fighting games. However, things changed rather quickly during middle school, for two particular reasons. One, Marco had his interest piqued in acting by taking part in a school play. Two, his mother suddenly had a severe stroke that crippled her. For months, Marco could only watch in horror as his mother continued to waste away as parts of her body shut down. The last memory he had of her was her struggling to breathe as the end of her life loomed in front of her--and her death. On that day, a dark thought wormed into his brain, which ended up becoming an irrational fear: the fear of death, especially one like hers. Due to this fear, he threw himself into his fighting games--something he could control, where misfortune didn't exist. He also threw himself into acting, trying to learn how to put forth a brave face to fight his fears, and possibly move beyond them. Sadly, that didn't happen. Come high school, Marco was in the thrall of a fully-fledged phobia. With few friends and a mounting fear of what the outside world could do, Marco made a last-ditch decision: Elder Tale, the biggest MMO of the time, as a means to move beyond his fears. For some time, it was working quite well. Using his character Kogeki, Marco cast away his fearful feelings and played the role of a fearless, strong man of action. Then the Catastrophe struck. Realizing he had been forced into the world of Elder Tale, it wasn't just a game anymore, and he could die, Marco/Kogeki fled. For some time, he cowered in London, refusing to go outside, relying on money he'd already earned to keep himself fed and under a roof. Now, however, his supplies are dwindling, and Kogeki has come forward again, a bold mask to hide the fearful Marco, still holding onto the hope that maybe--just maybe--he can be brave in this strange new world... [attr="class","h3"]Extra [attr="class","b"]Main Hand: Right Blood Type: AB+ |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Samurai [attr="class","bi4"]SUBCLASS: Cavalier [attr="class","bi5"]CRAFTING CLASS: Blacksmith [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Bushido: Iaido (Art of the Draw): Tier I. Passive. Samurai have a honed and disciplined mind. Their visualization and training enable their first strike when their katana is drawn from the sheath to deal additional damage and threat. A Samurai is granted a free Iaido strike before performing a Chain 1 ability or after completing a Chain 3 or higher ability. This skill can only activate once per chain. This strike does not break the chain, allowing the Samurai to perform a skill in the same turn. [attr="class","skill"]Ace Move: Bushi Chousen (Samurai's Challenge): Tier I Skill Chain 1. When used, resets any current Chain to 0. If an opponent performed an attack on you between this turn and your next turn, raise your Chain by 1. A move often used to start the battle. The Samurai issues a valiant taunt toward all enemies in the immediate area, challenging them to take up arms in a grand duel of honor. The animation of this skill is somewhat flashy and when it was a game, there were even videos of fandubs speculating what the samurai might have said. Needless to say, it carries on in this game too. After this skill is used, no other party members can be directly targeted for attacks until the beginning of your next turn. This skill has an animation time of 2 seconds and a cooldown of 20 seconds. [attr="class","skill"]Ace Move: Shunsen (Flashwave):Tier I Skill Chain 2. Usable after Chain 1 skills. Shunsen is a quick and sudden horizontal slash that cuts the air and forms a cutting wave vacuum which deals additional damage. Unlike Izunagiri, this pressure field is stationary and essentially serves as a deterrent to opponents' melee attacks for the duration of the technique. This technique has a fan-shaped area of effect, making it an excellent technique to dispatch enemies standing in close proximity. This skill's attribute is wind, has an animation time of 2 seconds and a cooldown of 20 seconds. [attr="class","skill"]Heatsink: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor. Also a toggle skill. Through their skills at working around a forge, blacksmiths have developed a slight tolerance toward heat. They take reduced damage of 10% from fire-based attacks. [attr="class","skill"]Jousting: The Cavalier's specialization in horseback combat is revealed in their greater proficiency of lance combat. Any two-handed spears or polearms wielded by the Cavalier become one-handed while they are mounted. Additionally, if the Cavalier's main class would normally penalize them from using spears or polearms, this skill allows them to use spears and polearms without penalty. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Plate [attr="class","skill"]Left Hand: Starter Nodachi [attr="class","skill"]Right Hand: N/A [attr="class","skill"]Accessory#1: [attr="class","skill"]Accessory#2: [attr="class","skill"]Accessory#3: [attr="class","skill"]Accessory#4: [attr="class","h3"]Inventory [attr="class","b2"]Horse Whistle |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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