Post by Mitsuru Kirishima on Dec 7, 2014 23:07:45 GMT
[attr="class","ws"] [attr="class","h"]Mitsuru Kirishima [attr="class","fc"] [attr="class","bi"]REAL NAME: Mitsuru Kirishima [attr="class","bi2"]REAL GENDER: Male [attr="class","bi2"]GENDER: Male [attr="class","bi2"]AGE: 21 [attr="class","bi2"]SEXUALITY: Heterosexual [attr="class","bi2"]FACE-CLAIM: [attr="class","bi2"]PLAYED BY: Kuna [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Mitsuru didn't always have white hair. His hair started out black until multiple events occurred in his life. Due to those events he was subject to the Marie Antoinette Syndrome. The whitening of his hair was therefore inevitable. His hair runs to his neck and is often disheveled. His eyes are filled with both emptiness and happiness how would that be possible with his past life you would ask. His pupils are shaded in a mixture of dark to blood red. Mitsu wares whatever is near him and quick to put on. However he is often seen with a grayish pulled to a white color, shirt. Black pants are a tradition and always fit him correctly. When the weather drops or that he needs to be secretive he tends to put on a black hoody. His body is pretty slim and muscular as a body needs to be when someone is fit. He is quite athletic and able to move freely with his body. [attr="class","h3"]Personality [attr="class","b"] Joyful, extroverted and smiling are the 3 mains characteristics of Mitsu'. Even after what happened to him which is strange. He's the kind of guy always open to help anyone in the need. Mitsu' hates running away from something except his past. This is mainly why he'll never retreat and always try to cover those who he loves and cherish, although most of them are gone. He is also a naive person and will give a chance to whoever, which can bring him into nasty situations. Whenever he lies he has a tendency to bring his hand to his chin and smile while closing his eyes. It's just fairly simple to know when he is lying when you get to know that point. He prefers to get hurt then to hurt and that goes for most of the people he meets. This is especially true for his friends. He will always try finding a place called "Home" which isn't empty. He hates being alone because of what happened to him in real life. He is only willing to live a peaceful life with friends and people who care for him all the contrary until now. He might have some screws loose in his head and might sometimes just phase out completely. He tends to go somewhere else and be alone before such an event can occur. [attr="class","h3"]History [attr="class","b"] Don't worry, everything is fine. Everything is fine, don't worry. Those words were pounding his mind . Hands covered in a red liquid. A warm and soft texture dripping from them. The situation was reassuring yet disturbing. His parents, where lying there and Mitsu' was in between them. He whispered "Mom", he whispered "Dad" but none were answering. That day a screw went loose in his brain. Mitsuru was always that kind of joyful, extroverted and naive child. After losing both his parents nothing would ever be the same. However for some reason he was able to keep both his smile and joy. What am I saying, he never really changed after that accident. Maybe that's where something went wrong. He never got mad, never expressed anger or anything similar to those feelings. His parents were kind to him, he was always asked to do his best at school and in life. Her mother always said "Be the one to get hurt instead of hurting someone else". Blood and bodies were laying on the ground. The ground itself was covered in blood and splashes tainted the walls. Life is so precious isn't it ? He had always been a social person. Was he hiding his past ? Did he want to forget it and live his life as if nothing happened ? Apparently videos games was his favorite hobby. He always said it was a way to travel and evade from real life. His friends never knew much about him or his past. They didn't seem to want to ask neither. They just got along very well and there wasn't much to argue about. Mitsuru always seemed to be secretive on those subjects and they accepted that mask of his. Destiny is never enough cruel to a person. It never lets you go until you surrender. It was pouring rain. Hands and knees in the mud. His friend was laying there, just in front of him. Why... Why did every single person had to leave him alone ? What had he done to live on this life. Tears were running on his cheeks. The mud started becoming red as lightings roared through the sky. I don't want to be alone again... Don't leave me. Please, don't. A scream broke the silence. Holding his friend in despair. - "Don't talk to him ! People say whenever you get close you'll get in