Post by Daiki on Dec 9, 2014 3:43:42 GMT
[attr="class","ws"] [attr="class","h"]Daiki [attr="class","fc"] [attr="class","bi"]REAL NAME: Amandine 'Amanda' McKanzie [attr="class","bi2"]REAL GENDER: Female [attr="class","bi2"]GENDER: Female [attr="class","bi2"]AGE: 22 [attr="class","bi2"]SEXUALITY: Bisexual [attr="class","bi2"]FACE-CLAIM: Gasai Yuno, MIRAI NIKKI [attr="class","bi2"]PLAYED BY: Daiki [attr="class","bi2"]FACTION: Adventurer [attr="class","h2"]Appearance [attr="class","b"] Daiki's body type is thin and she's quite fit. She is also roughly five foot, seven inches in the game, though outside of it, she's a few inches shorter at five feet three inches tall. She has more rounded eyes, which can be percieved as quite expressive. Her eye color in the game is pink, matching her hair color as well, which match her actual hair and eye colors outside of the game. She wears in pigtails, two hanging as frontal locks featuring a pair of red bows, and the back pigtails are left bare. She typically leaves her hair untouched between public and in private. Her most common attire consists of blue shirt with a ribbon on her chest and blue skirt with high socks, though it can change quite a bit. As for ingame attire, she wears whatworks best. She does not have any sort of disability that is appearent from seeing her in real life. She presents herself just about the same in public as she does in private which is pretty well. Her walking posture is a mix between slow and fast, though she seems to be relaxed while walking. The difference between her real life appearence and in game appearences are quite subtle. The length of her hair is slightly shorter in the game, as well as her height is shorter in real life. The differences are simply preferential for herself. [attr="class","h3"]Personality [attr="class","b"] Daiki is more of a mix between an extrovert and an introvert. She doesn't much lean towards either tying patterns to decide on a decision, of more from expirience. She's more often to prioritize people's emotions and feelings at times when she makes a decision, though it's depending on the person she's dealing with. Her views on honesty is somewhat important, though it also depends on the circumstances as well. Depending on the person she's dealing with, Daiki can be pretty trusting or she can doubt the people she meets. Again, depending on the people, she may be willing to get to know the person or she may just not care about getting to know them. She's alright with dealing a larger group of people as opposed to small groups/one on one conversations, but she would much prefer a smaller group if anything. Daiki does somewhat prioritize people, typically with family/lovers at the top, with friends and party members following afterwards. She is quite the competitive person, towards most things she deems fit to be competitive with. The main thing that she fears that carries over from real life over to the game, is her extreme fear of spiders. [attr="class","h3"]History [attr="class","b"]Amandine, or as her friends when she was growing up called her, Amanda, had generally stayed with a small group of friends when in school and had generally tried out new things if they had caught their interest. Though throughout middle school, she had a few people asking her to try out Elder Tale, but she had to refuse doing so as she wasn't much of a gamer at the time. Her home life wasn't much something one would strive for, as her parents weren't home much, and if they were, they were typically around when she was either asleep or at school. After a few weeks, and quite a bit of pestering from the few gamers in her small circle of friends, she would start trying out different video games, though she stayed away from the long running MMO that kept being brought up. Even with trying out new games here and there that were suggested, she continued to keep her grades up, as she was the one in her group to have grades that were quite well. As the years passed, Amanda moving from middle to high school, as well as gaining a few friends while losing a few others, she continued to hear sporadic talk about Elder Tales. She told her friends over and over that she would try out the game someday, but she didn't know when she would. She continued her grades, though she struggled here and there due to putting more time into some video games than studying. Even while struggling to keep her grades up, they were still in the general vicinity of what they were typically in. As she graduated high school, still playing video games, but expanding her horizon with playing many more types of them, she had typically picked the name Daiki in them, though generally with games that involved some sort of multiplayer, and soon after turning twenty-two, she had finally given in to her friends and tried out Elder Tale. She had no real goal with wanting to play the game, though just to have fun. [attr="class","h3"]Extra [attr="class","b"] -She's right handed. -Her blood type is O-. -She prefers any sort of sweet or spicy food/treat. |