danger." Rumors spread quickly after that event. He was seen as the kid who kept being joyful although killing everyone who got close to him. Although rumors aren't true most of the time, who would want to try and approach such a dangerous kid. They didn't understand, no one could understand that he just didn't want to be alone. Apart from others he grew lonely. He was known as the kid who could make your life shift by only knowing him. Rumors grew. They grew fast and finished by even surrounding his existence. He tried to live a peaceful life. He tried to make new friends discover the world. But he was just the kid whose hands were covered in red. One day a game came out. A MMORPG they said. He decided to try it out. Could destiny even get him in there ? Could he escapes all those rumors and start from scratch ? He decided to destroy the first rumor by grabbing a healing class. Heretic, both darkness and life, but saving others maybe would he be able to wash the red off his hands ? - "Never show you sadness, never worry others and always smile. You should do that Mitsu'." - "Ok mom !" [attr="class","h3"]Extra [attr="class","b"] Height : 5'8 Weight : 127 lbs Blood Type : O- He has a tatoo in his back between both shoulder blades Image Here He also had a scar on his right shoulder. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Half-Alv [attr="class","bi4"]CLASS: Heretic [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Tailor [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"] Tainted Charity : Miasma and Anima are two sides of the same coin and so it is no surprise that Miasma can be used to restore the body. This skill heals the target by a small amount. Its animation is fairly deceptive, looking very similarly to the Heal skill. If a target who received healing from Tainted Charity is not healed again by Tainted Charity within 2 minutes, all HP restored by the skill is immediately removed. This skill has a casting time of 2 seconds and a cooldown of 10 seconds. Tainted Charity inflicts 2 points of Corruption on the target. [attr="class","skill"] Gluttonous Haze : The Heretic casts a spell onto a target, causing a thin black mist to surround their body. As that target deals damage to an enemy, the mist absorbs the Anima that was spilled by the blow and feeds it into the target's body to heal them a small amount. This spell, combined with Tainted Charity, allows the Heretic to take a slightly more support-oriented playstyle. However, keep in mind that the presence of the black aura has been linked to mood swings and aggressive among those affected by it. Gluttonous Haze has a duration of 10 seconds, a 4 second cast time, and a 20 second cooldown. While a target is affected by this skill, their Mind resistance is reduced by 1 stage. [attr="class","skill"] Pain Affliction : A concentrated stream of Miasma is fired toward a target's limb, causing a strong sensation of pain. Depending on where the burst made contact with, this psychological effect can cause a 25% reduction in attack speed or movement speed for 30 seconds. This skill has a casting time of 3 seconds and a cooldown of 60 seconds. A target currently affected by this skill's effect is treated as though their Corruption was increased by 2. [attr="class","skill"]Black Operon: Tier I Skill Toggle skill. Heretics are the primary manipulators of Miasma and it is no surprise that they are able to extract excess Corruption from their body whenever it is needed. When this skill is toggled, the Heretic selects a Corruption Stage. If the Heretic should then enter that Corruption Stage, they will gradually lose an amount of Corruption points equal to the Stage selected, at the beginning of each post cycle. For example, selecting Corruption Stage 1 will cause the Heretic's Corruption points to decrease by 1 each post. Selecting Corruption Stage 5 will result in their Corruption points being decreased by 5 each post. As soon as the Heretic's Corruption Stage drops below the designated stage, their Corruption points will stop decreasing. This skill may be untoggled in order to select a new Corruption Stage. [attr="class","skill"]Shackles of the Sentenced: Tier I Skill Miasma takes a tangible form in the shape of violet-black chains which erupt from the ground and wrap around a target. These chains root the enemy in place for 5 seconds. During this time, if the target should be afflicted with any skill that inflicts Corruption, their Corruption is increased by 1 additional point. This skill has a casting time of 1.5 seconds and a cooldown of 20 seconds. [attr="class","skill"]Oblivion Claw: Tier I Skill A Heretic skill that conjures Miasma to shroud a melee weapon up to 1 meter away in a purple mist-like animation. It may also be cast on a character's bare hand, creating a purple mist silhouette resembling a demon's claw. A direct contact between the enchantment and the target's body deals minor darkness-attribute damage and places a harmful curse upon the target. When this skill is cast, the Heretic may select one of the following effects: [Increase the animation or cast time of this skill by 1 second], [After activation, increase the cooldown time of this skill by 5 seconds], [Reduce the duration of this skill by 10%], or [The user takes 5 points of Corruption immediately after this skill is used]. If a target was damaged by this skill, the selected effect will activate immediately when the target uses their next skill. After a curse was successfully placed upon the target, no additional curses may be placed unless the user recasts the skill. The animation and passive damage buff will remain, however. If it has been 10 seconds since this skill made contact with an enemy's body or equipment, it is canceled. This skill has a cooldown of 20 seconds, a minimum casting time of 3 seconds, and a maximum casting time of 8 seconds. For every second spent to charge the casting time, increase the curse's effect by 10%. A target currently affected by this skill's effect is treated as though their Corruption was increased by 5. [attr="class","skill"]Night Shader: Tier I Skill The Heretic creates a barrier gradient that filters incoming light, causing everything under the barrier to look dark from an outside view. Vision under the gradient is greatly reduced, causing everything to look black and white. This barrier reduces the damage of all incoming light attribute attacks by 50% toward any targets inside the boundary. Night Shade has a duration of 10 seconds, a range of 1 meter, a casting time of 5 seconds, and a cooldown of 30 seconds. [attr="class","skill"]Miasma Bullet: Tier I Skill The Heretic generates Miasma into a black orb projectile. The orb is then fired toward an enemy within 10 meters at a high velocity. Exposure to this concentrated mass deals dark attribute damage to the target and applies 1 point of Corruption to the target. The Heretic may alternately charge this skill to deal 25% extra damage and 1 additional point of Corruption for every second of charging. This skill has a cooldown of 5 seconds, a regular casting time of 2 seconds, and a maximum casting time of 5 seconds. [attr="class","skill"]Miasma Curtain: Tier I Skill The Heretic concentrates Miasma in a dispersed form and swings its essence around them, causing a violet mist to materialize and rapidly whip out from the Heretic's body. The Miasma strikes all opponents within 2 meters with dark attribute damage and applies 1 point of Corruption to all affected targets. Miasma Curtain does not damage allies, but will still apply Corruption if they are within range. This skill has a minimum casting time of 2 seconds, a maximum casting time of 5 seconds, and a cooldown of 10 seconds. Miasma Curtain's casting time can be increased in order to deal 10% extra damage and 1 additional point of Corruption per second. [attr="class","skill"] Silent Move : A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","skill"]Needlework: Due to the dexterity from which they perform their tasks, tailors are able to make up for any compromises in their ability. Any dexterity debuffs to a tailor can be recovered from twice as quickly. [attr="class","skill"]Emergency Suture: An experienced tailor will be able to make quick mending to clothes in the fraction of the time, although the material will definitely require a proper repair later on. Still, this skill is especially important when you need to fix up your gear during a battle or when you have an extremely vital fashion malfunction. Additionally, this skill allows a tailor to mend wounds and stop damage over time bleeding effects from skills such as Swashbuckler's Viper Raise. No damage is recovered, however. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: Apprentice Grimoire: A one-handed apprentice’s book of spells designed for novice mages, made out of cheap materials. Doesn’t particularly have too many pages, but it is better than nothing. If used by a magic class, you get the ability to shoot a basic magic attack with a range of 2 meters. [attr="class","skill"]Right Hand: Starter Hex Doll: A possessed doll with needles set. Piercing its body with a needle sends a thin projectile that is aimed toward the target's corresponding body part. It has a range of 2 meters. In exchange for this accuracy, it is a rather weak attack. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"] |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
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