[attr="class","ws"] [attr="class","h"]statistics and inventory [attr="class","fc"] [attr="class","bi3"]RACE: Human [attr="class","bi4"]CLASS: Assassin [attr="class","bi4"]SUBCLASS: Tracker [attr="class","bi5"]CRAFTING CLASS: Chef [attr="class","h4"]Stats (DO NOT EDIT THIS SECTION) [attr="class","b3"] [attr="class","lt"] [attr="class","lt1"]character level [attr="class","lt12"]001 [attr="class","lt2"]subclass level [attr="class","lt22"]001 [attr="class","lt2"]crafting level [attr="class","lt22"]001 [attr="class","hm"]HP [attr="class","hm2"]---- [attr="class","hm"]MP [attr="class","hm2"]---- [attr="class","st2"]Strength [attr="class","st22"]--- [attr="class","st12"]+00 [attr="class","st2"]Dexterity [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Agility [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Intelligence [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","st2"]Wisdom [attr="class","st22"]--- [attr="class","st22"]+00 [attr="class","rt"] [attr="class","h3"]Skills [attr="class","b2"] [attr="class","skill"]Atrophy Break: Tier I Skill Debuff Ranged Attack. While Assassins primary favor physical attacks, they have adopted some minor magic in the past to keep up with the advances of magi. By enchanting a projectile with a spell, the Assassin can cause a spectral chain to bind their target on contact, the projectile itself only deals normal physical damage however. Weaker enemies with little resistance can be completely paralyzed by the chains, while stronger enemies are merely slowed. This skill has an casting time of 3 seconds and a cooldown of 15 seconds. [attr="class","skill"]Death Stinger:Tier I Skill Self Buff. Poison, a classic tool of assassins but honor less by nature. By coating their weapons in these foul concoctions, the attacks of an Assassin have a chance to poison their enemies, slowly chipping away at their health overtime. Users of this technique must be wary though, as anyone struck by the blade can be poisoned, even the users themselves. This skill has a casting time of 5 seconds and a cooldown of 30 seconds. [attr="class","skill"]Deadly Dance: Tier I Skill Physical Melee Attack. A skill that uses the Assassin’s angular momentum in order to increase the damage of their attack. The Assassin jumps and spins in the air while gripping their weapon, then lands onto the opponent and delivers a downward slash. The key of Deadly Dance is to accumulate angular momentum, so users might find it advantageous to use the skill multiple times in succession. This skill has an animation time of 2 seconds and a cooldown of 10 seconds. [attr="class","skill"]Iron Stomach: Not even food poisoning can stop a dedicated chef! This skill can be toggled, allowing chefs to become immune to status debuffs caused by drinks and food. They also passively recover from sickness status effects twice as quickly. [attr="class","skill"]Silent Move:: A skill that deadens the user's movements whenever traveling, preventing them from making any sound while walking. In exchange, the Tracker's movement speed is reduced by 50%. For every 10 levels the tracker gains in their subclass level, this debuff is decreased by 10%. After Level 50, the debuff is eliminated completely. [attr="class","h3"]Equipment [attr="class","b2"] [attr="class","skill"]Armor: Starter Leather Armor: A basic set of soft leather armor made from cheap leather. They are not really protective, but they are better than going naked—probably. You probably do want to replace these asap, when you think about it. [attr="class","skill"]Left Hand: NA [attr="class","skill"]Right Hand: Starter Kunai: A starter weapon designed for novice adventurers, made out of cheap iron. It doesn't have much of a blade, but possesses a passably sharp point. This weapon is attached to about 10 feet worth of rope, allowing it to work as a temporary ranged weapon if necessary. Just be careful not to lose it in the process, else you'll have to spend some time retrieving it. As far as weapon categories go, this starter weapon counts as a one-handed dagger rather than a throwing weapon. [attr="class","skill"]Accessory#1: Leave blank [attr="class","skill"]Accessory#2: Leave blank [attr="class","skill"]Accessory#3: Leave blank [attr="class","skill"]Accessory#4: Leave blank [attr="class","h3"]Inventory [attr="class","b2"](If your character's subclasses allow another item, such as arrows/bolts/puppets, place them here. Otherwise leave blank.) |
[attr="class","ws"] [attr="class","h"]Change Log (DO NOT EDIT THIS SECTION) [attr="class","b"]MM/DD/YYYY |
Coded By Archetype=Luna
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